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Moskva

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typographical errors corrected in performance section
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 <!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)  <!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
?-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->+-->{{WoWs_Ship|Promo=
  
?|Anno=<!-- you can write below short description for the ship. it will replace default once. -->+|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A ship designed and intended to destroy light enemy cruisers and fight against heavy cruisers (Project 66). Unlike her foreign counterparts, she boasted bigger dimensions and better armor protection. The cruiser's main battery surpassed foreign guns in maximum range and destructive power but had a lower rate of fire.+A ship designed and intended to destroy light enemy cruisers and fight against heavy cruisers (Project 66). Unlike her foreign counterparts, she boasted bigger dimensions and better armor protection. The cruiser's main battery surpassed foreign guns in maximum range and destructive power but had a lower rate of fire. <br><br>
 +''{{#var:ship_name}}'' is available in the [[Armory]] for 244,000 Coal{{Coal}}.
 +<!-- <br>{{Model3DViewer|8223f28d47a14e6d8e2fd137e9ff82e0}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?The Moskva, is a very unique ship to end the Russian cruiser line, acting more like a battleship than a cruiser. While the guns are only a little bigger compared to the other cruisers of the same tier, they hit like battleship guns with their insane velocity and heavy shells. It is quite possible to citadel even battleships below 10 km with them, and the HE performs just as well. However, the Moskva is also a glass cannon because it lacks armor in vital areas, relying on angling done by the player instead. To angle in the Moskva you must not go bow-in, as your bow only has 25mm of armor which will get overmatched by every Battleship you face, meaning that it cannot bounce shells regardless of the angle. Instead you angle in a way that baits your opponent to shoot at your armored belt, where the 50mm plating will easily bounce even the biggest shells fired at you. The angle for this is somewhere around 30° towards your target. The ship has its weaknesses however, as going broadside to anyone at close range will likely result in a lot of citadel hits on yourself. In addition, the ship gets detected at the same range as battleships, the AA is mediocre at best, and it turns like a truck.+A premium Russian heavy cruiser, ''Moskva'' is considered to be more of a battleship than a cruiser. Her play style is unique at its tier, especially given the difficulty of controlling the ship.
  
?A more comprehensive guide is [https://forum.worldofwarships.com/index.php?/topic/109661-valkyrs-ship-guides-moskva/ here], written by ValkyrWarframe on NA forums.+''{{#var:ship_name}}'' to many players can be considered a contradicting ship. While having only a slightly larger caliber than the standard 203mm/8" gun caliber of most heavy cruisers, ''{{#var:ship_name}}''’s main batteries have a long base range of 19.4km, with HE shell capabilities similar to that of the IJN heavy cruisers, and AP shells comparable to a battleship’s in terms of raw damage and penetration; it is quite possible to citadel battleships below 10 km. She has belt and bow plating of 50mm; respectable for a cruiser; protecting her from even ''[[Yamato]]''’s shells when properly angled. In addition, ''{{#var:ship_name}}'' has a high top speed of 34.5 knots, and has a huge health pool, comparable to a Tier VIII battleship. However, ''{{#var:ship_name}}'' is not without significant weaknesses.
  
?|Research=<!-- write text about priority sequence of research below -->+Given the size of ''{{#var:ship_name}}'', she has the worst concealment of all cruisers, equal to that of ''Yamato''. This makes her easily avoided by destroyers, given that her radar range is that of the typical VMF 12km. In addition, while ''{{#var:ship_name}}'' has 50mm belt plating, she also has a very high citadel section. Moreover, she has a horrendous turning circle radius of 1000m and mediocre rudder shift time, making sharp turns impossible and hard-to-port or -starboard potentially punishing. She also has the worst anti-aircraft suite of any Tier X cruiser; while she has good long range AA when you build for it (captain skills and upgrades), she has so few AA guns that a couple of HE salvos will delete her AA defenses, making Defensive AA Fire of low value. This means that, when coupled with her large turning circle radius, she will easily be punished by opportunistic enemy battleships or heavy cruisers. These flaws mean that poor positioning is generally a death sentence. Even though ''{{#var:ship_name}}'' seemingly has significantly better survivability than most cruisers, an enemy team can quickly eliminate her if they catch her in a poor position.
?Since it is a Tier 10 cruiser, there is nothing to research.+ 
 +Overall, ''{{#var:ship_name}}'' is a double edged ship. On one hand, her armor, firepower, and survivability make her practically a battlecruiser in a cruiser slot, favoring good players and proper positioning. On the other hand, her large profile, clumsy handling, poor AA, and high citadel means that bad players will have a hard time if they play too arrogantly. Tame her power and she will serve you well, but if you are unworthy she will be a stronger enemy than the opponent.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
? +* Extremely large hitpoint pool, comparable to a Tier 8 battleship
?* Huge amount of HP, equivalent to Tier VIII Battleships.+* One of the longest gun ranges among all cruisers
?* Longest gun range of any cruiser in the game, which can be boosted to 22.6km with the right equipment modules.+* High top speed of 34.5 knots
?* Fast, at 34.5 knots top speed.+* Outstanding shell velocity, good accuracy, and flat arcs
?* Powerful guns, able to even citadel battleships at close range with AP, while setting a lot of fires as well with HE.+* Powerful AP shells with excellent penetration, enough to citadel battleships at mid range
?* Guns have the fastest velocity for main battery, at 985 m/s, means you will land hits even at maximum range.+* Good AA suite that with the option of {{Defensive AA Fire}} consumable
?* Despite the description of "lower rate of fire", ''Moskva''’s guns actually fire faster than her predecessor.+* Thick armor for a cruiser, very durable when properly angled
?* Angling with the bow is very easy to achieve, and her deck armor is enough to bounce most shells with proper angling.+* Has access to the {{Surveillance Radar}} consumable
?* Armor is actually decent for a Russian cruiser, you can shrug off hits from long range if you maneuver.+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Massive size for a cruiser; as large as some battleships.+* Enormous ship with abysmal concealment
?* Turns slowly, even with the smallest turning radius at that tier for cruisers.+* Very large turn radius of over 1000 meters
?* Anti-aircraft defense is bad, use Defensive Fire as much as you can.+* Poorly armored turrets can be easily disabled or even destroyed
?* Turrets can break very easily if penetrated as well as lack sloping on the face cplates so they don't bounce shells.+* Doesn't have any torpedo armament
?* Detected at 18 km, you will take lots of hits as soon as you get detected.+* AA suite susceptible to HE hits
?* Lacks torpedoes unlike most Russian cruisers.+* Very large and exposed citadel block, its outer plating is the ship's belt armor
?* As per usual with Soviet cruisers, the citadel is located high up in the hull.+* Cannot withstand concentrated enemy fire despite its armor and health being similar to a battleship's
?* Although it has equivalent HP to Tier VIII battleships, it doesn't have the armor to back it up in certain places and cannot take hits for an extended period of time.+* The exposed citadel, huge size, poor concealment and large turn radius make disengaging a challenge
 + 
 +|Research=<!-- write text about priority sequence of research below -->
 +Since it is a Tier 10 cruiser, there is nothing to research.
 + 
 +|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 + 
 +|Upgrades=The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}}
 +* '''Slot 2''': {{Damage Control System Modification 1}}
 +* '''Slot 3''': {{Aiming Systems Modification 1}}
 +* '''Slot 4''': {{Damage Control System Modification 2}}
 +* '''Slot 5''': {{Concealment System Modification 1}}
 +* '''Slot 6''': {{Main Battery Modification 3}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 Moskva plays as a fire-support vessel, but has enough HP to tank quite a few hits if necessary. As a result, commanders should be trained in a similar fashion as battleships, but keep in mind you cannot tank hits for an extended period of time. Moskva plays as a fire-support vessel, but has enough HP to tank quite a few hits if necessary. As a result, commanders should be trained in a similar fashion as battleships, but keep in mind you cannot tank hits for an extended period of time.
  
?{{Commander Skills+{{Commander Skills 3 CR
?| Priority Target = 3+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = 1+| rating11 = 3 <!-- Grease the Gears -->
?| Expert Loader = 2+| rating12 = <!-- Swift Fish -->
?| Aircraft Servicing Expert = +| rating13 = 1 <!-- Consumables Specialist -->
?| Direction Center for Catapult Aircraft = +| rating14 = 3 <!-- Gun Feeder -->
?| Dogfighting Expert = +| rating15 = 3 <!-- Incoming Fire Alert -->
?| Incoming Fire Alert = 1+| rating16 = <!-- Last Stand -->
?| Evasive Maneuver = +
  
?| High Alert = 1+| rating21 = <!-- Pyrotechnician -->
?| Jack of All Trades = 2+| rating22 = <!-- Fill the Tubes -->
?| Expert Marksman = 3+| rating23 = 3 <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = <!-- Eye in the Sky -->
?| Smoke Screen Expert = +| rating25 = 1 <!-- Priority Target -->
?| Expert Rear Gunner = +| rating26 = <!-- Expert AA Marksman -->
?| Adrenaline Rush = 3+
?| Last Stand = 1+
  
?| Survivability Expert = +| rating31 = 3 <!-- Heavy HE and SAP Shells -->
?| Basics of Survivability = 2+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| Torpedo Armament Expertise = +| rating33 = 3 <!-- Adrenaline Rush -->
?| Emergency Takeoff = +| rating34 = 3 <!-- Heavy AP Shells -->
?| Basic Firing Training = 1+| rating35 = 3 <!-- Superintendent -->
?| Superintendent = 3+| rating36 = 1 <!-- Survivability Expert -->
?| Demolition Expert = 3+
?| Vigilance = 2+
  
?| Manual Fire Control for Secondary Armament = +| rating41 = 3 <!-- Top Grade Gunner -->
?| Fire Prevention = 2+| rating42 = <!-- Outnumbered -->
?| Inertia Fuse for HE Shells = 1+| rating43 = <!-- Radio Location -->
?| Air Supremacy = +| rating44 = <!-- Inertial Fuse for HE Shells -->
?| Advanced Firing Training = 2+| rating45 = 2 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = 1+| rating46 = <!-- AA Gunner -->
?| Radio Position Finding = 1+}}
?| Concealment Expert = 3+ 
 +|Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
 +* '''Slot 3:''' {{Surveillance Radar}}
 +* '''Slot 4:''' {{Repair Party}}
 + 
 +|Camouflage=<!-- write text about useful camouflage below -->
 +As a premium ship, ''{{#var:ship_name}}'' sports permanent [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
 + 
 +|Signals=<!-- write text about best set of signals below -->
 +{{Signal Flags
 +| November Echo Setteseven = 2
 +| Mike Yankee Soxisix =
 +| India X-Ray = 3
 +| Juliet Whiskey Unaone =
 +| Victor Lima = 3
 +| Hotel Yankee =
 + 
 +| November Foxtrot = 3
 +| Sierra Mike = 3
 +| India Delta = 3
 +| Juliet Yankee Bissotwo =
 +| India Yankee = 1
 +| Juliet Charlie = 1
 + 
 +| Zulu =
 +| India Bravo Terrathree =
 +| Equal Speed Charlie London = 3
 +| Zulu Hotel = 2
 +| Papa Papa =
 + 
 +| Wyvern =
 +| Red Dragon = 3
 +| Dragon Flag = 2
 +| Ouroboros =
 +| Hydra =
 }} }}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
 +File:MosSpace.jpg
  
 </gallery> </gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
?* https://www.navweaps.com/Weapons/WNRussian_86-65_sm-40.php+# [https://www.youtube.com/watch?v=uKuEeZURSO8 1:42 Scale: Moskva - World of Warships - YouTube]
? +# https://www.navweaps.com/Weapons/WNRussian_86-65_sm-40.php
 +<br />
 +<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Ship Change Log</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 +See [[Changelogs_for_World_of_Warships|here]] for links to Update notes.
 +*Available for testing by supertesters in the game starting from update 0.5.3.2.
 +*Introduced into the game in Update 0.5.4.
 +*Update 0.5.4.1:
 +**Repair Party consumable added.
 +**increased the height of the main armor belt. Now it also protects the underwater part of the ship.
 +*Update 0.5.6:
 +**the firing range of the secondary battery was increased by 1.5 km (from 5 to 6.5).
 +**the area of ​​the dispersion ellipse of secondary battery shells was reduced by 25%.
 +*Update 0.5.7:
 +**the corresponding radars now rotate with the ship's guns.
 +*Update 0.5.10:
 +**on low graphics settings, the display of some decorative objects has been fixed.
 +*Update 0.6.3:
 +**sigma value increased from 2 to 2.05.
 +*Update 0.6.4:
 +**improved appearance.
 +*Update 0.6.12:
 +**visibility when firing main guns in smoke has been changed to 12.66 km.
 +*Update 0.6.13:
 +**fire extinguishing time is now 30 s instead of 60 s.
 +*Update 0.7.3:
 +**added a special space camouflage. Until the release of Update 0.7.4, camouflage can be purchased in the game client for 8,000 doubloons.
 +*Update 0.7.6:
 +**the thickness of the bow and stern armor belts was increased from 25 mm to 50 mm.
 +**the turning circle radius displayed in port was changed from 760 m to 1050 m.
 +*Update 0.7.10:
 +**the range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
 +*Update 0.8.5:
 +**credit profitability increased by 5%.
 +*Update 0.9.5:
 +**given the status of "special" ship.
 +**transferred from the tech tree to the "Ships for Resources" section of the Armory for a cost of 244,000 Coal.
 +**small changes to geometry and textures.
 +*Update 0.9.6:
 +**the value of the in-game turning circle radius was changed to 1050 m to correct prior discrepancy.
 +*Update 0.10.0:
 +**the firing range of the secondary battery was increased to 7.3 km.
 +</div></div></div>
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 18:30, 23 July 2021

Moskva
Москва_wows_main.jpg
Cruiser | U.S.S.R. | Tier X
Tech Tree Position
Москва_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points65,400 
Main Battery
220 mm/65 on an SM-6 mount3 х 3 pcs.
Rate of Fire5.8 shots/min.
Reload Time10.35 sec.
Rotation Speed5.5 deg./sec.
180 Degree Turn Time32.73 sec.
Firing Range19.44 km.
Maximum Dispersion167 m.
HE ShellHE-23 
Maximum HE Shell Damage3,100 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity985 m./s.
HE Shell Weight176 kg.
AP ShellAP-23 
Maximum AP Shell Damage5,800 
Initial AP Shell Velocity985 m./s.
AP Shell Weight176 kg.
Secondary Armament #1
130 mm/60 on a BL-109A mount4 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/60 on a BL-109A mount4 х 2 pcs.
. . . Average Damage per Second111.6 
. . . Firing Range5.7 km.
45 mm SM-20-ZIF mount6 х 4 pcs.
. . . Average Damage per Second123.6 
. . . Firing Range3.51 km.
25 mm 110-PM on a 4М-120 mount6 х 4 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range3.09 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius1 050 m.
Rudder Shift Time10.9 sec.
Concealment
Surface Detectability Range17.46 km.
Air Detectability Range9.38 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSC110_Pr_66_Moskva.png
Special

Moskva — Soviet special premium Tier X cruiser.

A ship designed and intended to destroy light enemy cruisers and fight against heavy cruisers (Project 66). Unlike her foreign counterparts, she boasted bigger dimensions and better armor protection. The cruiser's main battery surpassed foreign guns in maximum range and destructive power but had a lower rate of fire.

Moskva is available in the Armory for 244,000 CoalCoal.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
220 mm/65 on an SM-6 mount5.832.71673,100175,800 02,350,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Moskva65,40010300346/6/4 02,550,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 10 01,900,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 210,000 hp34.5 01,500,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Extended Main Battery Effective Range
Auxiliary Armaments Modification 2

Player Opinion

Performance

A premium Russian heavy cruiser, Moskva is considered to be more of a battleship than a cruiser. Her play style is unique at its tier, especially given the difficulty of controlling the ship.

Moskva to many players can be considered a contradicting ship. While having only a slightly larger caliber than the standard 203mm/8" gun caliber of most heavy cruisers, Moskva’s main batteries have a long base range of 19.4km, with HE shell capabilities similar to that of the IJN heavy cruisers, and AP shells comparable to a battleship’s in terms of raw damage and penetration; it is quite possible to citadel battleships below 10 km. She has belt and bow plating of 50mm; respectable for a cruiser; protecting her from even Yamato’s shells when properly angled. In addition, Moskva has a high top speed of 34.5 knots, and has a huge health pool, comparable to a Tier VIII battleship. However, Moskva is not without significant weaknesses.

Given the size of Moskva, she has the worst concealment of all cruisers, equal to that of Yamato. This makes her easily avoided by destroyers, given that her radar range is that of the typical VMF 12km. In addition, while Moskva has 50mm belt plating, she also has a very high citadel section. Moreover, she has a horrendous turning circle radius of 1000m and mediocre rudder shift time, making sharp turns impossible and hard-to-port or -starboard potentially punishing. She also has the worst anti-aircraft suite of any Tier X cruiser; while she has good long range AA when you build for it (captain skills and upgrades), she has so few AA guns that a couple of HE salvos will delete her AA defenses, making Defensive AA Fire of low value. This means that, when coupled with her large turning circle radius, she will easily be punished by opportunistic enemy battleships or heavy cruisers. These flaws mean that poor positioning is generally a death sentence. Even though Moskva seemingly has significantly better survivability than most cruisers, an enemy team can quickly eliminate her if they catch her in a poor position.

Overall, Moskva is a double edged ship. On one hand, her armor, firepower, and survivability make her practically a battlecruiser in a cruiser slot, favoring good players and proper positioning. On the other hand, her large profile, clumsy handling, poor AA, and high citadel means that bad players will have a hard time if they play too arrogantly. Tame her power and she will serve you well, but if you are unworthy she will be a stronger enemy than the opponent.

Pros:

  • Extremely large hitpoint pool, comparable to a Tier 8 battleship
  • One of the longest gun ranges among all cruisers
  • High top speed of 34.5 knots
  • Outstanding shell velocity, good accuracy, and flat arcs
  • Powerful AP shells with excellent penetration, enough to citadel battleships at mid range
  • Good AA suite that with the option of Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Thick armor for a cruiser, very durable when properly angled
  • Has access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable

Cons:

  • Enormous ship with abysmal concealment
  • Very large turn radius of over 1000 meters
  • Poorly armored turrets can be easily disabled or even destroyed
  • Doesn't have any torpedo armament
  • AA suite susceptible to HE hits
  • Very large and exposed citadel block, its outer plating is the ship's belt armor
  • Cannot withstand concentrated enemy fire despite its armor and health being similar to a battleship's
  • The exposed citadel, huge size, poor concealment and large turn radius make disengaging a challenge

Research

Since it is a Tier 10 cruiser, there is nothing to research.

Optimal Configuration

Upgrades

The recommended upgrades for Moskva are as follows:

Commander Skills

Moskva plays as a fire-support vessel, but has enough HP to tank quite a few hits if necessary. As a result, commanders should be trained in a similar fashion as battleships, but keep in mind you cannot tank hits for an extended period of time.

Consumables

Moskva can equip the following consumables:

Camouflage

As a premium ship, Moskva sports permanent Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. 1:42 Scale: Moskva - World of Warships - YouTube
  2. https://www.navweaps.com/Weapons/WNRussian_86-65_sm-40.php


Ship Change Log


Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
Cruisers  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín