Montana
406 mm/50 Mk.7 in a turret4 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range23.65 km. |
Maximum Dispersion296 m. |
HE Shell406 mm HE/HC Mk13 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity820 m./s. |
HE Shell Weight862 kg. |
AP Shell406 mm AP Mk8 |
Maximum AP Shell Damage13,500 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight1225 kg. |
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell127 mm HE Mk41 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity808 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs. |
. . . Average Damage per Second157 |
. . . Firing Range5.19 km. |
40 mm/56 Bofors on a Mk.2 mount20 х 4 pcs. |
. . . Average Damage per Second318 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.24 mount20 х 2 pcs. |
. . . Average Damage per Second122 |
. . . Firing Range2.01 km. |
20 mm Oerlikon on a Mk.4 mount20 х 1 pcs. |
. . . Average Damage per Second72 |
. . . Firing Range2.01 km. |
Maximum Speed30 knot |
Turning Circle Radius950 m. |
Rudder Shift Time22.2 sec. |
Surface Detectability Range17.29 km. |
Air Detectability Range12.91 km. |
Montana — American Tier X battleship.
The Montana class was intended as a successor to the Iowa-class battleships: They were larger, better armored, and more heavily armed. Their armament was supposed to consist of twelve 406 mm guns housed in four triple-gun turrets. Preliminary design work began before the U.S. entered World War II. The attack on Pearl Harbor delayed the construction of battleships, and the success of aircraft carriers in the Battle of the Coral Sea and Battle of Midway led the U.S. Navy to abandon the Montana class in favor of aircraft carriers, assault ships, and anti-submarine ships.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Tier X's Montana is, at first glance, basically a supersized Iowa with an additional triple mount turret and thicker belt and deck armor. Her offensive capability relies on her heavy broadside to smash enemy battleships or destroy anything smaller should the rounds connect. She has the heaviest broadside and the best DPM of any battleship in the game. While her guns are the smallest of the Tier X battleships her Super-heavy Shell (SHS) AP rounds do as much damage as the 420mm guns on the Kurfürst (while firing faster and more accurately) and exceed the AP damage of the Conqueror. Her HE rounds are also decent, but characteristically weaker than IJN and RN HE but stronger than the high explosive found on German battleships. She also has an extremely powerful anti-aircraft suite and is more than capable of protecting herself from lower tiered aircraft carriers, but will likely require the assistance of teammates to fend off a determined strike by a Tier X flattop.
While she can reach a top speed of 30 knots, her large size and slow rudder shift time make her vulnerable to torpedo attack. Further, her main battery of 16-inch guns are not able to overmatch the 32mm thick bow armor found on most Tier IX and X battleships like Yamato’s main battery can. This means that Montana captains may sometimes be forced into firing high explosive shells at well-angled enemy battleships.
The dispersion of her main guns has been improved since the game launched, but her dispersion is still worse than Yamato’s even after the Artillery Plotting Room Modification 2 upgrade is installed. They are, however, more accurate than Großer Kurfürst’s main battery at range while having a slower turret traverse (45 seconds versus Kurfürst’s 40 seconds). Her secondaries are not as numerous as those of her Tier X counterparts, but they are better armored. This means that cruisers firing purely high explosive rounds are far less likely to destroy her secondary battery turrets, something that Yamato and Kurfürst cannot claim. Additionally, they have have the best rate of fire and the highest fire chance of all Tier X battleship secondary guns.
Pros:
- Twelve 16 inch (406mm) main battery guns generally means that something will hit even if a captain's aim is slightly off.
- Can seriously damage destroyers with AP simply due to volume of shells.
- The heaviest battleship with number of broadside guns at T10, exceeding Yamato and can one-shot anything that floats; losing or masking a turret still leaves her with Iowa broadside firepower.
- One of the best anti-aircraft suites in the game.
- Secondaries have the best fire chance (9%) and rate of fire (15 rounds per minute per gun) of Tier X battleships.
- Decent turret traverse speed.
- Faster than her Tier X counterparts except the Republique.
- Unparalleled flexibility when compared to her Tier X counterparts.
Cons:
- Uses same guns as Iowa, no real upgrade for a ship one tier higher.
- Dispersion is frustrating even with Artillery Plotting Room Modification 2 is equipped.
- Very sluggish to accelerate.
- Bow armor is still overmatchable by Yamato’s 460mm shells.
- AA advantage is only useful in match that has carrier or having a division with a carrier.
- Largest citadel among tier 10 Battleships, though they are below the water line.
Research
Optimal Configuration
Upgrades
- Slot 1 Main Armaments Modification 1 keeps the guns active and firing.
- Slot 2 Damage Control System Modification 1 reduces the chances of fire and flood.
- Slot 3 AA Guns Modification 2 () boosts maximum AA range.
- Slot 4 Damage Control System Modification 2 reduces the amount of time on fire.
- Slot 5 Concealment System Modification 1 reduces her detection range. With appropriate camouflage, she can choose when to engage the enemy or give a surprise shot to unnoticed enemy.
- Slot 6 Artillery Plotting Room Modification 2 improves her accuracy. This will make it so that at ranges of ~12-13 kilometers the battleship is exceptionally accurate, much more so than contemporaries. Picking Main Battery Modification 3 will improve the gun reload, increasing her DPM. Both are wise options and it depends on Captains to pick which upgrade.
Keep in mind that Montana can also be equipped with Spotting Aircraft Modification 1 in the Slot 1 to increase the spotter plane flight time.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★★ |
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2 |
★★ |
★ |
★★★ |
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★★ |
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3 |
★★ |
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★★ |
★★★ |
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★ |
4 |
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★★★ |
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★★ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Montana can equip the following consumables
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Catapult Fighter or Spotting Aircraft
It is advisable to equip Spotting Aircraft than Catapult Fighter as it adds more range and easier to shoot people behind covers.
As Montana is a high-tier ship, it is recommended to equip all consumables with premium ones - Damage Control Party II (), Repair Party II (), and Spotting Aircraft II () - that can be bought with Credits.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for Credits; Types 1 or 5 are recommended at a minimum to reduce the detection range.
Players who wish to spend Doubloons can equip Montana with Type 20 camouflage for 5000 that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★★ |
★ |
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★★ |
★★ |
★ |
★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery