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Mogami

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +''Mogami'' was built as a light cruiser whose characteristics would largely exceed those of her contemporary counterparts. She had good armor along with a powerful artillery and torpedo armament. During the course of her service she was transformed into a heavy cruiser, as intended by the original design.<br><br>{{Model3DViewer|7847d9ba415e4913845b52aeb3cfa22c}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
  
?Affectionately called "Mogamin" by some, the Mogami has a rather unique style in gameplay among all the cruisers at the current iteration as she can have two modes of offense: her 155's which can burn or pummel ships or the harder yet slower loading 203's which technically turns her into a heavy cruiser. The 155 guns comes at her stock hull as she was actually armed with them before being reformatted and reclassified as a heavy cruiser in between 1938 to 1939 and once you fully upgrade the heavy cruiser, this heavy cruiser can, to an extent, emulate the infamous US tier 6 light cruiser Cleveland in terms of ability to pummel enemy ships into submission such as battleships which makes her into a more armored version of the infamous American light cruiser with better range albeit with very slow turning turrets. The 203's make her into a standard heavy cruiser that has good damage at the cost of slower loading time and reasonable turret turn although this gives her the much needed punch to deal with other heavy cruisers and potentially battleships. Whatever guns you mount, you will find her to be one dynamic ship at her tier.+Mogami-class has a rather unique style in gameplay among all the cruisers at the current iteration as she can have two modes of offense: her 155's which can burn or pummel ships or the harder yet slower loading 203's which technically turns her into a heavy cruiser. The 155's guns comes at her stock hull as she was actually armed with them before being reformatted and reclassified as a heavy cruiser in between 1938 to 1939. The 203's make her into a standard heavy cruiser that has good damage at the cost of slower loading time and reasonable turret turn although this gives her the much needed punch to deal with other heavy cruisers and potentially battleships. Whatever guns you mount, you will find her to be one dynamic ship at her tier.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
  
?* Modular gun system which gives you freedom of play style+* Modular gun system which gives you freedom of play style.<br />
?* Reasonable range+* Reasonable range.<br />
?* Friendly ergonomics and handling+* 155's have a high initial shell velocity at 925 m/s, making them very good at hunting destroyers.<br />
?* Good shell and turret turning speed on the 203's+* 155's have superb HE penetration if player has Inertia Fuse High Explosive skill.
?* Impressive rudder shift+* 155's have high damage per minute when compared to her 203's or other same-tier ship
?* Good torpedo range+* 203's have good firing arc and turret rotation speed.<br />
?* Very high concealment rating if installed with concealment mod and with the commander's concealment expert, will have the detection range at an astounding 9.3 km for a cruiser her size+* Friendly ergonomics and handling.<br />
?* Impressive turret speed of 26.2 seconds if the commander has expert marksman+* Impressive rudder shift.<br />
 +* Good torpedo range.<br />
 +* Very high concealment.<br />
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
  
?* the AA suite, despite having a good array, is insufficient to defend yourself alone+* Fragile.<br />
?* 155 turrets have a good chance to be incapacitated, if not outright destroyed+* the AA suite is insufficient to defend yourself alone.<br />
?* The 155's, although very effective against destroyers and setting fires on carriers, will have problems against battleships, forcing the player to rely on HE to deal damage and set the deck on fire and still doing little damage against the heavy armor.+* 155's turrets have a good chance to be incapacitated, if not outright destroyed.<br />
?* 203's reload time is slower than Myoko's by a second+* 155's turrets turn slowly at 36 seconds for 180 degrees.<br />
?* 155's have a very low shell velocity, making long-range sniping hard.+* Without Inertia Fuse High Explosive skill, 155's will have problems against battleships or other highly armored ships as 155's will not penetrate 32 mm of armor, forcing the player to rely on HE to deal damage and set the superstructure and deck on fire.<br />
?* 155 turrets turn very slowly at 51 degrees, although the Expert Marksman skill slightly mitigates this+* 203's have lesser damage per minute when compared to her 155's.<br />
?* Inconvenient torpedo tube placement, very limited arc+* 203's reload time is slower than Myoko's by a second.<br />
 +* Inconvenient torpedo tube placement, very limited arc.<br />
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
  
?Due to her detection range, it is suggested to research hull B, then acquire the top GFCS, then the 203's and finally hull C for more AA guns.+It is suggested to research Hull B first to get more HP, then acquire the upgraded Fire Control System to kite away ships better, and finally Hull C for more Anti Air guns.<br />
 +As for the gun options, the 155's are best to use (with Inertia Fuse High Explosive skill) if players want to keep the ship in the port. The 203's are generally optional as the 155's with Inertia Fuse High Explosive can deal better damage, meaning it can be skipped entirely or researched depends on player's choice. The 203's however, unlike the 155's, does not need to use Inertia Fuse High Explosive skill as it has enough HE penetration to damage 32 mm of armor.<br />
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 +
 +''Mogami'' is a ship with good handling and can be used to kite battleships and other cruiser from afar and tank damage by dodging enemy shells and/or torpedoes.<br />
 +
 +|Upgrades=<!-- write text about best upgrades below -->
 +
 +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing.
 +* '''Slot 2''': {{Steering Gears Modification 1}} to keep the rudder in action.
 +* '''Slot 3''': {{Aiming Systems Modification 1}} gives her guns more accuracy.
 +* '''Slot 4''': {{Steering Gears Modification 2}} allows for a faster rudder shift to dodge incoming fire.
 +* '''Slot 5''': See below.
 +<br />
 +
 +
 +
 +[[Image:Wows_icon_modernization_PCM027_ConcealmentMeasures_Mod_I.png|left]]'''Concealment Build:''' Currently the most popular build of the ship. Captains wishing to focus their ''Mogami'' to maximize her concealment will opt for {{Concealment System Modification 1}} in Upgrade Slot 5. This will lower her surface detection up to 9.4 km, enabling her to do stealth torpedo attack since her torpedo range is 10 km. This can be used to ambush ships with more than her concealment. Although, stealth torpedoing will make Mogami prone to radar scan by 9.5 km or more radar-equipped ships like Indianapolis, Baltimore, Neptune, Missouri, Des Moines, Minotaur, and the Russian cruisers. Furthermore, Mogami has bad torpedo firing arc, with the arc only good enough to fire an incoming ship from behind.<br />
 +
 +
 +[[Image:Wows_icon_modernization_PCM035_SteeringGear_Mod_III.png|left]]'''Maneuverability Build:''' A rather advanced build of the ship. Captains wishing to focus their ''Mogami'' to maximize her maneuverability will opt for {{Steering Gears Modification 3}} in Upgrade Slot 5. This, when combined with Steering Gears Modification 2, will lower her rudder shift time up to 3.4 s, while maintaining 10.3 km surface detection range. 3.4 s rudder shift time can turn Mogami into one of the best kiting ship. Excellent rudder shift time, good turning radius, and great deceleration making her very hard to hit with the right hand. This, however, has to be paid by her concealment as Steering Gears Modification 3 have the same slot as Concealment System Modification 3. Absolute knowledge of situational awareness is also needed to know when and where to shoot and kite.<br />
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = +| rating12 = 2 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 1 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft =2 +| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 2 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert =1 +| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = 2+| rating22 = <!-- Jack of All Trades -->
?| Expert Marksman = 3+| rating23 = 3 <!-- Expert Marksman -->
?| Torpedo Acceleration = 1+| rating24 = <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 2+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = 2+| rating28 = 2 <!-- Last Stand -->
  
