Missouri
Revision as of 16:22, 12 September 2018 | Revision as of 23:30, 30 April 2020 Remove references to premium consumables as per 0.9.4. | |||
11 intermediate revisions by 6 users not shown | ||||
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* Shares the same pros as ''[[Iowa]]''. | * Shares the same pros as ''[[Iowa]]''. | |||
* Improved forward bulkhead protection over ''Iowa''. | * Improved forward bulkhead protection over ''Iowa''. | |||
? | * Has access to the {{Surveillance Radar}} consumable, active for 35 seconds with a 9. | + | * Has access to the {{Surveillance Radar}} consumable, active for 35 seconds with a 9.5 km range. | |
* Very good at making credits. A good match with all credit modifiers and premium time can bring earnings of a million or credits more. | * Very good at making credits. A good match with all credit modifiers and premium time can bring earnings of a million or credits more. | |||
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* Very high ship price: requires 750,000 Free XP which also equates to 30,000{{Doubloons}} if one chooses to convert their ship experience. | * Very high ship price: requires 750,000 Free XP which also equates to 30,000{{Doubloons}} if one chooses to convert their ship experience. | |||
* Unable to mount either {{Spotting Aircraft}} or {{Catapult Fighter}}. | * Unable to mount either {{Spotting Aircraft}} or {{Catapult Fighter}}. | |||
+ | * Lacks the enhanced Repair Party of ''Iowa''. ''Missouri'' only heals the standard 0.5% per second or 14% total per charge, compared to 0.66% per second or 18.48% total per charge for ''Iowa''. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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* '''Slot 1:''' This slot is most commonly filled with {{Main Armaments Modification 1}}, though {{Auxiliary Armaments Modification 1}} is a popular pick for captains who go for a full AA build with other upgrades and commander skills. | * '''Slot 1:''' This slot is most commonly filled with {{Main Armaments Modification 1}}, though {{Auxiliary Armaments Modification 1}} is a popular pick for captains who go for a full AA build with other upgrades and commander skills. | |||
* '''Slot 2:''' There's really one choice for battleships here: {{Damage Control System Modification 1}}. This will reduce chances of fire and flood. | * '''Slot 2:''' There's really one choice for battleships here: {{Damage Control System Modification 1}}. This will reduce chances of fire and flood. | |||
? | * '''Slot 3:''' There are several good options to pick from. {{AA Guns Modification | + | * '''Slot 3:''' There are several good options to pick from. {{AA Guns Modification 1}} will boost her AA strength, while {{Secondary Battery Modification 2}} will boost the range and accuracy of secondaries instead. {{Artillery Plotting Room Modification 1}} will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two. | |
* '''Slot 4:''' {{Steering Gears Modification 2}} is recommended and will reduce rudder shift time. Captains with fire problems could also consider {{Damage Control System Modification 2}}, reducing the amount of time on fire and conserving hit points. | * '''Slot 4:''' {{Steering Gears Modification 2}} is recommended and will reduce rudder shift time. Captains with fire problems could also consider {{Damage Control System Modification 2}}, reducing the amount of time on fire and conserving hit points. | |||
* '''Slot 5:''' Maximizing stealth is never a bad choice. With the Concealment Expert commander skill, {{Concealment System Modification 1}}, and appropriate camouflage, this ship can choose when to engage the enemy. | * '''Slot 5:''' Maximizing stealth is never a bad choice. With the Concealment Expert commander skill, {{Concealment System Modification 1}}, and appropriate camouflage, this ship can choose when to engage the enemy. | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | Just like the Upgrades mentioned above, the Commander Skills can be specialized to confer to a particular build/play-style. For Level 1, the recommended pick is Priority Target; Preventative Maintenance can also | + | Just like the Upgrades mentioned above, the Commander Skills can be specialized to confer to a particular build/play-style. For Level 1, the recommended pick is Priority Target; Preventative Maintenance can also reduce the chance of critical modules — such as engines and turrets — getting disabled despite critical damage. At Level 2, High Alert, Adrenaline Rush or Expert Marksman are the best choices available; High Alert is recommended for captains more focused on the traditional survivability build for battleships. | |
