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Battleship | U.S.A. | Tier IX
Tech Tree Position
Research price750 000 
Purchase pricepromo Doubloons
Hit Points78,300 
Main Battery
406 mm/50 Mk73 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range23.35 km.
Maximum Dispersion293 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight862 kg.
AP Shell406 mm AP Mk8 
Maximum AP Shell Damage13,500 
Initial AP Shell Velocity762 m./s.
AP Shell Weight1225 kg.
Secondary Armament #1
127 mm/38 Mk3210 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk2029 х 2 pcs.
. . . Average Damage per Second176.9 
. . . Firing Range2.01 km.
40 mm Bofors Mk218 х 4 pcs.
. . . Average Damage per Second286.2 
. . . Firing Range3.51 km.
40 mm Bofors Mk22 х 4 pcs.
. . . Average Damage per Second31.8 
. . . Firing Range3.51 km.
127 mm/38 Mk3210 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
Maximum Speed33 knot
Turning Circle Radius920 m.
Rudder Shift Time19.4 sec.
Surface Detectability Range16.2 km.
Air Detectability Range11.4 km.
Battle Levels

Missouri — American promo premium Tier IX battleship.

One of the Iowa-class battleships that were the fastest ships of this type in the world. She carried very powerful main battery guns, and boasted excellent AA defense and reliable torpedo protection.

USS Missouri is now preserved as a military museum ship in Pearl Harbor, Hawaii.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
( Credits)
406 mm/50 Mk72452935,7003613,500 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
( Credits)
Missouri78,300643931020/10/290 00
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
( Credits)
Mk9 mod. 1023.4 00
Engine Maximum Speed
Research price
Purchase price
( Credits)
Propulsion: 212,000 hp33 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Artillery Plotting Room Modification 2 Auxiliary Armaments Modification 2

Player Opinion


Affectionately called "Mo" or "Big Mo" by some, the Missouri is the game's first tier 9 premium ship that her ergonomics and similarities are shared with her tech tree sister ship Iowa, but with several key differences.

The primary difference is that Missouri carries the Surveillance Radar consumable instead of Catapult Fighter. This completely changes her play style, allowing her to aggressively support capture areas and help her team's destroyers to win battles in those areas. She is especially dangerous to British cruisers, as the radar allows her to penetrate their smoke screens and catch them off guard with a well-aimed salvo of armor penetrating shells. Other than the radar, her other combat characteristics are similar to Iowa, with her powerful super-heavy AP rounds, high speed, high citadel, and good anti-aircraft suite.

Missouri’s other significant difference from Iowa is her status as a premium ship. This means she earns extremely large amounts of credits — 1 million credits per match with a premium account is easily achievable in an average-to-good battle, with 1.5 to 2 million credits being possible if all modifiers are stacked in a really good battle — and experience, as well as being able to train American ship captains. The only downside to Missouri is her 750,000 Free experience cost, which equates to 30,000 doubloons to convert, making her extremely expensive. Whether she is worth this cost is up to individual captains.

LittleWhiteMouse's Premium Ship Review: Missouri from the NA forums


  • Shares the same pros as Iowa.
  • Improved forward bulkhead protection over Iowa.
  • Has access to the Surveillance Radar consumable, active for 35 seconds with a 9.45 km range.
  • Very good at making credits. A typical match with all credit modifiers and premium time can bring about earnings close to, if not sitting on, a million credits on a good run


  • Shares the same cons as Iowa.
  • Very high ship price: requires 750,000 free XP which also equates to 30,000 doubloons if one chooses to convert their ship XP's.
  • Unable to mount catapult aircraft


As a premium ship, Missouri doesn't have any upgrades to research.

Optimal Configuration


Missouri, being a Tier IX premium battleship, has full access to all six slots that her sister ship Iowa has. That said, the recommended upgrades for Missouri are similar choices. Main Armaments Modification 1 is as usual the prime choice for Upgrade Slot 1, and either Artillery Plotting Room Modification 1 or AA Guns Modification 2 are strong choices for Upgrade Slot 2. For Upgrade Slot 3, there are three viable choices of Artillery Plotting Room Modification 2 for improved accuracy, Main Battery Modification 3 for improved rate of fire at a cost of turret traverse speed, or AA Guns Modification 3 for even more potent AA firepower. Damage Control System Modification 1 is the best for Upgrade Slot 4, while Upgrade Slot 5 is another viable three-way choice between Damage Control System Modification 2 for improved surviveability, and Propulsion Modification 2 or Steering Gears Modification 2, which both offer improved handling. Finally, Concealment System Modification 1 is, in most cases, the best choice for Upgrade Slot 6.

Commander Skills

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Just like the Upgrades mentioned above, the Commander Skills can be specialized to confer to a particular build/play-style. For Tier 1, captains have two solid choices in Basics of Survivability and Basic Firing Training. It is advised to pick either one with the first point, and the other with the 16th point. For Tier 2, Expert Marksman is the best choice. Tier 3 presents a few good choices. Captains could take High Alert as it synergizes well with Damage Control Party; conversely, they could take Superintendent in order to have extra charges of Surveillance Radar and Repair Party. Alternately, captains could opt for Vigilance in order to offset for the cost of not having any kind of aerial help to detect oncoming torpedoes early. For Tier 4, Advanced Firing Training is the best choice, but Manual Fire Control for AA is an option to buff the already-potent AA on the Missouri (or take Demo Expert to increase the fire chance of her high explosive shells), or Concealment Expert to reduce her already excellent detection ratings even further.


One of Missouri’s key differences between herself and Iowa is found in her consumables: Missouri has no Catapult Fighter or Spotting Aircraft, instead having Surveillance Radar. As Missouri is a high-tier battleship with excellent money-making capabilities, it is strongly recommended to take Damage Control Party II, Repair Party II and Surveillance Radar II at all times.


As a premium ship, Missouri comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. It should be noted that Missouri has two different Type 10 camouflage schemes to choose from; the only difference between them is their appearance. Furthermore, both Type 10 camouflage provides a 100% bonus to experience earned in battle, not the usual 50%.


Historical Info

Historical Gallery

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Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt
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U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII California • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X OhioDoubloons 
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Pan-Asia  IX BajieDoubloons