?| Survivability Expert = 1+| rating31 = <!-- Basics of Survivability -->
?| Basics of Survivability = 2+| rating32 = 2 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = 2+| rating33 = 1 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 1+| rating35 = 1 <!-- Basic Firing Training -->
?| Superintendent = 2+| rating36 = 2 <!-- Superintendent -->
?| Demolition Expert = 3 +| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = 1+| rating38 = 1 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 3+| rating43 = 3 <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = 1 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 1+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = 2+| rating47 = <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
 +
 +|Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
 +* '''Slot 3:''' {{Catapult Fighter}}
 +<br />
 +As ''{{#var:ship_name}}'' is a fragile ship with no heal, having {{Damage Control Party II}} is generally recommended to lessen the damage taken by fire and/or flooding. Although her AA is insufficient, having Defensive AA Fire over Hydroacoustic Search is recommended as you want the panic AA effects so you can dodge incoming torpedo and bombs coming from enemy aircraft carrier(s).<br />
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
  
 </gallery>|History=<!-- write text below --> </gallery>|History=<!-- write text below -->
?===Construction===+<div class="thumb tright">
?:Kure Dockyard; Kure, Japan<br />+{{AnnoWiki|content=
?:Laid down: 27 October 1931<br />+<h2> ''{{#var:ship_name}}'', 1935</h2>
?:Launched: 14 March 1934<br />+====Construction====
?:Commissioned: 28 July 1935+:Builder: Kure Naval Arsenal,<br>&nbsp;&nbsp;&nbsp;Hiroshima, Japan
? +:Laid down: 27th October 1931
?===Specifications===+:Launched: 14th March 1934
?:8,500 tons displacement, standard<br />+:Commissioned: 28th July 1935
?:201.5m length<br />+----
?:18m beam<br />+====Specifications====
 +:8,500 tons displacement, stnadard
 +:197m length
 +:18m beam
 :5.5m draft :5.5m draft
? +----
 ====Machinery==== ====Machinery====
?:10 boilers, 4 turbines+:Ten Kampon oil-fired boilers
? +:Four Kampon geared shaft turbines
 +:2,389 tons of oil
 +----
 ====Performance==== ====Performance====
?:37 knots at 152,000 shaft horsepower<br />+:35 knots at 152,000 shaft horsepower
?:8,150 nautical miles at 14 knots+:8,000nm at 14 knots
? +----
 ====Armor==== ====Armor====
?:Main belt: 102mm machinery spaces, 140mm magazines<br />+:Main belt: 140mm
?:Decks: 60mm<br />+:Decks: 25mm
?:Barbettes and Turrets: 102mm barbettes, 25mm turrets<br />+:Conning Tower: 100mm
 +:Turrets: 25mm
 +:Fore and Aft Plating: 25mm
 +----
 +====Armament====
 +=====Main=====
 +:Fifteen (5x3) 15.5cm/60 3rd Year Type guns
 +=====Secondary=====
 +:Eight (4x2) 12.7cm/40 Type 89 guns
 +=====Anti-aircraft=====
 +:Eight (4x2) 25mm Type 96 AA guns
 +:Four 13.2mm Type 93 AA guns
 +=====Torpedoes=====
 +:Twelve (4x3) 61cm Type 93 torpedoes
 +====Aircraft Facilities====
 +:1 Kawanishi E7K floatplane
 +:2 Nakajima E4N floatplanes
 +:2 aircraft catapults
  
 +----
 +====Complement====
 +:58 officers, 893 sailors
 +}}
 +{{AnnoWiki|content=
 +<h2> ''{{#var:ship_name}}'', 1944</h2>
 +====Specifications====
 +:12,206 tons displacement, standard
 +:198m length
 +:20.2m beam
 +:5.9m draft
 +----
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:Fifteen (5x3) 155mm guns<br />+:Six (3x2) 20.3cm/50 3rd Year Type mod.2 guns
 =====Secondary===== =====Secondary=====
?:Eight (4x2) 127mm dual purpose guns<br />+:Eight (4x2) 12.7cm/40 Type 89 guns
?=====Anti-Aircraft=====+=====Anti-aircraft=====
?:Eight (4x2) 25mm guns<br />+:Thirty (10x3) 25mm Type 96 AA guns
?:Four (4x1) 13.2mm guns+
 =====Torpedoes===== =====Torpedoes=====
?:Twelve (4x3) 610mm torpedo tubes<br />+Twelve (4x3) 61cm Type 93 torpedoes
 +====Aircraft Facilities====
 +:3 Mitsubishi F1M2 floatplanes
 +:4 Aichi E13A floatplanes
 +:2 aircraft catapults
 +}}
 +</div>
  
?====Aircraft==== 
?:Three Aichi E13A floatplanes, two catapults<br /> 
  
 ===History=== ===History===
  
?====Design====+The Mogami class was a series of four heavy cruisers built for the Imperial Japanese Navy during the 1930s. The four ships were Japanese cruiser Mogami, Mikuma, Suzuya, and Kumano. In order to bypass the London Naval Treaty's restriction on heavy cruisers, they were initially armed with 155mm guns despite the class being a heavy cruiser in every other way. Once Japan withdrew from the treaty, the 155mms were replaced with the 203mm guns that the class was designed for and the replaced turrets were given to the Yamato class as secondary armament.<br />
?The Mogami class was a series of four heavy cruisers built for the Imperial Japanese Navy during the 1930s. In order to bypass the London Naval Treaty's restriction on heavy cruisers, they were initially armed with 155mm guns despite the class being a heavy cruiser in every other way. Once Japan withdrew from the treaty, the 155mms were replaced with the 203mm guns that the class was designed for and the replaced turrets were given to the Yamato class as secondary armament. All four of the class were lost in combat.+All four of the class were lost in combat. Mikuma being the first sank during the Battle of Midway, continued by both Mogami and Suzuya at the Battle of Leyte Gulf, then ended with the sinking of Kumano by USS Ticonderoga.<br />
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
Line 130:Line 200:
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/Japanese_cruiser_Mogami_(1934) Japanese cruiser ''Mogami'' (1934) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Mogami-class_cruiser ''Mogami''-class cruiser - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 15:33, 28 March 2020

Mogami
Mogami_wows_main.jpg
Cruiser | Japan | Tier VIII
Tech Tree Position
Myōkō
Arrow_down.png
Mogami_icon_small.png
Arrow_down.png
Ibuki
stock
 top
General
Research price109000 exp
Purchase price8,800,000 Credits
Hit Points35,500 
Main Battery
155 mm/60 3rd Year Type in a triple turret5 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range14.25 km.
Maximum Dispersion131 m.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity925 m./s.
HE Shell Weight55.87 kg.
AP Shell155 mm AP/APC Type91 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity925 m./s.
AP Shell Weight55.87 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs.
Firing Range6.6 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Quad4 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a triple mount6 х 3 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a twin mount6 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius750 m.
Rudder Shift Time9.3 sec.
Concealment
Surface Detectability Range11.7 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VIII
Ship_PJSC009_Mogami_1935.png
8,800,000

Mogami — Japanese Tier VIII cruiser.

Mogami was built as a light cruiser whose characteristics would largely exceed those of her contemporary counterparts. She had good armor along with a powerful artillery and torpedo armament. During the course of her service she was transformed into a heavy cruiser, as intended by the original design.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
155 mm/60 3rd Year Type in a triple turret6361312,600103,300 0700,000
203 mm/50 3rd Year Type No.2 in a Model E3/E turret4.3301213,300174,700 15,0001,600,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Mogami (A)35,5006140546/6/44 0690,000
Mogami (B)39,10061405410/4/8/44 28,0002,100,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type90 mod. 10.61017.217,2336210 01,300,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10 0420,000
Type8 mod. 20 12,000900,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 152,000 hp34.5 0650,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Mogami-class has a rather unique style in gameplay among all the cruisers at the current iteration as she can have two modes of offense: her 155's which can burn or pummel ships or the harder yet slower loading 203's which technically turns her into a heavy cruiser. The 155's guns comes at her stock hull as she was actually armed with them before being reformatted and reclassified as a heavy cruiser in between 1938 to 1939. The 203's make her into a standard heavy cruiser that has good damage at the cost of slower loading time and reasonable turret turn although this gives her the much needed punch to deal with other heavy cruisers and potentially battleships. Whatever guns you mount, you will find her to be one dynamic ship at her tier.

