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Revision as of 15:11, 29 December 2018Latest revision as of 22:45, 6 October 2019
Commander Skills 2
Line 41:Line 41:
 '''Slot 1''' provides players with the first option in choosing their desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}. '''Slot 1''' provides players with the first option in choosing their desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?{{Commander Skills 
?| Priority Target = 3 
?| Preventative Maintenance = 2 
?| Expert Loader = 1 
?| Aircraft Servicing Expert =  
?| Direction Center for Catapult Aircraft =  
?| Dogfighting Expert =  
?| Incoming Fire Alert = 1 
?| Evasive Maneuver =  
?| High Alert = 2+{{Commander Skills 2
?| Jack of All Trades = 2+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Expert Marksman = 3+| rating11 = 3 <!-- Priority Target -->
?| Torpedo Acceleration = +| rating12 = 2 <!-- Preventive Maint -->
?| Smoke Screen Expert = +| rating13 = 1 <!-- Expert Loader -->
?| Expert Rear Gunner = +| rating14 = 0 <!-- Air Supremacy -->
?| Adrenaline Rush = 2+| rating15 = 0 <!-- Direction Center for Fighters -->
?| Last Stand = 1+| rating16 = 0 <!-- Improved Engine Boost -->
 +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
 +| rating21 = 2 <!-- High Alert -->
 +| rating22 = 2 <!-- Jack of All Trades -->
 +| rating23 = 3 <!-- Expert Marksman -->
 +| rating24 = 0 <!-- Torpedo Acceleration -->
 +| rating25 = 0 <!-- Smoke Screen Expert -->
 +| rating26 = 0 <!-- Improved Engines -->
 +| rating27 = 2 <!-- Adrenaline Rush -->
 +| rating28 = 1 <!-- Last Stand -->
?| Survivability Expert = +| rating31 = 2 <!-- Basics of Survivability -->
?| Basics of Survivability = 2+| rating32 = <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 1+| rating35 = 1 <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = +| rating37 = <!-- Demolition Expert -->
?| Vigilance = 1+| rating38 = 1 <!-- Vigilance -->
?| Manual Fire Control for Secondary Armament =+| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = 2+| rating42 = 2 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = 2 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = 1+| rating47 = 1 <!-- Radio Position Finding -->
?| Concealment Expert = 2+| rating48 = 2 <!-- Concealment Expert -->
 }} }}

Latest revision as of 22:45, 6 October 2019

Battleship | Japan | Tier IV
Tech Tree Position
Research price6700 exp
Purchase price775,000 Credits
Hit Points42,800 
Main Battery
356 mm/45 41st Year Type3 х 2 pcs.
Rate of Fire2.14 shots/min.
Reload Time28 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range15.05 km.
Maximum Dispersion218 m.
HE Shell356 mm HE Type0 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell25 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight625 kg.
AP Shell356 mm AP Type5 
Maximum AP Shell Damage10,000 
Initial AP Shell Velocity790 m./s.
AP Shell Weight635.5 kg.
Secondary Armament #1
152 mm/50 41st Year Type16 х 1 pcs.
Firing Range3.5 km.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2,500 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
80 mm/40 41st Year Type6 х 1 pcs.
Firing Range3.5 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shel%
Maximum Speed24.42 knot
Turning Circle Radius730 m.
Rudder Shift Time15.3 sec.
Surface Detectability Range15.05 km.
Air Detectability Range7.38 km.
Battle Levels

Myōgi — Japanese Tier IV battleship.

A very high speed battlecruiser design with relatively weak armor typical of this type of ship. It was a prototype for the Kongo-class battlecruisers.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
356 mm/45 Type412.137.52185,7002510,000 090,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Myōgi (A)42,800630536/160 0105,000
Myōgi (B)45,7006305340 1,600220,000
Myōgi (C)45,7006305316/68/60 2,300360,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Type4 mod. 1015.1 032,000
Type4 mod. 21016.6 1,000130,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 68,250 hp24.4 042,000
Propulsion: 77,000 hp28 70090,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion


Myogi can be fun and it can be a nightmare. At stock, most people would not appreciate it at all. With a 13.9 km range and a top speed of 25.3 knots, it is still pretty decent for stock configuration. However the nightmare part comes because unlike the previous Kawachi, and the US and German dreadnoughts, Myogi is only equipped with 6 356mm guns arranged in three twin turrets with two turrets at the rear. With its stock hull, Myogi will easily be shot full of holes by anything before it can return fire. Not to mention, with only 6 guns and a slow reload, you can't really do anything once you have missed but wait for the gruesome reload while getting peppered by enemy vessels. To add salt to the wound, the Myogi doesn't have any AA guns until her third hull upgrade, which means you can only evade the torpedoes and bombs from aircraft or just pray your armor absorbs the damage.

Once the time and effort had been spent to fully upgraded her however, Myogi is a solid-performing tier 4 battleship. With a gun range of 18.6km or more if a scout plane is used, the only thing on the battlefield she has to worry about are any other fully upgraded Myogis or elder sisters such as the Kongo, since there are no other dreadnoughts she faces that have such a long reach. Also equipped on her is a relatively powerful array of Anti Aircraft guns, capable of holding her own against squads of enemy planes. If her AA guns fail to perform, with her impressive top speed of 29 knots, she can get out of tight corners and trouble. While it is awful in the beginning, she is a valuable asset to the team once upgraded and can really become a powerful influence on the battlefield. You should play like a battlecruiser, not a true battleship, as her armor is poor and so are her guns.


  • Enormous range: With a gun range that is a staggering 18.6km fully upgraded, she out ranges all other ships except other Japanese battleships.
  • Relatively advanced Anti-Aircraft suite: When upgraded with the C Hull, her relatively ahead-of-her-tier AA layout and AA armament are able to put a decent dent into incoming aircraft that try to bring her harm.
  • Rearward-heavy turret placement: her one forward two back turret arrangement can be a nasty surprise for ships chasing her or sneaking up from behind.
  • Heavy-caliber guns: With her 356mm guns, she has larger guns than the 305mm guns of her American and German counterparts and the 343mm guns of her British counterparts. If the shells hit home, they will hit hard.
  • High speed: She greatly outpaces lower tier battleships and American dreadnoughts and can keep them at distance, and can keep up with escorting cruisers.
  • 356mm guns have the potential to destroy most cruisers with just a couple of broadsides if not a few shells.
  • C Hull beefs up this ship noticeably, being one of the few battleship hull upgrades that changes her armor layout, increases gun reload speed and turn speed, increases maximum range, and adds/improves AA capability, all in one upgrade.
  • Hefty secondary battery - better than Ishizuchi's.


  • Few main guns: With only 6 guns with a long reload and low accuracy, she is left vulnerable at closer range, especially to destroyers and DPM orientated cruisers.
  • Terrible Dispersion: Cannot hit anything reliably at long range, expect plenty of misses.
  • Battlecruiser armor: While her armor can stop most cruiser shells, she is vulnerable to being penetrated by battleship-caliber weapons.
  • Poor stock configuration: Low range and no Anti-Aircraft armament when stock makes her vulnerable to other battleships and aircraft.
  • Poor turning radius: She can run aground if you are not careful, and her large turning radius can make it difficult to evade torpedoes.
  • Unique turret placement will severely reduce firepower if angling the ship bow on.
  • Falls heavily when faced with large fleets.
  • Horrid detection range, at stock configuration you will be spotted before you can even engage the very ship that spotted you. Though this is mitigated once fully upgraded, it still has a greater detection range than its elder sister Kongo.


Since Myogi only has six guns with fairly long reload and poor armor, she can't afford to get in a close quarter fire fight with basically any other ship. With her stock speed still pretty decent for a battleship, your first priority should be the C hull, as it across the board improves the ships play style and gives her AA protection which at this tier and further on is a must. Then research the fire control system upgrade which can bring her range to the impressive 18.6km which enables her to fight at a distance most ships can't reach. Finally, research the engine to bring her to her top speed of 28 knots.

Optimal Configuration


The recommended upgrades for Myōgi are as follows:

Slot 1 provides players with the first option in choosing their desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.).

Commander Skills


Players can equip the following consumables on Myogi: Damage Control Party, Repair Party, and Spotting Aircraft. It is strongly recommended to bring the premium versions of Damage Control Party and Repair Party to maximise surviveability; as Myogi will frequently come under fire from cruisers using HE at this tier.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.


As with all battleships, Myogi comes with 8 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability.


Historical Info

Historical Gallery

Ships of Japan
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Cruisers  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi Doubloons • VI Aoba • VII Myōkō • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao Doubloons • IX Ibuki • IX Azuma Doubloons • X Zaō • X Yoshino Doubloons 
Battleships  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō Doubloons • V ARP Kirishima Doubloons • V ARP Haruna Doubloons • V ARP Hiei Doubloons • VI Fusō • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi Doubloons • X Yamato 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • X Hakuryū
Japan  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō Doubloons • V ARP Kirishima Doubloons • V ARP Haruna Doubloons • V ARP Hiei Doubloons • VI Fusō • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi Doubloons • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VII California Doubloons • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST Doubloons • IX Iowa • IX Missouri Doubloons • IX Georgia Doubloons • X Montana • X Ohio Doubloons 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai I Doubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya Doubloons • VI Izmail • VII Sinop • VII Poltava Doubloons • VIII Vladivostok • VIII Lenin Doubloons • IX Sovetsky Soyuz • X Kremlin • X Slava 
Germany  III Nassau • III König Albert Doubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Scharnhorst Doubloons • VII Scharnhorst B Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Odin • VIII Tirpitz B Doubloons • IX Friedrich der Große • X Großer Kurfürst 
Italy  V Giulio Cesare Doubloons • VIII Roma Doubloons 
U.K.  III Bellerophon • III Dreadnought Doubloons • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson Doubloons • VII Duke of York Doubloons • VIII Monarch • VIII Vanguard Doubloons • IX Lion • X Conqueror • X Thunderer Doubloons 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VII Lyon • VIII Richelieu • VIII Gascogne Doubloons • IX Alsace • IX Jean Bart Doubloons • X République • X Bourgogne Doubloons 
Europe  V Viribus Unitis Doubloons 
N/A  X Scorpioid Doubloons