? | Level 3 presents a number of good options. Superintendent is an excellent pick in order to have extra charges of {{Surveillance Radar}} and {{Repair Party}}; Basics of Survivability will reduce the impact of fires and floods and keep ''Missouri'' in the game longer | + | Level 3 presents a number of good options. Superintendent is an excellent pick in order to have extra charges of {{Surveillance Radar}} and {{Repair Party}}; Basics of Survivability will reduce the impact of fires and floods and keep ''Missouri'' in the game longer, which is virtually mandatory if taking {{Steering Gears Modification 2}} in Slot 4 for upgrades, as the bonuses are exactly the same as {{Damage Control System Modification 2}}, helping offset the downsides of not taking it in the first place. Vigilance helps offset ''Missouri''’s lack of aerial help in detecting incoming torpedoes, and will offset the biggest disadvantage for captains choosing {{Damage Control System Modification 2}} over {{Steering Gears Modification 2}}, which is dodging torpedoes with her relatively bad rudder shift; Basic Firing Training makes an already punishing AA suite even more so. For Level 4, Advanced Firing Training is the best choice, and Manual Fire Control for AA is an option for her already-potent anti-aircraft suite. Captains could also invest in Concealment Expert to reduce her already excellent detection ratings even further, or Fire Prevention in order to minimize the amount of fires and fire damage ''Missouri'' will suffer. | |
? | + | One of the best builds is Priority Target, Expert Marksman, Adrenaline Rush, Superintendent, Basics of Survivability or Vigilance(depending on upgrades picked in Slot 4) and Fire Prevention and Concealment Expert. | ||
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? | | | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | Expert | + | | rating11 = 3 <!-- Priority Target --> | |
? | | | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 1 <!-- Expert Loader --> | |
? | | | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = <!-- Direction Center for Fighters --> | |
? | | | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
+ | | rating17 = 1 <!-- Incoming Fire Alert --> | |||
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 2 <!-- High Alert --> | |
? | | | + | | rating22 = 2 <!-- Jack of All Trades --> | |
? | | | + | | rating23 = 3 <!-- Expert Marksman --> | |
? | | | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | + | | rating28 = <!-- Last Stand --> | ||
? | | Manual Fire Control for Secondary Armament | + | | rating31 = 3 <!-- Basics of Survivability --> | |
? | | | + | | rating32 = <!-- Survivability Expert--> | |
? | | Inertia Fuse for HE Shells | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Advanced Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | Radio Position Finding | + | | rating37 = <!-- Demolition Expert --> | |
? | | Concealment Expert | + | | rating38 = 3 <!-- Vigilance --> | |
+ | ||||
+ | | rating41 = 1 <!-- Manual Fire Control for Secondary Armament --> | |||
+ | | rating42 = 3 <!-- Fire Prevention --> | |||
+ | | rating43 = <!-- Inertia Fuse for HE Shells --> | |||
+ | | rating44 = 0 <!-- Sight Stabilization --> | |||
+ | | rating45 = 2 <!-- Advanced Firing Training --> | |||
+ | | rating46 = <!-- Massive AA Fire --> | |||
+ | | rating47 = <!-- Radio Position Finding --> | |||
+ | | rating48 = 3 <!-- Concealment Expert --> | |||
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | ''{{#var:ship_name}}'' | + | ''{{#var:ship_name}}'' equips the following consumables: | |
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
* '''Slot 2:''' {{Repair Party}} | * '''Slot 2:''' {{Repair Party}} | |||
* '''Slot 3:''' {{Surveillance Radar}} | * '''Slot 3:''' {{Surveillance Radar}} | |||
? | The major differences between '' | + | The major differences between ''{{#var:ship_name}}'' and ''[[Iowa]]'' are found in the former's consumables: ''{{#var:ship_name}}'' has no {{Catapult Fighter}} or {{Spotting Aircraft}}; instead she is granted access to {{Surveillance Radar}} @mdash; currently the only battleship in ''World of Warships'' to mount radar. | |
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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| Zulu = 3 | | Zulu = 3 | |||
| India Bravo Terrathree = 3 | | India Bravo Terrathree = 3 | |||
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 2 | |
| Zulu Hotel = 2 | | Zulu Hotel = 2 | |||
| Papa Papa = 1 | | Papa Papa = 1 | |||
| Wyvern = 3 | | Wyvern = 3 | |||
? | | Red Dragon = | + | | Red Dragon = 1 | |
| Dragon Flag = 2 | | Dragon Flag = 2 | |||
| Ouroboros = 1 | | Ouroboros = 1 | |||
| Hydra = 1 | | Hydra = 1 | |||
+ | | Basilisk = 3 | |||
+ | | Scylla = 2 | |||
+ | | Leviathan = 2 | |||
