Mutsuki
Revision as of 21:52, 6 January 2017 | Revision as of 06:24, 7 October 2020 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | Developed from the ''[[Minekaze]]'' class, equipped with a reinforced torpedo armament. This class inherited high speed and sufficiently powerful artillery from its predecessors. Greater dimensions made it possible to equip these destroyers with 610 mm torpedoes. | + | Developed from the ''[[Minekaze]]'' class, equipped with a reinforced torpedo armament. This class inherited high speed and sufficiently powerful artillery from its predecessors. Greater dimensions made it possible to equip these destroyers with 610 mm torpedoes.<br><br> | |
+ | {{Model3DViewer|922c786f73ae4453b949f6efb0213bda}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
In her previous incarnation at Tier VI, players sometimes referred to ''Mutsuki'' as "Mutsucky", because when it came to every category critical to the strengths of mid-tier Japanese destroyers — torpedo reload time, maximum speed, detection range, torpedo launcher layout, etc. — it was basically a downgrade from ''[[Minekaze]]''. With [[Ship:Update_0.5.15|Update 0.5.15]], ''Mutsuki'' drops a tier and is now considered a contemporary of ''Minekaze'', a spot that is not only more befitting from a a historical perspective, but also from the perspective of her in-game capabilities and armament. | In her previous incarnation at Tier VI, players sometimes referred to ''Mutsuki'' as "Mutsucky", because when it came to every category critical to the strengths of mid-tier Japanese destroyers — torpedo reload time, maximum speed, detection range, torpedo launcher layout, etc. — it was basically a downgrade from ''[[Minekaze]]''. With [[Ship:Update_0.5.15|Update 0.5.15]], ''Mutsuki'' drops a tier and is now considered a contemporary of ''Minekaze'', a spot that is not only more befitting from a a historical perspective, but also from the perspective of her in-game capabilities and armament. | |||
? | Much like ''[[Minekaze]]'', ''Mutsuki'' is heavily reliant on her torpedoes to perform well. However, she does suffer from quite a long reload time (well over a minute). ''Mutsuki'' features two triple-tube torpedo mounts; with a surface detection range of 6.2 km (without camouflage) and a torpedo range of 8km, she can remain undetected whilst unleashing torpedo hell on the enemy. This is the recommended way to play her, as her poor armor coupled with mediocre gun performance means she will not last long in a gun duel with anything besides another Japanese destroyer. Stay away from enemy ships — at least 7 km — and only fire her guns in self-defense if she's already detected. | + | Much like ''[[Minekaze]]'', ''Mutsuki'' is heavily reliant on her torpedoes to perform well. However, she does suffer from quite a long reload time (well over a minute), which Minekaze does not. ''Mutsuki'' features two triple-tube torpedo mounts; with a surface detection range of 6.2 km (without camouflage) and a torpedo range of 8km, she can remain undetected whilst unleashing torpedo hell on the enemy. This is the recommended way to play her, as her poor armor coupled with mediocre gun performance means she will not last long in a gun duel with anything besides another Japanese destroyer. Stay away from enemy ships — at least 7 km — and only fire her guns in self-defense if she's already detected. | |
While slower than ''Minekaze'', ''Mutsuki'' still features the fantastic detection and torpedo ranges that make the mid-tier Japanese destroyers so devastating, though she will have a hard time running away if she's spotted. ''Mutsuki''’s anti-aircraft armament looks so-so on paper, but isn't really a threat to enemy planes; luckily, her air detection range goes down to 3.1 km. | While slower than ''Minekaze'', ''Mutsuki'' still features the fantastic detection and torpedo ranges that make the mid-tier Japanese destroyers so devastating, though she will have a hard time running away if she's spotted. ''Mutsuki''’s anti-aircraft armament looks so-so on paper, but isn't really a threat to enemy planes; luckily, her air detection range goes down to 3.1 km. | |||
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* 8.0 km torpedo range. | * 8.0 km torpedo range. | |||
* Decent speed. | * Decent speed. | |||
? | * | + | * Torps' speed makes them easy enough to land hits. | |
* Arguably a more dangerous DD at Tier V than ''[[Minekaze]]''’s new form. | * Arguably a more dangerous DD at Tier V than ''[[Minekaze]]''’s new form. | |||
* Usable torpedoes which can compete in Tier VII matches. | * Usable torpedoes which can compete in Tier VII matches. | |||
+ | * Decent AA for a destroyer on par with ''[[Nicholas]]'' and will oddly shoot down a decent amount of planes. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
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* Terrible gun traverse speed, even after the upgrade. | * Terrible gun traverse speed, even after the upgrade. | |||
* Short gun range, equal to ''[[Minekaze]]''. | * Short gun range, equal to ''[[Minekaze]]''. | |||
? | * | + | * Armor is nonexistent; module incapacitations are likely to happen when the ship takes hits, which can be devastating since, having few hit points Mutsuki will get blown out of the water if she cannot move or steer. | |
? | + | |||
* Low health pool. | * Low health pool. | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | With only three upgrade slots, there aren't too many good options to improve ''Mutsuki'' through upgrades. Captains are encouraged to install Main Armaments Modification 1 in [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]], | + | With only three upgrade slots, there aren't too many good options to improve ''Mutsuki'' through upgrades. Captains are encouraged to install Main Armaments Modification 1 in [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]], Propulsion Modification 1 in [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 2]], and Aiming Systems Modification 1 in [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 3]]. | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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? | | | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 1 <!-- Priority Target --> | |
? | | Incoming Fire Alert | + | | rating12 = 3 <!-- Preventive Maint --> | |
? | | | + | | rating13 = <!-- Expert Loader --> | |
+ | | rating14 = 0 <!-- Air Supremacy --> | |||
+ | | rating15 = 0 <!-- Direction Center for Fighters --> | |||
+ | | rating16 = 0 <!-- Improved Engine Boost --> | |||
+ | | rating17 = 1 <!-- Incoming Fire Alert --> | |||
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 1 <!-- High Alert --> | |
? | | | + | | rating22 = 2 <!-- Jack of All Trades --> | |
? | | | + | | rating23 = 1 <!-- Expert Marksman --> | |
? | | | + | | rating24 = 1 <!-- Torpedo Acceleration --> | |
? | | | + | | rating25 = 1 <!-- Smoke Screen Expert --> | |
+ | | rating26 = 0 <!-- Improved Engines --> | |||
+ | | rating27 = 1 <!-- Adrenaline Rush --> | |||
+ | | rating28 = 3 <!-- Last Stand --> | |||
? | | | + | | rating31 = 2 <!-- Basics of Survivability --> | |
? | | | + | | rating32 = <!-- Survivability Expert--> | |
? | | | + | | rating33 = 2 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | | + | | rating35 = <!-- Basic Firing Training --> | |
+ | | rating36 = 3 <!-- Superintendent --> | |||
+ | | rating37 = <!-- Demolition Expert --> | |||
+ | | rating38 = 1 <!-- Vigilance --> | |||
? | | | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | + | | rating42 = <!-- Fire Prevention --> | ||
? | | | + | | rating43 = 1 <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | | + | | rating45 = 2 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
+ | | rating47 = 2 <!-- Radio Position Finding --> | |||
+ | | rating48 = 3 <!-- Concealment Expert --> | |||
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Smoke Generator}} | |||
+ | * '''Slot 3:''' {{Engine Boost}} | |||
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:Launched: 23 July 1925 | :Launched: 23 July 1925 | |||
:Commissioned: 25 March 1926 | :Commissioned: 25 March 1926 | |||
? | + | ---- | ||
===Specifications=== | ===Specifications=== | |||
:1,315 tons displacement, standard | :1,315 tons displacement, standard | |||
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:9.16m beam | :9.16m beam | |||
:2.96m draft | :2.96m draft | |||
? | + | ---- | ||
====Machinery==== | ====Machinery==== | |||
:4 boilers, 2 turbines | :4 boilers, 2 turbines | |||
? | + | ---- | ||
====Performance==== | ====Performance==== | |||
:37.25 knots at 38,500 shaft horsepower | :37.25 knots at 38,500 shaft horsepower | |||
:4,000nm at 15 knots | :4,000nm at 15 knots | |||
? | + | ---- | ||
====Armament==== | ====Armament==== | |||
=====Main===== | =====Main===== | |||
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}} | }} | |||
</div> | </div> | |||
? | + | [[File:Japanese destroyer Mutsuki.jpg|500px|link=]] | ||
===History=== | ===History=== | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
? | + | # [https://en.wikipedia.org/wiki/Japanese_destroyer_Mutsuki Japanese destroyer ''Mutsuki'' - Wikipedia] | ||
+ | # [https://en.wikipedia.org/wiki/Mutsuki-class_destroyer ''Mutsuki''-class destroyer - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 06:24, 7 October 2020
120 mm/45 3rd Year Type on a Model G mount2 х 1 pcs. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range8.11 km. |
Maximum Dispersion81 m. |
HE Shell120 mm HE Type1 |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity825 m./s. |
HE Shell Weight20.3 kg. |
AP Shell120 mm AP Type0 |
Maximum AP Shell Damage2,000 |
Initial AP Shell Velocity825 m./s. |
AP Shell Weight20.3 kg. |
610 mm Triple2 х 3 pcs. |
Rate of Fire0.92 shots/min. |
Reload Time65 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType8 mod. 3 |
Maximum Damage14,600 |
Torpedo Speed63 knot |
Torpedo Range8.01 km. |
IDS_PJGM015_120MM45_TYPE_HAGUN_102 х 1 pcs. |
. . . Average Damage per Second6 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range2.49 km. |
Maximum Speed37.5 knot |
Turning Circle Radius550 m. |
Rudder Shift Time3.2 sec. |
Surface Detectability Range6.01 km. |
Air Detectability Range2.5 km. |
Mutsuki — Japanese Tier V destroyer.
Developed from the Minekaze class, equipped with a reinforced torpedo armament. This class inherited high speed and sufficiently powerful artillery from its predecessors. Greater dimensions made it possible to equip these destroyers with 610 mm torpedoes.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
Player Opinion
Performance
In her previous incarnation at Tier VI, players sometimes referred to Mutsuki as "Mutsucky", because when it came to every category critical to the strengths of mid-tier Japanese destroyers — torpedo reload time, maximum speed, detection range, torpedo launcher layout, etc. — it was basically a downgrade from Minekaze. With Update 0.5.15, Mutsuki drops a tier and is now considered a contemporary of Minekaze, a spot that is not only more befitting from a a historical perspective, but also from the perspective of her in-game capabilities and armament.
Much like Minekaze, Mutsuki is heavily reliant on her torpedoes to perform well. However, she does suffer from quite a long reload time (well over a minute), which Minekaze does not. Mutsuki features two triple-tube torpedo mounts; with a surface detection range of 6.2 km (without camouflage) and a torpedo range of 8km, she can remain undetected whilst unleashing torpedo hell on the enemy. This is the recommended way to play her, as her poor armor coupled with mediocre gun performance means she will not last long in a gun duel with anything besides another Japanese destroyer. Stay away from enemy ships — at least 7 km — and only fire her guns in self-defense if she's already detected.
While slower than Minekaze, Mutsuki still features the fantastic detection and torpedo ranges that make the mid-tier Japanese destroyers so devastating, though she will have a hard time running away if she's spotted. Mutsuki’s anti-aircraft armament looks so-so on paper, but isn't really a threat to enemy planes; luckily, her air detection range goes down to 3.1 km.
Mutsuki is a different kind of challenge than Minekaze, but both ships require patience, good positioning, and excellent map awareness. Learning those skills now in the middle tiers will benefit Japanese destroyer captains the rest of the way.Pros:
- Low detection ranges (both air and sea).
- 8.0 km torpedo range.
- Decent speed.
- Torps' speed makes them easy enough to land hits.
- Arguably a more dangerous DD at Tier V than Minekaze’s new form.
- Usable torpedoes which can compete in Tier VII matches.
- Decent AA for a destroyer on par with Nicholas and will oddly shoot down a decent amount of planes.
Cons:
- Reload time of stock guns is abysmal, but this can be improved with the gun module upgrade.
- Terrible gun traverse speed, even after the upgrade.
- Short gun range, equal to Minekaze.
- Armor is nonexistent; module incapacitations are likely to happen when the ship takes hits, which can be devastating since, having few hit points Mutsuki will get blown out of the water if she cannot move or steer.
- Low health pool.
Research
Optimal Configuration
Upgrades
With only three upgrade slots, there aren't too many good options to improve Mutsuki through upgrades. Captains are encouraged to install Main Armaments Modification 1 in Upgrade Slot 1, Propulsion Modification 1 in Upgrade Slot 2, and Aiming Systems Modification 1 in Upgrade Slot 3.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
|
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★ |
★★ |
★ |
★ |
★ |
Χ |
★ |
★★★ |
3 |
★★ |
|
★★ |
Χ |
|
★★★ |
|
★ |
4 |
|
|
★ |
Χ |
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Mutsuki can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce the detection range.
Signals
Mutsuki has fairly decent speed for her tier and vs her peers, so Sierra Mike is not really necessary. Additionally, because she is an Japanese destroyer with only two sets of torpedo launchers and only two guns, Victor Lima, India X-Ray, and Juliet Whiskey Unaone are not worthwhile investments. However, if captains wish to speed through their XP grind on Mutsuki, they can equip Equal Speed Charlie London and Zulu Hotel (for commander experience).Gallery
Mutsuki fires a salvo of torpedoes at an enemy Imperator Nikolai I.
Mutsuki seeks its' next victim after sinking an enemy Langley.
Mutsuki stalks its prey, a Hosho class aircraft carrier.