Myoko
IDS_PJGM063_203MM50_TYPE_C_RF_MOD5 х 2 pcs. |
Rate of Fire4.29 shots/min. |
Reload Time14 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range15.58 km. |
Maximum Dispersion131 m. |
HE Shell203 mm HE Type0 |
Maximum HE Shell Damage3,300 |
Chance of Fire on Target Caused by HE Shell17 % |
Initial HE Shell Velocity840 m./s. |
HE Shell Weight125.85 kg. |
AP Shell203 mm AP Type91 |
Maximum AP Shell Damage4,700 |
Initial AP Shell Velocity840 m./s. |
AP Shell Weight125.85 kg. |
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
610 mm Triple4 х 3 pcs. |
Rate of Fire0.86 shots/min. |
Reload Time70 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType8 mod. 2 |
Maximum Damage16,267 |
Torpedo Speed59 knot |
Torpedo Range9.99 km. |
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
13 mm/76 Type 93 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second12 |
. . . Firing Range1.2 km. |
7.7 mm/80 Type 92 on a single mount2 х 1 pcs. |
. . . Average Damage per Second3.2 |
. . . Firing Range0.99 km. |
25 mm/60 Type 96 on a twin mount4 х 2 pcs. |
. . . Average Damage per Second10.8 |
. . . Firing Range2.49 km. |
Maximum Speed35 knot |
Turning Circle Radius780 m. |
Rudder Shift Time9.3 sec. |
Surface Detectability Range12.76 km. |
Air Detectability Range6.56 km. |
Myōkō — Japanese Tier VII cruiser.
The first Japanese cruiser built after the Washington Naval Treaty of 1922 came into force. Unlike foreign Treaty Cruisers, Myoko’s armor was good enough to withstand artillery strikes from ships of the same type. One of the features of the project was well-developed torpedo protection. Following a series of upgrades, cruisers of this class got a substantially reinforced AA and torpedo armament.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
For the most part, Myoko is the first proper heavy cruiser within the Japanese cruiser branch; it brings together all of the lessons captains have learned playing through Furutaka and Aoba. Her impressively low detection range will most certainly aid captains in firefights with other cruisers. Her guns load relatively slowly, and getting into a medium range firefight with a fast firing cruiser — such as Cleveland, Shchors, or Fiji — is inadvisable.
Captains should take care to remember that even as a proper heavy cruiser, Myoko is still very much prone to citadel hits, particularly from other cruisers despite having the offensive capability to do the same herself. In this aspect she can be played in two ways: an anti-cruiser and anti-destroyer escort or an aggressive raider forming ad-hoc squadrons with other cruisers or destroyers. She must take special care when engaging battleships, and hold the range open as best as possible.Pros:
- Excellent main battery guns for a cruiser of her tier. Her shell velocities allow reliable hits, and her turret layout of ABC-XY carries on to two of her successors (Mogami and Ibuki, though the forward turrets have slightly different arrangements).
- Fairly easy grind as the only modules present are hull upgrades and torpedoes.
- Good shell speed despite rather high shell arc.
- Friendly handling characteristics.
- Accurate main battery guns
- Can easily citadel other crusiers, especially Soviet ones, when they are turned broadside on, even at maximum range, due to the accurate guns.
- Very well balanced ship in all aspects
- More armor means she can take a bit more punishment.
- Additional pair of torpedo tubes from predecessor.
- The HE shells can set fires almost every salvo with the 19% fire chance combined with the quantity of guns.
- Good concealment on a cruiser. With camouflage, the ship will be detected at 12.7km, dropping all the way down to 11.2km with the Concealment Expert skill.
Cons:
- Tube location may be inconvenient some as it is located a bit further aft than the Aoba’s.
- Fairly easy to citadel, especially by high-caliber shells.
- Odd gun arrangement means the citadel has to be exposed to bring all the guns to bear.
- Anti-aircraft suite is a bit sub-par, especially in her stock configuration.
- Reload time is 14 seconds, compared to the 11 seconds of preceding ship in the line.
- Very slow turret traverse at 45 seconds; can be mitigated slightly with the Expert Marksman skill, yet still very slow.
Research
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
|
|
|
|
★ |
|
2 |
★ |
★ |
★★★ |
★ |
|
|
★★ |
★★ |
3 |
★★ |
★ |
★★ |
|
★ |
★★ |
★★★ |
★★ |
4 |
|
|
★ |
|
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Myoko with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Flags that increase fire chance are always good on a HE firing cruiser like Myoko.Gallery
Historical Info
Historical Gallery