}} | }} | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/USS_Missouri_(BB-63) USS ''Missouri'' (BB-63) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Iowa-class_battleship ''Iowa''-class battleship - Wikipedia] | |||
+ | ||||
[[Category:Premium ships]] | [[Category:Premium ships]] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 23:30, 30 April 2020
406 mm/50 Mk.7 in a turret3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range23.35 km. |
Maximum Dispersion293 m. |
HE Shell406 mm HE/HC Mk13 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity820 m./s. |
HE Shell Weight862 kg. |
AP Shell406 mm AP Mk8 |
Maximum AP Shell Damage13,500 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight1225 kg. |
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs. |
. . . Average Damage per Second151 |
. . . Firing Range5.01 km. |
40 mm/56 Bofors on a Mk.2 mount18 х 4 pcs. |
. . . Average Damage per Second286.2 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.24 mount29 х 2 pcs. |
. . . Average Damage per Second176.9 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.2 mount2 х 4 pcs. |
. . . Average Damage per Second31.8 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius990 m. |
Rudder Shift Time19.4 sec. |
Surface Detectability Range15.71 km. |
Air Detectability Range11.4 km. |
Missouri — American special premium Tier IX battleship.
One of the Iowa-class battleships that were the fastest ships of this type in the world. She carried very powerful main battery guns, and boasted excellent AA defense and reliable torpedo protection.
USS Missouri is now preserved as a military museum ship in Pearl Harbor, Hawaii.
Missouri was first released for sale worldwide on 7 December 2016, and was removed from sale on 28 February 2018 with the release of Update 0.7.2.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Affectionately referred to as "Mighty Mo" by her crew while she was on active duty, USS Missouri comes to World of Warships as the game's first Tier IX premium. She has many similarities with her counterpart in the American battleship tree tech tree (Iowa) but with a few key differences.
The primary difference is that Missouri carries the Surveillance Radar consumable instead of Spotting Aircraft or Catapult Fighter . This completely changes her play style, allowing her to aggressively support capture areas and help her team's destroyers to win battles in those areas. She is especially dangerous to British cruisers and Tier VIII premium Mikhail Kutuzov, as the radar allows her to penetrate their smoke screens and catch them off guard with a well-aimed salvo of armor penetrating shells. Other than the radar, her other combat characteristics are similar to Iowa, with powerful super-heavy AP rounds, high speed, and good anti-aircraft suite. She does have a thicker forward armor bulkhead, but — just like Iowa — it can still be reliably penetrated by Yamato’s 18.1-inch shells.
Missouri’s other significant difference from Iowa is her status as a premium ship. This means she earns extremely large amounts of credits — 1 million credits per match with a premium account is easily achievable in an average-to-good battle, with 1.5 to 2 million credits being possible if all modifiers are stacked in a really good battle — and experience, as well as being able to train American ship captains. The only downside to Missouri is her 750,000 Free experience cost — which equates to 30,000 to convert — making her extremely expensive. Whether she is worth this cost is up to individual captains, but few players who have invested in her regret the decision.
Pros:
- Shares the same pros as Iowa.
- Improved forward bulkhead protection over Iowa.
- Has access to the Surveillance Radar consumable, active for 35 seconds with a 9.5 km range.
- Very good at making credits. A good match with all credit modifiers and premium time can bring earnings of a million or credits more.
Cons:
- Shares the same cons as Iowa.
- Very high ship price: requires 750,000 Free XP which also equates to 30,000 if one chooses to convert their ship experience.
- Unable to mount either Spotting Aircraft or Catapult Fighter .
- Lacks the enhanced Repair Party of Iowa. Missouri only heals the standard 0.5% per second or 14% total per charge, compared to 0.66% per second or 18.48% total per charge for Iowa.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Missouri are as follows:
- Slot 1: This slot is most commonly filled with Main Armaments Modification 1 , though Auxiliary Armaments Modification 1 is a popular pick for captains who go for a full AA build with other upgrades and commander skills.
- Slot 2: There's really one choice for battleships here: Damage Control System Modification 1 . This will reduce chances of fire and flood.
- Slot 3: There are several good options to pick from. AA Guns Modification 1 will boost her AA strength, while Secondary Battery Modification 1 () will boost the range and accuracy of secondaries instead. Artillery Plotting Room Modification 1 will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.
- Slot 4: Steering Gears Modification 2 is recommended and will reduce rudder shift time. Captains with fire problems could also consider Damage Control System Modification 2 , reducing the amount of time on fire and conserving hit points.
- Slot 5: Maximizing stealth is never a bad choice. With the Concealment Expert commander skill, Concealment System Modification 1 , and appropriate camouflage, this ship can choose when to engage the enemy.
- Slot 6: The recommended choice is Artillery Plotting Room Modification 2 to give guns more accuracy; this will make it so that at ranges of ~12-13 kilometers, the battleship is exceptionally accurate, much more so than contemporaries. Main Battery Modification 3 will improve damage-per-minute, and may surprise a cruiser who still expects the battleship to be reloading.
Commander Skills
Just like the Upgrades mentioned above, the Commander Skills can be specialized to confer to a particular build/play-style. For Level 1, the recommended pick is Priority Target; Preventative Maintenance can also reduce the chance of critical modules — such as engines and turrets — getting disabled despite critical damage. At Level 2, High Alert, Adrenaline Rush or Expert Marksman are the best choices available; High Alert is recommended for captains more focused on the traditional survivability build for battleships.
Level 3 presents a number of good options. Superintendent is an excellent pick in order to have extra charges of Surveillance Radar and Repair Party ; Basics of Survivability will reduce the impact of fires and floods and keep Missouri in the game longer, which is virtually mandatory if taking Steering Gears Modification 2 in Slot 4 for upgrades, as the bonuses are exactly the same as Damage Control System Modification 2 , helping offset the downsides of not taking it in the first place. Vigilance helps offset Missouri’s lack of aerial help in detecting incoming torpedoes, and will offset the biggest disadvantage for captains choosing Damage Control System Modification 2 over Steering Gears Modification 2 , which is dodging torpedoes with her relatively bad rudder shift; Basic Firing Training makes an already punishing AA suite even more so. For Level 4, Advanced Firing Training is the best choice, and Manual Fire Control for AA is an option for her already-potent anti-aircraft suite. Captains could also invest in Concealment Expert to reduce her already excellent detection ratings even further, or Fire Prevention in order to minimize the amount of fires and fire damage Missouri will suffer.
One of the best builds is Priority Target, Expert Marksman, Adrenaline Rush, Superintendent, Basics of Survivability or Vigilance(depending on upgrades picked in Slot 4) and Fire Prevention and Concealment Expert.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
Χ |
|
Χ |
★ |
Χ |
2 |
★★ |
★★ |
★★★ |
Χ |
Χ |
Χ |
★★★ |
|
3 |
★★★ |
|
Χ |
Χ |
★★ |
★★★ |
|
★★★ |
4 |
★ |
★★★ |
|
Χ |
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Missouri equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Surveillance Radar
The major differences between Missouri and Iowa are found in the former's consumables: Missouri has no Catapult Fighter or Spotting Aircraft ; instead she is granted access to Surveillance Radar @mdash; currently the only battleship in World of Warships to mount radar.
Camouflage
As a premium ship, Missouri comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. It should be noted that Missouri has two different Type 10 camouflage schemes to choose from; the only difference between them is their appearance. Furthermore, both Type 10 camouflage provides a 100% bonus to experience earned in battle, not the usual 50%.
Signals
Missouri’s signal loadout should focus on two objectives: maximizing her credit earnings and maximizing her survivability. Wyvern (🚫), India Bravo Terrathree (🚫), and Zulu (🚫) will help with the former, while India Delta (), India Yankee (), and Juliet Yankee Bissotwo () will help with the latter. Sierra Mike () is worthy of consideration for captains who enjoy flexing Missouri’s 33+ knot speed, while November Foxtrot () and November Echo Setteseven () will help reduce her consumable cooldowns and further enhance her AA suite.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★★ |
★★★ |
★ |
|
|
|
★ |
★★ |
★★ |
★★ |
★★★ |
|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Missouri steams alongside her sister ship Iowa.
An enemy Amagi class battleship challenges "Mighty Mo".
Missouri and Iowa double team an enemy New Orleans-class cruiser.