Molotov
180 mm/57 Model 1932 on an MK-3-180 mount3 х 3 pcs. |
Rate of Fire4.8 shots/min. |
Reload Time12.5 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range15.49 km. |
Maximum Dispersion139 m. |
HE ShellHE-32 |
Maximum HE Shell Damage2,500 |
Chance of Fire on Target Caused by HE Shell13 % |
Initial HE Shell Velocity920 m./s. |
HE Shell Weight97.5 kg. |
AP ShellAP-32 |
Maximum AP Shell Damage4,400 |
Initial AP Shell Velocity920 m./s. |
AP Shell Weight97.5 kg. |
100 mm/56 Model 1940 on a B-34 mount6 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE ShellHE-56 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity895 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm Triple 1-N2 х 3 pcs. |
Rate of Fire0.86 shots/min. |
Reload Time70 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-38 |
Maximum Damage14,400 |
Torpedo Speed65 knot |
Torpedo Range4.02 km. |
100 mm/56 Model 1940 on a B-34 mount6 х 1 pcs. |
. . . Average Damage per Second16.8 |
. . . Firing Range3.51 km. |
37 mm 70-K mount4 х 1 pcs. |
. . . Average Damage per Second22.8 |
. . . Firing Range3.21 km. |
45 mm 21-K mount6 х 1 pcs. |
. . . Average Damage per Second12 |
. . . Firing Range2.49 km. |
12.7 mm DShK4 х 1 pcs. |
. . . Average Damage per Second14.4 |
. . . Firing Range1.2 km. |
37 mm 70-K mount8 х 1 pcs. |
. . . Average Damage per Second45.6 |
. . . Firing Range3.21 km. |
12.7 mm Vickers on a Mk.III mount2 х 4 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range1.2 km. |
Maximum Speed36 knot |
Turning Circle Radius860 m. |
Rudder Shift Time7.8 sec. |
Surface Detectability Range12.76 km. |
Air Detectability Range6.02 km. |
Molotov — Soviet special premium Tier VI cruiser.
In 1937, the new Project 26bis received a modified superstructure, improved armor, and a new fire-control system. Built under this project, cruiser Molotov was commissioned in June 1941. During World War II, she repelled air attacks in Sevastopol, participated in the Kerch landing operation, and played a part in the defense of Sevastopol. After being hit by a German torpedo in 1942, Molotov was repaired in Poti and later transferred to the Black Sea Fleet.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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53-38 | 0.9 | 70 | 7.2 | 14,400 | 65 | 4 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Molotov superficially resembles the Tier V soviet cruiser Kirov, and both ships do share many similar characteristics. Both have paper armor and cannot be relied upon to tank damage when found in unfavourable situations. Both have and average anti-aircraft suite, which could provide mediocre self-defence from aviation, at best. Furthermore, both cruisers exhibit good speed, which gives them the legs to move between destinations, but the large turning radius hampers any sense of manoeuvrability.
The most notable trait of Molotov are the primary artillery. While they are the same rifles mounted on Kirov, Molotov has improved ballistic characteristics than its Tier V predecessor; the ballistic characteristics are more similar to those of the Tier IX soviet cruiser, Dmitri Donskoi. Specifically, she has good fire chance, good AP alpha damage, and good shell velocity. This allows her to reliably hit any straight-sailing ship at any distance; even nailing citadels against broadside cruisers. As well, she has the volume of fire to deter any destroyer that gets too close, and harass any battleship that has over-extended.
Molotov is a reliable secondary line support gunship that can provide effective counter-fire from the rear of an advancing flank, while the primary line ships are keeping the enemy ships busy, but this task is not easy. Captains will need to have mastered good map/situational awareness and a decent sense of preplanning to understand where to position their Molotov; this can spell the difference between a feared gunship and a target for the enemy.
LittleWhiteMouse's Premium Ship Review: Molotov from the NA forums
Pros:
- Great speed of 36 knots.
- Fantastic gun handling characteristics.
- Responsive rudder for a cruiser.
Cons:
- Fragile cruiser with light armor.
- AA capabilities are limited.
- Secondary and Torpedo armament are too short-ranged to be effective.
- Has a large turning radius.
Research
Optimal Configuration
Upgrades
As a Tier VI cruiser, Molotov has access to Upgrade Slots 1, 2, 4, and 5. For Upgrade Slot 1, Main Armaments Modification 1 is the best choice. For Upgrade Slot 2, Aiming Systems Modification 1 is the best choice. For Upgrade Slot 4, the choice falls to the captain’s personal preference between Propulsion Modification 1 and Steering Gears Modification 1, as these two modules will be frequently incapacitated. For Upgrade Slot 5, there are again also two good choices presented in the form of Propulsion Modification 2 and Steering Gears Modification 2; the choice falls to the captain’s preference of either buffing the speed or the rudder shift time of Molotov.
Commander Skills
For Tier 1, Basics of Survivability is the best choice. For Tier 2, Last Stand is the most recommended choice, although captains can choose Incoming Fire to alert them if their ship is being targeted and provide additional time to react. For Tier 3, Vigilance is recommended to provide captains additional time to react to oncoming torpedoes. Alternatively, captains can choose Superintendent to give them an extra charge on their consumables. For Tier 4, Demolition Expert is the best choice. Survivability Expert could be an alternative choice, albeit of limited benefit. For Tier 5, Concealment Expert is the best choice.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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★★ |
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2 |
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★ |
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★★★ |
3 |
★★★ |
★★ |
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★★ |
★★ |
★★★ |
★★★ |
4 |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Molotov has access to three consumables slots: Damage Control Party, Spotting Aircraft, and a choice between Hydroacoustic Search and Defensive AA Fire. Captains are recommended to take premium versions of all consumables, but it is not a necessity. Furthermore, the a choice between Hydroacoustic Search and Defensive AA Fire will predominantly fall upon the captain’s preferred play-style, as both only confer situational benefit at best.
Camouflage
As a premium ship, Molotov comes included with Type 10 camouflage that lowers his detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
The choice of which signal flags to mount will confer to the individual preference of each captain, and are subject to great variation, although, some options will be highlighted. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells, which will synergize well with Demolition Expert. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase ships maximum speed.Gallery
Historical Info
Historical Gallery