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Musashi

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Revision as of 10:10, 21 August 2020
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A ''[[Yamato]]''-class battleship, ''Yamato''’s only sister ship to be commissioned. Just like ''Yamato'', ''Musashi'' was the biggest warship of World War II. Upon completion, and in contrast to her subsequently modernized sister ship, she had more powerful secondary battery guns, but weaker AA defenses.<Br><br>''{{#var:ship_name}}'' was first released for sale worldwide on 17 January 2018.<br><br>{{Model3DViewer|455406d6b77e44be870da80e7d282470}}+A ''[[Yamato]]''-class battleship, ''Yamato''’s only sister ship to be commissioned. Just like ''Yamato'', ''Musashi'' was the biggest warship of World War II. Upon completion, and in contrast to her subsequently modernized sister ship, she had more powerful secondary battery guns, but weaker AA defenses.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide on 17 January 2018 and retired in early 2019.<br><br><!-- {{Model3DViewer|455406d6b77e44be870da80e7d282470}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Musashi'' is the sister ship to Tier X Japanese battleship ''[[Yamato]]''. As one might expect, the two share many commonalities. However, ''Musashi'' is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1-inch guns, but sacrifices some general accuracy to do so. Her AA suite is also severely lacking compared to powerhouses like the ''[[Missouri]]'', ''[[Iowa]]'', or ''[[Friedrich der Große]]''. Everything considered, captains that have played ''Yamato'' will know what to expect from ''Musashi''. Both share key features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar however, as ''Musashi'' sacrifices two main things for her down-tiering. +''{{#var:ship_name}}'' is the sister ship to Tier X Japanese battleship ''[[Yamato]]''. As one might expect, the two share many commonalities. However, ''Musashi'' is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1-inch guns, but sacrifices some general accuracy to do so. Her AA suite is also severely lacking compared to powerhouses like the ''[[Missouri]]'', ''[[Iowa]]'', or ''[[Friedrich der Große]]''. Everything considered, captains that have played ''Yamato'' will know what to expect from ''Musashi''. Both share key features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar however, as ''Musashi'' sacrifices two main things for her down-tiering.
  
?First and foremost, she takes a massive reduction to her anti-aircraft suite. It would not be an exaggeration to say that the single largest threat to any ''Musashi'' captain will be an enemy aircraft carrier, as they can strike her with near impunity regardless of the tier of their planes. Even an up-tiered carrier such as ''[[Hiryu]]'' or ''[[Ranger]]'' will have no trouble pushing home a bomber strike against ''Musashi''. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt — ''Musashi'', like ''Yamato'', has the joint best torpedo protection in the game. Captains should still keep this downfall in mind, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play. +First and foremost, she takes a massive reduction to her anti-aircraft suite. It would not be an exaggeration to say that the single largest threat to any ''Musashi'' captain will be an enemy aircraft carrier, as they can strike her with near impunity regardless of the tier of their planes. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt — ''Musashi'', like ''Yamato'', has the joint best torpedo protection in the game. Captains should still keep this downfall in mind, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play.
  
?''Yamato''’s biggest strength is her guns and this also holds true with ''Musashi'', but with one major difference. While ''Yamato'' has the best sigma value in the game at 2.1, ''Musashi'' has only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good. Put into context, all of that means that while ''Musashi'' is not inaccurate — she has the same dispersion value as ''Yamato'', after all — her shell groupings simply won't be as tight, on average.+''Yamato''’s biggest strength is her guns and this also holds true with ''{{#var:ship_name}}'', but with one major difference. While ''Yamato'' has the best sigma value in the game at 2.1, ''Musashi'' has only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good. Put into context, all of that means that while ''Musashi'' is not inaccurate — she has the same dispersion value as ''Yamato'', after all — her shell groupings simply won't be as tight, on average.
  
 Other than these two things, ''Musashi'' also has a very high and easy to hit citadel. Captains should actively avoid close passes against enemy battleships and heavy cruisers, and avail to angle towards enemy ships at all times. It's inadvisable to get caught up in the ship's expansive main battery range either, as her guns lose most of their effectiveness past the 15 km mark. Veterans of ''Yamato'' are likely already familiar with the quirks of how these ships play.  Other than these two things, ''Musashi'' also has a very high and easy to hit citadel. Captains should actively avoid close passes against enemy battleships and heavy cruisers, and avail to angle towards enemy ships at all times. It's inadvisable to get caught up in the ship's expansive main battery range either, as her guns lose most of their effectiveness past the 15 km mark. Veterans of ''Yamato'' are likely already familiar with the quirks of how these ships play.
   
?''Musashi'' is essentially a weaker, downtiered ''Yamato''. They work the same for the most part, sharing the same strengths and a few of the same weaknesses. She is not a radical departure from general battleship play, and should be very comfortable to anyone who enjoys ''Yamato.'' +''{{#var:ship_name}}'' is essentially a weaker, downtiered ''Yamato''. They work the same for the most part, sharing the same strengths and a few of the same weaknesses. She is not a radical departure from general battleship play, and should be very comfortable to anyone who enjoys ''Yamato.''
  
 {{AnnoWiki|content= {{AnnoWiki|content=
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* 460 mm (18.1") guns are capable of penetrating the bow armor of every ship in the game at any range due to overmatch mechanics.+* 460 mm (18.1") guns are capable of penetrating the bow armor of almost every ship in the game at any range due to overmatch mechanics.
 * Current best DPM of the Tier IX battleships when {{Main Battery Modification 3}} is installed. * Current best DPM of the Tier IX battleships when {{Main Battery Modification 3}} is installed.
 * Very long range on the main battery guns. * Very long range on the main battery guns.
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 * Tight turning circle for a battleship. * Tight turning circle for a battleship.
 * Tied with her Tier X sister, ''Yamato'', for the best torpedo protection. * Tied with her Tier X sister, ''Yamato'', for the best torpedo protection.
?* Largest hit point pool at Tier IX, and second largest in the game.+* Largest hit point pool at Tier IX, she's got even more HP than ''Yamato''
 * Strong, reliable armor when angled properly against enemy ships; very strong horizontal armor offers protection against American AP dive bombers (still vulnerable to ''[[Graf Zeppelin]]'' AP bombs). * Strong, reliable armor when angled properly against enemy ships; very strong horizontal armor offers protection against American AP dive bombers (still vulnerable to ''[[Graf Zeppelin]]'' AP bombs).
?* Fairly good accuracy on her main battery. 
 * Increased uptime and decreased cooldown on both {{Spotting Aircraft}} and {{Catapult Fighter}} consumables. * Increased uptime and decreased cooldown on both {{Spotting Aircraft}} and {{Catapult Fighter}} consumables.
 * Better rudder shift than her sister, ''Yamato''.  * Better rudder shift than her sister, ''Yamato''.
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 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Painfully slow turret traverse of 2.5 deg./sec. * Painfully slow turret traverse of 2.5 deg./sec.
?* Very weak AA battery. +* Very weak AA battery, even the tier V battleships ''[[König]]'' and ''[[Iron Duke]]'' can outmatch her with fully upgraded hulls.
 * She is slow, and cumbersome with a large turning circle, slow rudder shift, and low top speed. * She is slow, and cumbersome with a large turning circle, slow rudder shift, and low top speed.
?* Majority of her secondary battery fires AP, which struggles to do damage to angled targets. 
 * Tall flat sides make her vulnerable to citadels from broadside targets. * Tall flat sides make her vulnerable to citadels from broadside targets.
 +* Noticeably worse dispersion than ''Yamato'' due to worse sigma.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 '''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}. '''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.
  
?'''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 2}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}.+'''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. {{Main Battery Modification 2}} is worth serious consideration to speed the glacial turret rotation. Other options are not as compelling.
  
?'''Slot 6''' gives players options to finalize their build. For gunnery, mount '''Main Battery Modification 3''' to decrease the reload time of the main battery. {{AA Guns Modification 3}} should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount {{Secondary Battery Modification 3}}.+'''Slot 6''' gives players options to finalize their build. For gunnery, mount '''Main Battery Modification 3''' to decrease the reload time of the main battery at the expense of turret rotation. {{Auxiliary Armaments Modification 2}} improves the effectiveness of both secondaries and AA.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 For commanders focusing on maximum survivability, key skills include [[Ship:Commander#Basics_of_Survivability|Basics of Survivability]], [[Ship:Commander#Fire_Prevention|Fire Prevention]], and [[Ship:Commander#Concealment_Expert|Concealment Expert]]. For commanders focusing on maximum survivability, key skills include [[Ship:Commander#Basics_of_Survivability|Basics of Survivability]], [[Ship:Commander#Fire_Prevention|Fire Prevention]], and [[Ship:Commander#Concealment_Expert|Concealment Expert]].
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 2+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 1+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = +| rating12 = 1 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = 2+| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 2 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 2+| rating21 = 2 <!-- High Alert -->
?| Jack of All Trades = 2+| rating22 = 2 <!-- Jack of All Trades -->
?| Expert Marksman = 3+| rating23 = 3 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = 0 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 3+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = +| rating28 = <!-- Last Stand -->
  
?| Survivability Expert = +| rating31 = 2 <!-- Basics of Survivability -->
?| Basics of Survivability = 2+| rating32 = <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 1+| rating35 = 1 <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = +| rating37 = <!-- Demolition Expert -->
?| Vigilance = 2+| rating38 = 2 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = 1+| rating41 = 1 <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = 3+| rating42 = 3 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = +| rating43 = 0 <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = 2 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 1+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
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 * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
  
?Premium versions of {{Damage Control Party}} and {{Repair Party}} are recommended, as ''{{#var:ship_name}}'' will often be detected and drawing fire. Captains can choose between the {{Spotting Aircraft}} or {{Catapult Fighter}} depending on personal preferences. Both of her aircraft consumables have increased uptime and decreased cooldown compared to other battleships.+Captains can choose between the {{Spotting Aircraft}} or {{Catapult Fighter}} depending on personal preferences. Both of her aircraft consumables have increased uptime and decreased cooldown compared to other battleships.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As a battleship, the ''{{#var:ship_name}}'' has 8 slots for signal flags. Standard flags to take as a battleship are India Delta ({{India Delta|Size=18px}}), November Foxtrot ({{November Foxtrot|Size=18px}}), and India Yankee ({{India Yankee|Size=18px}}). These flags help increase the survivability of the ''{{#var:ship_name}}''. In addition, Sierra Mike ({{Sierra Mike|Size=18px}}) will help the ''{{#var:ship_name}}'' go slightly faster and Mike Yankee Soxisix ({{Mike Yankee Soxisix|Size=18px}}) will boost the power of the already strong secondaries. +''{{#var:ship_name}}'' has 21 slots for signal flags. Standard flags to take as a battleship are India Delta ({{India Delta|Size=18px}}), November Foxtrot ({{November Foxtrot|Size=18px}}), and India Yankee ({{India Yankee|Size=18px}}). These flags help increase the survivability of the ''{{#var:ship_name}}''. In addition, Sierra Mike ({{Sierra Mike|Size=18px}}) will help the ''{{#var:ship_name}}'' go slightly faster and Mike Yankee Soxisix ({{Mike Yankee Soxisix|Size=18px}}) will boost the power of the already strong secondaries.
  
 {{Signal Flags {{Signal Flags
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?===History===+==History==
 ===Design=== ===Design===
 The ''[[Yamato]]''-class battleships were the next class of warships designed by the Japanese Navy after a long hiatus due to the ratification of a plethora of interwar naval treaties. But by the 1930s, Japan’s increasingly expansionist policies came under scrutiny by the League of Nations. To the world’s shock, Japan decided to withdraw from the League, which also meant she didn’t have to adhere to the aforementioned treaties. The Government understood that her empire would come into conflict with the United States, and devised plans for countering this new, potential threat. Knowing that Japan couldn’t out-produce the US, the IJN opted to make individual ships that were superior to their US counterparts.  The ''[[Yamato]]''-class battleships were the next class of warships designed by the Japanese Navy after a long hiatus due to the ratification of a plethora of interwar naval treaties. But by the 1930s, Japan’s increasingly expansionist policies came under scrutiny by the League of Nations. To the world’s shock, Japan decided to withdraw from the League, which also meant she didn’t have to adhere to the aforementioned treaties. The Government understood that her empire would come into conflict with the United States, and devised plans for countering this new, potential threat. Knowing that Japan couldn’t out-produce the US, the IJN opted to make individual ships that were superior to their US counterparts.
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 * ''Musashi''’s historical overall dark gray paint scheme is missing. This was standard on all IJN warships beginning in 1903 until the end of World War II. A simple solution would be to demount the premium camouflage, but players will not benefit from the camouflage's bonuses. * ''Musashi''’s historical overall dark gray paint scheme is missing. This was standard on all IJN warships beginning in 1903 until the end of World War II. A simple solution would be to demount the premium camouflage, but players will not benefit from the camouflage's bonuses.
 * Light and dark green camouflage was only applied to aircraft carriers beginning in mid-1944; ''Musashi'' is in 1942 configuration. * Light and dark green camouflage was only applied to aircraft carriers beginning in mid-1944; ''Musashi'' is in 1942 configuration.
 +* Mitsubishi F1M floatplane is missing; the Aichi E16A was only equipped on ''Hyūga'' and ''Ise''.
 +* ''Musashi''’s name in hiragana on her stern is missing.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/Japanese_battleship_Musashi Japanese battleship ''Musashi'' - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Yamato-class_battleship ''Yamato''-class battleship - Wikipedia]
 +# [https://worldofwarships.com/en/news/community/hotsy-sashi/ Monthly Wiki Spotlight - Musashi - News - Wold of Warships]
 +# [https://worldofwarships.com/en/news/history/musashi/ Return of the Legend - Musashi - News - World of Warships]
 +# [https://www.youtube.com/watch?v=Rpcsc1MHA0Y Return of the Legend - Musashi - World of Warships Official Channel - YouTube]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 10:10, 21 August 2020

Musashi
Musashi_wows_main.jpg
Battleship | Japan | Tier IX
Tech Tree Position
Musashi_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points97,300 
Main Battery
460 mm/45 Type 94 in a triple turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed2.5 deg./sec.
180 Degree Turn Time72 sec.
Firing Range26.5 km.
Maximum Dispersion274 m.
HE Shell460 mm HE Type0 
Maximum HE Shell Damage7,300 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight1360 kg.
AP Shell460 mm AP/APC Type91 
Maximum AP Shell Damage14,800 
Initial AP Shell Velocity780 m./s.
AP Shell Weight1460 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
155 mm/60 3rd Year Type in a triple turret4 х 3 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Initial HE Shell Velocity925 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
IDS_PJGA004_25MM_TYPE96_TRIPLE_18 х 3 pcs.
. . . Average Damage per Second26.4 
. . . Firing Range2.49 km.
13 mm/76 Type 93 on a twin mount2 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
25 mm/60 Type 96 on a triple mount4 х 3 pcs.
. . . Average Damage per Second13.2 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed27 knot
Turning Circle Radius900 m.
Rudder Shift Time18.7 sec.
Concealment
Surface Detectability Range17.46 km.
Air Detectability Range12.79 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IX
Ship_PJSB509_Musashi.png
Special

Musashi — Japanese special premium Tier IX battleship.

A Yamato-class battleship, Yamato’s only sister ship to be commissioned. Just like Yamato, Musashi was the biggest warship of World War II. Upon completion, and in contrast to her subsequently modernized sister ship, she had more powerful secondary battery guns, but weaker AA defenses.

Musashi was first released for sale worldwide on 17 January 2018 and retired in early 2019.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
460 mm/45 Type 94 in a triple turret2722747,3003514,800 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Musashi97,3001965036/42/12/6 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type10 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 150,000 hp27 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Musashi is the sister ship to Tier X Japanese battleship Yamato. As one might expect, the two share many commonalities. However, Musashi is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1-inch guns, but sacrifices some general accuracy to do so. Her AA suite is also severely lacking compared to powerhouses like the Missouri, Iowa, or Friedrich der Große. Everything considered, captains that have played Yamato will know what to expect from Musashi. Both share key features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar however, as Musashi sacrifices two main things for her down-tiering.

First and foremost, she takes a massive reduction to her anti-aircraft suite. It would not be an exaggeration to say that the single largest threat to any Musashi captain will be an enemy aircraft carrier, as they can strike her with near impunity regardless of the tier of their planes. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt — Musashi, like Yamato, has the joint best torpedo protection in the game. Captains should still keep this downfall in mind, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play.

Yamato’s biggest strength is her guns and this also holds true with Musashi, but with one major difference. While Yamato has the best sigma value in the game at 2.1, Musashi has only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good. Put into context, all of that means that while Musashi is not inaccurate — she has the same dispersion value as Yamato, after all — her shell groupings simply won't be as tight, on average.

Other than these two things, Musashi also has a very high and easy to hit citadel. Captains should actively avoid close passes against enemy battleships and heavy cruisers, and avail to angle towards enemy ships at all times. It's inadvisable to get caught up in the ship's expansive main battery range either, as her guns lose most of their effectiveness past the 15 km mark. Veterans of Yamato are likely already familiar with the quirks of how these ships play.

Musashi is essentially a weaker, downtiered Yamato. They work the same for the most part, sharing the same strengths and a few of the same weaknesses. She is not a radical departure from general battleship play, and should be very comfortable to anyone who enjoys Yamato.


Pros:

  • 460 mm (18.1") guns are capable of penetrating the bow armor of almost every ship in the game at any range due to overmatch mechanics.
  • Current best DPM of the Tier IX battleships when Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. is installed.
  • Very long range on the main battery guns.
  • Long range secondaries; can reach up to 10.6 km with the proper build.
  • Tight turning circle for a battleship.
  • Tied with her Tier X sister, Yamato, for the best torpedo protection.
  • Largest hit point pool at Tier IX, she's got even more HP than Yamato
  • Strong, reliable armor when angled properly against enemy ships; very strong horizontal armor offers protection against American AP dive bombers (still vulnerable to Graf Zeppelin AP bombs).
  • Increased uptime and decreased cooldown on both Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. and Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. consumables.
  • Better rudder shift than her sister, Yamato.

Cons:

  • Painfully slow turret traverse of 2.5 deg./sec.
  • Very weak AA battery, even the tier V battleships König and Iron Duke can outmatch her with fully upgraded hulls.
  • She is slow, and cumbersome with a large turning circle, slow rudder shift, and low top speed.
  • Tall flat sides make her vulnerable to citadels from broadside targets.
  • Noticeably worse dispersion than Yamato due to worse sigma.

Research

As a Premium ship, Musashi doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Musashi are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 : +100% survivability to each..

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. Main Battery Modification 2 : +15% to main battery traverse speed. is worth serious consideration to speed the glacial turret rotation. Other options are not as compelling.

Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 to decrease the reload time of the main battery at the expense of turret rotation. Auxiliary Armaments Modification 2 : −20% secondary reload time / +15% continuous AA damage / +15% flak damage / +2 flak explosions when Defensive AA Fire is active. improves the effectiveness of both secondaries and AA.

Commander Skills

Key skills for all Musashi commanders include Priority Target, Expert Marksman, and Superintendent.

For commanders focusing on secondary armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for Secondary Armament.

For commanders focusing on anti-aircraft armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for AA Armament.

For commanders focusing on maximum survivability, key skills include Basics of Survivability, Fire Prevention, and Concealment Expert.

Consumables

Musashi can equip the following consumables:

Captains can choose between the Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. depending on personal preferences. Both of her aircraft consumables have increased uptime and decreased cooldown compared to other battleships.

Camouflage

As a Premium ship, comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Musashi has 21 slots for signal flags. Standard flags to take as a battleship are India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), November Foxtrot (-5% reload time on all consumables.), and India Yankee (-20% to fire duration.). These flags help increase the survivability of the Musashi. In addition, Sierra Mike (+5% to the ship's maximum speed.) will help the Musashi go slightly faster and Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) will boost the power of the already strong secondaries.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. Japanese battleship Musashi - Wikipedia
  2. Yamato-class battleship - Wikipedia
  3. Monthly Wiki Spotlight - Musashi - News - Wold of Warships
  4. Return of the Legend - Musashi - News - World of Warships
  5. Return of the Legend - Musashi - World of Warships Official Channel - YouTube
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