Pros:

  • Modular gun system which gives you freedom of play style.
  • Reasonable range.
  • 155's have a high initial shell velocity at 925 m/s, making them very good at hunting destroyers.
  • 155's have superb HE penetration if player has Inertia Fuse High Explosive skill.
  • 155's have high damage per minute when compared to her 203's or other same-tier ship
  • 203's have good firing arc and turret rotation speed.
  • Friendly ergonomics and handling.
  • Impressive rudder shift.
  • Good torpedo range.
  • Very high concealment.

Cons:

  • Fragile.
  • the AA suite is insufficient to defend yourself alone.
  • 155's turrets have a good chance to be incapacitated, if not outright destroyed.
  • 155's turrets turn slowly at 36 seconds for 180 degrees.
  • Without Inertia Fuse High Explosive skill, 155's will have problems against battleships or other highly armored ships as 155's will not penetrate 32 mm of armor, forcing the player to rely on HE to deal damage and set the superstructure and deck on fire.
  • 203's have lesser damage per minute when compared to her 155's.
  • 203's reload time is slower than Myoko's by a second.
  • Inconvenient torpedo tube placement, very limited arc.

Research

It is suggested to research Hull B first to get more HP, then acquire the upgraded Fire Control System to kite away ships better, and finally Hull C for more Anti Air guns.

As for the gun options, the 155's are best to use (with Inertia Fuse High Explosive skill) if players want to keep the ship in the port. The 203's are generally optional as the 155's with Inertia Fuse High Explosive can deal better damage, meaning it can be skipped entirely or researched depends on player's choice. The 203's however, unlike the 155's, does not need to use Inertia Fuse High Explosive skill as it has enough HE penetration to damage 32 mm of armor.

Optimal Configuration

Mogami is a ship with good handling and can be used to kite battleships and other cruiser from afar and tank damage by dodging enemy shells and/or torpedoes.

Upgrades

The recommended upgrades for Mogami are as follows:



Wows_icon_modernization_PCM027_ConcealmentMeasures_Mod_I.png
Concealment Build: Currently the most popular build of the ship. Captains wishing to focus their Mogami to maximize her concealment will opt for Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. in Upgrade Slot 5. This will lower her surface detection up to 9.4 km, enabling her to do stealth torpedo attack since her torpedo range is 10 km. This can be used to ambush ships with more than her concealment. Although, stealth torpedoing will make Mogami prone to radar scan by 9.5 km or more radar-equipped ships like Indianapolis, Baltimore, Neptune, Missouri, Des Moines, Minotaur, and the Russian cruisers. Furthermore, Mogami has bad torpedo firing arc, with the arc only good enough to fire an incoming ship from behind.


Wows_icon_modernization_PCM035_SteeringGear_Mod_III.png
Maneuverability Build: A rather advanced build of the ship. Captains wishing to focus their Mogami to maximize her maneuverability will opt for Steering Gears Modification 2 (: -40% rudder shift time. / -80% repair time.) in Upgrade Slot 5. This, when combined with Steering Gears Modification 2, will lower her rudder shift time up to 3.4 s, while maintaining 10.3 km surface detection range. 3.4 s rudder shift time can turn Mogami into one of the best kiting ship. Excellent rudder shift time, good turning radius, and great deceleration making her very hard to hit with the right hand. This, however, has to be paid by her concealment as Steering Gears Modification 3 have the same slot as Concealment System Modification 3. Absolute knowledge of situational awareness is also needed to know when and where to shoot and kite.

Commander Skills

Consumables

Mogami can equip the following consumables:


As Mogami is a fragile ship with no heal, having Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) is generally recommended to lessen the damage taken by fire and/or flooding. Although her AA is insufficient, having Defensive AA Fire over Hydroacoustic Search is recommended as you want the panic AA effects so you can dodge incoming torpedo and bombs coming from enemy aircraft carrier(s).

Gallery

Historical Info

Historical Gallery

References

  1. Japanese cruiser Mogami (1934) - Wikipedia
  2. Mogami-class cruiser - Wikipedia
Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín