Musashi
Revision as of 11:21, 12 January 2018 | Revision as of 20:49, 15 January 2018 Polish of Performance section. Added Research and Camouflage sections. Added video. | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | ''Musashi'' is the sister ship to Tier X Japanese battleship ''[[Yamato]]''. As one might expect, the two share many commonalities; however, ''Musashi'' is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1-inch guns, but sacrifices some general accuracy to do so. Her AA suite is also severely lacking compared to powerhouses like the ''[[Missouri]]'', ''[[Iowa]]'', or ''[[Friedrich der Große]]''. Everything considered, captains that have played ''Yamato'' will know what to expect from ''Musashi''. Both share key features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar, however. As was mentioned, ''Musashi'' sacrifices two main things for her down-tiering. | ||
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+ | First and foremost, she takes a massive reduction to her anti-aircraft suite. It would not be an exaggeration to say that the single largest threat to any ''Musashi'' captain will be an enemy aircraft carrier, as they can strike her with near impunity regardless of the tier of their planes; even an up-tiered carrier such as ''[[Hiryu]]'' or ''[[Ranger]]'' will have no trouble pushing home a bomber strike against ''Musashi''. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt — ''Musashi'', like ''Yamato'', has the best torpedo protection in the game. Captains should still keep this downfall in mind, however, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play. | |||
? | + | ''Yamato''’s biggest strength is her guns; this holds true with ''Musashi'', but with one major difference. While the ''Yamato'' has the best sigma value in the game at 2.1, ''Musashi'' has only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good. Put into context, all of that means that while ''Musashi'' is not inaccurate — she has the same dispersion value as ''Yamato'' — her shell groupings simply won't be as tight, on average. | ||
? | + | Other than these two things, ''Musashi'' also has a very high and easy to hit citadel. Captains should actively avoid close passes against enemy battleships and heavy cruisers, and avail to angle towards enemy ships at all times. It's inadvisable to get caught up in the ship's expansive main battery range either, as her guns lose most of their effectiveness past the 15 km mark. Veterans of ''Yamato'' are likely already familiar with these two quirks of how the ship plays. | ||
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? | Other than these two things, ''Musashi'' also has a very high and easy to hit citadel. Captains should avoid | + | ||
? | + | ''Musashi'' is essentially a weaker, downtiered ''Yamato''. They play the same for the most part, sharing the same weaknesses and strengths. She is not a radical departure from general battleship play, and should be very comfortable to anyone who enjoys ''Yamato.'' | ||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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* Majority of her secondary battery fires AP with struggles to do damage to angled targets. | * Majority of her secondary battery fires AP with struggles to do damage to angled targets. | |||
* Tall flat sides make her vulnerable to citadels from broadside targets. | * Tall flat sides make her vulnerable to citadels from broadside targets. | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. | ||
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? | As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. | + | ||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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* '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki> | * '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki> | |||
+ | '''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}. | |||
? | ''' | + | '''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 2}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}. | |
? | ''' | + | '''Slot 6''' gives players options to finalize their build. For gunnery, mount '''Main Battery Modification 3''' to decrease the reload time of the main battery. {{AA Guns Modification 3}} should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount {{Secondary Battery Modification 3}}. | |
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | ||
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''Musashi'' (武蔵), named after the former Japanese province, was one of two ''[[Yamato]]''-class battleships built for the Imperial Japanese Navy (IJN), beginning in the late 1930s. The ''[[Yamato]]''-class ships were the heaviest and most powerfully armed battleships ever constructed, displacing almost 72,000 long tons (73,000 t) fully loaded and armed with nine 46-centimetre (18.1 in) main guns. Their secondary armament consisted of four 15.5-centimetre (6.1 in) triple-gun turrets formerly used by the ''[[Mogami]]''-class cruisers. They were equipped with six or seven floatplanes to conduct reconnaissance.<br /> | ''Musashi'' (武蔵), named after the former Japanese province, was one of two ''[[Yamato]]''-class battleships built for the Imperial Japanese Navy (IJN), beginning in the late 1930s. The ''[[Yamato]]''-class ships were the heaviest and most powerfully armed battleships ever constructed, displacing almost 72,000 long tons (73,000 t) fully loaded and armed with nine 46-centimetre (18.1 in) main guns. Their secondary armament consisted of four 15.5-centimetre (6.1 in) triple-gun turrets formerly used by the ''[[Mogami]]''-class cruisers. They were equipped with six or seven floatplanes to conduct reconnaissance.<br /> | |||
Commissioned in mid-1942, ''Musashi'' was modified to serve as the flagship of the Combined Fleet, and spent the rest of the year working up. The ship was transferred to Truk in early 1943 and sortied several times that year with the fleet in unsuccessful searches for American forces. She was used to transfer forces and equipment between Japan and various occupied islands several times in 1944. Torpedoed in early 1944 by an American submarine, ''Musashi'' was forced to return to Japan for repairs, during which the navy greatly augmented her anti-aircraft armament. She was present during the Battle of the Philippine Sea in June, but did not come in contact with American surface forces. ''Musashi'' was sunk by an estimated 19 torpedo and 17 bomb hits from American carrier-based aircraft on 24 October 1944 during the Battle of Leyte Gulf. Over half of her crew was rescued. Her wreck was located in March 2015 by Microsoft co-founder Paul Allen and his team of researchers. | Commissioned in mid-1942, ''Musashi'' was modified to serve as the flagship of the Combined Fleet, and spent the rest of the year working up. The ship was transferred to Truk in early 1943 and sortied several times that year with the fleet in unsuccessful searches for American forces. She was used to transfer forces and equipment between Japan and various occupied islands several times in 1944. Torpedoed in early 1944 by an American submarine, ''Musashi'' was forced to return to Japan for repairs, during which the navy greatly augmented her anti-aircraft armament. She was present during the Battle of the Philippine Sea in June, but did not come in contact with American surface forces. ''Musashi'' was sunk by an estimated 19 torpedo and 17 bomb hits from American carrier-based aircraft on 24 October 1944 during the Battle of Leyte Gulf. Over half of her crew was rescued. Her wreck was located in March 2015 by Microsoft co-founder Paul Allen and his team of researchers. | |||
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====Design==== | ====Design==== | |||
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File:Yamamoto's ashes on Musashi.jpg|Yamamoto's ashes return to Japan aboard ''Musashi'', 23 May 1943. | File:Yamamoto's ashes on Musashi.jpg|Yamamoto's ashes return to Japan aboard ''Musashi'', 23 May 1943. | |||
File:YamatoClassBattleships.jpg|''Musashi'' and ''[[Yamato]]'' in Truk Lagoon in early 1943. | File:YamatoClassBattleships.jpg|''Musashi'' and ''[[Yamato]]'' in Truk Lagoon in early 1943. | |||
? | File:島村信政5.jpg|Emperor Hirohito and his staff on board Musashi, 24 June 1943. | + | File:島村信政5.jpg|Emperor Hirohito and his staff on board ''Musashi'', 24 June 1943. | |
File:MusashiBrunei1944_1.jpg|Taken in Brunei prior to departure for Leyte in October, 1944, ''Musashi'' is distant left. | File:MusashiBrunei1944_1.jpg|Taken in Brunei prior to departure for Leyte in October, 1944, ''Musashi'' is distant left. | |||
File:Yamato26.jpg|The Japanese fleet leaves Brunei in September of 1944 to confront the US landing on Leyte. The battleships in rear of line are, from left to right: ''Nagato'', ''Musashi'', and ''Yamato''. | File:Yamato26.jpg|The Japanese fleet leaves Brunei in September of 1944 to confront the US landing on Leyte. The battleships in rear of line are, from left to right: ''Nagato'', ''Musashi'', and ''Yamato''. | |||
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Revision as of 20:49, 15 January 2018
460 mm/45 Type 94 in a triple turret3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed2.5 deg./sec. |
180 Degree Turn Time72 sec. |
Firing Range26.5 km. |
Maximum Dispersion274 m. |
HE Shell460 mm HE Type0 |
Maximum HE Shell Damage7,300 |
Chance of Fire on Target Caused by HE Shell35 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight1360 kg. |
AP Shell460 mm AP/APC Type91 |
Maximum AP Shell Damage14,800 |
Initial AP Shell Velocity780 m./s. |
AP Shell Weight1460 kg. |
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs. |
Firing Range7 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
155 mm/60 3rd Year Type in a triple turret4 х 3 pcs. |
Firing Range7 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell155 mm HE Type0 |
Maximum HE Shell Damage2,600 |
Initial HE Shell Velocity925 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
IDS_PJGA004_25MM_TYPE96_TRIPLE_18 х 3 pcs. |
. . . Average Damage per Second26.4 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second4 |
. . . Firing Range1.2 km. |
25 mm/60 Type 96 on a triple mount4 х 3 pcs. |
. . . Average Damage per Second13.2 |
. . . Firing Range2.49 km. |
Maximum Speed27 knot |
Turning Circle Radius900 m. |
Rudder Shift Time18.7 sec. |
Surface Detectability Range17.46 km. |
Air Detectability Range12.79 km. |
Musashi — Japanese special premium Tier IX battleship.
A Yamato-class battleship, Yamato’s only sister ship to be commissioned. Just like Yamato, Musashi was the biggest warship of World War II. Upon completion, and in contrast to her subsequently modernized sister ship, she had more powerful secondary battery guns, but weaker AA defenses.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Musashi is the sister ship to Tier X Japanese battleship Yamato. As one might expect, the two share many commonalities; however, Musashi is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1-inch guns, but sacrifices some general accuracy to do so. Her AA suite is also severely lacking compared to powerhouses like the Missouri, Iowa, or Friedrich der Große. Everything considered, captains that have played Yamato will know what to expect from Musashi. Both share key features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar, however. As was mentioned, Musashi sacrifices two main things for her down-tiering.
First and foremost, she takes a massive reduction to her anti-aircraft suite. It would not be an exaggeration to say that the single largest threat to any Musashi captain will be an enemy aircraft carrier, as they can strike her with near impunity regardless of the tier of their planes; even an up-tiered carrier such as Hiryu or Ranger will have no trouble pushing home a bomber strike against Musashi. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt — Musashi, like Yamato, has the best torpedo protection in the game. Captains should still keep this downfall in mind, however, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play.
Yamato’s biggest strength is her guns; this holds true with Musashi, but with one major difference. While the Yamato has the best sigma value in the game at 2.1, Musashi has only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good. Put into context, all of that means that while Musashi is not inaccurate — she has the same dispersion value as Yamato — her shell groupings simply won't be as tight, on average.
Other than these two things, Musashi also has a very high and easy to hit citadel. Captains should actively avoid close passes against enemy battleships and heavy cruisers, and avail to angle towards enemy ships at all times. It's inadvisable to get caught up in the ship's expansive main battery range either, as her guns lose most of their effectiveness past the 15 km mark. Veterans of Yamato are likely already familiar with these two quirks of how the ship plays.
Musashi is essentially a weaker, downtiered Yamato. They play the same for the most part, sharing the same weaknesses and strengths. She is not a radical departure from general battleship play, and should be very comfortable to anyone who enjoys Yamato.Pros:
- 460 mm (18") guns are capable of penetrating the bow armor of every ship in the game at any range due to the overmatch rule.
- Very long range on the main battery guns.
- Long range secondaries; can reach up to 10.6 km with the proper build.
- Tight turning circle for a battleship.
- Tied with her Tier X sister, Yamato, for the best torpedo protection.
- Largest hit point pool at Tier IX, and second largest in the game, having 100 hp more than Yamato and beaten only by the Tier X Großer Kurfürst.
- Strong, reliable armor when angled properly against enemy ships; very strong horizontal armor offers protection against American AP Dive Bombers (still vulnerable to Graf Zeppelin AP bombs).
- Fairly good accuracy on her main battery.
Cons:
- Very slow reload of 35s on the main guns.
- Painfully slow turret traverse of 2.5 deg./sec.
- Very weak AA battery.
- She is slow, and cumbersome with a large turning circle, slow rudder shift, and low top speed.
- Majority of her secondary battery fires AP with struggles to do damage to angled targets.
- Tall flat sides make her vulnerable to citadels from broadside targets.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Musashi are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 *
Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 .
Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 2 (). Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 ().
Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 to decrease the reload time of the main battery. Template:AA Guns Modification 3 should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount Secondary Battery Modification 3 ().
Commander Skills
Key skills for all Musashi commanders include Priority Target, Expert Marksman, and Superintendent.
For commanders focusing on secondary armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for Secondary Armament.
For commanders focusing on anti-aircraft armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for AA Armament.
For commanders focusing on maximum survivability, key skills include Basics of Survivability, Fire Prevention, and Concealment Expert.
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
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★ |
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2 |
★ |
★★ |
★★★ |
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★★ |
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3 |
★★ |
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★★ |
★★★ |
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★★ |
4 |
★★ |
★★★ |
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★★★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Musashi can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
Premium versions of Damage Control Party and Repair Party are recommended, as Musashi will often be detected and drawing fire. Captains can choose between the Spotting Aircraft or Catapult Fighter depending on personal preferences.
Camouflage
As a premium ship, Musashi comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.Gallery
Historical Info
Historical Gallery
Video