Mogami
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Affectionately called "Mogamin" by some, the Mogami has a rather unique style in gameplay among all the cruisers at the current iteration as she can have two modes of offense: her 155's which can burn or pummel ships or the harder yet slower loading 203's which technically turns her into a heavy cruiser. The 155 guns comes at her stock hull as she was actually armed with them before being reformatted and reclassified as a heavy cruiser in between 1938 to 1939 and once you fully upgrade the heavy cruiser, this heavy cruiser can, to an extent, emulate the infamous US tier 6 light cruiser Cleveland in terms of ability to pummel enemy ships into submission such as battleships which makes her into a more armored version of the infamous American light cruiser with better range albeit with very slow turning turrets. The 203's make her into a standard heavy cruiser that has good damage at the cost of slower loading time and reasonable turret turn although this gives her the much needed punch to deal with other heavy cruisers and potentially battleships. Whatever guns you mount, you will find her to be one dynamic ship at her tier. | Affectionately called "Mogamin" by some, the Mogami has a rather unique style in gameplay among all the cruisers at the current iteration as she can have two modes of offense: her 155's which can burn or pummel ships or the harder yet slower loading 203's which technically turns her into a heavy cruiser. The 155 guns comes at her stock hull as she was actually armed with them before being reformatted and reclassified as a heavy cruiser in between 1938 to 1939 and once you fully upgrade the heavy cruiser, this heavy cruiser can, to an extent, emulate the infamous US tier 6 light cruiser Cleveland in terms of ability to pummel enemy ships into submission such as battleships which makes her into a more armored version of the infamous American light cruiser with better range albeit with very slow turning turrets. The 203's make her into a standard heavy cruiser that has good damage at the cost of slower loading time and reasonable turret turn although this gives her the much needed punch to deal with other heavy cruisers and potentially battleships. Whatever guns you mount, you will find her to be one dynamic ship at her tier. | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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* 155 turrets turn very slowly at 51 degrees, although the Expert Marksman skill slightly mitigates this | * 155 turrets turn very slowly at 51 degrees, although the Expert Marksman skill slightly mitigates this | |||
* Inconvenient torpedo tube placement, very limited arc | * Inconvenient torpedo tube placement, very limited arc | |||
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+ | |Research=<!-- write text about priority sequence of research below --> | |||
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+ | Due to her detection range, it is suggested to research hull B, then acquire the top GFCS, then the 203's and finally hull C for more AA guns. | |||
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+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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+ | {{Commander Skills | |||
+ | | Priority Target = 3 | |||
+ | | Preventative Maintenance = 2 | |||
+ | | Expert Loader = | |||
+ | | Aircraft Servicing Expert = | |||
+ | | Direction Center for Catapult Aircraft =2 | |||
+ | | Dogfighting Expert = | |||
+ | | Incoming Fire Alert =1 | |||
+ | | Evasive Maneuver = | |||
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+ | | High Alert = 1 | |||
+ | | Jack of All Trades = 2 | |||
+ | | Expert Marksman = 3 | |||
+ | | Torpedo Acceleration = 1 | |||
+ | | Smoke Screen Expert = | |||
+ | | Expert Rear Gunner = | |||
+ | | Adrenaline Rush = 2 | |||
+ | | Last Stand = 2 | |||
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+ | | Survivability Expert = 1 | |||
+ | | Basics of Survivability = 2 | |||
+ | | Torpedo Armament Expertise = 2 | |||
+ | | Emergency Takeoff = | |||
+ | | Basic Firing Training = 1 | |||
+ | | Superintendent = 2 | |||
+ | | Demolition Expert = 3 | |||
+ | | Vigilance = 1 | |||
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+ | | Manual Fire Control for Secondary Armament = | |||
+ | | Fire Prevention = | |||
+ | | Inertia Fuse for HE Shells = 3 | |||
+ | | Air Supremacy = | |||
+ | | Advanced Firing Training = 2 | |||
+ | | Manual Fire Control for AA Armament = 1 | |||
+ | | Radio Position Finding = 2 | |||
+ | | Concealment Expert = 3 | |||
+ | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |
Revision as of 10:01, 23 January 2017
155 mm/60 3rd Year Type in a triple turret5 х 3 pcs. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range14.25 km. |
Maximum Dispersion131 m. |
HE Shell155 mm HE Type0 |
Maximum HE Shell Damage2,600 |
Chance of Fire on Target Caused by HE Shell10 % |
Initial HE Shell Velocity925 m./s. |
HE Shell Weight55.87 kg. |
AP Shell155 mm AP/APC Type91 |
Maximum AP Shell Damage3,300 |
Initial AP Shell Velocity925 m./s. |
AP Shell Weight55.87 kg. |
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
610 mm Quad4 х 4 pcs. |
Rate of Fire0.59 shots/min. |
Reload Time101 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType90 mod. 1 |
Maximum Damage17,233 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a triple mount6 х 3 pcs. |
. . . Average Damage per Second19.8 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range2.49 km. |
Maximum Speed34.5 knot |
Turning Circle Radius750 m. |
Rudder Shift Time9.3 sec. |
Surface Detectability Range11.7 km. |
Air Detectability Range7.16 km. |
Mogami — Japanese Tier VIII cruiser.
According to the London Naval Treaty, Japan had the right to build cruisers with artillery up to 155 mm. New cruisers with 155 mm guns were ordered, but the weaponry was later replaced with 203 mm (8-inch) guns. During World War II, Mogami participated in the occupation of Indochina, as well as the invasions of Malaya, Sarawak, and Indonesia. She also fought in the Sunda Strait, the Battle of Midway, and the Battle of the Philippine Sea. On October 25, 1944, during the Battle of Leyte Gulf, Mogami was heavily damaged by American torpedo bombers and finally finished off by destroyer Akebono.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Pros:
- Modular gun system which gives you freedom of play style
- Reasonable range
- Friendly ergonomics and handling
- Good shell and turret turning speed on the 203's
- Impressive rudder shift
- Good torpedo range
- Very high concealment rating if installed with concealment mod and with the commander's concealment expert, will have the detection range at an astounding 9.3 km for a cruiser her size
- Impressive turret speed of 26.2 seconds if the commander has expert marksman
Cons:
- the AA suite, despite having a good array, is insufficient to defend yourself alone
- 155 turrets have a good chance to be incapacitated, if not outright destroyed
- The 155's, although very effective against destroyers and setting fires on carriers, will have problems against battleships, forcing the player to rely on HE to deal damage and set the deck on fire and still doing little damage against the heavy armor.
- 203's reload time is slower than Myoko's by a second
- 155's have a very low shell velocity, making long-range sniping hard.
- 155 turrets turn very slowly at 51 degrees, although the Expert Marksman skill slightly mitigates this
- Inconvenient torpedo tube placement, very limited arc
Research
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
|
|
|
|
★ |
|
2 |
★ |
★★ |
★★★ |
★ |
|
|
★★ |
★★ |
3 |
★★ |
★ |
★★ |
|
★ |
★★ |
★★★ |
★ |
4 |
|
|
★★★ |
|
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Gallery
Historical Info
Historical Gallery