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Myogi

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Myōgi
Myōgi_wows_main.jpg
Battleship | Japan | Tier IV
Tech Tree Position
Kawachi
Arrow_down.png
Myōgi_icon_small.png
Arrow_down.png
Kongō
stock
 top
General
Research price6700 exp
Purchase price775,000 Credits
Hit Points42,800 
Main Battery
356 mm/45 41st Year Type in a twin turret3 х 2 pcs.
Rate of Fire2.14 shots/min.
Reload Time28 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range15.05 km.
Maximum Dispersion218 m.
HE Shell356 mm HE Type0 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell25 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight625 kg.
AP Shell356 mm AP Type5 
Maximum AP Shell Damage10,000 
Initial AP Shell Velocity790 m./s.
AP Shell Weight635.5 kg.
Secondary Armament #1
152 mm/50 41st Year Type on a casemate mount16 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2,500 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
76 mm/40 41st Year Type on a single mount6 х 1 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shell%
Maneuverability
Maximum Speed24.42 knot
Turning Circle Radius730 m.
Rudder Shift Time15.3 sec.
Concealment
Surface Detectability Range14.6 km.
Air Detectability Range7.38 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IV
Ship_PJSB003_Myogi_1912.png
775,000

Myōgi — Japanese Tier IV battleship.

The construction of powerful and fast battlecruisers in Great Britain prompted Japan to start designing ships of this class. One of the Japanese battlecruiser projects was armed with 356 mm guns in three twin-gun turrets, two of which occupied her stern, as well as sixteen 152 mm guns mounted in casemates.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 41st Year Type in a twin turret2.137.52185,7002510,000 090,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Myōgi (A)42,800630536/16 0105,000
Myōgi (B)45,700630534 1,600220,000
Myōgi (C)45,700630536/168/6 2,300360,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type4 mod. 10 032,000
Type4 mod. 20 1,000130,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 68,250 hp24.4 042,000
Propulsion: 77,000 hp28 70090,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion

Performance

The Myogi can be fun and it can be a nightmare. At stock, most people would not appreciate it at all. With a 13.9 km range and a top speed of 25.3 knots, it is still pretty decent for stock configuration. However the nightmare part comes because unlike the previous Kawachi, and the US and German dreadnoughts, the Myogi is only equipped with 6 356mm guns arranged in three twin turrets with two turrets at the rear. With its stock range, the Myogi will easily be shot full of holes by anything before it can return fire. Not to mention, with only 6 guns and a slow reload, you can't really do anything once you missed but wait for the gruesome reload while getting peppered by enemy vessels. To add salt to the wound, the Myogi doesn't have any AA guns until her third hull upgrade, which means you can only evade the torpedo and bombs from aircraft or just pray your armor absorbs the damage.

Once the time and effort had been spent to fully upgraded her however, the Myogi is a solid-performing tier 4 battleship. With a gun range of 18.6km or more if a scout plane is used, the only thing on the battle field she had to be worry about are any other fully upgraded elder sisters, since no any possible US dreadnought she faces would have that range. Also equipped on her are powerful arrays of Anti Aircraft armaments, capable of holding her own against squads of enemy planes. If unfortunately the AA guns fail to perform its role, with her impressive top speed of 29 knots, she can get out of tight corners and trouble. While it is awful in the beginning, she is a valuable asset to the team once upgraded and can really become a powerful influence on the battlefield.

Pros:

  • Enormous range: with a gun range that is a staggering 18.6km fully upgraded, she out ranges all other ships other than other Japanese battleships
  • Powerful Anti-Aircraft suite: when upgraded with the C Hull, her AA output makes bomber formations risk heavy losses trying to drop their payloads
  • Rearward-heavy turret placement: her one forward two back turret arrangement can be a nasty surprise for ships chasing her or sneaking up from behind
  • Heavy-caliber guns: with her 356mm guns, she has larger guns than the 305mm guns of her American and German counterparts
  • High movement speed: She greatly outpaces lower tier battleships and American dreadnoughts and can keep them at distance, and can keep up with escorting cruisers
  • 356mm guns have the potential to destroy most cruisers with just a couple of broadsides

Cons:

  • Few main guns: with only 6 guns with a long reload and low accuracy, she is left vulnerable at closer range, especially to destroyers and DPM orientated cruisers
  • Wide shot dispersion: her few low accuracy main guns require careful aiming, and can be frustrating at the long ranges she fights at
  • Battlecruiser armor: while her armor can stop most cruiser shells, she is vulnerable to being penetrated by battleship-caliber weapons
  • Poor stock configuration: low range and no Anti-Aircraft armament when stock makes her vulnerable to other battleships and aircraft
  • Poor turning radius: she can run aground if you are not careful, and her large turning radius can make it difficult to evade torpedoes
  • Unique turret placement will severely reduce firepower if angling the ship bow on
  • Falls heavily when faced with large fleets

Research

Since Myogi only has six guns with fairly long reload and poor armor, she can't afford to get in a close quarter fire fight with basically any other ship. With her stock speed still pretty decent for a battleship, you should first research the fire control system upgrade which can bring her range to 15.3km which enables her to fight at a distance most ship can't reach. With speed still being less of a priority, given she is a battleship that excels in long range bombardment, research all her hulls first. The B hull gives you increased maneuverability and increases gun range in the form of a scout aircraft, the following C hull gives her a powerful AA battery and her final gun range of 18.6km. Finally research the engine to bring her to her top speed of 28 knots.

As for her Equipment, the Equipment configuration that should be equipped is installing the Main Armament Modification 1, improving her main battery survivability, and the Damage Control Modification 1, which gives her a minor improvement in fire resistance and torpedo protection.

If her captain was brought in from her predecessor Kawachi, then her captain should already have enough Skill points to get either Basics of Survivability (which reduces the time taken to extinguish fires) or Basic Fire Control (which slightly increases the effectiveness of her AA and secondaries), and Expert Marksman (improving her turret rotation speed). For her third Skill, either Vigilance, High Alert and Superintendent can be selected.

Gallery

Historical Info

Historical Gallery


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Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
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Netherlands  
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