Mysore
Revision as of 20:35, 25 January 2021 | Latest revision as of 19:23, 19 June 2023 Update 12.5 changes | |||
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{{WoWs_Ship | {{WoWs_Ship | |||
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |||
? | <!-- ''{{#var:ship_name}}'' | + | |Anno=<!-- you can write below short description for the ship. it will replace default one. --> | |
+ | [[File:Wows flag India.PNG|50px|frameless|right|link=]] A Fiji-class light cruiser built for the British Royal Navy. After refurbishment that improved the ship's AA defenses at the cost of a reduced number of main battery guns, she was transferred to the Indian Navy and renamed ''Mysore'' in 1957.<br /><br />''{{#var:ship_name}}'' first went on sale on 28 January 2021. | |||
? | | | + | |Performance={{AA Sidebar Warning Insert}} | |
? | < | + | <h4>The Ship</h4> | |
? | + | ''Mysore'' is a premium Commonwealth Navy version of the Royal Navy's ''[[Fiji]]'' at Tier VI. While many of her core traits such as hull, handling and shell characteristics are similar, the removal of torpedoes and addition of {{Crawling Smoke Generator}} significantly changes her playstyle. In essence, ''Mysore'' shifts focus from damage output and concealment to mobility and careful positioning. ''Mysore'' has a similar rudder shift and a tight turning circle in comparison to ''Fiji'' but a tier lower at tier 6. ''Mysore'''s utility, range and armor synergise well with her maneuverability. | ||
? | + | <h4>Armor</h4> | ||
? | < | + | ''Mysore'' shares the same hull as ''Fiji'', with a small 51mm mid-section deck and an elevated, stepped central citadel. Upon closer inspection ''Fiji'' has 13mm bow and stern armor, whereas ''Mysore'' has 16mm. As a result, ''Mysore'' can resist damage from most Heavy Cruisers in her matchmaking spread when angled. Notable exceptions to this are ''[[Graf Spee]]'', ''[[Congress]]'', and the French Large Cruiser branch, which can land penetrations at all angles. This armor difference lets ''Mysore'' keep her guns more active between Crawling Smoke uses. | |
? | + | <h4>Armament</h4> | ||
? | + | ''Mysore'' is armed with nine 152mm guns in triple turrets in an AB-X configuration. Like other Royal Navy light cruisers, her guns fire short-fuse AP shells. The shells deal 3300 damage, compared to ''Fijis'' 3100, and fly faster, arc less, and penetrate more armor. However, ''Mysore'''s guns reload in 10.7 seconds compared to 8 seconds on ''[[Leander]]'' and ''Fiji'', which makes her guns feel more like a heavy cruiser. Because of these traits, Players should carefully aim for the superstructure on heavily armored and angled ships. ''Mysore'' lacks torpedoes, leaving the ship vulnerable to aggressive opponents. Finally, ''Mysore'' carries good anti-aircraft for Tier VI, with decent mid-range damage over time and long-range flak. Unfortunately, like most other ships in tier, this will not deter skilled Tier VI carriers. | ||
? | + | <h4>Battle Performance</h4> | ||
? | + | ''Mysore'' is equipped with {{Crawling Smoke Generator}}, {{Hydroacoustic Search}} and {{Repair Party}}. These consumables build upon her other traits, and give her some respite from aircraft and space to recover from errors. While most Royal Navy Light Cruisers are limited by their static smokescreens, ''Mysore'' is better able to keep all of her guns active. Notably, the ship's frontal Damage Per Minute potential exceeds most other Tier VI Light Cruisers. As a result, ''Mysore'' can play relatively aggressively against lighter enemy ships, while positioning carefully against enemies with large main guns. In the hands of a captain that can position carefully, ''Mysore'' has the potential to influence most battles, even when uptiered. | ||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Short fuse AP is excellent against lightly armored targets, particularly Destroyers | |
? | + | * Good AA defenses for tier and type | ||
? | + | * 16mm bow and stern armor can bounce 203mm shells | ||
? | + | * Good consumable suite, including {{Crawling Smoke Generator}}, {{Hydroacoustic Search}} and {{Repair Party}}. | ||
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|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * No Torpedo Armament | |
? | * | + | * Large stepped citadel vulnerable to battleships and big gun cruisers | |
? | * No | + | * No High Explosive shells means damaging angled targets requires careful aim | |
? | * | + | * Relatively slow reload | |
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research. | ||
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? | As a premium ship, ''{{#var:ship_name}}'' | + | ||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | The recommended upgrades for '' | + | The recommended upgrades for ''Mysore'' are: | |
* '''Slot 1''': {{Main Armaments Modification 1}} | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
? | * '''Slot 2''': {{ | + | * '''Slot 2''': {{Engine Room Protection}} | |
* '''Slot 3''': {{Aiming Systems Modification 1}} | * '''Slot 3''': {{Aiming Systems Modification 1}} | |||
* '''Slot 4''': {{Steering Gears Modification 1}} | * '''Slot 4''': {{Steering Gears Modification 1}} | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | Recommended Build: Grease the Gears is a good first choice to enable players to quickly adjust for fire. Consumables Enhancements at Tier 2 to extend consumable duration, Priority Target is also a decent choice. After that, Superintendent because Consumables are your bread and butter, followed by Concealment Expert at 10 points. Survivability Expert, Adrenaline Rush and Radio Location are all strongly recommended, the sequence you unlock them is at the player’s discretion. Survivability Expert is great for some extra health, Adrenaline Rush improves damage output and Radio Location can help you predict where the spotting or torpedo threats are coming from. For the last point, either IFA or Last Stand are good picks. | ||
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? | + | {{Commander Skills 3 CR | ||
? | | | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | | + | | rating11 = 3 <!-- Grease the Gears --> | |
? | | | + | | rating12 = 0 <!-- Swift Fish --> | |
? | | | + | | rating13 = <!-- Consumables Specialist --> | |
? | + | | rating14 = 0 <!-- Gun Feeder --> | ||
? | | | + | | rating15 = 2 <!-- Incoming Fire Alert --> | |
? | | | + | | rating16 = 2 <!-- Last Stand --> | |
? | | | + | | rating21 = <!-- Pyrotechnician --> | |
? | | | + | | rating22 = 0 <!-- Fill the Tubes --> | |
? | | | + | | rating23 = 2 <!-- Consumables Enhancements --> | |
? | | | + | | rating24 = <!-- Eye in the Sky --> | |
? | | | + | | rating25 = 2 <!-- Priority Target --> | |
? | | | + | | rating26 = 1 <!-- Expert AA Marksman --> | |
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? | | | + | | rating31 = <!-- Heavy HE and SAP Shells --> | |
? | | | + | | rating32 = 0 <!-- Enhanced Torpedo Explosive Charge --> | |
? | | | + | | rating33 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating34 = 0 <!-- Heavy AP Shells --> | |
? | | | + | | rating35 = 3 <!-- Superintendent --> | |
? | | | + | | rating36 = 3 <!-- Survivability Expert --> | |
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? | | | + | | rating41 = 1 <!-- Top Grade Gunner --> | |
+ | | rating42 = 0 <!-- Outnumbered --> | |||
+ | | rating43 = 3 <!-- Radio Location --> | |||
+ | | rating44 = <!-- Inertial Fuse for HE Shells --> | |||
+ | | rating45 = 3 <!-- Concealment Expert --> | |||
+ | | rating46 = 1 <!-- AA Gunner --> | |||
}} | }} | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' equips: | ||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * {{Repair Party}} | + | * '''Slot 2:''' {{Repair Party}} – 3 charges | |
? | * {{ | + | * '''Slot 3:''' {{Hydroacoustic Search}} – 3 charges | |
? | * {{ | + | * '''Slot 4:''' {{Crawling Smoke Generator}} – 3 charges | |
? | + | |Camouflage={{Prem Ship Camo Insert|shiptier=6}} | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | {{Signal Flags | ||
? | + | <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> | ||
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? | | | + | | Juliet Charlie = 3 <!-- No Detonate --> | |
? | | | + | | India Yankee = <!-- -20% Fire duration --> | |
? | | | + | | Hotel Yankee = 1 <!-- ram someone --> | |
? | | Juliet Yankee Bissotwo = | + | | Juliet Yankee Bissotwo = <!-- -20% flood duration --> | |
? | | | + | | Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood --> | |
? | | | + | | India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |
? | | | + | | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | |
? | | | + | | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |
? | | | + | | November Echo Setteseven= 1 <!-- +5% AA damage --> | |
? | | | + | | Sierra Mike = 3 <!-- +5% speed --> | |
? | | | + | | November Foxtrot = 3 <!-- -5% Consumables reload --> | |
+ | | India Delta = 3 <!-- +20% HP from Repair Party --> | |||
? | | | + | | X-Ray Papa Unaone = 3 <!-- +15% Smoke Gen action time --> | |
? | | | + | | Sierra Bravo = 2 <!-- +10% Hydro action time; -10% DFAA reload time --> | |
? | + | }} | ||
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|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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|History=<!-- write text below --> | |History=<!-- write text below --> | |||
+ | <div class="thumb tright"> | |||
+ | {{AnnoWiki|content= | |||
+ | <h2>''{{#var:ship_name}}'', 19??</h2> | |||
+ | ===Construction=== | |||
+ | :Builder: | |||
+ | :Laid down: | |||
+ | :Launched: | |||
+ | :Commissioned: | |||
+ | ---- | |||
+ | ===Specifications=== | |||
+ | :? tons displacement, standard | |||
+ | :?m length | |||
+ | :?m beam | |||
+ | :?m draft (mean) | |||
+ | ---- | |||
+ | ====Machinery==== | |||
+ | :12 boilers, 3 turbines [e.g.] | |||
+ | ---- | |||
+ | ====Performance==== | |||
+ | :? knots at ? shaft horsepower | |||
+ | :?nm range at ? knots | |||
+ | ---- | |||
+ | ====Armor==== | |||
+ | :Main belt: ?mm | |||
+ | :Torpedo bulkhead: ?mm | |||
+ | :Decks: ?mm main, ?mm upper deck | |||
+ | :Turrets: ?mm | |||
+ | :Conning tower: ?mm | |||
+ | ---- | |||
+ | ====Armament==== | |||
+ | =====Main===== | |||
+ | :? (?x?) ?mm rifles | |||
+ | =====Secondary===== | |||
+ | :? (?x?) ?mm dual purpose? rifles | |||
+ | =====Anti-Aircraft===== | |||
+ | :? (?x?) ?mm guns | |||
+ | =====Torpedoes===== | |||
+ | :? (?x?) ?mm torpedo tubes | |||
+ | ---- | |||
+ | ====Aircraft==== | |||
+ | :Three (3) ? float planes, one catapult | |||
+ | }} | |||
+ | </div> | |||
+ | ||||
+ | ==In-game historical inaccuracies== | |||
+ | * Despite using the same 152mm guns as ''[[Perth]]'' and ''[[Belfast]]'', ''Mysore'', like other regular Royal Navy Light cruisers in game only gets access to armor-piercing (AP) shells. Historically, ships using the Mk XXIII gun were outfitted with both AP/CPBC (Common Pointed Ballistic Cap) and HE shells. | |||
+ | * Actual rate of fire is 8 rounds per minute, not 5.6. | |||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /> | |||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Available for testing by supertesters in the game starting from Update 0.9.9. | |||
+ | {{WoWS Ship Testing Changes Insert|1= | |||
+ | *{{WoWS DevBlog Link Insert|65}}: | |||
+ | **Preliminary characteristics. | |||
+ | *{{WoWS DevBlog Link Insert|87}}: | |||
+ | **Removed the ability to mount the Propulsion Modification 1 upgrade. | |||
+ | **AP shells' arming threshold and fuse arming time reduced to values similar to the AP shells of British light cruisers: | |||
+ | *** Arming threshold reduced from 25 to 12 mm. | |||
+ | *** Fuse arming time reduced from 0.025 to 0.005 s. | |||
+ | *{{WoWS DevBlog Link Insert|91}}: | |||
+ | **Added the Repair Party consumable. | |||
+ | **AP shells parameters changed: | |||
+ | *** Damage increased from 3,100 to 3,300. | |||
+ | *** Initial velocity increased from 841 to 870 m/s. | |||
+ | *** Armor penetration increased. | |||
+ | **Main battery reload time increased from 7.5 to 9.5 s. | |||
+ | *{{WoWS DevBlog Link Insert|96}}: | |||
+ | **Main battery reload time increased from 9.5 to 10 s. | |||
+ | *{{WoWS DevBlog Link Insert|99}}: | |||
+ | **Main battery reload time increased from 10.0 to 10.7 s. | |||
+ | *{{WoWS DevBlog Link Insert|108}}: | |||
+ | **Deck armor thickness increased from 38 to 51 mm. | |||
+ | }} | |||
+ | *Available to purchase in Update 0.10.0. | |||
+ | *Update 0.10.7: | |||
+ | **The "National+" voiceover now works correctly on the ship. | |||
+ | *Update 0.10.8: | |||
+ | **Fixed the incorrect names of modules and armaments. | |||
+ | *Update 0.11.1: | |||
+ | **Minor corrections to geometry and textures of the ship. | |||
+ | *Update 12.5: | |||
+ | **Crawling Smoke Generator consumable action time increased from 90 to 102 seconds. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Latest revision as of 19:23, 19 June 2023
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount3 х 3 pcs. |
Rate of Fire5.61 shots/min. |
Reload Time10.7 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range14 km. |
Maximum Dispersion129 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 6crh Mk IV |
Maximum AP Shell Damage3,300 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight57.1 kg. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
Firing Range5 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
. . . Average Damage per Second37.6 |
. . . Firing Range5.01 km. |
40 mm/56 OQF Mk.XI on a Mk.V mount5 х 2 pcs. |
. . . Average Damage per Second61.5 |
. . . Firing Range3.51 km. |
40 mm/56 OQF on a Boffin mount2 х 1 pcs. |
. . . Average Damage per Second17.4 |
. . . Firing Range3.51 km. |
Maximum Speed31.5 knot |
Turning Circle Radius610 m. |
Rudder Shift Time8.6 sec. |
Surface Detectability Range10.66 km. |
Air Detectability Range6.44 km. |
Mysore — Commonwealth special premium Tier VI cruiser.
A Fiji-class light cruiser built for the British Royal Navy. After refurbishment that improved the ship's AA defenses at the cost of a reduced number of main battery guns, she was transferred to the Indian Navy and renamed Mysore in 1957.Mysore first went on sale on 28 January 2021.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
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Mysore | 30,600 | 9 | 114 | 3 | 4 | 2/5/4 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
The Ship
Mysore is a premium Commonwealth Navy version of the Royal Navy's Fiji at Tier VI. While many of her core traits such as hull, handling and shell characteristics are similar, the removal of torpedoes and addition of Crawling Smoke Generator significantly changes her playstyle. In essence, Mysore shifts focus from damage output and concealment to mobility and careful positioning. Mysore has a similar rudder shift and a tight turning circle in comparison to Fiji but a tier lower at tier 6. Mysore's utility, range and armor synergise well with her maneuverability.
Armor
Mysore shares the same hull as Fiji, with a small 51mm mid-section deck and an elevated, stepped central citadel. Upon closer inspection Fiji has 13mm bow and stern armor, whereas Mysore has 16mm. As a result, Mysore can resist damage from most Heavy Cruisers in her matchmaking spread when angled. Notable exceptions to this are Graf Spee, Congress, and the French Large Cruiser branch, which can land penetrations at all angles. This armor difference lets Mysore keep her guns more active between Crawling Smoke uses.
Armament
Mysore is armed with nine 152mm guns in triple turrets in an AB-X configuration. Like other Royal Navy light cruisers, her guns fire short-fuse AP shells. The shells deal 3300 damage, compared to Fijis 3100, and fly faster, arc less, and penetrate more armor. However, Mysore's guns reload in 10.7 seconds compared to 8 seconds on Leander and Fiji, which makes her guns feel more like a heavy cruiser. Because of these traits, Players should carefully aim for the superstructure on heavily armored and angled ships. Mysore lacks torpedoes, leaving the ship vulnerable to aggressive opponents. Finally, Mysore carries good anti-aircraft for Tier VI, with decent mid-range damage over time and long-range flak. Unfortunately, like most other ships in tier, this will not deter skilled Tier VI carriers.
Battle Performance
Mysore is equipped with Crawling Smoke Generator , Hydroacoustic Search and Repair Party . These consumables build upon her other traits, and give her some respite from aircraft and space to recover from errors. While most Royal Navy Light Cruisers are limited by their static smokescreens, Mysore is better able to keep all of her guns active. Notably, the ship's frontal Damage Per Minute potential exceeds most other Tier VI Light Cruisers. As a result, Mysore can play relatively aggressively against lighter enemy ships, while positioning carefully against enemies with large main guns. In the hands of a captain that can position carefully, Mysore has the potential to influence most battles, even when uptiered.Pros:
- Short fuse AP is excellent against lightly armored targets, particularly Destroyers
- Good AA defenses for tier and type
- 16mm bow and stern armor can bounce 203mm shells
- Good consumable suite, including Crawling Smoke Generator , Hydroacoustic Search and Repair Party .
Cons:
- No Torpedo Armament
- Large stepped citadel vulnerable to battleships and big gun cruisers
- No High Explosive shells means damaging angled targets requires careful aim
- Relatively slow reload
Research
Optimal Configuration
Upgrades
The recommended upgrades for Mysore are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
Commander Skills
Recommended Build: Grease the Gears is a good first choice to enable players to quickly adjust for fire. Consumables Enhancements at Tier 2 to extend consumable duration, Priority Target is also a decent choice. After that, Superintendent because Consumables are your bread and butter, followed by Concealment Expert at 10 points. Survivability Expert, Adrenaline Rush and Radio Location are all strongly recommended, the sequence you unlock them is at the player’s discretion. Survivability Expert is great for some extra health, Adrenaline Rush improves damage output and Radio Location can help you predict where the spotting or torpedo threats are coming from. For the last point, either IFA or Last Stand are good picks.
Consumables
Mysore equips:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 3 charges
- Slot 3: Hydroacoustic Search – 3 charges
- Slot 4: Crawling Smoke Generator – 3 charges
Camouflage
As a premium ship, Mysore comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★ |
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★ |
★★★ |
★★★ |
★★★ |
★★★ |
★★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.9.9.
Testing Changes
- DevBlog 65:
- Preliminary characteristics.
- DevBlog 87:
- Removed the ability to mount the Propulsion Modification 1 upgrade.
- AP shells' arming threshold and fuse arming time reduced to values similar to the AP shells of British light cruisers:
- Arming threshold reduced from 25 to 12 mm.
- Fuse arming time reduced from 0.025 to 0.005 s.
- DevBlog 91:
- Added the Repair Party consumable.
- AP shells parameters changed:
- Damage increased from 3,100 to 3,300.
- Initial velocity increased from 841 to 870 m/s.
- Armor penetration increased.
- Main battery reload time increased from 7.5 to 9.5 s.
- DevBlog 96:
- Main battery reload time increased from 9.5 to 10 s.
- DevBlog 99:
- Main battery reload time increased from 10.0 to 10.7 s.
- DevBlog 108:
- Deck armor thickness increased from 38 to 51 mm.
- Available to purchase in Update 0.10.0.
- Update 0.10.7:
- The "National+" voiceover now works correctly on the ship.
- Update 0.10.8:
- Fixed the incorrect names of modules and armaments.
- Update 0.11.1:
- Minor corrections to geometry and textures of the ship.
- Update 12.5:
- Crawling Smoke Generator consumable action time increased from 90 to 102 seconds.