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Performance.
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 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
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 +The ''Musashi'' is ''[[Yamato]]'s'' sister ship. The two share many commonalities, as can be expected. However, ''Musashi'' is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1 inch guns, but sacrifices some general accuracy to do so. Her AA suite is also lacking compared to powerhouses like the ''[[Missouri]]'', ''[[Iowa]]'', or ''[[Friedrich der Große]]''.
 +
 +
 +Everything considered, if you have played the ''Yamato'', you know what to expect with the ''Musashi''. Both share features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar, however. Like was previously stated, ''Musashi'' sacrifices two main things for her down-tiering. First and foremost, she takes a massive hit to her Anti-Aircraft suite. It would not be an exaggeration to say that the single largest threat to any ''Musashi'' captain will be the enemy aircraft carrier, as they can strike with near impunity. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt—''Musashi'' has the joint best protection against torpedoes in the game, along with the ''Yamato''. Captains should still keep this downfall in mind, however, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play.
 +
 +One of ''Yamato's'' biggest strengths lie in her guns. This is still true with the ''Musashi'', but with one major difference. While the ''Yamato'' has the highest sigma value in the game at 2.1, ''Musashi'' only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good.
 +So, to put all this into context, ''Musashi'' is not inaccurate. She has the same dispersion value as her higher tiered sister, the ''Yamato''. However, ''Musashi's'' shell groupings simply won't be as tight, on average.
 +
 +Other than these two things, ''Musashi'' also has a very high and easy to hit citadel. Captains should avoid tricky situations, and avail to angle towards enemy ships at all times. Don't get caught up in the ship's expansive main battery range either, as her guns become most effective near the 15 km mark. Try not to get into a brawling situations either, due to the combined weaknesses of ''Musashi's'' high citadel and horrid main battery traverse speed. Any ''Yamato'' veteran should be familiar with these things.
 +
 +
 +What a captain should take away from all this is that the ''Musashi'' presents a weaker, downtiered ''Yamato''. They play the same for the most part, sharing the same weaknesses and strengths. She is not a radical departure from general battleship play, and should be very comfortable to anyone who enjoys ''Yamato.''
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->

Revision as of 03:04, 12 January 2018

Musashi
Musashi_wows_main.jpg
Battleship | Japan | Tier IX
Tech Tree Position
Musashi_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points97,300 
Main Battery
460 mm/45 Type943 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed2.5 deg./sec.
180 Degree Turn Time72 sec.
Firing Range26.5 km.
Maximum Dispersion274 m.
HE Shell460 mm HE Type0 
Maximum HE Shell Damage7,300 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight1360 kg.
AP Shell460 mm AP/APC Type91 
Maximum AP Shell Damage14,800 
Initial AP Shell Velocity780 m./s.
AP Shell Weight1460 kg.
Secondary Armament #1
127 mm/40 Type89 A1 mod. 26 х 2 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
155 mm/60 3rd Year Type4 х 3 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Initial HE Shell Velocity925 m./s.
Chance of Fire on Target Caused by HE Shel10 %
AA Defense
25 mm/60 Type96 Triple mod. 28 х 3 pcs.
. . . Average Damage per Second26.4 
. . . Firing Range2.49 km.
25 mm/60 Type96 Triple mod. 14 х 3 pcs.
. . . Average Damage per Second13.2 
. . . Firing Range2.49 km.
13 mm/76 Type93 Twin2 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
127 mm/40 Type89 A1 mod. 26 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed27 knot
Turning Circle Radius900 m.
Rudder Shift Time18.7 sec.
Concealment
Surface Detectability Range18 km.
Air Detectability Range12.79 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IX
Ship_PJSB509_Musashi.png
promo

Musashi — Japanese promo premium Tier IX battleship.

A Yamato-class battleship, Yamato’s only sister ship to be commissioned. Just like Yamato, Musashi was the biggest warship of World War II. Upon completion, and in contrast to her subsequently modernized sister ship, she had more powerful secondary battery guns, but weaker AA defenses.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
460 mm/45 Type942722747,3003514,800 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Musashi97,3001965036/412/2/60 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Type10 mod. 1026.5 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 150,000 hp27 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

The Musashi is Yamato's sister ship. The two share many commonalities, as can be expected. However, Musashi is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1 inch guns, but sacrifices some general accuracy to do so. Her AA suite is also lacking compared to powerhouses like the Missouri, Iowa, or Friedrich der Große.


Everything considered, if you have played the Yamato, you know what to expect with the Musashi. Both share features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar, however. Like was previously stated, Musashi sacrifices two main things for her down-tiering. First and foremost, she takes a massive hit to her Anti-Aircraft suite. It would not be an exaggeration to say that the single largest threat to any Musashi captain will be the enemy aircraft carrier, as they can strike with near impunity. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt—Musashi has the joint best protection against torpedoes in the game, along with the Yamato. Captains should still keep this downfall in mind, however, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play.

One of Yamato's biggest strengths lie in her guns. This is still true with the Musashi, but with one major difference. While the Yamato has the highest sigma value in the game at 2.1, Musashi only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good. So, to put all this into context, Musashi is not inaccurate. She has the same dispersion value as her higher tiered sister, the Yamato. However, Musashi's shell groupings simply won't be as tight, on average.

Other than these two things, Musashi also has a very high and easy to hit citadel. Captains should avoid tricky situations, and avail to angle towards enemy ships at all times. Don't get caught up in the ship's expansive main battery range either, as her guns become most effective near the 15 km mark. Try not to get into a brawling situations either, due to the combined weaknesses of Musashi's high citadel and horrid main battery traverse speed. Any Yamato veteran should be familiar with these things.


What a captain should take away from all this is that the Musashi presents a weaker, downtiered Yamato. They play the same for the most part, sharing the same weaknesses and strengths. She is not a radical departure from general battleship play, and should be very comfortable to anyone who enjoys Yamato.

Pros:

  • 460 mm (18") guns are capable of penetrating the bow armor of every ship in the game at any range due to the overmatch rule.
  • Very long range on the main battery guns.
  • Long range secondaries; can reach up to 10.6 km with the proper build.
  • Tight turning circle for a battleship.
  • Tied with her Tier X sister, Yamato, for the best torpedo protection.
  • Largest hit point pool at Tier IX, and second largest in the game, having 100 hp more than Yamato and beaten only by the Tier X Großer Kurfürst.
  • Strong, reliable armor when angled properly against enemy ships; very strong horizontal armor offers protection against American AP Dive Bombers (still vulnerable to Graf Zeppelin AP bombs).
  • Fairly good accuracy on her main battery.

Cons:

  • Very slow reload of 35s on the main guns.
  • Painfully slow turret traverse of 2.5 deg./sec.
  • Very weak AA battery.
  • She is slow, and cumbersome with a large turning circle, slow rudder shift, and low top speed.
  • Majority of her secondary battery fires AP with struggles to do damage to angled targets.
  • Tall flat sides make her vulnerable to citadels from broadside targets.

Optimal Configuration

Upgrades

The recommended upgrades for Musashi are as follows:


Upgrade Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 (Increases survivability of the secondary battery and AA mounts: +100% survivability to each.).

Upgrade Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 (Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery: -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion.) is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 2 (OBSOLETE Replaced by Auxiliary Armaments Modification 2.). Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 (Extends firing range and increases firing accuracy of the secondary battery: +20% secondary battery firing range. / -20% secondary battery dispersion.).

Upgrade Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 (Reduces the reload time of the main battery guns: -12% main battery loading time. / -13% main battery traverse speed.) to decrease the reload time of the main battery. Template:AA Guns Modification 3 should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount Secondary Battery Modification 3 (OBSOLETE Replace by Auxiliary Armaments Modification 2).

Commander Skills

Key skills for all Musashi commanders include Priority Target, Expert Marksman, and Superintendent.

For commanders focusing on secondary armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for Secondary Armament.

For commanders focusing on anti-aircraft armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for AA Armament.

For commanders focusing on maximum survivability, key skills include Basics of Survivability, Fire Prevention, and Concealment Expert.

Consumables

Musashi can equip the following consumables:

Premium versions of Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) and Repair Party (While active, restores a percentage of the ship's health points each second.) are recommended, as Musashi will often be detected and drawing fire. Captains can choose between the Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) or Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) depending on personal preferences.

Gallery

Historical Info

Historical Gallery


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