Monarch
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* Weaker armor scheme than her Tier VIII counterparts; her deck armor is extremely vulnerable to penetrations from light cruisers using the Inertia Fuse for HE Shells commander skill or heavy cruisers packing 203mm (and up) HE shells. | * Weaker armor scheme than her Tier VIII counterparts; her deck armor is extremely vulnerable to penetrations from light cruisers using the Inertia Fuse for HE Shells commander skill or heavy cruisers packing 203mm (and up) HE shells. | |||
* Not agile, despite good rudder shift. | * Not agile, despite good rudder shift. | |||
+ | * Too heavily reliant on the team for better performance. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> |
Revision as of 23:01, 12 October 2017
381 mm/45 Mk.VII on a Mk.III mount3 х 3 pcs. |
Rate of Fire2.4 shots/min. |
Reload Time25 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range17.85 km. |
Maximum Dispersion238 m. |
HE Shell381 mm HE Mk VIIIb |
Maximum HE Shell Damage6,300 |
Chance of Fire on Target Caused by HE Shell35 % |
Initial HE Shell Velocity836 m./s. |
HE Shell Weight879 kg. |
AP Shell381 mm AP Mk XIIIa |
Maximum AP Shell Damage11,900 |
Initial AP Shell Velocity836 m./s. |
AP Shell Weight879 kg. |
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire9 shots/min. |
Reload Time6.67 sec. |
HE Shell133 mm HE Mk IC |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
133 mm/50 QF Mk.I on a Mk.I mount8 х 2 pcs. |
. . . Average Damage per Second64.8 |
. . . Firing Range4.5 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount6 х 8 pcs. |
. . . Average Damage per Second118.8 |
. . . Firing Range2.49 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount22 х 1 pcs. |
. . . Average Damage per Second79.2 |
. . . Firing Range2.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount4 х 4 pcs. |
. . . Average Damage per Second51.6 |
. . . Firing Range2.49 km. |
Maximum Speed26.6 knot |
Turning Circle Radius790 m. |
Rudder Shift Time21 sec. |
Surface Detectability Range14.14 km. |
Air Detectability Range10.01 km. |
Monarch — British Tier VIII battleship.
One of the preliminary versions of the King George V-class ships armed with 381 mm main battery guns. She had features characteristic of a next-generation battleship, namely relatively high speed, thick horizontal armor, and dual-purpose artillery.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Tier VIII's Monarch plays much like predecessor King George V a tier below, with noticeable improvements in the caliber of her guns and anti-aircraft suite.
Unlike the King George V with her ten 14-inch guns, Monarch is equipped with a more competitive main battery comprised of nine 15-inch guns in three triple-barrel turrets. Each barrel reloads in a mere 25 seconds, faster than even Bismarck’s eight 15-inch guns. However, Monarch’s secondary battery leaves something to be desired, unlike her German peer; it isn't worth investing upgrades or commander skill points in improving. Her anti-aircraft battery has a somewhat similar story, with a weak long-range bubble but a fairly strong mid-range one. Monarch won't be able to deter determined air strikes on her own — especially from equal tiered aircraft carriers or higher — but she can make them costly with Advanced Firing Training and/or AA Guns Modification 2.
Out of all the Tier VIII battleships, Monarch also has the least health, lagging behind her contemporaries by a good six thousand hit points or more. She also has a large superstructure which is easy to hit with high explosive shells; she is more akin to a butterfly than royalty, and should seek to avoid the limelight. Her health and squishy superstructure mean that Monarch does not take hits very well, and should not attempt to tank damage from multiple sources simultaneously.
While Monarch’s guns stack up damage rather well, don't count on racking up citadels on enemy battleships. The comparatively lower caliber of Monarch's guns (15 inches vs. the 16 inches found on North Carolina and Amagi) hurt her penetration against contemporary battleships. Instead of shooting at their waterlines, captains should shift their aim a little higher in order to strike an enemy battleship above their main belt armor. Unfortunately, her main guns can only reach out to a range of 18.1 kilometers. It is a good thing she has access to the Spotting Aircraft consumable, which can extend her range out by 20% for a short time.
It is not Monarch’s guns that make her fearsome, however. Fully kitted out in a concealment build, Monarch can have a detection range of 10.9 kilometers, making her the stealthiest battleship in her tier spread. This concealment mitigates her relative fragility, and the limited range of her main guns. It allows Monarch to pick-and-choose her fights; to control her engagements to a higher degree, and run away when needed. All in all, this is what makes Monarch unique. It turns an otherwise average and uninspiring battleship into one that can move around and impact the outcome of a match with a greater degree of flexibility than many of her contemporaries.Pros:
- Accurate main battery guns with a quick reload time (only 25 seconds).
- Good belt armor.
- Good medium-range anti-aircraft bubble.
- Best-in-tier concealment for a battleship.
Cons:
- Tall superstructure will attract (and eat) a lot of damage.
- Very pitiful gun range.
- 15-inch guns don't quite have the punch desired.
- Long-range AA bubble is weak.
- Relatively small health pool.
- Bad firing angles on her stern "Z" turret.
- Weaker armor scheme than her Tier VIII counterparts; her deck armor is extremely vulnerable to penetrations from light cruisers using the Inertia Fuse for HE Shells commander skill or heavy cruisers packing 203mm (and up) HE shells.
- Not agile, despite good rudder shift.
- Too heavily reliant on the team for better performance.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Monarch are as follows:
- Slot 1: Main Armaments Modification 1 is the best pick, as her damage ability hinges on the main batteries and keeping them in the game is vital. This upgrade ensures that they have more survivability, and won't be easily knocked out.
- Slot 2: Aiming Systems Modification 1. While AA Guns Modification 2 is certainly a viable alternative, the ability to put shots downrange more accurately is always usable and certainly very helpful.
- Slot 4: Damage Control System Modification 1. While this module slot in general doesn't offer much usability for Monarch, the Damage Control Modification will go some way towards mitigating fire and torpedo damage.
- Slot 5: Damage Control Systems Modification 2. Like Damage Control Modification 1, this upgrade goes a long way towards reducing the amount of fire and flooding damage taken.
- Slot 6: Concealment System Modification 1. The benefits of this modification are fairly obvious. Using it with the Concealment Expert commander skill brings Monarch down to a 10.9 km detection range, allowing her to outspot many cruisers in her tier spread and all battleships she might encounter.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★ |
★ |
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2 |
★★ |
★ |
★★ |
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|
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★★★ |
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3 |
★★ |
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★★★ |
|
★ |
4 |
|
★★★ |
★ |
|
★★ |
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|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Monarch can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
It's recommended to equip Damage Control Party II () and Repair Party II () to maximize survivability. Captains then have a choice between a Spotting Aircraft or Catapult Fighter ; the former is more effective due to the limited main battery range of Monarch.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Monarch with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★★ |
★★ |
★ |
★ |
★★ |
★★ |
★★ |
★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Monarch fires a full broadside against an enemy Fuso.
Monarch's secondaries open up on a nearby enemy Bismarck.
Monarch eliminates an enemy Atago.
Historical Inaccuracies
- The actual Monarch was an Orion-class battleship that was built in 1910 and sunk as a target in 1925.
- This design was rejected by the Admiralty due to the terms of the Second London Naval Treaty signed in 1936.
- Being an interwar design, Monarch was never fitted with 40 mm Bofors or 20 mm Oerlikon anti-aircraft guns.