Myogi
Revision as of 08:45, 1 February 2018 | Latest revision as of 19:50, 26 March 2024 Changed protection level for "Ship:Myogi" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading] | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A very high speed battlecruiser design with relatively weak armor typical of this type of ship. It was a prototype for the ''[[Kongo]]''-class battlecruisers. | + | A very high speed battlecruiser design with relatively weak armor typical of this type of ship. It was a prototype for the ''[[Kongo]]''-class battlecruisers.<br><br>{{Model3DViewer|f09c698b2c304a519a69e7750ef6e594}} | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
''Myogi'' can be fun and it can be a nightmare. At stock, most people would not appreciate it at all. With a 13.9 km range and a top speed of 25.3 knots, it is still pretty decent for stock configuration. However the nightmare part comes because unlike the previous ''[[Kawachi]]'', and the US and German dreadnoughts, ''Myogi'' is only equipped with 6 356mm guns arranged in three twin turrets with two turrets at the rear. With its stock hull, ''Myogi'' will easily be shot full of holes by anything before it can return fire. Not to mention, with only 6 guns and a slow reload, you can't really do anything once you have missed but wait for the gruesome reload while getting peppered by enemy vessels. To add salt to the wound, the ''Myogi'' doesn't have any AA guns until her third hull upgrade, which means you can only evade the torpedoes and bombs from aircraft or just pray your armor absorbs the damage. | ''Myogi'' can be fun and it can be a nightmare. At stock, most people would not appreciate it at all. With a 13.9 km range and a top speed of 25.3 knots, it is still pretty decent for stock configuration. However the nightmare part comes because unlike the previous ''[[Kawachi]]'', and the US and German dreadnoughts, ''Myogi'' is only equipped with 6 356mm guns arranged in three twin turrets with two turrets at the rear. With its stock hull, ''Myogi'' will easily be shot full of holes by anything before it can return fire. Not to mention, with only 6 guns and a slow reload, you can't really do anything once you have missed but wait for the gruesome reload while getting peppered by enemy vessels. To add salt to the wound, the ''Myogi'' doesn't have any AA guns until her third hull upgrade, which means you can only evade the torpedoes and bombs from aircraft or just pray your armor absorbs the damage. | |||
? | Once the time and effort had been spent to fully upgraded her however, ''Myogi'' is a solid-performing tier 4 battleship. With a gun range of 18.6km or more if a scout plane is used, the only thing on the | + | Once the time and effort had been spent to fully upgraded her however, ''Myogi'' is a solid-performing tier 4 battleship. With a gun range of 18.6km or more if a scout plane is used, the only thing on the battlefield she has to worry about are any other fully upgraded Myogis or elder sisters such as the Kongo, since there are no other dreadnoughts she faces that have such a long reach. Also equipped on her is a relatively powerful array of Anti Aircraft guns, capable of holding her own against squads of enemy planes. If her AA guns fail to perform, with her impressive top speed of 29 knots, she can get out of tight corners and trouble. While it is awful in the beginning, she is a valuable asset to the team once upgraded and can really become a powerful influence on the battlefield. You should play like a battlecruiser, not a true battleship, as her armor is poor and so are her guns. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Enormous range: | + | * Enormous range: With a gun range that is a staggering 18.6km fully upgraded, she out ranges all other ships except other Japanese battleships. | |
? | * Relatively advanced Anti-Aircraft suite: | + | * Relatively advanced Anti-Aircraft suite: When upgraded with the C Hull, her relatively ahead-of-her-tier AA layout and AA armament are able to put a decent dent into incoming aircraft that try to bring her harm. | |
? | * Rearward-heavy turret placement: her one forward two back turret arrangement can be a nasty surprise for ships chasing her or sneaking up from behind | + | * Rearward-heavy turret placement: her one forward two back turret arrangement can be a nasty surprise for ships chasing her or sneaking up from behind. | |
? | * Heavy-caliber guns: | + | * Heavy-caliber guns: With her 356mm guns, she has larger guns than the 305mm guns of her American and German counterparts and the 343mm guns of her British counterparts. If the shells hit home, they will hit hard. | |
? | * High | + | * High speed: She greatly outpaces lower tier battleships and American dreadnoughts and can keep them at distance, and can keep up with escorting cruisers. | |
* 356mm guns have the potential to destroy most cruisers with just a couple of broadsides if not a few shells. | * 356mm guns have the potential to destroy most cruisers with just a couple of broadsides if not a few shells. | |||
? | * C Hull beefs up this ship noticeably, being one of the few battleship hull upgrades that changes armor | + | * C Hull beefs up this ship noticeably, being one of the few battleship hull upgrades that changes her armor layout, increases gun reload speed and turn speed, increases maximum range, and adds/improves AA capability, all in one upgrade. | |
* Hefty secondary battery - better than Ishizuchi's. | * Hefty secondary battery - better than Ishizuchi's. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Few main guns: | + | * Few main guns: With only 6 guns with a long reload and low accuracy, she is left vulnerable at closer range, especially to destroyers and DPM orientated cruisers. | |
* Terrible Dispersion: Cannot hit anything reliably at long range, expect plenty of misses. | * Terrible Dispersion: Cannot hit anything reliably at long range, expect plenty of misses. | |||
? | * Battlecruiser armor: | + | * Battlecruiser armor: While her armor can stop most cruiser shells, she is vulnerable to being penetrated by battleship-caliber weapons. | |
? | * Poor stock configuration: | + | * Poor stock configuration: Low range and no Anti-Aircraft armament when stock makes her vulnerable to other battleships and aircraft. | |
? | * Poor turning radius: | + | * Poor turning radius: She can run aground if you are not careful, and her large turning radius can make it difficult to evade torpedoes. | |
? | * Unique turret placement will severely reduce firepower if angling the ship bow on | + | * Unique turret placement will severely reduce firepower if angling the ship bow on. | |
? | * Falls heavily when faced with large fleets | + | * Falls heavily when faced with large fleets. | |
* Horrid detection range, at stock configuration you will be spotted before you can even engage the very ship that spotted you. Though this is mitigated once fully upgraded, it still has a greater detection range than its elder sister Kongo. | * Horrid detection range, at stock configuration you will be spotted before you can even engage the very ship that spotted you. Though this is mitigated once fully upgraded, it still has a greater detection range than its elder sister Kongo. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | Since ''Myogi'' only has six guns with fairly long reload and poor armor, she can't afford to get in a close quarter fire fight with basically any other ship. With her stock speed still pretty decent for a battleship, your first priority should be the C hull, as it across the board improves the ships play style and gives her AA protection which at this tier and further on is a must. Then research the fire control system upgrade which can bring her range to the impressive 18.6km which enables her to fight at a distance most ships can't reach. Finally research the engine to bring her to her top speed of 28 knots. | + | Since ''Myogi'' only has six guns with fairly long reload and poor armor, she can't afford to get in a close quarter fire fight with basically any other ship. With her stock speed still pretty decent for a battleship, your first priority should be the C hull, as it across the board improves the ships play style and gives her AA protection which at this tier and further on is a must. Then research the fire control system upgrade which can bring her range to the impressive 18.6km which enables her to fight at a distance most ships can't reach. Finally, research the engine to bring her to her top speed of 28 knots. | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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* '''Slot 2''': {{Damage Control System Modification 1}} | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
? | '''Slot 1''' provides players with the first option in choosing | + | '''Slot 1''' provides players with the first option in choosing their desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}. | |
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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? | + | {{Commander Skills 3 BB | ||
? | | | + | | rating11 = 2 <!-- Gun Feeder --> | |
? | | | + | | rating12 = <!-- Pyrotechnician --> | |
? | | | + | | rating13 = 1 <!-- Consumables Specialist --> | |
? | | | + | | rating14 = 2 <!-- Emergency Repair Specialist --> | |
? | | | + | | rating15 = <!-- Incoming Fire Alert --> | |
? | | | + | | rating16 = 1 <!-- Preventive Maintenance / has NO EFFECT on AA/secondaries --> | |
? | + | |||
? | | | + | | rating21 = 3 <!-- Grease the Gears --> | |
? | | | + | | rating22 = <!-- Inertial Fuse for HE Shells --> | |
? | | | + | | rating23 = 1 <!-- Consumables Enhancements --> | |
? | + | | rating24 = 2 <!-- Vigilance --> | ||
? | + | | rating25 = 2 <!-- Priority Target --> | ||
? | | | + | | rating26 = <!-- AA Gunner --> | |
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? | | | + | | rating31 = <!-- Super-Heavy AP Shells --> | |
? | | | + | | rating32 = <!-- Long-Range Secondary Battery Shells --> | |
? | | | + | | rating33 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating34 = 3 <!-- Basics of Survivability --> | |
? | | | + | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |
? | | | + | | rating36 = <!-- Expert AA Marksman --> | |
? | | | + | ||
? | | Concealment Expert = | + | | rating41 = <!-- Swift in Slience --> | |
+ | | rating42 = <!-- Improved Secondary Battery Aiming --> | |||
+ | | rating43 = <!-- Close Quarters Combat --> | |||
+ | | rating44 = 3 <!-- Emergency Repair Expert --> | |||
+ | | rating45 = 3 <!-- Concealment Expert --> | |||
+ | | rating46 = 3 <!-- Fire Prevention Expert --> | |||
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | Players can equip the following [[Ship:Consumables|consumables]] on ''Myogi'': | + | Players can equip the following [[Ship:Consumables|consumables]] on ''Myogi'': | |
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Repair Party}} | |||
+ | * '''Slot 3:''' {{Spotting Aircraft}} | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | ''Myogi'' comes with 21 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability. | ||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Added to the game in Update 0.2.1 (alpha) under the name Masamune, later the name was changed to Haku. | |||
+ | *Update 0.2.2.5: | |||
+ | **Upgraded main battery turrets rotation speed and reload speed increased. | |||
+ | *Update 0.2.4: | |||
+ | **Renamed to Myogi. | |||
+ | *Update 0.3.1.1: | |||
+ | **The rudder shift of the stock ship configuration returned to the values in Update 0.3.0 after the mechanics of ship movement were reworked in Update 0.3.1. | |||
+ | *Update 0.4.0: | |||
+ | **A new hull was added with a pagoda superstructure, which is familiar to late Japanese battleships, and good optics, which increase its maximum firing range. | |||
+ | **In the starting configuration, the effective fire distance was reduced, and for the final hull configuration, the ability to launch a spotter aircraft was added. | |||
+ | *Update 0.5.1: | |||
+ | **The number of charges of the "Catapult Fighter I" consumable was reduced to 2 ( "Catapult Fighter II" - to 3). | |||
+ | *Update 0.5.2: | |||
+ | **Experience earnings reduced by -2%. | |||
+ | *Update 0.5.6: | |||
+ | **Hull (C): 4х4 12mm/62 "HI" Type and 4х2 40mm "HI" Type91 AA mounts were replaced with 8х2 25mm/60 Type96 Twin mod. 1 mounts. As a result, her average AA damage within the 1.2km AA engagement area radius (8 points) and the 2km radius (32 points) was transferred to the 3.1km AA engagement area radius (40 points). Consequently, the total average damage of her AA guns remained unchanged but their firing range has increased. | |||
+ | *Update 0.5.7: | |||
+ | **Fixed the intersection of the main guns and the catapult. | |||
+ | *Update 0.5.11: | |||
+ | **The armored model of the hull was refined. | |||
+ | *Update 0.6.2: | |||
+ | **The national flag was moved from the stern to the mast. | |||
+ | *Update 0.6.3: | |||
+ | **Base firing range increased from 13,880 to 16,950 m. | |||
+ | *Update 0.6.8: | |||
+ | **Fixed a situation in which the maximum firing range exceeded the ship's view range: | |||
+ | **The stock firing range on Hulls (A) and (B) was reduced to 15 km, for Hull (B) the view range was increased to 19.87 km. | |||
+ | *Update 0.6.12: | |||
+ | **Detectability when firing main guns in smoke changed to 14.54 km. | |||
+ | **Improved appearance of the ship thanks to special technology for improved rendering of subtle elements (mainly rigging). This will not affect the performance of the game in any way. | |||
+ | **The durability of the rudder on Hull A decreased by 900 points. This change does not affect the ship's HP in any way. | |||
+ | *Update 0.6.15: | |||
+ | **The probability of a fire on Hull (B) was slightly reduced and is now equal to the probability of a fire on Hull (C). | |||
+ | *Update 0.7.6: | |||
+ | **Improved display of thin elements on the hull. | |||
+ | *Update 0.7.7: | |||
+ | **Hull (A): main battery reload time reduced from 33 to 30 s. | |||
+ | **Hull (A): traverse speed of main battery turrets increased from 3.0 to 4.0 degrees/s. | |||
+ | **Sigma increased from 1.8 to 2.0. | |||
+ | *Update 0.7.11: | |||
+ | **Armor-piercing shells of 152-mm secondary battery guns were replaced with high-explosive shells. | |||
+ | **The base detectability of the ship was reduced from 16.6 to 15.1 km; visibility after firing main guns in smoke from 14.5 to 13.1 km; aircraft detectability from 10.7 to 9.23 km. | |||
+ | *Update 0.7.12: | |||
+ | **Main battery reload time reduced from 30 to 28 s. | |||
+ | **Increased armor penetration of the 356 mm AP Type5 AP shell. | |||
+ | *Update 0.9.6: | |||
+ | **The value of the in-game turning circle radius was changed to 730 m to correct prior discrepancy. | |||
+ | *Update 0.10.0: | |||
+ | **The firing range of the secondary battery was increased to 4 km. | |||
+ | *Update 0.10.4: | |||
+ | **Fixed the firing angles of the secondary battery. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Latest revision as of 19:50, 26 March 2024
356 mm/45 41st Year Type in a twin turret3 х 2 pcs. |
Rate of Fire2.14 shots/min. |
Reload Time28 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range15.05 km. |
Maximum Dispersion218 m. |
HE Shell356 mm HE Type0 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell25 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight625 kg. |
AP Shell356 mm AP Type5 |
Maximum AP Shell Damage10,000 |
Initial AP Shell Velocity790 m./s. |
AP Shell Weight635.5 kg. |
152 mm/50 41st Year Type on a casemate mount16 х 1 pcs. |
Firing Range4 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
HE Shell152 mm HE Type4 |
Maximum HE Shell Damage2,500 |
Initial HE Shell Velocity825 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
76 mm/40 41st Year Type on a single mount6 х 1 pcs. |
Firing Range4 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell76 mm HE Mk2 |
Maximum HE Shell Damage1,300 |
Initial HE Shell Velocity680 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
Maximum Speed24.42 knot |
Turning Circle Radius730 m. |
Rudder Shift Time15.3 sec. |
Surface Detectability Range14.6 km. |
Air Detectability Range7.38 km. |
Myōgi — Japanese Tier IV battleship.
A very high speed battlecruiser design with relatively weak armor typical of this type of ship. It was a prototype for the Kongo-class battlecruisers.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
Myogi can be fun and it can be a nightmare. At stock, most people would not appreciate it at all. With a 13.9 km range and a top speed of 25.3 knots, it is still pretty decent for stock configuration. However the nightmare part comes because unlike the previous Kawachi, and the US and German dreadnoughts, Myogi is only equipped with 6 356mm guns arranged in three twin turrets with two turrets at the rear. With its stock hull, Myogi will easily be shot full of holes by anything before it can return fire. Not to mention, with only 6 guns and a slow reload, you can't really do anything once you have missed but wait for the gruesome reload while getting peppered by enemy vessels. To add salt to the wound, the Myogi doesn't have any AA guns until her third hull upgrade, which means you can only evade the torpedoes and bombs from aircraft or just pray your armor absorbs the damage.
Once the time and effort had been spent to fully upgraded her however, Myogi is a solid-performing tier 4 battleship. With a gun range of 18.6km or more if a scout plane is used, the only thing on the battlefield she has to worry about are any other fully upgraded Myogis or elder sisters such as the Kongo, since there are no other dreadnoughts she faces that have such a long reach. Also equipped on her is a relatively powerful array of Anti Aircraft guns, capable of holding her own against squads of enemy planes. If her AA guns fail to perform, with her impressive top speed of 29 knots, she can get out of tight corners and trouble. While it is awful in the beginning, she is a valuable asset to the team once upgraded and can really become a powerful influence on the battlefield. You should play like a battlecruiser, not a true battleship, as her armor is poor and so are her guns.Pros:
- Enormous range: With a gun range that is a staggering 18.6km fully upgraded, she out ranges all other ships except other Japanese battleships.
- Relatively advanced Anti-Aircraft suite: When upgraded with the C Hull, her relatively ahead-of-her-tier AA layout and AA armament are able to put a decent dent into incoming aircraft that try to bring her harm.
- Rearward-heavy turret placement: her one forward two back turret arrangement can be a nasty surprise for ships chasing her or sneaking up from behind.
- Heavy-caliber guns: With her 356mm guns, she has larger guns than the 305mm guns of her American and German counterparts and the 343mm guns of her British counterparts. If the shells hit home, they will hit hard.
- High speed: She greatly outpaces lower tier battleships and American dreadnoughts and can keep them at distance, and can keep up with escorting cruisers.
- 356mm guns have the potential to destroy most cruisers with just a couple of broadsides if not a few shells.
- C Hull beefs up this ship noticeably, being one of the few battleship hull upgrades that changes her armor layout, increases gun reload speed and turn speed, increases maximum range, and adds/improves AA capability, all in one upgrade.
- Hefty secondary battery - better than Ishizuchi's.
Cons:
- Few main guns: With only 6 guns with a long reload and low accuracy, she is left vulnerable at closer range, especially to destroyers and DPM orientated cruisers.
- Terrible Dispersion: Cannot hit anything reliably at long range, expect plenty of misses.
- Battlecruiser armor: While her armor can stop most cruiser shells, she is vulnerable to being penetrated by battleship-caliber weapons.
- Poor stock configuration: Low range and no Anti-Aircraft armament when stock makes her vulnerable to other battleships and aircraft.
- Poor turning radius: She can run aground if you are not careful, and her large turning radius can make it difficult to evade torpedoes.
- Unique turret placement will severely reduce firepower if angling the ship bow on.
- Falls heavily when faced with large fleets.
- Horrid detection range, at stock configuration you will be spotted before you can even engage the very ship that spotted you. Though this is mitigated once fully upgraded, it still has a greater detection range than its elder sister Kongo.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Myōgi are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
Slot 1 provides players with the first option in choosing their desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 .
Commander Skills
Consumables
Players can equip the following consumables on Myogi:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft
Signals
Myogi comes with 21 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability.Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.2.1 (alpha) under the name Masamune, later the name was changed to Haku.
- Update 0.2.2.5:
- Upgraded main battery turrets rotation speed and reload speed increased.
- Update 0.2.4:
- Renamed to Myogi.
- Update 0.3.1.1:
- The rudder shift of the stock ship configuration returned to the values in Update 0.3.0 after the mechanics of ship movement were reworked in Update 0.3.1.
- Update 0.4.0:
- A new hull was added with a pagoda superstructure, which is familiar to late Japanese battleships, and good optics, which increase its maximum firing range.
- In the starting configuration, the effective fire distance was reduced, and for the final hull configuration, the ability to launch a spotter aircraft was added.
- Update 0.5.1:
- The number of charges of the "Catapult Fighter I" consumable was reduced to 2 ( "Catapult Fighter II" - to 3).
- Update 0.5.2:
- Experience earnings reduced by -2%.
- Update 0.5.6:
- Hull (C): 4х4 12mm/62 "HI" Type and 4х2 40mm "HI" Type91 AA mounts were replaced with 8х2 25mm/60 Type96 Twin mod. 1 mounts. As a result, her average AA damage within the 1.2km AA engagement area radius (8 points) and the 2km radius (32 points) was transferred to the 3.1km AA engagement area radius (40 points). Consequently, the total average damage of her AA guns remained unchanged but their firing range has increased.
- Update 0.5.7:
- Fixed the intersection of the main guns and the catapult.
- Update 0.5.11:
- The armored model of the hull was refined.
- Update 0.6.2:
- The national flag was moved from the stern to the mast.
- Update 0.6.3:
- Base firing range increased from 13,880 to 16,950 m.
- Update 0.6.8:
- Fixed a situation in which the maximum firing range exceeded the ship's view range:
- The stock firing range on Hulls (A) and (B) was reduced to 15 km, for Hull (B) the view range was increased to 19.87 km.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 14.54 km.
- Improved appearance of the ship thanks to special technology for improved rendering of subtle elements (mainly rigging). This will not affect the performance of the game in any way.
- The durability of the rudder on Hull A decreased by 900 points. This change does not affect the ship's HP in any way.
- Update 0.6.15:
- The probability of a fire on Hull (B) was slightly reduced and is now equal to the probability of a fire on Hull (C).
- Update 0.7.6:
- Improved display of thin elements on the hull.
- Update 0.7.7:
- Hull (A): main battery reload time reduced from 33 to 30 s.
- Hull (A): traverse speed of main battery turrets increased from 3.0 to 4.0 degrees/s.
- Sigma increased from 1.8 to 2.0.
- Update 0.7.11:
- Armor-piercing shells of 152-mm secondary battery guns were replaced with high-explosive shells.
- The base detectability of the ship was reduced from 16.6 to 15.1 km; visibility after firing main guns in smoke from 14.5 to 13.1 km; aircraft detectability from 10.7 to 9.23 km.
- Update 0.7.12:
- Main battery reload time reduced from 30 to 28 s.
- Increased armor penetration of the 356 mm AP Type5 AP shell.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 730 m to correct prior discrepancy.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 4 km.
- Update 0.10.4:
- Fixed the firing angles of the secondary battery.