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Missouri

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Revision as of 09:32, 29 July 2017Revision as of 19:35, 18 September 2017
Added text to Signals section. Revised format of Upgrades and Consumables sections. Polished and un-hid text from Commander Skills section.
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Affectionately referred to as "Big Mo" by her crew while she was on active duty, ''Missouri'' comes to World of Warships as the game's first Tier IX premium. She has many similarities with her counterpart in the American battleship tree tech tree (''[[Iowa]]'') but with several key differences. +Affectionately referred to as "Big Mo" by her crew while she was on active duty, USS ''Missouri'' comes to World of Warships as the game's first Tier IX premium. She has many similarities with her counterpart in the American battleship tree tech tree (''[[Iowa]]'') but with a few key differences.
  
?The primary difference is that ''Missouri'' carries the [[Ship:Consumables#Surveillance Radar|Surveillance Radar]] consumable instead of [[Ship:Consumables#Catapult Fighter|Catapult Fighter]]. This completely changes her play style, allowing her to aggressively support capture areas and help her team's destroyers to win battles in those areas. She is especially dangerous to British cruisers and ''[[Mikhail Kutuzov]]'', as the radar allows her to penetrate their smoke screens and catch them off guard with a well-aimed salvo of armor penetrating shells. Other than the radar, her other combat characteristics are similar to ''Iowa'', with powerful super-heavy AP rounds, high speed, and good anti-aircraft suite. +The primary difference is that ''Missouri'' carries the {{Surveillance Radar}} consumable instead of {{Spotting Aircraft}} or {{Catapult Fighter}}. This completely changes her play style, allowing her to aggressively support capture areas and help her team's destroyers to win battles in those areas. She is especially dangerous to British cruisers and Tier VIII premium ''[[Mikhail Kutuzov]]'', as the radar allows her to penetrate their smoke screens and catch them off guard with a well-aimed salvo of armor penetrating shells. Other than the radar, her other combat characteristics are similar to ''Iowa'', with powerful super-heavy AP rounds, high speed, and good anti-aircraft suite. She does have a thicker forward armor bulkhead, but — just like ''Iowa'' — it can still be reliably penetrated by ''[[Yamato]]''’s 18.1-inch shells.
  
?''Missouri''’s other significant difference from ''Iowa'' is her status as a premium ship. This means she earns extremely large amounts of credits — 1 million credits per match with a premium account is easily achievable in an average-to-good battle, with 1.5 to 2 million credits being possible if all modifiers are stacked in a really good battle — and experience, as well as being able to train American ship captains. The only downside to ''Missouri'' is her 750,000 [[Doubloon_Economy_(WoWS)#Free_Experience_.28XP.29|Free experience]] cost, which equates to 30,000 [[Doubloon_Economy_(WoWS)#Doubloons|doubloons]] to convert, making her extremely expensive. Whether she is worth this cost is up to individual captains.+''Missouri''’s other significant difference from ''Iowa'' is her status as a premium ship. This means she earns extremely large amounts of credits — 1 million credits per match with a premium account is easily achievable in an average-to-good battle, with 1.5 to 2 million credits being possible if all modifiers are stacked in a really good battle — and experience, as well as being able to train American ship captains. The only downside to ''Missouri'' is her 750,000 [[Ship:Economy#Free_Experience_.28XP.29|Free experience]] cost, which equates to 30,000 [[Ship:Economy#Doubloons|doubloons]] to convert, making her extremely expensive. Whether she is worth this cost is up to individual captains, but few players who have invested in her regret the decision.
  
 '''[https://forum.worldofwarships.com/index.php?/topic/106264-premium-ship-review-uss-missouri/ LittleWhiteMouse's Premium Ship Review: Missouri] from the NA forums''' '''[https://forum.worldofwarships.com/index.php?/topic/106264-premium-ship-review-uss-missouri/ LittleWhiteMouse's Premium Ship Review: Missouri] from the NA forums'''
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 * Shares the same pros as ''[[Iowa]]''. * Shares the same pros as ''[[Iowa]]''.
 * Improved forward bulkhead protection over ''Iowa''. * Improved forward bulkhead protection over ''Iowa''.
?* Has access to the [[Ship:Consumables#Surveillance Radar|Surveillance Radar]] consumable, active for 35 seconds with a 9.45 km range.+* Has access to the {{Surveillance Radar}} consumable, active for 35 seconds with a 9.45 km range.
 * Very good at making credits. A good match with all credit modifiers and premium time can bring earnings of a million or credits more. * Very good at making credits. A good match with all credit modifiers and premium time can bring earnings of a million or credits more.
  
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 * Shares the same cons as ''[[Iowa]]''. * Shares the same cons as ''[[Iowa]]''.
 * Very high ship price: requires 750,000 free XP which also equates to 30,000 doubloons if one chooses to convert their ship XP's. * Very high ship price: requires 750,000 free XP which also equates to 30,000 doubloons if one chooses to convert their ship XP's.
?* Unable to mount catapult aircraft.+* Unable to mount either {{Spotting Aircraft}} or {{Catapult Fighter}}.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?''Missouri'', being a Tier IX premium battleship, has full access to all six slots that her sister ship ''[[Iowa]]'' has. That said, the recommended upgrades for ''Missouri'' are similar choices. Main Armaments Modification 1 is as usual the prime choice for [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]], and either Artillery Plotting Room Modification 1 or AA Guns Modification 2 are strong choices for [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]]. For [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_2.29|Upgrade Slot 3]], there are three viable choices of Artillery Plotting Room Modification 2 for improved accuracy, Main Battery Modification 3 for improved rate of fire at a cost of turret traverse speed, or AA Guns Modification 3 for even more potent AA firepower. Damage Control System Modification 1 is the best for [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]], while [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_4.29|Upgrade Slot 5]] is another viable three-way choice between Damage Control System Modification 2 for improved surviveability, and Propulsion Modification 2 or Steering Gears Modification 2, which both offer improved handling. Finally, Concealment System Modification 1 is, in most cases, the best choice for [[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_6.29|Upgrade Slot 6]].+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]]<nowiki>*</nowiki>
 +* '''Slot 2''': [[Ship:Upgrades#AA_Guns_Modification.C2.A02|AA Guns Modification 2]]
 +* '''Slot 3''': [[Ship:Upgrades#Artillery_Plotting_Room_Modification_2|Artillery Plotting Room Modification 2]]
 +* '''Slot 4''': [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]]
 +* '''Slot 5''': [[Ship:Upgrades#Damage_Control_System_Modification.C2.A02|Damage Control System Modification 2]]<nowiki>*</nowiki>
 +* '''Slot 6''': [[Ship:Upgrades#Target_Acquisition_System_Modification.C2.A01|Target Acquisition System Modification 1]]<nowiki>*</nowiki>
 + 
 + 
 +Most Tier IX+ ships have some variance based on '''Upgrade Slot 3''', but ''Missouri'', ''[[Iowa]]'', and ''[[Montana]]'' are the only ships in the game with access to Artillery Plotting Room Modification 2; the significant buff to their accuracy provided by this upgrade simply outclasses anything else available for the slot. Captains who are sensitive to preserving the quality of their anti-aircraft suite will frequently equip [[Ship:Upgrades#Auxiliary_Armaments_Modification.C2.A01|Auxiliary Armaments Modification 1]] in '''Upgrade Slot 1''' instead of Main Armaments Modification 1. Some captains prefer [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]] in '''Upgrade Slot 5''' to improve ''Missouri''’s handling and rudder responsiveness, while captains who have eschewed a stealth build for their ''Missouri'' will want to install [[Ship:Upgrades#Target_Acquisition_System_Modification.C2.A01|Target Acquisition System Modification 1]] in '''Upgrade Slot 6''' in order to improve their ability to detect and dodge torpedoes sooner.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.+Just like the Upgrades mentioned above, the Commander Skills can be specialized to confer to a particular build/play-style. For Level 1, the recommended pick is Priority Target; Preventative Maintenance can also help keep critical modules — such as engines and turrets — functioning despite critical damage. At Level 2, High Alert or Expert Marksman are the best choices available; High Alert is recommended for captains more focused on the traditional survivability build for battleships.
 + 
 +Level 3 presents a number of good options. Superintendent is an excellent pick in order to have extra charges of {{Surveillance Radar}} and {{Repair Party}}; Basics of Survivability will reduce the impact of fires and floods and keep ''Missouri'' in the game longer; Vigilance helps offset ''Missouri''’s lack of aerial help in detecting incoming torpedoes; Basic Firing Training makes an already punishing AA suite even more so. For Level 4, Advanced Firing Training is the best choice, but Manual Fire Control for AA is an option to maximize the range of her already-potent anti-aircraft suite. Captains could also invest in Concealment Expert to reduce her already excellent detection ratings even further, or Fire Prevention in order to minimize the amount of fires and fire damage ''Missouri'' will suffer.
  
?Just like the Upgrades mentioned above, the Commander Skills can be specialized to confer to a particular build/play-style.  
?For Level 1, captains have two solid choices in Basics of Survivability and Basic Firing Training. It is advised to pick either one with the first point, and the other with the 16th point.  
?For Tier 2, Expert Marksman is the best choice.  
?Tier 3 presents a few good choices. Captains could take High Alert as it synergizes well with Damage Control Party; conversely, they could take Superintendent in order to have extra charges of [[Ship:Consumables#Surveillance Radar|Surveillance Radar]] and [[Ship:Consumables#Repair Party|Repair Party]]. Alternately, captains could opt for Vigilance in order to offset for the cost of not having any kind of aerial help to detect oncoming torpedoes early. 
?For Tier 4, Advanced Firing Training is the best choice, but Manual Fire Control for AA is an option to buff the already-potent AA on the ''Missouri'' (or take Demo Expert to increase the fire chance of her high explosive shells), or Concealment Expert to reduce her already excellent detection ratings even further. 
?--> 
 {{Commander Skills {{Commander Skills
 | Priority Target = 2 | Priority Target = 2
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 | Expert Loader = 1 | Expert Loader = 1
 | Aircraft Servicing Expert =  | Aircraft Servicing Expert =
?| Direction Center for Catapult Aircraft = 1+| Direction Center for Catapult Aircraft =
 | Dogfighting Expert =  | Dogfighting Expert =
 | Incoming Fire Alert = 1 | Incoming Fire Alert = 1
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 | Smoke Screen Expert =  | Smoke Screen Expert =
 | Expert Rear Gunner =  | Expert Rear Gunner =
?| Adrenaline Rush = 1+| Adrenaline Rush = 2
 | Last Stand =  | Last Stand =
  
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 | Basic Firing Training = 2 | Basic Firing Training = 2
 | Superintendent = 3 | Superintendent = 3
?| Demolition Expert = 1+| Demolition Expert =
 | Vigilance = 2 | Vigilance = 2
  
?| Manual Fire Control for Secondary Armament = 2+| Manual Fire Control for Secondary Armament = 1
 | Fire Prevention = 3 | Fire Prevention = 3
 | Inertia Fuse for HE Shells =  | Inertia Fuse for HE Shells =
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 | Advanced Firing Training = 3 | Advanced Firing Training = 3
 | Manual Fire Control for AA Armament = 2 | Manual Fire Control for AA Armament = 2
?| Radio Position Finding = 1+| Radio Position Finding =
?| Concealment Expert = 3+| Concealment Expert = 2
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?One of ''Missouri''’s key differences between herself and ''[[Iowa]]'' is found in her consumables: ''Missouri'' has no [[Ship:Consumables#Catapult Fighter|Catapult Fighter]] or [[Ship:Consumables#Spotting Aircraft|Spotting Aircraft]], instead having [[Ship:Consumables#Surveillance Radar|Surveillance Radar]]. As ''Missouri'' is a high-tier battleship with excellent money-making capabilities, it is strongly recommended to take [[Ship:Consumables#Damage Control Party|Damage Control Party II]], [[Ship:Consumables#Repair Party|Repair Party II]] and Surveillance Radar II at all times. +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Repair Party}}
 +* '''Slot 3:''' {{Surveillance Radar}}
 + 
 + 
 +The major differences between ''Missouri'' and ''[[Iowa]]'' are found in the former's consumables: ''Missouri'' has no {{Catapult Fighter}} or {{Spotting Aircraft}}, but is granted access to {{Surveillance Radar}} instead. As a high-tier battleship with excellent money-making capabilities, captains are strongly encouraged to equip {{Damage Control Party II}}, {{Repair Party II}} and {{Surveillance Radar II}} on their ''Missouri'' at all times... she will make more than enough credits back to justify the investment.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +''Missouri''’s signal loadout should focus on two objectives: maximizing her credit earnings and maximizing her survivability. Wyvern ({{Wyvern|Size=18px}}), India Bravo Terrathree ({{India Bravo Terrathree|Size=18px}}), and Zulu ({{Zulu|Size=18px}}) will help with the former, while India Delta ({{India Delta|Size=18px}}), India Yankee ({{India Yankee|Size=18px}}), and Juliet Yankee Bissotwo ({{Juliet Yankee Bissotwo|Size=18px}}) will help with the latter. Sierra Mike ({{Sierra Mike|Size=18px}}) is worthy of consideration for captains who enjoy flexing ''Missouri''’s 33+ knot speed, while November Foxtrot ({{November Foxtrot|Size=18px}}) and November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) will help reduce her consumable cooldowns and further enhance her AA suite.
  
 {{Signal Flags {{Signal Flags
? 
 | November Echo Setteseven = 2 | November Echo Setteseven = 2
 | Mike Yankee Soxisix = 1 | Mike Yankee Soxisix = 1
 | India X-Ray =  | India X-Ray =
?| Juliet Yankee Bissotwo = 1+| Juliet Whiskey Unaone =
 | Victor Lima =  | Victor Lima =
 | Hotel Yankee = 1 | Hotel Yankee = 1
  
 | November Foxtrot = 2 | November Foxtrot = 2
?| Sierra Mike = 1+| Sierra Mike = 2
 | India Delta = 3 | India Delta = 3
?| Juliet Whiskey Unaone = +| Juliet Yankee Bissotwo = 2
?| India Yankee = 2+| India Yankee = 3
 | Juliet Charlie = 1 | Juliet Charlie = 1
  
 | Zulu = 3  | Zulu = 3
?| India Bravo Terrathree = 1+| India Bravo Terrathree = 3
?| Equal Speed Charlie London = 2+| Equal Speed Charlie London =
 | Zulu Hotel = 2 | Zulu Hotel = 2
 | Papa Papa = 1 | Papa Papa = 1
  
 | Wyvern = 3 | Wyvern = 3
?| Red Dragon = 2+| Red Dragon =
 | Dragon Flag = 2 | Dragon Flag = 2
 | Ouroboros = 1 | Ouroboros = 1
?| Hydra = 2+| Hydra = 1
? +
 }} }}
  
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 File:APairofIowas.jpg|''Missouri'' steams alongside her sister ship ''[[Iowa]]''. File:APairofIowas.jpg|''Missouri'' steams alongside her sister ship ''[[Iowa]]''.
 File:MissouriBeauty.jpg|Forward-quarter profile (Port side) of the ''Missouri'' File:MissouriBeauty.jpg|Forward-quarter profile (Port side) of the ''Missouri''
?File:MissouriAmagi.jpg|An enemy ''[[Amagi]]'' class battleship challenges the "Mighty Mo."+File:MissouriAmagi.jpg|An enemy ''[[Amagi]]'' class battleship challenges "Mighty Mo".
 File:MissouriDoubleTeam.jpg|''Missouri'' and ''[[Iowa]]'' double team an enemy ''[[New Orleans]]''-class cruiser. File:MissouriDoubleTeam.jpg|''Missouri'' and ''[[Iowa]]'' double team an enemy ''[[New Orleans]]''-class cruiser.
 </gallery> </gallery>
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 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h3>Construction</h3>+<h2>USS ''{{#var:ship_name}}'', 1944</h2>
 +===Construction===
 :Brooklyn Naval Yard; New York, New York, USA :Brooklyn Naval Yard; New York, New York, USA
 :Laid down: 16 January 1941 :Laid down: 16 January 1941
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 }} }}
 </div> </div>
? +[[File:Missouri post refit.jpg|none|frame|x350px|link=|USS ''Missouri'' at sea in her 1980s configuration.]]
 ===History=== ===History===
  
 ====Design==== ====Design====
?The ''Iowa''-class battleships were designed in 1938 when the Navy proposed a new class of battleships that were to develop on the lessons learned from the development and construction of the ''[[North Carolina]]''-class and ''South Dakota''-class of battleships. With a “loosening” of the restrictions imposed by the Washington and London Naval Treaties of the 1920s and 30s, the designers were encouraged to improve the fundamental aspects of the new design: the propulsion, the armament, and the armor. Furthermore, with the onset of World War II, another threat emerged: the battleships of the Imperial Japanese Navy. Of exceptional concern was the construction of the ''[[Yamato]]''-class battleships. Wishing to have an apt and equal response, the construction of the ''Iowa''-class was approved. +The ''Iowa''-class battleships were designed in 1938 when the Navy proposed a new class of battleships that were to develop on the lessons learned from the development and construction of the ''[[North Carolina]]''-class and ''[[Ship:Alabama|South Dakota]]''-class of battleships. With a “loosening” of the restrictions imposed by the Washington and London Naval Treaties of the 1920s and 30s, the designers were encouraged to improve the fundamental aspects of the new design: the propulsion, the armament, and the armor. Furthermore, with the onset of World War II, another threat emerged: the battleships of the Imperial Japanese Navy. Of exceptional concern was the construction of the ''[[Yamato]]''-class battleships. Wishing to have an apt and equal response, the construction of the ''Iowa''-class was approved.
  
 With the emergence of aircraft carriers and the need to protect them from surface threats, the concept of “fast battleships” came into prominence; ships designed with the speed and the endurance to keep pace with carrier groups and serve as a major deterrent to surface attack. To fulfill this role, the design called for a top speed of 33 knots from 8 boilers connected to 4 turbines; each turbine to a propeller shaft. This layout produced a total of 230,000 shaft horsepower. Furthermore, the ship had a greater waterline length-to-beam ratio, making the ship longer than its predecessors, as well as notably faster.  With the emergence of aircraft carriers and the need to protect them from surface threats, the concept of “fast battleships” came into prominence; ships designed with the speed and the endurance to keep pace with carrier groups and serve as a major deterrent to surface attack. To fulfill this role, the design called for a top speed of 33 knots from 8 boilers connected to 4 turbines; each turbine to a propeller shaft. This layout produced a total of 230,000 shaft horsepower. Furthermore, the ship had a greater waterline length-to-beam ratio, making the ship longer than its predecessors, as well as notably faster.
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 File:AO-146 refuel CV-63 BB-63 1986.jpeg|''Missouri'' undertaking an underway replenishment with ''Kitty Hawk'' from the MSC ship USNS ''Kawishiwi'', circa 1986. File:AO-146 refuel CV-63 BB-63 1986.jpeg|''Missouri'' undertaking an underway replenishment with ''Kitty Hawk'' from the MSC ship USNS ''Kawishiwi'', circa 1986.
 File:Missouri missile BGM-109 Tomahawk.JPG|''Missouri'' launches a Tomahawk missile. File:Missouri missile BGM-109 Tomahawk.JPG|''Missouri'' launches a Tomahawk missile.
?File:Missouri post refit.jpg|USS ''Missouri'' at sea in her 1980s configuration.+File:USS Missouri firing during Desert Storm, 6 Feb 1991.jpg|''Missouri'' firing her 16-inch guns during Operation Desert Storm, 6 February 1991.
?File:USS Missouri firing during Desert Storm, 6 Feb 1991.jpg|''Missouri'' firing her 16-inch guns during Desert Storm, 6 February 1991.+
 File:USS_Missouri_HNL.jpg|USS ''Missouri'' today, as a museum ship in Pearl Harbor, Hawaii. File:USS_Missouri_HNL.jpg|USS ''Missouri'' today, as a museum ship in Pearl Harbor, Hawaii.
 File:USS Missouri watching over USS Arizona - Pearl Harbor.jpg|''Missouri'' facing the sunken ''[[Arizona]]''. File:USS Missouri watching over USS Arizona - Pearl Harbor.jpg|''Missouri'' facing the sunken ''[[Arizona]]''.

Revision as of 19:35, 18 September 2017

Missouri
Missouri_wows_main.jpg
Battleship | U.S.A. | Tier IX
Tech Tree Position
Missouri_icon_small.png
General
Research price750 000 
Purchase priceSpecial Doubloons
Hit Points78,300 
Main Battery
406 mm/50 Mk.7 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range23.35 km.
Maximum Dispersion293 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight862 kg.
AP Shell406 mm AP Mk8 
Maximum AP Shell Damage13,500 
Initial AP Shell Velocity762 m./s.
AP Shell Weight1225 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
Firing Range6.95 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.2 mount18 х 4 pcs.
. . . Average Damage per Second286.2 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount29 х 2 pcs.
. . . Average Damage per Second176.9 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount2 х 4 pcs.
. . . Average Damage per Second31.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius990 m.
Rudder Shift Time19.4 sec.
Concealment
Surface Detectability Range15.71 km.
Air Detectability Range11.4 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IX
Ship_PASB509_Missouri.png
Special

Missouri — American special premium Tier IX battleship.

One of the Iowa-class battleships that were the fastest ships of this type in the world. She carried very powerful main battery guns, and boasted excellent AA defense and reliable torpedo protection.

USS Missouri is now preserved as a military museum ship in Pearl Harbor, Hawaii.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/50 Mk.7 in a turret2452935,7003613,500 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Missouri78,3001643931029/20/10 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk9 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 212,000 hp33 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Affectionately referred to as "Big Mo" by her crew while she was on active duty, USS Missouri comes to World of Warships as the game's first Tier IX premium. She has many similarities with her counterpart in the American battleship tree tech tree (Iowa) but with a few key differences.

The primary difference is that Missouri carries the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable instead of Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.. This completely changes her play style, allowing her to aggressively support capture areas and help her team's destroyers to win battles in those areas. She is especially dangerous to British cruisers and Tier VIII premium Mikhail Kutuzov, as the radar allows her to penetrate their smoke screens and catch them off guard with a well-aimed salvo of armor penetrating shells. Other than the radar, her other combat characteristics are similar to Iowa, with powerful super-heavy AP rounds, high speed, and good anti-aircraft suite. She does have a thicker forward armor bulkhead, but — just like Iowa — it can still be reliably penetrated by Yamato’s 18.1-inch shells.

Missouri’s other significant difference from Iowa is her status as a premium ship. This means she earns extremely large amounts of credits — 1 million credits per match with a premium account is easily achievable in an average-to-good battle, with 1.5 to 2 million credits being possible if all modifiers are stacked in a really good battle — and experience, as well as being able to train American ship captains. The only downside to Missouri is her 750,000 Free experience cost, which equates to 30,000 doubloons to convert, making her extremely expensive. Whether she is worth this cost is up to individual captains, but few players who have invested in her regret the decision.

LittleWhiteMouse's Premium Ship Review: Missouri from the NA forums


Pros:

  • Shares the same pros as Iowa.
  • Improved forward bulkhead protection over Iowa.
  • Has access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable, active for 35 seconds with a 9.45 km range.
  • Very good at making credits. A good match with all credit modifiers and premium time can bring earnings of a million or credits more.

Cons:

  • Shares the same cons as Iowa.
  • Very high ship price: requires 750,000 free XP which also equates to 30,000 doubloons if one chooses to convert their ship XP's.
  • Unable to mount either Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft..

Research

As a premium ship, Missouri doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Missouri are as follows:


Most Tier IX+ ships have some variance based on Upgrade Slot 3, but Missouri, Iowa, and Montana are the only ships in the game with access to Artillery Plotting Room Modification 2; the significant buff to their accuracy provided by this upgrade simply outclasses anything else available for the slot. Captains who are sensitive to preserving the quality of their anti-aircraft suite will frequently equip Auxiliary Armaments Modification 1 in Upgrade Slot 1 instead of Main Armaments Modification 1. Some captains prefer Steering Gears Modification 2 in Upgrade Slot 5 to improve Missouri’s handling and rudder responsiveness, while captains who have eschewed a stealth build for their Missouri will want to install Target Acquisition System Modification 1 in Upgrade Slot 6 in order to improve their ability to detect and dodge torpedoes sooner.

Commander Skills

Just like the Upgrades mentioned above, the Commander Skills can be specialized to confer to a particular build/play-style. For Level 1, the recommended pick is Priority Target; Preventative Maintenance can also help keep critical modules — such as engines and turrets — functioning despite critical damage. At Level 2, High Alert or Expert Marksman are the best choices available; High Alert is recommended for captains more focused on the traditional survivability build for battleships.

Level 3 presents a number of good options. Superintendent is an excellent pick in order to have extra charges of Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. and Repair PartyWhile active, restores a percentage of the ship's health points each second.; Basics of Survivability will reduce the impact of fires and floods and keep Missouri in the game longer; Vigilance helps offset Missouri’s lack of aerial help in detecting incoming torpedoes; Basic Firing Training makes an already punishing AA suite even more so. For Level 4, Advanced Firing Training is the best choice, but Manual Fire Control for AA is an option to maximize the range of her already-potent anti-aircraft suite. Captains could also invest in Concealment Expert to reduce her already excellent detection ratings even further, or Fire Prevention in order to minimize the amount of fires and fire damage Missouri will suffer.

Consumables

Missouri can equip the following consumables:


The major differences between Missouri and Iowa are found in the former's consumables: Missouri has no Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. or Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range., but is granted access to Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. instead. As a high-tier battleship with excellent money-making capabilities, captains are strongly encouraged to equip Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.), Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) and Surveillance Radar II (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) on their Missouri at all times... she will make more than enough credits back to justify the investment.

Camouflage

As a premium ship, Missouri comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. It should be noted that Missouri has two different Type 10 camouflage schemes to choose from; the only difference between them is their appearance. Furthermore, both Type 10 camouflage provides a 100% bonus to experience earned in battle, not the usual 50%.

Signals

Missouri’s signal loadout should focus on two objectives: maximizing her credit earnings and maximizing her survivability. Wyvern (🚫), India Bravo Terrathree (🚫), and Zulu (🚫) will help with the former, while India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), India Yankee (-20% to fire duration.), and Juliet Yankee Bissotwo (-20% to flooding duration.) will help with the latter. Sierra Mike (+5% to the ship's maximum speed.) is worthy of consideration for captains who enjoy flexing Missouri’s 33+ knot speed, while November Foxtrot (-5% reload time on all consumables.) and November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) will help reduce her consumable cooldowns and further enhance her AA suite.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons