Musashi
460 mm/45 Type 94 in a triple turret3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed2.5 deg./sec. |
180 Degree Turn Time72 sec. |
Firing Range26.5 km. |
Maximum Dispersion274 m. |
HE Shell460 mm HE Type0 |
Maximum HE Shell Damage7,300 |
Chance of Fire on Target Caused by HE Shell35 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight1360 kg. |
AP Shell460 mm AP/APC Type91 |
Maximum AP Shell Damage14,800 |
Initial AP Shell Velocity780 m./s. |
AP Shell Weight1460 kg. |
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs. |
Firing Range7 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
155 mm/60 3rd Year Type in a triple turret4 х 3 pcs. |
Firing Range7 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell155 mm HE Type0 |
Maximum HE Shell Damage2,600 |
Initial HE Shell Velocity925 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
IDS_PJGA004_25MM_TYPE96_TRIPLE_18 х 3 pcs. |
. . . Average Damage per Second26.4 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second4 |
. . . Firing Range1.2 km. |
25 mm/60 Type 96 on a triple mount4 х 3 pcs. |
. . . Average Damage per Second13.2 |
. . . Firing Range2.49 km. |
Maximum Speed27 knot |
Turning Circle Radius900 m. |
Rudder Shift Time18.7 sec. |
Surface Detectability Range17.46 km. |
Air Detectability Range12.79 km. |
Musashi — Japanese special premium Tier IX battleship.
A Yamato-class battleship, Yamato’s only sister ship to be commissioned. Just like Yamato, Musashi was the biggest warship of World War II. Upon completion, and in contrast to her subsequently modernized sister ship, she had more powerful secondary battery guns, but weaker AA defenses.
Musashi was first released for sale worldwide on 17 January 2018.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Musashi is the sister ship to Tier X Japanese battleship Yamato. As one might expect, the two share many commonalities. However, Musashi is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1-inch guns, but sacrifices some general accuracy to do so. Her AA suite is also severely lacking compared to powerhouses like the Missouri, Iowa, or Friedrich der Große. Everything considered, captains that have played Yamato will know what to expect from Musashi. Both share key features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar however, as Musashi sacrifices two main things for her down-tiering.
First and foremost, she takes a massive reduction to her anti-aircraft suite. It would not be an exaggeration to say that the single largest threat to any Musashi captain will be an enemy aircraft carrier, as they can strike her with near impunity regardless of the tier of their planes. Even an up-tiered carrier such as Hiryu or Ranger will have no trouble pushing home a bomber strike against Musashi. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt — Musashi, like Yamato, has the joint best torpedo protection in the game. Captains should still keep this downfall in mind, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play.
Yamato’s biggest strength is her guns and this also holds true with Musashi, but with one major difference. While Yamato has the best sigma value in the game at 2.1, Musashi has only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good. Put into context, all of that means that while Musashi is not inaccurate — she has the same dispersion value as Yamato, after all — her shell groupings simply won't be as tight, on average.
Other than these two things, Musashi also has a very high and easy to hit citadel. Captains should actively avoid close passes against enemy battleships and heavy cruisers, and avail to angle towards enemy ships at all times. It's inadvisable to get caught up in the ship's expansive main battery range either, as her guns lose most of their effectiveness past the 15 km mark. Veterans of Yamato are likely already familiar with the quirks of how these ships play.
Musashi is essentially a weaker, downtiered Yamato. They work the same for the most part, sharing the same strengths and a few of the same weaknesses. She is not a radical departure from general battleship play, and should be very comfortable to anyone who enjoys Yamato.
Pros:
- 460 mm (18.1") guns are capable of penetrating the bow armor of every ship in the game at any range due to overmatch mechanics.
- Current best DPM of the Tier IX battleships when Main Battery Modification 3 is installed.
- Very long range on the main battery guns.
- Long range secondaries; can reach up to 10.6 km with the proper build.
- Tight turning circle for a battleship.
- Tied with her Tier X sister, Yamato, for the best torpedo protection.
- Largest hit point pool at Tier IX, and second largest in the game.
- Strong, reliable armor when angled properly against enemy ships; very strong horizontal armor offers protection against American AP dive bombers (still vulnerable to Graf Zeppelin AP bombs).
- Fairly good accuracy on her main battery.
- Increased uptime and decreased cooldown on both Spotting Aircraft and Catapult Fighter consumables.
- Better rudder shift than her sister, Yamato.
Cons:
- Painfully slow turret traverse of 2.5 deg./sec.
- Very weak AA battery.
- She is slow, and cumbersome with a large turning circle, slow rudder shift, and low top speed.
- Half of her secondary battery fires AP, which struggles to do damage to angled targets.
- Tall flat sides make her vulnerable to citadels from broadside targets.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Musashi are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 *
Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 .
Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 . Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 ().
Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 to decrease the reload time of the main battery. AA Guns Modification 2 () should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount Secondary Battery Modification 3 ().
Commander Skills
Key skills for all Musashi commanders include Priority Target, Expert Marksman, and Superintendent.
For commanders focusing on secondary armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for Secondary Armament.
For commanders focusing on anti-aircraft armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for AA Armament.
For commanders focusing on maximum survivability, key skills include Basics of Survivability, Fire Prevention, and Concealment Expert.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
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2 |
★★ |
★★ |
★★★ |
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★★★ |
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3 |
★★ |
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★ |
★★★ |
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★★ |
4 |
★ |
★★★ |
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★★ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Musashi can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
Premium versions of Damage Control Party and Repair Party are recommended, as Musashi will often be detected and drawing fire. Captains can choose between the Spotting Aircraft or Catapult Fighter depending on personal preferences. Both of her aircraft consumables have increased uptime and decreased cooldown compared to other battleships.
Camouflage
As a Premium ship, comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
As a battleship, the Musashi has 8 slots for signal flags. Standard flags to take as a battleship are India Delta (), November Foxtrot (), and India Yankee (). These flags help increase the survivability of the Musashi. In addition, Sierra Mike () will help the Musashi go slightly faster and Mike Yankee Soxisix () will boost the power of the already strong secondaries.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★★ |
★ |
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★★ |
★ |
★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Flag of Musashi.
Historical Info
Historical Gallery
Video