Monaghan
Revision as of 18:23, 24 September 2019 Massive AA Fire | Revision as of 03:09, 4 October 2019 Commander Skills 2 | |||
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Players have an interesting choice regarding commander skills for the ''{{#var:ship_name}}'', depending on the hull choice preferred. The first hull is greatly complimented by commander skills that buff the guns, survivability, and those which help ''{{#var:ship_name}}'' to fight other destroyers. The second hull benefits from skills boosting the power of her torpedoes, as that is the primary focus of this set-up. This allows for quite a bit of versatility in her commander skill choices. | Players have an interesting choice regarding commander skills for the ''{{#var:ship_name}}'', depending on the hull choice preferred. The first hull is greatly complimented by commander skills that buff the guns, survivability, and those which help ''{{#var:ship_name}}'' to fight other destroyers. The second hull benefits from skills boosting the power of her torpedoes, as that is the primary focus of this set-up. This allows for quite a bit of versatility in her commander skill choices. | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 2 <!-- Priority Target --> | |
? | | Expert Loader | + | | rating12 = 3 <!-- Preventive Maint --> | |
? | | Air Supremacy | + | | rating13 = <!-- Expert Loader --> | |
? | | Direction Center for Fighters | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | Improved Engine Boost | + | | rating15 = <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | Last Gasp | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 1 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 1 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = <!-- Expert Marksman --> | |
? | | | + | | rating24 = 1 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = <!-- Smoke Screen Expert --> | |
? | | Improved Engines | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | | + | | rating27 = 2 <!-- Adrenaline Rush --> | |
? | | | + | | rating28 = 3 <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = <!-- Basics of Survivability --> | |
? | | | + | | rating32 = 2 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 3 <!-- Torpedo Armament Expertise--> | |
? | | Aircraft Armor | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 3 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 1 <!-- Superintendent --> | |
? | | | + | | rating37 = 2 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 1 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = 1 <!-- Inertia Fuse for HE Shells --> | |
? | | Sight Stabilization | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 2 <!-- Advanced Firing Training --> | |
? | | Massive AA Fire | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 2 <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
Revision as of 03:09, 4 October 2019
127 mm/38 Mk.12 on a Mk.21 mod.1 mount4 х 1 pcs. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
Rotation Speed15 deg./sec. |
180 Degree Turn Time12 sec. |
Firing Range12.51 km. |
Maximum Dispersion108 m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Mk142 х 4 pcs. |
Rate of Fire0.71 shots/min. |
Reload Time85 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMark 12 |
Maximum Damage11,733 |
Torpedo Speed64 knot |
Torpedo Range6.39 km. |
127 mm/38 Mk.12 on a Mk.21 mod.1 mount2 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range5.01 km. |
127 mm/38 Mk.12 on a Mk.21 mod.1 mount2 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range5.01 km. |
127 mm/38 Mk.12 on a Mk.24 mod.11 mount2 х 1 pcs. |
. . . Average Damage per Second16 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount8 х 1 pcs. |
. . . Average Damage per Second28.8 |
. . . Firing Range2.01 km. |
Maximum Speed36.5 knot |
Turning Circle Radius560 m. |
Rudder Shift Time3.4 sec. |
Surface Detectability Range6.98 km. |
Air Detectability Range2.78 km. |
Monaghan — American special premium Tier VI destroyer.
This Farragut-class destroyer's main battery consisted of dual-purpose guns. In 1942, one of the 127 mm guns was removed in order to install automatic anti-aircraft guns.
Monaghan was first available via American Crates after Update 0.7.5. She was first released for sale worldwide on 29 June 2018.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
On the outside, the Tier VI Premium American destroyer Monaghan appears identical to her tech-tree counterpart and sister, Farragut. For all intents and purposes, both ships possess two hull options to choose from: Monaghan’s Hull (A) and torpedo armament are a near-copy of Farragut’s, while Hull (B) removes two main battery guns in exchange for two racks of Mark 15 mod. 3 torpedoes just like those found on Benson; Farragut has the options between Hulls (B) and (C).
As noted, Monaghan’s stock configuration is nearly identical to that of Farragut’s Hull (C): both are armed with 4x1 127 mm guns and 2x4 centerline-mounted torpedoes with a range lower than that of the ships' detection by sea. Monaghan beats out Hull (C) Farragut in terms of firing range, hit points, and detection range, while Farragut retains a faster rudder and better anti-aircraft defenses. Monaghan also has the ability to swap her Defensive AA Fire consumable for the Torpedo Reload Booster consumable. With her stock configuration, Monaghan will enjoy a play style identical to that of Farragut; firing from cover or smoke and doing opportunistic but risky torpedo runs on enemy ships.
Monaghan’s uniqueness comes into play with her Hull (B) configuration. In this configuration, she sacrifices her two rear-facing main guns for a quadruple and a double 40 mm Bofors mounts, and two double mounts amidships. She also gains the option of mounting longer range torpedoes, the same torpedoes found on the top hulls of Tier VIII destroyer Benson. Unlike the stock torpedoes, these are mounted in a 2x5 configuration with greatly increased range and damage at the loss of speed and ~50% slower reload. The long range torpedo option allows Monaghan to fire torpedoes from beyond her detection range, an ability not found in the tech-tree American destroyers until the Tier VII Mahan with her upgraded torpedoes.
Monaghan takes on a vastly different play style in this configuration. Captains will find that she plays more similarly to a Japanese torpedo-focused destroyer than an American destroyer. With only two guns, she will have little to no ability to contest capture points, and will be hampered in her ability to light fires on larger ships. Captains will also be forced to make a decision between a 30 second Torpedo Reload Booster consumable or Defensive AA Fire . Captains should take note that although Monaghan’s Hull (B) has increased AA, her AA even with Defensive AA Fire active will still be lack luster against higher-tier aircraft. Her Torpedo Reload Booster is also greatly inferior to the version found on Japanese destroyers.
In summary, Monaghan offers a fairly unique play style in comparison to her tech-tree counterpart and most other American destroyers, while still being compatible with captains of the American destroyer branch for accelerated training and credit earning. Her two hull options offer either a safe and familiar play style, or a more torpedo-focused style similar to that of other nations' destroyer lines.
Pros:
- Most of the same qualities and upsides as non-premium counterpart Farragut.
- Can mount Benson’s 9.2km range torpedoes (at the cost of two less turrets).
- Can equip the Torpedo Reload Booster consumable.
- Can equip both the Engine Boost and Defensive AA Fire consumables (unlike Farragut, which must select one or the other).
- Decent rudder shift.
- Better concealment than Farragut.
Cons:
- AA guns are mainly for show and will rarely shoot anything down, even with Defensive AA Fire active.
- Shell arcs make long-range targeting difficult.
- Worse rudder shift than Farragut; may seem much slower to turn in comparison.
- Hull (B) loses two main battery guns, leaving her badly outgunned by virtually every other destroyer in her tier spread.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Monaghan are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Propulsion Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Propulsion Modification 1 ()
Slot 1 provides a choice between two generally useful options. Since the primary armament is dual purpose, Main Armaments Modification 1 is recommended, even for those who intend to specialize in anti-aircraft duties. For a reduced chance of detonation, players may choose to mount Magazine Modification 1 .
Slot 3 offers two viable upgrades. The first is Aiming Systems Modification 1 , which will boost Monaghan’s ship-to-ship combat performance. Players wishing to specialize in anti-aircraft duties should mount AA Guns Modification 1 .
Commander Skills
Players have an interesting choice regarding commander skills for the Monaghan, depending on the hull choice preferred. The first hull is greatly complimented by commander skills that buff the guns, survivability, and those which help Monaghan to fight other destroyers. The second hull benefits from skills boosting the power of her torpedoes, as that is the primary focus of this set-up. This allows for quite a bit of versatility in her commander skill choices.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★★ |
|
Χ |
|
Χ |
★ |
Χ |
2 |
★ |
★ |
|
★ |
|
Χ |
★★ |
★★★ |
3 |
|
★★ |
★★★ |
Χ |
★★★ |
★ |
★★ |
★ |
4 |
|
|
★ |
Χ |
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Monaghan can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
- Slot 4: Defensive AA Fire or Torpedo Reload Booster
Captains looking to improve Monaghan’s torpedo abilities should mount Torpedo Reload Booster over Defensive AA Fire . Mounting premium versions of Damage Control Party and Smoke Generator is recommended to reduce their reload time.
Camouflage
As a premium ship, Monaghan comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Monaghan is suited to signals that benefit destroyers, such as Sierra Mike () and November Foxtrot (. As a premium, Monaghan is also decently suited for using economic flags to earn credits and XP, but as she is only Tier VI, one may want to save the flags for higher tiered ships.
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
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|
|
★ |
★ |
★ |
|
★ |
★★★ |
★★★ |
|
|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery