Mutsu
Revision as of 18:38, 3 February 2017 | Revision as of 18:49, 3 February 2017 Edited Performance section. Added Commander Skills. | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ''Mutsu'' is a | + | ''Mutsu'' is a Tier VI Japanese Battleship, sister ship to Tier VII's ''[[Nagato]].'' However, ''Mutsu'' is a tier lower as she has her pre-refit hull, meaning she has weaker armor and slower-loading guns with World War I-era shells. | |
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+ | Featuring eight (8) 410mm guns in a 4x2 configuration, ''Mutsu'' has the largest guns available at Tier VI — allowing her to overmatch the thinner plating of most ships at tier — partially making up for the deficiency in raw penetrating power her early shells have. However, these shells will still struggle against battleship belt armor at range, so captains will have to aim for the superstructure or use HE against them. ''Mutsu''’s other standout characteristic is her torpedo tubes. She carries two single launchers per side, firing a 7km range torpedo that does 10,833 dmg and has a 21 second reload. However, these torpedo mounts are very fragile and have narrow firing arcs, meaning ''Mutsu'' must turn broadside in order to use them, greatly limiting their effectiveness. ''Mutsu''’s other large disadvantage is that she has extremely lackluster anti-aircraft armament, so don't expect to shoot down many planes with her. | |||
'''[https://forum.worldofwarships.com/index.php?/topic/114666-premium-ship-review-mutsu/ LittleWhiteMouse's Premium Ship Review: Mutsu] from the NA forums''' | '''[https://forum.worldofwarships.com/index.php?/topic/114666-premium-ship-review-mutsu/ LittleWhiteMouse's Premium Ship Review: Mutsu] from the NA forums''' | |||
{{VideoYT|X8Y7jmyG5cQ}} | {{VideoYT|X8Y7jmyG5cQ}} | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 3 | |
? | | Preventative Maintenance = | + | | Preventative Maintenance = 1 | |
? | | Expert Loader = | + | | Expert Loader = 1 | |
| Aircraft Servicing Expert = | | Aircraft Servicing Expert = | |||
| Direction Center for Catapult Aircraft = | | Direction Center for Catapult Aircraft = | |||
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| Evasive Maneuver = | | Evasive Maneuver = | |||
? | | High Alert = | + | | High Alert = 2 | |
? | | Jack of All Trades = | + | | Jack of All Trades = 1 | |
? | | Expert Marksman = | + | | Expert Marksman = 3 | |
| Torpedo Acceleration = | | Torpedo Acceleration = | |||
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
| Expert Rear Gunner = | | Expert Rear Gunner = | |||
? | | Adrenaline Rush = | + | | Adrenaline Rush = 2 | |
| Last Stand = | | Last Stand = | |||
| Survivability Expert = | | Survivability Expert = | |||
? | | Basics of Survivability = | + | | Basics of Survivability = 3 | |
| Torpedo Armament Expertise = | | Torpedo Armament Expertise = | |||
| Emergency Takeoff = | | Emergency Takeoff = | |||
? | | Basic Firing Training = | + | | Basic Firing Training = 1 | |
? | | Superintendent = | + | | Superintendent = 2 | |
| Demolition Expert = | | Demolition Expert = | |||
? | | Vigilance = | + | | Vigilance = 2 | |
| Manual Fire Control for Secondary Armament = | | Manual Fire Control for Secondary Armament = | |||
? | | Fire Prevention = | + | | Fire Prevention = 3 | |
| Inertia Fuse for HE Shells = | | Inertia Fuse for HE Shells = | |||
| Air Supremacy = | | Air Supremacy = | |||
? | | Advanced Firing Training = | + | | Advanced Firing Training = 1 | |
| Manual Fire Control for AA Armament = | | Manual Fire Control for AA Armament = | |||
| Radio Position Finding = | | Radio Position Finding = | |||
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In electing to focus on propulsion and speed, weight had to be saved from the armoring. Ergo, the Japanese opted to implement the “all-or-nothing” armor principle that was championed by the US; maximal armor to the vital areas whist non-critical surfaces receives minimal armor. The main belt and the barbette rings received 12 inches of armor, whilst the conning tower and the turret faces received 14 inches and 18 inches of armor, respectively. While this was sufficient to rival other battleships of the period, British and US battleships all had heavier armor, with belt armors exceeding 13 inches for many classes. | In electing to focus on propulsion and speed, weight had to be saved from the armoring. Ergo, the Japanese opted to implement the “all-or-nothing” armor principle that was championed by the US; maximal armor to the vital areas whist non-critical surfaces receives minimal armor. The main belt and the barbette rings received 12 inches of armor, whilst the conning tower and the turret faces received 14 inches and 18 inches of armor, respectively. While this was sufficient to rival other battleships of the period, British and US battleships all had heavier armor, with belt armors exceeding 13 inches for many classes. | |||
? | After experimentation with the six turret design of the ''[[Fuso]]'' and ''Ise'' classes, Hiraga and his designers decided to revert back to a quadruple turret design, determining this configuration to be the most effective. In order to not decrease overall firepower — by reducing the number of barrels from 12 to 8 — the caliber each rifle was increased from the traditional 14 inches to 16 inches; in fact, the ''Nagato''-class battleships were the first ships in the world to mount 16-inch naval rifles. To supplement the primary artillery, twenty (20) 5.5-inch casemate guns were added to the hull. Interestingly, the ''Nagato''-class retained the Japanese tradition of fitting torpedo tubes to their battleships. Historically, eight (8) total tubes were incorporated in the design; 4 above the waterline and 4 submerged (only the four above the waterline are available in-game). | + | After experimentation with the six turret design of the ''[[Fuso]]'' and ''Ise'' classes, Hiraga and his designers decided to revert back to a quadruple turret design, determining this configuration to be the most effective. In order to not decrease overall firepower — by reducing the number of barrels from 12 to 8 — the caliber each rifle was increased from the traditional 14 inches to 16 inches; in fact, the ''Nagato''-class battleships were the first ships in the world to mount 16-inch naval rifles. To supplement the primary artillery, twenty (20) 5.5-inch casemate guns were added to the hull. Interestingly, the ''Nagato''-class retained the Japanese tradition of fitting torpedo tubes to their battleships. Historically, eight (8) total tubes were incorporated in the design; four (4) above the waterline and four (4) submerged (only the four above the waterline are available in-game). | |
''Mutsu'' (陸奥, named after Mutsu Province) was the second of the two ''Nagato''-class battleships, built at the Naval Arsenal in Yokosuka. She was laid down 1 June 1918, launched 31 May 1920, and completed 24 October 1921. | ''Mutsu'' (陸奥, named after Mutsu Province) was the second of the two ''Nagato''-class battleships, built at the Naval Arsenal in Yokosuka. She was laid down 1 June 1918, launched 31 May 1920, and completed 24 October 1921. |
Revision as of 18:49, 3 February 2017
410 mm/45 3rd Year Type in a twin turret4 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3.8 deg./sec. |
180 Degree Turn Time47.37 sec. |
Firing Range20.35 km. |
Maximum Dispersion230 m. |
HE Shell410 mm HE Type0 |
Maximum HE Shell Damage6,500 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight938.5 kg. |
AP Shell410 mm AP/APC Type88 |
Maximum AP Shell Damage12,400 |
Initial AP Shell Velocity790 m./s. |
AP Shell Weight1000 kg. |
140 mm/50 3rd Year Type on a casemate mount20 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
HE Shell140 mm HE Type0 |
Maximum HE Shell Damage2,400 |
Initial HE Shell Velocity850 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
Firing Range4.96 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
533 mm Single4 х 1 pcs. |
Rate of Fire2.86 shots/min. |
Reload Time21 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Type6 |
Maximum Damage10,833 |
Torpedo Speed57 knot |
Torpedo Range6.99 km. |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
7.7 mm/80 Type 92 on a single mount3 х 1 pcs. |
. . . Average Damage per Second4.8 |
. . . Firing Range0.99 km. |
40 mm/62 "HI" Type 91 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second15.8 |
. . . Firing Range2.01 km. |
Maximum Speed26.5 knot |
Turning Circle Radius750 m. |
Rudder Shift Time13.7 sec. |
Surface Detectability Range16.41 km. |
Air Detectability Range10.63 km. |
Mutsu — Japanese special premium Tier VI battleship.
A Nagato-class battleship designed using experience gained in World War I to become one of the first "high-speed" battleships. The ship's armor protection was very good for her time. In addition to her primary armament, she also carried torpedo tubes.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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Type 6 | 2.9 | 21 | 7.2 | 10,833 | 57 | 7 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Mutsu is a Tier VI Japanese Battleship, sister ship to Tier VII's Nagato. However, Mutsu is a tier lower as she has her pre-refit hull, meaning she has weaker armor and slower-loading guns with World War I-era shells.
Featuring eight (8) 410mm guns in a 4x2 configuration, Mutsu has the largest guns available at Tier VI — allowing her to overmatch the thinner plating of most ships at tier — partially making up for the deficiency in raw penetrating power her early shells have. However, these shells will still struggle against battleship belt armor at range, so captains will have to aim for the superstructure or use HE against them. Mutsu’s other standout characteristic is her torpedo tubes. She carries two single launchers per side, firing a 7km range torpedo that does 10,833 dmg and has a 21 second reload. However, these torpedo mounts are very fragile and have narrow firing arcs, meaning Mutsu must turn broadside in order to use them, greatly limiting their effectiveness. Mutsu’s other large disadvantage is that she has extremely lackluster anti-aircraft armament, so don't expect to shoot down many planes with her.
LittleWhiteMouse's Premium Ship Review: Mutsu from the NA forums
Research
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★ |
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2 |
★★ |
★ |
★★★ |
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★★ |
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3 |
★★★ |
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★ |
★★ |
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★★ |
4 |
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★★★ |
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★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
As a premium ship, Mutsu comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Independence dive bombers score hits.
Torpedo bombers from an enemy Independence class aircraft carrier drop their ordinance as the Mutsu fires at their home base.
Historical Info
Historical Gallery