Musashi
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A ''[[Yamato]]''-class battleship, ''Yamato''’s only sister ship to be commissioned. Just like ''Yamato'', ''Musashi'' was the biggest warship of World War II. Upon completion, and in contrast to her subsequently modernized sister ship, she had more powerful secondary battery guns, but weaker AA defenses.< | + | A ''[[Yamato]]''-class battleship, ''Yamato''’s only sister ship to be commissioned. Just like ''Yamato'', ''Musashi'' was the biggest warship of World War II. Upon completion, and in contrast to her subsequently modernized sister ship, she had more powerful secondary battery guns, but weaker AA defenses.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide on 17 January 2018 for 750000 free Xp and retired in early 2019. For a brief time she returned in the Lighthouse Auction in June 2022.<br><br><!-- {{Model3DViewer|455406d6b77e44be870da80e7d282470}}--> | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | '' | + | {{AA Sidebar Warning Insert}} | |
+ | ''{{#var:ship_name}}'' is the sister ship to Tier X Japanese battleship ''[[Yamato]]''. As one might expect, the two share many commonalities. However, ''Musashi'' is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1-inch guns, but sacrifices some general accuracy to do so. Her AA suite is also severely lacking compared to powerhouses like the ''[[Missouri]]'', ''[[Iowa]]'', or ''[[Friedrich der Große]]''. Everything considered, captains that have played ''Yamato'' will know what to expect from ''Musashi''. Both share key features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar however, as ''Musashi'' sacrifices two main things for her down-tiering. | |||
? | First and foremost, she takes a massive reduction to her anti-aircraft suite. It would not be an exaggeration to say that the single largest threat to any ''Musashi'' captain will be an enemy aircraft carrier, as they can strike her with near impunity regardless of the tier of their planes | + | First and foremost, she takes a massive reduction to her anti-aircraft suite. It would not be an exaggeration to say that the single largest threat to any ''Musashi'' captain will be an enemy aircraft carrier, as they can strike her with near impunity regardless of the tier of their planes. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt — ''Musashi'', like ''Yamato'', has the joint best torpedo protection in the game. Captains should still keep this downfall in mind, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play. | |
? | ''Yamato''’s biggest strength is her guns | + | ''Yamato''’s biggest strength is her guns and this also holds true with ''{{#var:ship_name}}'', but with one major difference. While ''Yamato'' has the best sigma value in the game at 2.1, ''Musashi'' has only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good. Put into context, all of that means that while ''Musashi'' is not inaccurate — she has the same dispersion value as ''Yamato'', after all — her shell groupings simply won't be as tight, on average. | |
? | Other than these two things, ''Musashi'' also has a very high and easy to hit citadel. Captains should actively avoid close passes against enemy battleships and heavy cruisers, and avail to angle towards enemy ships at all times. It's inadvisable to get caught up in the ship's expansive main battery range either, as her guns lose most of their effectiveness past the 15 km mark. Veterans of ''Yamato'' are likely already familiar with | + | Other than these two things, ''Musashi'' also has a very high and easy to hit citadel. Captains should actively avoid close passes against enemy battleships and heavy cruisers, and avail to angle towards enemy ships at all times. It's inadvisable to get caught up in the ship's expansive main battery range either, as her guns lose most of their effectiveness past the 15 km mark. Veterans of ''Yamato'' are likely already familiar with the quirks of how these ships play. | |
? | '' | + | ''{{#var:ship_name}}'' is essentially a weaker, downtiered ''Yamato''. They work the same for the most part, sharing the same strengths and a few of the same weaknesses. She is not a radical departure from general battleship play, and should be very comfortable to anyone who enjoys ''Yamato.'' | |
{{AnnoWiki|content= | {{AnnoWiki|content= | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * 460 mm (18") guns are capable of penetrating the bow armor of every ship in the game at any range due to overmatch mechanics. | + | * 460 mm (18.1") guns are capable of penetrating the bow armor of almost every ship in the game at any range due to overmatch mechanics. | |
* Current best DPM of the Tier IX battleships when {{Main Battery Modification 3}} is installed. | * Current best DPM of the Tier IX battleships when {{Main Battery Modification 3}} is installed. | |||
* Very long range on the main battery guns. | * Very long range on the main battery guns. | |||
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* Tight turning circle for a battleship. | * Tight turning circle for a battleship. | |||
* Tied with her Tier X sister, ''Yamato'', for the best torpedo protection. | * Tied with her Tier X sister, ''Yamato'', for the best torpedo protection. | |||
? | * Largest hit point pool at Tier IX, | + | * Largest hit point pool at Tier IX, she's got even more HP than ''Yamato'' | |
? | * Strong, reliable armor when angled properly against enemy ships; very strong horizontal armor offers protection against American AP | + | * Strong, reliable armor when angled properly against enemy ships; very strong horizontal armor offers protection against American AP dive bombers (still vulnerable to ''[[Graf Zeppelin]]'' AP bombs). | |
? | + | * Increased uptime and decreased cooldown on both {{Spotting Aircraft}} and {{Catapult Fighter}} consumables. | ||
? | * Increased uptime and decreased cooldown on her | + | * Better rudder shift than her sister, ''Yamato''. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
* Painfully slow turret traverse of 2.5 deg./sec. | * Painfully slow turret traverse of 2.5 deg./sec. | |||
? | * Very weak AA battery. | + | * Very weak AA battery, even the tier V battleships ''[[König]]'' and ''[[Iron Duke]]'' can outmatch her with fully upgraded hulls. | |
* She is slow, and cumbersome with a large turning circle, slow rudder shift, and low top speed. | * She is slow, and cumbersome with a large turning circle, slow rudder shift, and low top speed. | |||
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* Tall flat sides make her vulnerable to citadels from broadside targets. | * Tall flat sides make her vulnerable to citadels from broadside targets. | |||
+ | * Noticeably worse dispersion than ''Yamato'' due to worse sigma. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | As a | + | As a Premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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'''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}. | '''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}. | |||
? | '''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. | + | '''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. {{Main Battery Modification 2}} is worth serious consideration to speed the glacial turret rotation. Other options are not as compelling. | |
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+ | '''Slot 6''' gives players options to finalize their build. For gunnery, mount '''Main Battery Modification 3''' to decrease the reload time of the main battery at the expense of turret rotation. {{Auxiliary Armaments Modification 2}} improves the effectiveness of both secondaries and AA. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | Key skills for all ''{{#var:ship_name}}'' commanders include | + | Key skills for all ''{{#var:ship_name}}'' commanders include [[Ship:Commander#Priority_Target|Priority Target]], [[Ship:Commander#Expert_Marksman|Expert Marksman]], and [[Ship:Commander#Superintendent|Superintendent]]. | |
? | For commanders focusing on | + | For commanders focusing on secondary armaments, key skills include [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]], [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]], and [[Ship:Commander#Manual_Fire_Control_for_Secondary_Armament|Manual Fire Control for Secondary Armament]]. | |
? | For commanders focusing on | + | For commanders focusing on anti-aircraft armaments, key skills include [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]], [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]], and [[Ship:Commander#Manual_Fire_Control_for_AA_Armament|Manual Fire Control for AA Armament]]. | |
? | For commanders focusing on | + | For commanders focusing on maximum survivability, key skills include [[Ship:Commander#Basics_of_Survivability|Basics of Survivability]], [[Ship:Commander#Fire_Prevention|Fire Prevention]], and [[Ship:Commander#Concealment_Expert|Concealment Expert]]. | |
? | {{Commander Skills | + | {{Commander Skills 3 BB | |
? | + | | rating11 = 2 <!-- Gun Feeder --> | ||
? | | | + | | rating12 = <!-- Pyrotechnician --> | |
? | | | + | | rating13 = 1 <!-- Consumables Specialist --> | |
? | | | + | | rating14 = 2 <!-- Emergency Repair Specialist --> | |
? | | | + | | rating15 = <!-- Incoming Fire Alert --> | |
? | | | + | | rating16 = 1 <!-- Preventive Maintenance / has NO EFFECT on AA/secondaries --> | |
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? | | | + | | rating21 = 3 <!-- Grease the Gears --> | |
? | + | | rating22 = <!-- Inertial Fuse for HE Shells --> | ||
? | + | | rating23 = 1 <!-- Consumables Enhancements --> | ||
? | | | + | | rating24 = 2 <!-- Vigilance --> | |
? | | | + | | rating25 = 2 <!-- Priority Target --> | |
? | | | + | | rating26 = <!-- AA Gunner --> | |
? | | | + | ||
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? | | | + | | rating31 = <!-- Super-Heavy AP Shells --> | |
? | | | + | | rating32 = <!-- Long-Range Secondary Battery Shells --> | |
? | | | + | | rating33 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating34 = 3 <!-- Basics of Survivability --> | |
? | | | + | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |
? | | | + | | rating36 = <!-- Expert AA Marksman --> | |
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? | | | + | | rating41 = <!-- Swift in Slience --> | |
? | | | + | | rating42 = <!-- Improved Secondary Battery Aiming --> | |
? | | | + | | rating43 = <!-- Close Quarters Combat --> | |
? | | | + | | rating44 = 3 <!-- Emergency Repair Expert --> | |
? | | | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | | | + | | rating46 = 3 <!-- Fire Prevention Expert --> | |
? | + | |||
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}} | }} | |||
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''{{#var:ship_name}}'' can equip the following consumables: | ''{{#var:ship_name}}'' can equip the following consumables: | |||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * '''Slot 2:''' {{Repair Party}} | + | * '''Slot 2:''' {{Repair Party}} - 4 charges | |
? | * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} | + | * '''Slot 3:''' {{Spotting Aircraft}} - 4 charges '''or''' {{Catapult Fighter}} - 3 charges | |
? | + | Captains can choose between the {{Spotting Aircraft}} or {{Catapult Fighter}} depending on personal preferences. Both of her aircraft consumables have increased uptime and decreased cooldown compared to other battleships. | ||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | |Camouflage={{Prem Ship Camo Insert|shiptier=9}} | ||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | ''{{#var:ship_name}}'' has 21 slots for signal flags. Standard flags to take as a battleship are India Delta ({{India Delta|Size=18px}}), November Foxtrot ({{November Foxtrot|Size=18px}}), and India Yankee ({{India Yankee|Size=18px}}). These flags help increase the survivability of the ''{{#var:ship_name}}''. In addition, Sierra Mike ({{Sierra Mike|Size=18px}}) will help the ''{{#var:ship_name}}'' go slightly faster and Mike Yankee Soxisix ({{Mike Yankee Soxisix|Size=18px}}) will boost the power of the already strong secondaries. | ||
{{Signal Flags | {{Signal Flags | |||
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File:MusScout.jpg | File:MusScout.jpg | |||
File:MusSecondary.jpg | File:MusSecondary.jpg | |||
+ | File:PCEE152_Musashi_Flag.png|[[Ship:Flags#List_of_Ship_Flags|Flag]] of ''Musashi''. | |||
</gallery> | </gallery> | |||
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? | + | ==History== | ||
===Design=== | ===Design=== | |||
The ''[[Yamato]]''-class battleships were the next class of warships designed by the Japanese Navy after a long hiatus due to the ratification of a plethora of interwar naval treaties. But by the 1930s, Japan’s increasingly expansionist policies came under scrutiny by the League of Nations. To the world’s shock, Japan decided to withdraw from the League, which also meant she didn’t have to adhere to the aforementioned treaties. The Government understood that her empire would come into conflict with the United States, and devised plans for countering this new, potential threat. Knowing that Japan couldn’t out-produce the US, the IJN opted to make individual ships that were superior to their US counterparts. | The ''[[Yamato]]''-class battleships were the next class of warships designed by the Japanese Navy after a long hiatus due to the ratification of a plethora of interwar naval treaties. But by the 1930s, Japan’s increasingly expansionist policies came under scrutiny by the League of Nations. To the world’s shock, Japan decided to withdraw from the League, which also meant she didn’t have to adhere to the aforementioned treaties. The Government understood that her empire would come into conflict with the United States, and devised plans for countering this new, potential threat. Knowing that Japan couldn’t out-produce the US, the IJN opted to make individual ships that were superior to their US counterparts. | |||
? | Design work on this new class of battleships commenced in 1934, the year Japan pulled out of the League. The ambitious project started out with a selection process of 24 designs. The three most integral components were the ones that were under intense selection: | + | Design work on this new class of battleships commenced in 1934, the year Japan pulled out of the League. The ambitious project started out with a selection process of 24 designs. The three most integral components were the ones that were under intense selection: armor, armament, and propulsion. The ideas for propulsion were uncharacteristically creative at a time when turbine power was staple. Many considerations of diesel and hybrid-diesel systems were considered due to the promise of greater endurance. Ultimately, it was narrowed down to conventional turbine propulsion, as previous experimentation with diesel propulsion for a capital ship proved problematic. The system – at such a scale – was highly unreliable, and to replace major components required the removal of many appliqués of armor. As well, the displacement was finally pegged at just under 66,000 tonnes, making this the largest battleship ever constructed, and with such allocation of space, the designers were able to authorize the implementation of 18.1-inch caliber guns as opposed to a more traditional choice of 16-inch guns. By 1937, the designs were finalized, and the construction of five ''Yamato''-class battleships was planned. | |
+ | ||||
+ | The ships were imposing beasts; as ambition fueled much of the design process. From the get-go, the idea was for such a vessel to engage multiple capital ships simultaneously. To do so, it required the armor to maintain sustaining power in a firefight. The belt was no less than 16 inches, and the bulkheads were a tad thinner at 14 inches. The top was capped with a plate about 9 inches thick, made of composite materials consisting of a variety of composite materials consisting of various heavy metals; not traditional rolled homogeneous steel. Furthermore, the armored deck incorporated sloping to save on some weight without compromising on protection. But the thickest plates were not on the sides, but found on the faces of the turrets, at an impressive thickness of 26 inches at most; they were truly impregnable from the front. The novel technique of arc welding was used in the construction process. Its use was justified, as not only was the seams between the armor plates were even tighter, but it also allowed for designers to attach a larger lower armor belt than with previous methods. | |||
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The scheme was not perfect though. While the torpedo protection system on paper looked impressive on paper, in actuality the performance was subpar. The bulges were adequate in their performance, but the seam between the upper and lower belt was directly underneath the bulge, which was shown to be prone to rupture upon impact. | The scheme was not perfect though. While the torpedo protection system on paper looked impressive on paper, in actuality the performance was subpar. The bulges were adequate in their performance, but the seam between the upper and lower belt was directly underneath the bulge, which was shown to be prone to rupture upon impact. | |||
To move such a heavy vessel, the class used 12 Kampon oil-fired boilers, which fed to 4 turbines. This generated an impressive 150,000 shaft horsepower, but it was not enough to break the 30 knot mark; shy by three knots. This was a compromise the designers were willing to take, but went against their venerated belief of speed is key. This drawback prevented the battleships to keep pace with fleet carriers in combined-arms action, as fuel consumption would be unsustainable. | To move such a heavy vessel, the class used 12 Kampon oil-fired boilers, which fed to 4 turbines. This generated an impressive 150,000 shaft horsepower, but it was not enough to break the 30 knot mark; shy by three knots. This was a compromise the designers were willing to take, but went against their venerated belief of speed is key. This drawback prevented the battleships to keep pace with fleet carriers in combined-arms action, as fuel consumption would be unsustainable. | |||
? | The most characteristic feature of these massive ships was their choice in armaments. Welding nine 18.1-inch guns in three triple-turrets; two super firing in the front, and one facing the rear. This gave the battleships the ability to hurdle 13 tonnes on ordinance onto a target up to 42 kilometers away at a pace of 1.5 - 2 salvos per minute. The hope was that such firepower would be sufficient to deter aggressors from taking action; a feat of intimidation not hard to believe. Supplementary, the ships initially carried twelve 155mm dual-purpose guns in the form of 6, twin-gun turrets; three on each flank of the main superstructure. Additionally, the ''Yamato''-class carried a dozen 127mm AA guns in 6, dual-mounts, and twenty-four 25mm AA guns in 8, triple-mounts for | + | The most characteristic feature of these massive ships was their choice in armaments. Welding nine 18.1-inch guns in three triple-turrets; two super firing in the front, and one facing the rear. This gave the battleships the ability to hurdle 13 tonnes on ordinance onto a target up to 42 kilometers away at a pace of 1.5 - 2 salvos per minute. The hope was that such firepower would be sufficient to deter aggressors from taking action; a feat of intimidation not hard to believe. Supplementary, the ships initially carried twelve 155mm dual-purpose guns in the form of 6, twin-gun turrets; three on each flank of the main superstructure. Additionally, the ''Yamato''-class carried a dozen 127mm AA guns in 6, dual-mounts, and twenty-four 25mm AA guns in 8, triple-mounts for defense. By 1944 it was understood that the anti-aircraft firepower of these ships were severely handicapped, and the class underwent modifications. Two of the secondary turrets were removed, and in their place, another 12, 127mm guns were added and a whopping 138, 25mm guns were added. | |
''Musashi'' (武蔵), named after the Musashi Province, was the second ship of the class to be completed, and the last to be completed as a battleship, as intended. Built by Mitsubishi Heavy Industries in Nagasaki, she was laid down on 29 March 1938, and launched 1 November 1940. She was commissioned into the Imperial Japanese Navy on 5 August 1942. | ''Musashi'' (武蔵), named after the Musashi Province, was the second ship of the class to be completed, and the last to be completed as a battleship, as intended. Built by Mitsubishi Heavy Industries in Nagasaki, she was laid down on 29 March 1938, and launched 1 November 1940. She was commissioned into the Imperial Japanese Navy on 5 August 1942. | |||
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''Musashi''’s wreckage lay undiscovered for more than seventy years, despite several attempts. It was finally located in March 2015 by Microsoft co-founder Paul Allen and his team of researchers in the Sibuyan Sea under more than 900 meters (3,300 feet) of water. | ''Musashi''’s wreckage lay undiscovered for more than seventy years, despite several attempts. It was finally located in March 2015 by Microsoft co-founder Paul Allen and his team of researchers in the Sibuyan Sea under more than 900 meters (3,300 feet) of water. | |||
+ | ||||
+ | ===Historical Inaccuracies=== | |||
+ | * ''Musashi'' is depicted in her original 1942 condition. Her 1944 configuration is not represented. | |||
+ | * ''Musashi''’s historical overall dark gray paint scheme is missing. This was standard on all IJN warships beginning in 1903 until the end of World War II. A simple solution would be to demount the premium camouflage, but players will not benefit from the camouflage's bonuses. | |||
+ | * Light and dark green camouflage was only applied to aircraft carriers beginning in mid-1944; ''Musashi'' is in 1942 configuration. | |||
+ | * Mitsubishi F1M floatplane is missing; the Aichi E16A was only equipped on ''Hyūga'' and ''Ise''. | |||
+ | * ''Musashi''’s name in hiragana on her stern is missing. | |||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
? | File:Japanese battleship Musashi cropped.jpg|''Musashi'' leaving Brunei in October 1944 for the Battle of Leyte Gulf | + | File:Japanese battleship Musashi cropped.jpg|''Musashi'' leaving Brunei in October 1944 for the Battle of Leyte Gulf. | |
File:1938 Japan Navy battleship.jpg|''Musashi'', August 1942, taken from the bow. The curvature of the deck is dramatically visible. | File:1938 Japan Navy battleship.jpg|''Musashi'', August 1942, taken from the bow. The curvature of the deck is dramatically visible. | |||
? | File:Musashi42_1.jpg|A view of ''Musashi'' | + | File:Musashi42_1.jpg|A view of ''Musashi''’s bow in mid-1942. Taken from high in the superstructure, sailors are engaged in calisthenics. | |
File:Musashi42_2.jpg|Taken from nearly the same vantage point as the previous photo, this is a view aft. Note the catapults are trained out over the stern. | File:Musashi42_2.jpg|Taken from nearly the same vantage point as the previous photo, this is a view aft. Note the catapults are trained out over the stern. | |||
File:Musashi1942.png|Right elevation drawing of ''Musashi'' as she appeared in 1942. | File:Musashi1942.png|Right elevation drawing of ''Musashi'' as she appeared in 1942. | |||
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File:Yamamoto's ashes on Musashi.jpg|Yamamoto's ashes return to Japan aboard ''Musashi'', 23 May 1943. | File:Yamamoto's ashes on Musashi.jpg|Yamamoto's ashes return to Japan aboard ''Musashi'', 23 May 1943. | |||
File:島村信政5.jpg|Emperor Hirohito and his staff on board ''Musashi'', 24 June 1943. | File:島村信政5.jpg|Emperor Hirohito and his staff on board ''Musashi'', 24 June 1943. | |||
? | File:MusashiBrunei1944_1.jpg|Taken in Brunei prior to departure for Leyte in October | + | File:MusashiBrunei1944_1.jpg|Taken in Brunei prior to departure for Leyte in October 1944, ''Musashi'' is distant left. | |
? | File:Yamato26.jpg|The Japanese fleet leaves Brunei in September | + | File:Yamato26.jpg|The Japanese fleet leaves Brunei in September 1944 to confront the US landing on Leyte. The battleships in rear of line are, from left to right: ''[[Nagato]]'', ''Musashi'', and ''[[Yamato]]''. | |
? | File:MusashiSubayan1.jpg|''Musashi'' maneuvering under air attack, | + | File:MusashiSubayan1.jpg|''Musashi'' maneuvering under air attack, 24 October 1944 in the Sibuyan Sea. Note the soot-blackened decks and turret tops. | |
? | File:MusashiSibuyan2.jpg|''Musashi'' under heavy air attack, | + | File:MusashiSibuyan2.jpg|''Musashi'' under heavy air attack, 24 October 1944. | |
? | File:MusashiSibuyan3.jpg|Another view of ''Musashi'' under heavy attack, | + | File:MusashiSibuyan3.jpg|Another view of ''Musashi'' under heavy attack, 24 October 1944. Note the very heavy, very dark smoke being produced; a consequence of unrefined or minimally refined fuel oil obtained in Brunei. | |
? | File:Musashi under fire.jpg|''Musashi'' under attack by American carrier aircraft from | + | File:Musashi under fire.jpg|''Musashi'' under attack by American carrier aircraft from Task Force 38 in the Sibuyan Sea during the Battle of Leyte Gulf. | |
File:Musashi 24 Oct 1944.jpg|''Musashi'' down by the bow after the air attacks, shortly before her sinking. | File:Musashi 24 Oct 1944.jpg|''Musashi'' down by the bow after the air attacks, shortly before her sinking. | |||
</gallery> | </gallery> | |||
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
{{VideoYT|Rpcsc1MHA0Y}} | {{VideoYT|Rpcsc1MHA0Y}} | |||
+ | {{VideoYT|0rflvQ-5Oo4}} | |||
+ | {{VideoYT|0hoJeG8eUzI}} | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/Japanese_battleship_Musashi Japanese battleship ''Musashi'' - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Yamato-class_battleship ''Yamato''-class battleship - Wikipedia] | |||
+ | # [https://worldofwarships.com/en/news/community/hotsy-sashi/ Monthly Wiki Spotlight - Musashi - News - Wold of Warships] | |||
+ | # [https://worldofwarships.com/en/news/history/musashi/ Return of the Legend - Musashi - News - World of Warships] | |||
+ | # [https://www.youtube.com/watch?v=Rpcsc1MHA0Y Return of the Legend - Musashi - World of Warships Official Channel - YouTube] | |||
+ | <br /> | |||
+ | <references /> | |||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | {{WoWS Ship Testing Changes Insert|1= | |||
+ | *<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0oDxirzaEnsMSuLsoYrnTHCtia8iCWvFpMXk5BimxZKLgPE4m6LzHZQtRMWihF1iul October 18, 2017]</span>: | |||
+ | **Preliminary characteristics. | |||
+ | *<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0z9VLWfnrGF9v8ALETEMJA5bu7gz2X65RRXYD2hnjsgrv6EeFtxq7esXduEc9JvtMl December 30, 2017]</span>: | |||
+ | **Main battery reload reduced from 35 seconds to 30 seconds. | |||
+ | **Catapult Fighter consumable duration increased from 90 seconds to 180 seconds. | |||
+ | **Catapult Fighter consumable cooldown reduced from 180 seconds to 90 seconds, cooldown reduced from 120 seconds to 60 seconds with premium consumable. | |||
+ | **Spotting Aircraft consumable duration increased from 100 seconds to 120 seconds. | |||
+ | **Spotting Aircraft consumable cooldown reduced from 360 seconds to 180 seconds, cooldown reduced from 120 seconds to 240 seconds with premium consumable. | |||
+ | }} | |||
+ | *Available for testing by supertesters in the game starting from Update 0.6.14. | |||
+ | *Update 0.7.0: | |||
+ | **Added to the tech tree for 750,000 Free Experience. | |||
+ | *Update 0.7.0.2: | |||
+ | **Fixed a bug with incorrect armor on the main gun turrets of Musashi where the turrets took damage from any shell type. | |||
+ | *Update 0.7.1: | |||
+ | **Fixed the sound of the main battery firing. | |||
+ | *Update 0.7.2: | |||
+ | **Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color. | |||
+ | **Minor fixes to the geometry and textures of the unique HSF camouflage. | |||
+ | *Update 0.7.6: | |||
+ | **Available for purchase in the Armory for 176,000 Coal. | |||
+ | *Update 0.7.11: | |||
+ | **Armor-piercing shells of 155-mm secondary battery guns were replaced with high-explosive shells. | |||
+ | *Update 0.7.12: | |||
+ | **Fixed an issue with the cooldown time of the standard Catapult Fighter. It was standard rather than special. Reloading time was reduced from 180 seconds to 90 seconds. | |||
+ | *Update 0.8.0: | |||
+ | **Musashi was removed from sale in the Armory and the tech tree. | |||
+ | *Update 0.10.10: | |||
+ | **Minor fixes to geometry and textures of the ship. | |||
+ | *Update 0.11.4: | |||
+ | **Returned in limited availability as part of a Lighthouse Auction event, as a single-price auction with 2,900 ships available across all servers. The winning bid was 40,000 doubloons. Lots were delivered to winners on June 6, 2022. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 05:56, 1 December 2022
460 mm/45 Type 94 in a triple turret3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed2.5 deg./sec. |
180 Degree Turn Time72 sec. |
Firing Range26.5 km. |
Maximum Dispersion274 m. |
HE Shell460 mm HE Type0 |
Maximum HE Shell Damage7,300 |
Chance of Fire on Target Caused by HE Shell35 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight1360 kg. |
AP Shell460 mm AP/APC Type91 |
Maximum AP Shell Damage14,800 |
Initial AP Shell Velocity780 m./s. |
AP Shell Weight1460 kg. |
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs. |
Firing Range7 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
155 mm/60 3rd Year Type in a triple turret4 х 3 pcs. |
Firing Range7 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell155 mm HE Type0 |
Maximum HE Shell Damage2,600 |
Initial HE Shell Velocity925 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
IDS_PJGA004_25MM_TYPE96_TRIPLE_18 х 3 pcs. |
. . . Average Damage per Second26.4 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second4 |
. . . Firing Range1.2 km. |
25 mm/60 Type 96 on a triple mount4 х 3 pcs. |
. . . Average Damage per Second13.2 |
. . . Firing Range2.49 km. |
Maximum Speed27 knot |
Turning Circle Radius900 m. |
Rudder Shift Time18.7 sec. |
Surface Detectability Range17.46 km. |
Air Detectability Range12.79 km. |
Musashi — Japanese special premium Tier IX battleship.
A Yamato-class battleship, Yamato’s only sister ship to be commissioned. Just like Yamato, Musashi was the biggest warship of World War II. Upon completion, and in contrast to her subsequently modernized sister ship, she had more powerful secondary battery guns, but weaker AA defenses.
Musashi was first released for sale worldwide on 17 January 2018 for 750000 free Xp and retired in early 2019. For a brief time she returned in the Lighthouse Auction in June 2022.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Musashi is the sister ship to Tier X Japanese battleship Yamato. As one might expect, the two share many commonalities. However, Musashi is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1-inch guns, but sacrifices some general accuracy to do so. Her AA suite is also severely lacking compared to powerhouses like the Missouri, Iowa, or Friedrich der Große. Everything considered, captains that have played Yamato will know what to expect from Musashi. Both share key features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar however, as Musashi sacrifices two main things for her down-tiering.
First and foremost, she takes a massive reduction to her anti-aircraft suite. It would not be an exaggeration to say that the single largest threat to any Musashi captain will be an enemy aircraft carrier, as they can strike her with near impunity regardless of the tier of their planes. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt — Musashi, like Yamato, has the joint best torpedo protection in the game. Captains should still keep this downfall in mind, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play.
Yamato’s biggest strength is her guns and this also holds true with Musashi, but with one major difference. While Yamato has the best sigma value in the game at 2.1, Musashi has only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good. Put into context, all of that means that while Musashi is not inaccurate — she has the same dispersion value as Yamato, after all — her shell groupings simply won't be as tight, on average.
Other than these two things, Musashi also has a very high and easy to hit citadel. Captains should actively avoid close passes against enemy battleships and heavy cruisers, and avail to angle towards enemy ships at all times. It's inadvisable to get caught up in the ship's expansive main battery range either, as her guns lose most of their effectiveness past the 15 km mark. Veterans of Yamato are likely already familiar with the quirks of how these ships play.
Musashi is essentially a weaker, downtiered Yamato. They work the same for the most part, sharing the same strengths and a few of the same weaknesses. She is not a radical departure from general battleship play, and should be very comfortable to anyone who enjoys Yamato.
Pros:
- 460 mm (18.1") guns are capable of penetrating the bow armor of almost every ship in the game at any range due to overmatch mechanics.
- Current best DPM of the Tier IX battleships when Main Battery Modification 3 is installed.
- Very long range on the main battery guns.
- Long range secondaries; can reach up to 10.6 km with the proper build.
- Tight turning circle for a battleship.
- Tied with her Tier X sister, Yamato, for the best torpedo protection.
- Largest hit point pool at Tier IX, she's got even more HP than Yamato
- Strong, reliable armor when angled properly against enemy ships; very strong horizontal armor offers protection against American AP dive bombers (still vulnerable to Graf Zeppelin AP bombs).
- Increased uptime and decreased cooldown on both Spotting Aircraft and Catapult Fighter consumables.
- Better rudder shift than her sister, Yamato.
Cons:
- Painfully slow turret traverse of 2.5 deg./sec.
- Very weak AA battery, even the tier V battleships König and Iron Duke can outmatch her with fully upgraded hulls.
- She is slow, and cumbersome with a large turning circle, slow rudder shift, and low top speed.
- Tall flat sides make her vulnerable to citadels from broadside targets.
- Noticeably worse dispersion than Yamato due to worse sigma.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Musashi are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 *
Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 .
Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. Main Battery Modification 2 is worth serious consideration to speed the glacial turret rotation. Other options are not as compelling.
Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 to decrease the reload time of the main battery at the expense of turret rotation. Auxiliary Armaments Modification 2 improves the effectiveness of both secondaries and AA.
Commander Skills
Key skills for all Musashi commanders include Priority Target, Expert Marksman, and Superintendent.
For commanders focusing on secondary armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for Secondary Armament.
For commanders focusing on anti-aircraft armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for AA Armament.
For commanders focusing on maximum survivability, key skills include Basics of Survivability, Fire Prevention, and Concealment Expert.
Consumables
Musashi can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party - 4 charges
- Slot 3: Spotting Aircraft - 4 charges or Catapult Fighter - 3 charges
Captains can choose between the Spotting Aircraft or Catapult Fighter depending on personal preferences. Both of her aircraft consumables have increased uptime and decreased cooldown compared to other battleships.
Camouflage
As a premium ship, Musashi comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Musashi has 21 slots for signal flags. Standard flags to take as a battleship are India Delta (), November Foxtrot (), and India Yankee (). These flags help increase the survivability of the Musashi. In addition, Sierra Mike () will help the Musashi go slightly faster and Mike Yankee Soxisix () will boost the power of the already strong secondaries.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★★ |
★ |
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★★ |
★ |
★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Flag of Musashi.
Historical Info
Historical Gallery
Video
References
- Japanese battleship Musashi - Wikipedia
- Yamato-class battleship - Wikipedia
- Monthly Wiki Spotlight - Musashi - News - Wold of Warships
- Return of the Legend - Musashi - News - World of Warships
- Return of the Legend - Musashi - World of Warships Official Channel - YouTube
Ship Change Log
See here for links to Update notes.
Testing Changes
- October 18, 2017:
- Preliminary characteristics.
- December 30, 2017:
- Main battery reload reduced from 35 seconds to 30 seconds.
- Catapult Fighter consumable duration increased from 90 seconds to 180 seconds.
- Catapult Fighter consumable cooldown reduced from 180 seconds to 90 seconds, cooldown reduced from 120 seconds to 60 seconds with premium consumable.
- Spotting Aircraft consumable duration increased from 100 seconds to 120 seconds.
- Spotting Aircraft consumable cooldown reduced from 360 seconds to 180 seconds, cooldown reduced from 120 seconds to 240 seconds with premium consumable.
- Available for testing by supertesters in the game starting from Update 0.6.14.
- Update 0.7.0:
- Added to the tech tree for 750,000 Free Experience.
- Update 0.7.0.2:
- Fixed a bug with incorrect armor on the main gun turrets of Musashi where the turrets took damage from any shell type.
- Update 0.7.1:
- Fixed the sound of the main battery firing.
- Update 0.7.2:
- Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
- Minor fixes to the geometry and textures of the unique HSF camouflage.
- Update 0.7.6:
- Available for purchase in the Armory for 176,000 Coal.
- Update 0.7.11:
- Armor-piercing shells of 155-mm secondary battery guns were replaced with high-explosive shells.
- Update 0.7.12:
- Fixed an issue with the cooldown time of the standard Catapult Fighter. It was standard rather than special. Reloading time was reduced from 180 seconds to 90 seconds.
- Update 0.8.0:
- Musashi was removed from sale in the Armory and the tech tree.
- Update 0.10.10:
- Minor fixes to geometry and textures of the ship.
- Update 0.11.4:
- Returned in limited availability as part of a Lighthouse Auction event, as a single-price auction with 2,900 ships available across all servers. The winning bid was 40,000 doubloons. Lots were delivered to winners on June 6, 2022.