Myogi
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | A very high speed battlecruiser design with relatively weak armor typical of this type of ship. It was a prototype for the ''[[Kongo]]''-class battlecruisers.<br><br>{{Model3DViewer|f09c698b2c304a519a69e7750ef6e594}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | ''Myogi'' can be fun and it can be a nightmare. At stock, most people would not appreciate it at all. With a 13.9 km range and a top speed of 25.3 knots, it is still pretty decent for stock configuration. However the nightmare part comes because unlike the previous ''[[Kawachi]]'', and the US and German dreadnoughts, ''Myogi'' is only equipped with 6 356mm guns arranged in three twin turrets with two turrets at the rear. With its stock hull, ''Myogi'' will easily be shot full of holes by anything before it can return fire. Not to mention, with only 6 guns and a slow reload, you can't really do anything once you have missed but wait for the gruesome reload while getting peppered by enemy vessels. To add salt to the wound, the ''Myogi'' doesn't have any AA guns until her third hull upgrade, which means you can only evade the torpedoes and bombs from aircraft or just pray your armor absorbs the damage. | ||
? | + | |||
? | Once the time and effort had been spent to fully upgraded her however, | + | Once the time and effort had been spent to fully upgraded her however, ''Myogi'' is a solid-performing tier 4 battleship. With a gun range of 18.6km or more if a scout plane is used, the only thing on the battlefield she has to worry about are any other fully upgraded Myogis or elder sisters such as the Kongo, since there are no other dreadnoughts she faces that have such a long reach. Also equipped on her is a relatively powerful array of Anti Aircraft guns, capable of holding her own against squads of enemy planes. If her AA guns fail to perform, with her impressive top speed of 29 knots, she can get out of tight corners and trouble. While it is awful in the beginning, she is a valuable asset to the team once upgraded and can really become a powerful influence on the battlefield. You should play like a battlecruiser, not a true battleship, as her armor is poor and so are her guns. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Enormous range: | + | * Enormous range: With a gun range that is a staggering 18.6km fully upgraded, she out ranges all other ships except other Japanese battleships. | |
? | * | + | * Relatively advanced Anti-Aircraft suite: When upgraded with the C Hull, her relatively ahead-of-her-tier AA layout and AA armament are able to put a decent dent into incoming aircraft that try to bring her harm. | |
? | * Rearward-heavy turret placement: her one forward two back turret arrangement can be a nasty surprise for ships chasing her or sneaking up from behind | + | * Rearward-heavy turret placement: her one forward two back turret arrangement can be a nasty surprise for ships chasing her or sneaking up from behind. | |
? | * Heavy-caliber guns: | + | * Heavy-caliber guns: With her 356mm guns, she has larger guns than the 305mm guns of her American and German counterparts and the 343mm guns of her British counterparts. If the shells hit home, they will hit hard. | |
? | * High | + | * High speed: She greatly outpaces lower tier battleships and American dreadnoughts and can keep them at distance, and can keep up with escorting cruisers. | |
? | * 356mm guns have the potential to destroy most cruisers with just a couple of broadsides | + | * 356mm guns have the potential to destroy most cruisers with just a couple of broadsides if not a few shells. | |
+ | * C Hull beefs up this ship noticeably, being one of the few battleship hull upgrades that changes her armor layout, increases gun reload speed and turn speed, increases maximum range, and adds/improves AA capability, all in one upgrade. | |||
+ | * Hefty secondary battery - better than Ishizuchi's. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Few main guns: | + | * Few main guns: With only 6 guns with a long reload and low accuracy, she is left vulnerable at closer range, especially to destroyers and DPM orientated cruisers. | |
? | * | + | * Terrible Dispersion: Cannot hit anything reliably at long range, expect plenty of misses. | |
? | * Battlecruiser armor: | + | * Battlecruiser armor: While her armor can stop most cruiser shells, she is vulnerable to being penetrated by battleship-caliber weapons. | |
? | * Poor stock configuration: | + | * Poor stock configuration: Low range and no Anti-Aircraft armament when stock makes her vulnerable to other battleships and aircraft. | |
? | * Poor turning radius: | + | * Poor turning radius: She can run aground if you are not careful, and her large turning radius can make it difficult to evade torpedoes. | |
? | * Unique turret placement will severely reduce firepower if angling the ship bow on | + | * Unique turret placement will severely reduce firepower if angling the ship bow on. | |
? | * Falls heavily when faced with large fleets | + | * Falls heavily when faced with large fleets. | |
+ | * Horrid detection range, at stock configuration you will be spotted before you can even engage the very ship that spotted you. Though this is mitigated once fully upgraded, it still has a greater detection range than its elder sister Kongo. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | Since Myogi only has six guns with fairly long reload and poor armor, she can't afford to get in a close quarter fire fight with basically any other ship. With her stock speed still pretty decent for a battleship, | + | Since ''Myogi'' only has six guns with fairly long reload and poor armor, she can't afford to get in a close quarter fire fight with basically any other ship. With her stock speed still pretty decent for a battleship, your first priority should be the C hull, as it across the board improves the ships play style and gives her AA protection which at this tier and further on is a must. Then research the fire control system upgrade which can bring her range to the impressive 18.6km which enables her to fight at a distance most ships can't reach. Finally, research the engine to bring her to her top speed of 28 knots. | |
? | + | |||
? | + | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | ||
? | < | + | ||
? | + | |||
? | | | + | |Upgrades=<!-- write text about best upgrades below --> | |
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki> | |||
+ | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
? | + | '''Slot 1''' provides players with the first option in choosing their desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}. | ||
? | + | |||
? | | | + | ||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | {{Commander Skills | |||
+ | | Priority Target = 3 | |||
+ | | Preventative Maintenance = 2 | |||
+ | | Expert Loader = 1 | |||
+ | | Aircraft Servicing Expert = | |||
+ | | Direction Center for Catapult Aircraft = | |||
+ | | Dogfighting Expert = | |||
+ | | Incoming Fire Alert = 1 | |||
+ | | Evasive Maneuver = | |||
+ | ||||
+ | | High Alert = 2 | |||
+ | | Jack of All Trades = 2 | |||
+ | | Expert Marksman = 3 | |||
+ | | Torpedo Acceleration = | |||
+ | | Smoke Screen Expert = | |||
+ | | Expert Rear Gunner = | |||
+ | | Adrenaline Rush = 2 | |||
+ | | Last Stand = 1 | |||
+ | ||||
+ | | Survivability Expert = | |||
+ | | Basics of Survivability = 2 | |||
+ | | Torpedo Armament Expertise = | |||
+ | | Emergency Takeoff = | |||
+ | | Basic Firing Training = 1 | |||
+ | | Superintendent = 3 | |||
+ | | Demolition Expert = | |||
+ | | Vigilance = 1 | |||
+ | ||||
+ | | Manual Fire Control for Secondary Armament = | |||
+ | | Fire Prevention = 2 | |||
+ | | Inertia Fuse for HE Shells = | |||
+ | | Air Supremacy = | |||
+ | | Advanced Firing Training = 2 | |||
+ | | Manual Fire Control for AA Armament = | |||
+ | | Radio Position Finding = 1 | |||
+ | | Concealment Expert = 2 | |||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | Players can equip the following [[Ship:Consumables|consumables]] on ''Myogi'': [[Ship:Consumables#Damage_Control_Party|Damage Control Party]], [[Ship:Consumables#Repair_Party|Repair Party]], and [[Ship:Consumables#Spotting_Aircraft|Spotting Aircraft]]. It is strongly recommended to bring the premium versions of [[Ship:Consumables#Damage_Control_Party|Damage Control Party]] and [[Ship:Consumables#Repair_Party|Repair Party]] to maximise surviveability; as ''Myogi'' will frequently come under fire from cruisers using HE at this tier. | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | As with all battleships, ''Myogi'' comes with 8 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability. | |||
+ | ||||
+ | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | ||||
+ | </gallery> | |||
+ | ||||
+ | |History=<!-- write text below --> | |||
+ | ''Myogi'' (妙義, named after Mount Myōgi in Gunma Prefecture) is based on Project B-40 which was a preliminary battlecruiser design drawn up by Sir George Thurston for the Imperial Japanese Navy. The B-40 was one of three designs originally submitted to the Japanese for consideration: B-39, B-40, and B-41. All three were rejected as the Japanese didn't consider them adequate for their needs, but their design was further developed upon and would eventually result in the ''[[Kongo]]''-class battlecruiser (B-46). | |||
+ | ||||
+ | Since B-40 was never built she never received a name historically, and the name "Myogi" — which was never given to any warship of the IJN in real life — was given to the design by Wargaming in accordance with the Imperial Japanese tradition to name battlecruisers after mountains. | |||
+ | ||||
+ | ===Historical inaccuracies=== | |||
+ | *Both hull upgrades are fictitious. | |||
+ | *The ship was designed in 1910; its 120mm and 25mm AA guns did not exist until 1921 and 1935 respectively. | |||
+ | ||||
+ | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --> | |||
<gallery> | <gallery> | |||
? | Бронирование_и_вооружение_В-40.JPG|Project | + | Рисунок_Myogi.png|Project B-40 illustration. | |
? | + | Проект_В-41.JPG|Project B-41 technical drawing. | ||
? | Сравнение_проектов.jpg|Comparison between Project | + | Бронирование_и_вооружение_В-40.JPG|Project B-40 technical drawing. | |
? | </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | + | Проект_В-39.JPG|Project B-39 technical drawing. | |
+ | Сравнение_проектов.jpg|Comparison between Project B-39, B-40 and B-41. | |||
+ | </gallery> | |||
+ | ||||
+ | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 15:11, 29 December 2018
356 mm/45 41st Year Type in a twin turret3 х 2 pcs. |
Rate of Fire2.14 shots/min. |
Reload Time28 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range15.05 km. |
Maximum Dispersion218 m. |
HE Shell356 mm HE Type0 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell25 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight625 kg. |
AP Shell356 mm AP Type5 |
Maximum AP Shell Damage10,000 |
Initial AP Shell Velocity790 m./s. |
AP Shell Weight635.5 kg. |
152 mm/50 41st Year Type on a casemate mount16 х 1 pcs. |
Firing Range4 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
HE Shell152 mm HE Type4 |
Maximum HE Shell Damage2,500 |
Initial HE Shell Velocity825 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
76 mm/40 41st Year Type on a single mount6 х 1 pcs. |
Firing Range4 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell76 mm HE Mk2 |
Maximum HE Shell Damage1,300 |
Initial HE Shell Velocity680 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
Maximum Speed24.42 knot |
Turning Circle Radius730 m. |
Rudder Shift Time15.3 sec. |
Surface Detectability Range14.6 km. |
Air Detectability Range7.38 km. |
Myōgi — Japanese Tier IV battleship.
A very high speed battlecruiser design with relatively weak armor typical of this type of ship. It was a prototype for the Kongo-class battlecruisers.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
Myogi can be fun and it can be a nightmare. At stock, most people would not appreciate it at all. With a 13.9 km range and a top speed of 25.3 knots, it is still pretty decent for stock configuration. However the nightmare part comes because unlike the previous Kawachi, and the US and German dreadnoughts, Myogi is only equipped with 6 356mm guns arranged in three twin turrets with two turrets at the rear. With its stock hull, Myogi will easily be shot full of holes by anything before it can return fire. Not to mention, with only 6 guns and a slow reload, you can't really do anything once you have missed but wait for the gruesome reload while getting peppered by enemy vessels. To add salt to the wound, the Myogi doesn't have any AA guns until her third hull upgrade, which means you can only evade the torpedoes and bombs from aircraft or just pray your armor absorbs the damage.
Once the time and effort had been spent to fully upgraded her however, Myogi is a solid-performing tier 4 battleship. With a gun range of 18.6km or more if a scout plane is used, the only thing on the battlefield she has to worry about are any other fully upgraded Myogis or elder sisters such as the Kongo, since there are no other dreadnoughts she faces that have such a long reach. Also equipped on her is a relatively powerful array of Anti Aircraft guns, capable of holding her own against squads of enemy planes. If her AA guns fail to perform, with her impressive top speed of 29 knots, she can get out of tight corners and trouble. While it is awful in the beginning, she is a valuable asset to the team once upgraded and can really become a powerful influence on the battlefield. You should play like a battlecruiser, not a true battleship, as her armor is poor and so are her guns.Pros:
- Enormous range: With a gun range that is a staggering 18.6km fully upgraded, she out ranges all other ships except other Japanese battleships.
- Relatively advanced Anti-Aircraft suite: When upgraded with the C Hull, her relatively ahead-of-her-tier AA layout and AA armament are able to put a decent dent into incoming aircraft that try to bring her harm.
- Rearward-heavy turret placement: her one forward two back turret arrangement can be a nasty surprise for ships chasing her or sneaking up from behind.
- Heavy-caliber guns: With her 356mm guns, she has larger guns than the 305mm guns of her American and German counterparts and the 343mm guns of her British counterparts. If the shells hit home, they will hit hard.
- High speed: She greatly outpaces lower tier battleships and American dreadnoughts and can keep them at distance, and can keep up with escorting cruisers.
- 356mm guns have the potential to destroy most cruisers with just a couple of broadsides if not a few shells.
- C Hull beefs up this ship noticeably, being one of the few battleship hull upgrades that changes her armor layout, increases gun reload speed and turn speed, increases maximum range, and adds/improves AA capability, all in one upgrade.
- Hefty secondary battery - better than Ishizuchi's.
Cons:
- Few main guns: With only 6 guns with a long reload and low accuracy, she is left vulnerable at closer range, especially to destroyers and DPM orientated cruisers.
- Terrible Dispersion: Cannot hit anything reliably at long range, expect plenty of misses.
- Battlecruiser armor: While her armor can stop most cruiser shells, she is vulnerable to being penetrated by battleship-caliber weapons.
- Poor stock configuration: Low range and no Anti-Aircraft armament when stock makes her vulnerable to other battleships and aircraft.
- Poor turning radius: She can run aground if you are not careful, and her large turning radius can make it difficult to evade torpedoes.
- Unique turret placement will severely reduce firepower if angling the ship bow on.
- Falls heavily when faced with large fleets.
- Horrid detection range, at stock configuration you will be spotted before you can even engage the very ship that spotted you. Though this is mitigated once fully upgraded, it still has a greater detection range than its elder sister Kongo.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Myōgi are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
Slot 1 provides players with the first option in choosing their desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 .
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
|
|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
|
|
|
★★ |
★ |
3 |
★★ |
|
|
|
★ |
★★★ |
|
★ |
4 |
|
★★ |
|
|
★★ |
|
★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Players can equip the following consumables on Myogi: Damage Control Party, Repair Party, and Spotting Aircraft. It is strongly recommended to bring the premium versions of Damage Control Party and Repair Party to maximise surviveability; as Myogi will frequently come under fire from cruisers using HE at this tier.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
As with all battleships, Myogi comes with 8 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability.Gallery
Historical Info
Historical Gallery