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Revision as of 11:21, 12 January 2018Revision as of 20:49, 15 January 2018
Polish of Performance section. Added Research and Camouflage sections. Added video.
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!--+''Musashi'' is the sister ship to Tier X Japanese battleship ''[[Yamato]]''. As one might expect, the two share many commonalities; however, ''Musashi'' is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1-inch guns, but sacrifices some general accuracy to do so. Her AA suite is also severely lacking compared to powerhouses like the ''[[Missouri]]'', ''[[Iowa]]'', or ''[[Friedrich der Große]]''. Everything considered, captains that have played ''Yamato'' will know what to expect from ''Musashi''. Both share key features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar, however. As was mentioned, ''Musashi'' sacrifices two main things for her down-tiering.
?PERFORMANCE SECTION GUIDELINES+
?1. Write a brief intro paragraph of 1-3 sentences.+
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. +
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+
?-->+
?The ''Musashi'' is ''[[Yamato]]'s'' sister ship. The two share many commonalities, as can be expected. However, ''Musashi'' is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1 inch guns, but sacrifices some general accuracy to do so. Her AA suite is also lacking compared to powerhouses like the ''[[Missouri]]'', ''[[Iowa]]'', or ''[[Friedrich der Große]]''. +
  
 +First and foremost, she takes a massive reduction to her anti-aircraft suite. It would not be an exaggeration to say that the single largest threat to any ''Musashi'' captain will be an enemy aircraft carrier, as they can strike her with near impunity regardless of the tier of their planes; even an up-tiered carrier such as ''[[Hiryu]]'' or ''[[Ranger]]'' will have no trouble pushing home a bomber strike against ''Musashi''. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt — ''Musashi'', like ''Yamato'', has the best torpedo protection in the game. Captains should still keep this downfall in mind, however, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play.
  
?Everything considered, if you have played the ''Yamato'', you know what to expect with the ''Musashi''. Both share features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar, however. Like was previously stated, ''Musashi'' sacrifices two main things for her down-tiering. First and foremost, she takes a massive hit to her Anti-Aircraft suite. It would not be an exaggeration to say that the single largest threat to any ''Musashi'' captain will be the enemy aircraft carrier, as they can strike with near impunity. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt—''Musashi'' has the joint best protection against torpedoes in the game, along with the ''Yamato''. Captains should still keep this downfall in mind, however, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play. +''Yamato''’s biggest strength is her guns; this holds true with ''Musashi'', but with one major difference. While the ''Yamato'' has the best sigma value in the game at 2.1, ''Musashi'' has only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good. Put into context, all of that means that while ''Musashi'' is not inaccurate — she has the same dispersion value as ''Yamato'' — her shell groupings simply won't be as tight, on average.
  
?One of ''Yamato's'' biggest strengths lie in her guns. This is still true with the ''Musashi'', but with one major difference. While the ''Yamato'' has the highest sigma value in the game at 2.1, ''Musashi'' only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good. +Other than these two things, ''Musashi'' also has a very high and easy to hit citadel. Captains should actively avoid close passes against enemy battleships and heavy cruisers, and avail to angle towards enemy ships at all times. It's inadvisable to get caught up in the ship's expansive main battery range either, as her guns lose most of their effectiveness past the 15 km mark. Veterans of ''Yamato'' are likely already familiar with these two quirks of how the ship plays.
?So, to put all this into context, ''Musashi'' is not inaccurate. She has the same dispersion value as her higher tiered sister, the ''Yamato''. However, ''Musashi's'' shell groupings simply won't be as tight, on average.+
? +
?Other than these two things, ''Musashi'' also has a very high and easy to hit citadel. Captains should avoid tricky situations, and avail to angle towards enemy ships at all times. Don't get caught up in the ship's expansive main battery range either, as her guns become most effective near the 15 km mark. Try not to get into a brawling situations either, due to the combined weaknesses of ''Musashi's'' high citadel and horrid main battery traverse speed. Any ''Yamato'' veteran should be familiar with these things. +
   
? +''Musashi'' is essentially a weaker, downtiered ''Yamato''. They play the same for the most part, sharing the same weaknesses and strengths. She is not a radical departure from general battleship play, and should be very comfortable to anyone who enjoys ''Yamato.''
?What a captain should take away from all this is that the ''Musashi'' presents a weaker, downtiered ''Yamato''. They play the same for the most part, sharing the same weaknesses and strengths. She is not a radical departure from general battleship play, and should be very comfortable to anyone who enjoys ''Yamato.'' +
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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 * Majority of her secondary battery fires AP with struggles to do damage to angled targets. * Majority of her secondary battery fires AP with struggles to do damage to angled targets.
 * Tall flat sides make her vulnerable to citadels from broadside targets. * Tall flat sides make her vulnerable to citadels from broadside targets.
?*  
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
? +As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
?<!-- FOR PREMIUM SHIPS:+
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 * '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki> * '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki>
  
 +'''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.
  
?'''Upgrade Slot 1''' provides players with the first option in choosing a desired role. Typically, {{Main Armaments Modification 1}} is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.+'''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 2}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}.
  
?'''Upgrade Slot 3''' allows for further specialization. Generally, {{Aiming Systems Modification 1}} is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 2}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}.+'''Slot 6''' gives players options to finalize their build. For gunnery, mount '''Main Battery Modification 3''' to decrease the reload time of the main battery. {{AA Guns Modification 3}} should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount {{Secondary Battery Modification 3}}.
? +
?'''Upgrade Slot 6''' gives players options to finalize their build. For gunnery, mount {{Main Battery Modification 3}} to decrease the reload time of the main battery. {{AA Guns Modification 3}} should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount {{Secondary Battery Modification 3}}.+
  
  
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 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS TIER V AND BELOW+
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 9 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +
?-->+
? +
?<!--FOR PREMIUM SHIPS TIER VI AND UP+
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 ''Musashi'' (武蔵), named after the former Japanese province, was one of two ''[[Yamato]]''-class battleships built for the Imperial Japanese Navy (IJN), beginning in the late 1930s. The ''[[Yamato]]''-class ships were the heaviest and most powerfully armed battleships ever constructed, displacing almost 72,000 long tons (73,000 t) fully loaded and armed with nine 46-centimetre (18.1 in) main guns. Their secondary armament consisted of four 15.5-centimetre (6.1 in) triple-gun turrets formerly used by the ''[[Mogami]]''-class cruisers. They were equipped with six or seven floatplanes to conduct reconnaissance.<br /> ''Musashi'' (武蔵), named after the former Japanese province, was one of two ''[[Yamato]]''-class battleships built for the Imperial Japanese Navy (IJN), beginning in the late 1930s. The ''[[Yamato]]''-class ships were the heaviest and most powerfully armed battleships ever constructed, displacing almost 72,000 long tons (73,000 t) fully loaded and armed with nine 46-centimetre (18.1 in) main guns. Their secondary armament consisted of four 15.5-centimetre (6.1 in) triple-gun turrets formerly used by the ''[[Mogami]]''-class cruisers. They were equipped with six or seven floatplanes to conduct reconnaissance.<br />
 Commissioned in mid-1942, ''Musashi'' was modified to serve as the flagship of the Combined Fleet, and spent the rest of the year working up. The ship was transferred to Truk in early 1943 and sortied several times that year with the fleet in unsuccessful searches for American forces. She was used to transfer forces and equipment between Japan and various occupied islands several times in 1944. Torpedoed in early 1944 by an American submarine, ''Musashi'' was forced to return to Japan for repairs, during which the navy greatly augmented her anti-aircraft armament. She was present during the Battle of the Philippine Sea in June, but did not come in contact with American surface forces. ''Musashi'' was sunk by an estimated 19 torpedo and 17 bomb hits from American carrier-based aircraft on 24 October 1944 during the Battle of Leyte Gulf. Over half of her crew was rescued. Her wreck was located in March 2015 by Microsoft co-founder Paul Allen and his team of researchers. Commissioned in mid-1942, ''Musashi'' was modified to serve as the flagship of the Combined Fleet, and spent the rest of the year working up. The ship was transferred to Truk in early 1943 and sortied several times that year with the fleet in unsuccessful searches for American forces. She was used to transfer forces and equipment between Japan and various occupied islands several times in 1944. Torpedoed in early 1944 by an American submarine, ''Musashi'' was forced to return to Japan for repairs, during which the navy greatly augmented her anti-aircraft armament. She was present during the Battle of the Philippine Sea in June, but did not come in contact with American surface forces. ''Musashi'' was sunk by an estimated 19 torpedo and 17 bomb hits from American carrier-based aircraft on 24 October 1944 during the Battle of Leyte Gulf. Over half of her crew was rescued. Her wreck was located in March 2015 by Microsoft co-founder Paul Allen and his team of researchers.
 +
 ====Design==== ====Design====
  
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 File:Yamamoto's ashes on Musashi.jpg|Yamamoto's ashes return to Japan aboard ''Musashi'', 23 May 1943. File:Yamamoto's ashes on Musashi.jpg|Yamamoto's ashes return to Japan aboard ''Musashi'', 23 May 1943.
 File:YamatoClassBattleships.jpg|''Musashi'' and ''[[Yamato]]'' in Truk Lagoon in early 1943. File:YamatoClassBattleships.jpg|''Musashi'' and ''[[Yamato]]'' in Truk Lagoon in early 1943.
?File:島村信政5.jpg|Emperor Hirohito and his staff on board Musashi, 24 June 1943.+File:島村信政5.jpg|Emperor Hirohito and his staff on board ''Musashi'', 24 June 1943.
 File:MusashiBrunei1944_1.jpg|Taken in Brunei prior to departure for Leyte in October, 1944, ''Musashi'' is distant left. File:MusashiBrunei1944_1.jpg|Taken in Brunei prior to departure for Leyte in October, 1944, ''Musashi'' is distant left.
 File:Yamato26.jpg|The Japanese fleet leaves Brunei in September of 1944 to confront the US landing on Leyte. The battleships in rear of line are, from left to right: ''Nagato'', ''Musashi'', and ''Yamato''. File:Yamato26.jpg|The Japanese fleet leaves Brunei in September of 1944 to confront the US landing on Leyte. The battleships in rear of line are, from left to right: ''Nagato'', ''Musashi'', and ''Yamato''.
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Revision as of 20:49, 15 January 2018

Musashi
Musashi_wows_main.jpg
Battleship | Japan | Tier IX
Tech Tree Position
Musashi_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points97,300 
Main Battery
460 mm/45 Type 94 in a triple turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed2.5 deg./sec.
180 Degree Turn Time72 sec.
Firing Range26.5 km.
Maximum Dispersion274 m.
HE Shell460 mm HE Type0 
Maximum HE Shell Damage7,300 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight1360 kg.
AP Shell460 mm AP/APC Type91 
Maximum AP Shell Damage14,800 
Initial AP Shell Velocity780 m./s.
AP Shell Weight1460 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
155 mm/60 3rd Year Type in a triple turret4 х 3 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Initial HE Shell Velocity925 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
IDS_PJGA004_25MM_TYPE96_TRIPLE_18 х 3 pcs.
. . . Average Damage per Second26.4 
. . . Firing Range2.49 km.
13 mm/76 Type 93 on a twin mount2 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
25 mm/60 Type 96 on a triple mount4 х 3 pcs.
. . . Average Damage per Second13.2 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed27 knot
Turning Circle Radius900 m.
Rudder Shift Time18.7 sec.
Concealment
Surface Detectability Range17.46 km.
Air Detectability Range12.79 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IX
Ship_PJSB509_Musashi.png
Special

Musashi — Japanese special premium Tier IX battleship.

A Yamato-class battleship, Yamato’s only sister ship to be commissioned. Just like Yamato, Musashi was the biggest warship of World War II. Upon completion, and in contrast to her subsequently modernized sister ship, she had more powerful secondary battery guns, but weaker AA defenses.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
460 mm/45 Type 94 in a triple turret2722747,3003514,800 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Musashi97,3001965036/42/12/6 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type10 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 150,000 hp27 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Musashi is the sister ship to Tier X Japanese battleship Yamato. As one might expect, the two share many commonalities; however, Musashi is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1-inch guns, but sacrifices some general accuracy to do so. Her AA suite is also severely lacking compared to powerhouses like the Missouri, Iowa, or Friedrich der Große. Everything considered, captains that have played Yamato will know what to expect from Musashi. Both share key features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar, however. As was mentioned, Musashi sacrifices two main things for her down-tiering.

First and foremost, she takes a massive reduction to her anti-aircraft suite. It would not be an exaggeration to say that the single largest threat to any Musashi captain will be an enemy aircraft carrier, as they can strike her with near impunity regardless of the tier of their planes; even an up-tiered carrier such as Hiryu or Ranger will have no trouble pushing home a bomber strike against Musashi. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt — Musashi, like Yamato, has the best torpedo protection in the game. Captains should still keep this downfall in mind, however, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play.

Yamato’s biggest strength is her guns; this holds true with Musashi, but with one major difference. While the Yamato has the best sigma value in the game at 2.1, Musashi has only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good. Put into context, all of that means that while Musashi is not inaccurate — she has the same dispersion value as Yamato — her shell groupings simply won't be as tight, on average.

Other than these two things, Musashi also has a very high and easy to hit citadel. Captains should actively avoid close passes against enemy battleships and heavy cruisers, and avail to angle towards enemy ships at all times. It's inadvisable to get caught up in the ship's expansive main battery range either, as her guns lose most of their effectiveness past the 15 km mark. Veterans of Yamato are likely already familiar with these two quirks of how the ship plays.

Musashi is essentially a weaker, downtiered Yamato. They play the same for the most part, sharing the same weaknesses and strengths. She is not a radical departure from general battleship play, and should be very comfortable to anyone who enjoys Yamato.

Pros:

  • 460 mm (18") guns are capable of penetrating the bow armor of every ship in the game at any range due to the overmatch rule.
  • Very long range on the main battery guns.
  • Long range secondaries; can reach up to 10.6 km with the proper build.
  • Tight turning circle for a battleship.
  • Tied with her Tier X sister, Yamato, for the best torpedo protection.
  • Largest hit point pool at Tier IX, and second largest in the game, having 100 hp more than Yamato and beaten only by the Tier X Großer Kurfürst.
  • Strong, reliable armor when angled properly against enemy ships; very strong horizontal armor offers protection against American AP Dive Bombers (still vulnerable to Graf Zeppelin AP bombs).
  • Fairly good accuracy on her main battery.

Cons:

  • Very slow reload of 35s on the main guns.
  • Painfully slow turret traverse of 2.5 deg./sec.
  • Very weak AA battery.
  • She is slow, and cumbersome with a large turning circle, slow rudder shift, and low top speed.
  • Majority of her secondary battery fires AP with struggles to do damage to angled targets.
  • Tall flat sides make her vulnerable to citadels from broadside targets.

Research

As a premium ship, Musashi doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Musashi are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 : +100% survivability to each..

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 2 (OBSOLETE Replaced by Auxiliary Armaments Modification 2.). Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 (: +20% secondary battery firing range. / -20% secondary battery dispersion.).

Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 to decrease the reload time of the main battery. Template:AA Guns Modification 3 should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount Secondary Battery Modification 3 (OBSOLETE Replace by Auxiliary Armaments Modification 2).

Commander Skills

Key skills for all Musashi commanders include Priority Target, Expert Marksman, and Superintendent.

For commanders focusing on secondary armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for Secondary Armament.

For commanders focusing on anti-aircraft armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for AA Armament.

For commanders focusing on maximum survivability, key skills include Basics of Survivability, Fire Prevention, and Concealment Expert.

Consumables

Musashi can equip the following consumables:

Premium versions of Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. and Repair PartyWhile active, restores a percentage of the ship's health points each second. are recommended, as Musashi will often be detected and drawing fire. Captains can choose between the Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. depending on personal preferences.

Camouflage

As a premium ship, Musashi comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Gallery

Historical Info

Historical Gallery

Video


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons