Mogami
155 mm/60 3rd Year Type in a triple turret5 х 3 pcs. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range14.25 km. |
Maximum Dispersion131 m. |
HE Shell155 mm HE Type0 |
Maximum HE Shell Damage2,600 |
Chance of Fire on Target Caused by HE Shell10 % |
Initial HE Shell Velocity925 m./s. |
HE Shell Weight55.87 kg. |
AP Shell155 mm AP/APC Type91 |
Maximum AP Shell Damage3,300 |
Initial AP Shell Velocity925 m./s. |
AP Shell Weight55.87 kg. |
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
610 mm Quad4 х 4 pcs. |
Rate of Fire0.59 shots/min. |
Reload Time101 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType90 mod. 1 |
Maximum Damage17,233 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a triple mount6 х 3 pcs. |
. . . Average Damage per Second19.8 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range2.49 km. |
Maximum Speed34.5 knot |
Turning Circle Radius750 m. |
Rudder Shift Time9.3 sec. |
Surface Detectability Range11.7 km. |
Air Detectability Range7.16 km. |
Mogami — Japanese Tier VIII cruiser.
Mogami was built as a light cruiser whose characteristics would largely exceed those of her contemporary counterparts. She had good armor along with a powerful artillery and torpedo armament. During the course of her service she was transformed into a heavy cruiser, as intended by the original design.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Pros:
- Modular gun system which gives you freedom of play style.
- Reasonable range.
- 155's are extremely numerous.
- 155's have a high initial shell velocity at 925 m/s, making them very good at hunting destroyers.
- 155's have superb HE penetration if player has Inertia Fuse High Explosive skill.
- 155's have high damage per minute when compared to her 203's or other same-tier ship
- 203's have good firing arc and turret rotation speed.
- Friendly ergonomics and handling.
- Impressive rudder shift.
- Good torpedo range.
- Very good concealment.
Cons:
- Fragile. Armor is made of paper.
- the AA suite is insufficient to defend yourself alone.
- 155's turrets have a good chance to be incapacitated, if not outright destroyed.
- 155's turrets turn slowly at 36 seconds for 180 degrees.
- Without Inertia Fuse High Explosive skill, 155's will have problems against battleships or other highly armored ships as 155's will not penetrate 32 mm of armor, forcing the player to rely on HE to deal damage and set the superstructure and deck on fire.
- 203's have lesser damage per minute when compared to her 155's.
- 203's reload time is slower than Myoko's by a second.
- Inconvenient torpedo tube placement, very limited arc.
Research
It is suggested to research Hull B first to get more HP, then acquire the upgraded Fire Control System to kite away ships better, and finally Hull C for more Anti Air guns.
Optimal Configuration
Mogami is a ship with good handling and can be used to kite battleships and other cruiser from afar and tank damage by dodging enemy shells and/or torpedoes.
Upgrades
The recommended upgrades for Mogami are as follows:
- Slot 1: Main Armaments Modification 1 keeps the guns and torpedo tubes active and firing.
- Slot 2: Engine Room Protection to keep the rudder in action.
- Slot 3: Main Battery Modification 2 makes her guns more comfortable and saves a skill point that would otherwise be spent on Grease the Gears to improve her gun handling with the 155 mm guns. Aiming Systems Modification 1 gives her guns more accuracy and is an alternative option, particularly for the 203 mm guns, which have a higher base traverse speed than the 155 mm guns.
- Slot 4: Steering Gears Modification 1 allows for a faster rudder shift to dodge incoming fire. Propulsion Modification 1 can also be used to aid dodging incoming fire and torpedoes via speed juking, depending on your preferred play style.
- Slot 5: See below.
Maneuverability Build: A rather advanced build of the ship. Captains wishing to focus maneuverability will opt for Steering Gears Modification 2 in Upgrade Slot 5. This, when combined with Steering Gears Modification 1, will lower her rudder shift time up to 3.4 s, while maintaining 10.3 km surface detection range. 3.4 s rudder shift time can turn Mogami into one of the best kiting ship. Excellent rudder shift time, good turning radius, and great deceleration making her very hard to hit with the right hand. This, however, has to be paid by her concealment as Steering Gears Modification 3 have the same slot as Concealment System Modification 3. Absolute knowledge of situational awareness is also needed to know when and where to shoot and kite.
Commander Skills
The key skills for Mogami represent a continuing evolution of the Japanese cruiser tech tree ships towards improved stealth, with Mogami being the first one since Kuma to drop below 10 km detection when fully built for stealth. As such, the core skills remain the same with Gun Feeder at Level 1, Priority Target at Level 2, Adrenaline Rush at Level 3, and Concealment Expert at Level 4. One caveat to these core skills is that Inertial Fuse for HE Shells is highly suggested for captains who plan to use her 155 mm guns instead of the 203 mm guns so that she can pen 32 mm armor. Additionally, captains planning to use the 155 mm guns who have opted for improving her accuracy with Aiming Systems Modification 1 in Upgrade Slot 3 are encouraged to pick up Grease the Gears as your Level 1 skill instead of Gun Feeder in order to make her sluggish turret traverse more comfortable. As with previous ships, and most cruisers, AA skills continue to be a good choice, especially Expert AA Marksman. Where differences from previous ships start to manifest is in the non-core skills. With a relatively small base detection radius, Top Grade Gunner becomes considerably less useful than it may have been for previous ships in the line. On the other hand, her stealth is so good that taking Heavy HE and SAP Shells in addition to Concealment Expert still leaves her with better concealment than Myoko had at the previous tier; however, this leaves her vulnerable to ships she would otherwise outspot.
Consumables
Mogami can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter