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Mysore

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Revision as of 20:35, 25 January 2021Latest revision as of 19:23, 19 June 2023
Update 12.5 changes
 
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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->+|Anno=<!-- you can write below short description for the ship. it will replace default one. -->
 +[[File:Wows flag India.PNG|50px|frameless|right|link=]] A Fiji-class light cruiser built for the British Royal Navy. After refurbishment that improved the ship's AA defenses at the cost of a reduced number of main battery guns, she was transferred to the Indian Navy and renamed ''Mysore'' in 1957.<br /><br />''{{#var:ship_name}}'' first went on sale on 28 January 2021.
  
?|Anno=<!-- you can write below short description for the ship. it will replace default once. -->+|Performance={{AA Sidebar Warning Insert}}
?<!-- <br><br>{{Model3DViewer|XXXX}} -->+<h4>The Ship</h4>
? +''Mysore'' is a premium Commonwealth Navy version of the Royal Navy's ''[[Fiji]]'' at Tier VI. While many of her core traits such as hull, handling and shell characteristics are similar, the removal of torpedoes and addition of {{Crawling Smoke Generator}} significantly changes her playstyle. In essence, ''Mysore'' shifts focus from damage output and concealment to mobility and careful positioning. ''Mysore'' has a similar rudder shift and a tight turning circle in comparison to ''Fiji'' but a tier lower at tier 6. ''Mysore'''s utility, range and armor synergise well with her maneuverability.
?|Performance=<!-- write text about performance in battles below -->+<h4>Armor</h4>
?<!--+''Mysore'' shares the same hull as ''Fiji'', with a small 51mm mid-section deck and an elevated, stepped central citadel. Upon closer inspection ''Fiji'' has 13mm bow and stern armor, whereas ''Mysore'' has 16mm. As a result, ''Mysore'' can resist damage from most Heavy Cruisers in her matchmaking spread when angled. Notable exceptions to this are ''[[Graf Spee]]'', ''[[Congress]]'', and the French Large Cruiser branch, which can land penetrations at all angles. This armor difference lets ''Mysore'' keep her guns more active between Crawling Smoke uses.
?PERFORMANCE SECTION GUIDELINES+<h4>Armament</h4>
?1. Write a brief intro paragraph of 1-3 sentences.+''Mysore'' is armed with nine 152mm guns in triple turrets in an AB-X configuration. Like other Royal Navy light cruisers, her guns fire short-fuse AP shells. The shells deal 3300 damage, compared to ''Fijis'' 3100, and fly faster, arc less, and penetrate more armor. However, ''Mysore'''s guns reload in 10.7 seconds compared to 8 seconds on ''[[Leander]]'' and ''Fiji'', which makes her guns feel more like a heavy cruiser. Because of these traits, Players should carefully aim for the superstructure on heavily armored and angled ships. ''Mysore'' lacks torpedoes, leaving the ship vulnerable to aggressive opponents. Finally, ''Mysore'' carries good anti-aircraft for Tier VI, with decent mid-range damage over time and long-range flak. Unfortunately, like most other ships in tier, this will not deter skilled Tier VI carriers.
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. +<h4>Battle Performance</h4>
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+''Mysore'' is equipped with {{Crawling Smoke Generator}}, {{Hydroacoustic Search}} and {{Repair Party}}. These consumables build upon her other traits, and give her some respite from aircraft and space to recover from errors. While most Royal Navy Light Cruisers are limited by their static smokescreens, ''Mysore'' is better able to keep all of her guns active. Notably, the ship's frontal Damage Per Minute potential exceeds most other Tier VI Light Cruisers. As a result, ''Mysore'' can play relatively aggressively against lighter enemy ships, while positioning carefully against enemies with large main guns. In the hands of a captain that can position carefully, ''Mysore'' has the potential to influence most battles, even when uptiered.
?-->+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Carries the {{Crawling Smoke Generator}} meaning that she can carry the smoke with her like ''[[Perth]]''.+* Short fuse AP is excellent against lightly armored targets, particularly Destroyers
?* Has access to {{Repair Party}} consumable.+* Good AA defenses for tier and type
?* Decent healthpool for a light cruiser.+* 16mm bow and stern armor can bounce 203mm shells
?* AP shells have smaller chances of overpenetrating and ricocheting unlike other cruiser AP shells.+* Good consumable suite, including {{Crawling Smoke Generator}}, {{Hydroacoustic Search}} and {{Repair Party}}.
?* Good rudder shift time.+
?* Good concealment.+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Poor armor, smoke and concealment is useful to make this problem less of a deal.+* No Torpedo Armament
?* Lacks HE shells, making her unable to set fires with main guns.+* Large stepped citadel vulnerable to battleships and big gun cruisers
?* No torpedos, making close range fights tricky.+* No High Explosive shells means damaging angled targets requires careful aim
?* No aircraft consumables to boost range or AA defense unlike ''[[Perth]]''.+* Relatively slow reload
?* Carries the same guns as ''[[Fiji]]'' but with 3 less guns.+ 
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
?* '''Main Battery:''' +
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
? +
?<!-- FOR PREMIUM SHIPS:+
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''Mysore'' are:
 * '''Slot 1''': {{Main Armaments Modification 1}}  * '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Damage Control System Modification 1}}+* '''Slot 2''': {{Engine Room Protection}}
 * '''Slot 3''': {{Aiming Systems Modification 1}} * '''Slot 3''': {{Aiming Systems Modification 1}}
 * '''Slot 4''': {{Steering Gears Modification 1}} * '''Slot 4''': {{Steering Gears Modification 1}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Commander skills:+Recommended Build: Grease the Gears is a good first choice to enable players to quickly adjust for fire. Consumables Enhancements at Tier 2 to extend consumable duration, Priority Target is also a decent choice. After that, Superintendent because Consumables are your bread and butter, followed by Concealment Expert at 10 points. Survivability Expert, Adrenaline Rush and Radio Location are all strongly recommended, the sequence you unlock them is at the player’s discretion. Survivability Expert is great for some extra health, Adrenaline Rush improves damage output and Radio Location can help you predict where the spotting or torpedo threats are coming from. For the last point, either IFA or Last Stand are good picks.
?{{Commander Skills 2+
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+
?| rating11 = 3 <!-- Priority Target -->+
?| rating12 = 1 <!-- Preventive Maint -->+
?| rating13 = <!-- Expert Loader -->+
?| rating14 = 0 <!-- Air Supremacy -->+
?| rating15 = <!-- Direction Center for Fighters -->+
?| rating16 = 0 <!-- Improved Engine Boost -->+
?| rating17 = <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = <!-- High Alert -->+{{Commander Skills 3 CR
?| rating22 = 3 <!-- Jack of All Trades -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating23 = 1 <!-- Expert Marksman -->+| rating11 = 3 <!-- Grease the Gears -->
?| rating24 = <!-- Torpedo Acceleration -->+| rating12 = 0 <!-- Swift Fish -->
?| rating25 = 1 <!-- Smoke Screen Expert -->+| rating13 = <!-- Consumables Specialist -->
?| rating26 = 0 <!-- Improved Engines -->+| rating14 = 0 <!-- Gun Feeder -->
?| rating27 = 3 <!-- Adrenaline Rush -->+| rating15 = 2 <!-- Incoming Fire Alert -->
?| rating28 = <!-- Last Stand -->+| rating16 = 2 <!-- Last Stand -->
  
?| rating31 = <!-- Basics of Survivability -->+| rating21 = <!-- Pyrotechnician -->
?| rating32 = 2 <!-- Survivability Expert-->+| rating22 = 0 <!-- Fill the Tubes -->
?| rating33 = <!-- Torpedo Armament Expertise-->+| rating23 = 2 <!-- Consumables Enhancements -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating24 = <!-- Eye in the Sky -->
?| rating35 = 1 <!-- Basic Firing Training -->+| rating25 = 2 <!-- Priority Target -->
?| rating36 = 3 <!-- Superintendent -->+| rating26 = 1 <!-- Expert AA Marksman -->
?| rating37 = <!-- Demolition Expert -->+
?| rating38 = 2 <!-- Vigilance -->+
  
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+| rating31 = <!-- Heavy HE and SAP Shells -->
?| rating42 = <!-- Fire Prevention -->+| rating32 = 0 <!-- Enhanced Torpedo Explosive Charge -->
?| rating43 = 0 <!-- Inertia Fuse for HE Shells -->+| rating33 = 3 <!-- Adrenaline Rush -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating34 = 0 <!-- Heavy AP Shells -->
?| rating45 = 1 <!-- Advanced Firing Training -->+| rating35 = 3 <!-- Superintendent -->
?| rating46 = <!-- Massive AA Fire -->+| rating36 = 3 <!-- Survivability Expert -->
?| rating47 = 2 <!-- Radio Position Finding -->+ 
?| rating48 = 3 <!-- Concealment Expert -->+| rating41 = 1 <!-- Top Grade Gunner -->
 +| rating42 = 0 <!-- Outnumbered -->
 +| rating43 = 3 <!-- Radio Location -->
 +| rating44 = <!-- Inertial Fuse for HE Shells -->
 +| rating45 = 3 <!-- Concealment Expert -->
 +| rating46 = 1 <!-- AA Gunner -->
 }} }}
? 
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Repair Party}} &ndash; 3 charges
?* {{Crawling Smoke Generator}}+* '''Slot 3:''' {{Hydroacoustic Search}} &ndash; 3 charges
?* {{Hydroacoustic Search}}+* '''Slot 4:''' {{Crawling Smoke Generator}} &ndash; 3 charges
  
?-->+|Camouflage={{Prem Ship Camo Insert|shiptier=6}}
? +
?|Camouflage=<!-- write text about useful camouflage below -->+
?<!-- FOR TECH TREE SHIPS+
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
?| Mike Yankee Soxisix = +
?| India X-Ray = +
?| Juliet Whiskey Unaone = +
?| Victor Lima = +
?| Hotel Yankee = +
  
?| November Foxtrot = +| Juliet Charlie = 3 <!-- No Detonate -->
?| Sierra Mike = +| India Yankee = <!-- -20% Fire duration -->
?| India Delta = +| Hotel Yankee = 1 <!-- ram someone -->
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
?| India Yankee = +| Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Juliet Charlie = +| India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
  
?| Zulu = +| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
?| India Bravo Terrathree = +| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| Equal Speed Charlie London = +| November Echo Setteseven= 1 <!-- +5% AA damage -->
?| Zulu Hotel = +| Sierra Mike = 3 <!-- +5% speed -->
?| Papa Papa = +| November Foxtrot = 3 <!-- -5% Consumables reload -->
 +| India Delta = 3 <!-- +20% HP from Repair Party -->
  
?| Wyvern = +| X-Ray Papa Unaone = 3 <!-- +15% Smoke Gen action time -->
?| Red Dragon = +| Sierra Bravo = 2 <!-- +10% Hydro action time; -10% DFAA reload time -->
?| Dragon Flag = +}}
?| Ouroboros = +
?| Hydra = +
?| Basilisk = +
? +
?| Leviathan = +
?| Scylla = +
?}} -->+
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 157:Line 112:
  
 |History=<!-- write text below --> |History=<!-- write text below -->
 +<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2>''{{#var:ship_name}}'', 19??</h2>
 +===Construction===
 +:Builder:
 +:Laid down:
 +:Launched:
 +:Commissioned:
 +----
 +===Specifications===
 +:? tons displacement, standard
 +:?m length
 +:?m beam
 +:?m draft (mean)
 +----
 +====Machinery====
 +:12 boilers, 3 turbines [e.g.]
 +----
 +====Performance====
 +:? knots at ? shaft horsepower
 +:?nm range at ? knots
 +----
 +====Armor====
 +:Main belt: ?mm
 +:Torpedo bulkhead: ?mm
 +:Decks: ?mm main, ?mm upper deck
 +:Turrets: ?mm
 +:Conning tower: ?mm
 +----
 +====Armament====
 +=====Main=====
 +:? (?x?) ?mm rifles
 +=====Secondary=====
 +:? (?x?) ?mm dual purpose? rifles
 +=====Anti-Aircraft=====
 +:? (?x?) ?mm guns
 +=====Torpedoes=====
 +:? (?x?) ?mm torpedo tubes
 +----
 +====Aircraft====
 +:Three (3) ? float planes, one catapult
 +}}
 +</div>
 +
 +==In-game historical inaccuracies==
 +* Despite using the same 152mm guns as ''[[Perth]]'' and ''[[Belfast]]'', ''Mysore'', like other regular Royal Navy Light cruisers in game only gets access to armor-piercing (AP) shells. Historically, ships using the Mk XXIII gun were outfitted with both AP/CPBC (Common Pointed Ballistic Cap) and HE shells.
 +* Actual rate of fire is 8 rounds per minute, not 5.6.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 165:Line 167:
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
  
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.9.9.
 +{{WoWS Ship Testing Changes Insert|1=
 +*{{WoWS DevBlog Link Insert|65}}:
 +**Preliminary characteristics.
 +*{{WoWS DevBlog Link Insert|87}}:
 +**Removed the ability to mount the Propulsion Modification 1 upgrade.
 +**AP shells' arming threshold and fuse arming time reduced to values similar to the AP shells of British light cruisers:
 +*** Arming threshold reduced from 25 to 12 mm.
 +*** Fuse arming time reduced from 0.025 to 0.005 s.
 +*{{WoWS DevBlog Link Insert|91}}:
 +**Added the Repair Party consumable.
 +**AP shells parameters changed:
 +*** Damage increased from 3,100 to 3,300.
 +*** Initial velocity increased from 841 to 870 m/s.
 +*** Armor penetration increased.
 +**Main battery reload time increased from 7.5 to 9.5 s.
 +*{{WoWS DevBlog Link Insert|96}}:
 +**Main battery reload time increased from 9.5 to 10 s.
 +*{{WoWS DevBlog Link Insert|99}}:
 +**Main battery reload time increased from 10.0 to 10.7 s.
 +*{{WoWS DevBlog Link Insert|108}}:
 +**Deck armor thickness increased from 38 to 51 mm.
 +}}
 +*Available to purchase in Update 0.10.0.
 +*Update 0.10.7:
 +**The "National+" voiceover now works correctly on the ship.
 +*Update 0.10.8:
 +**Fixed the incorrect names of modules and armaments.
 +*Update 0.11.1:
 +**Minor corrections to geometry and textures of the ship.
 +*Update 12.5:
 +**Crawling Smoke Generator consumable action time increased from 90 to 102 seconds.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 19:23, 19 June 2023

Mysore
Mysore_wows_main.jpg
Cruiser | Commonwealth | Tier VI
Tech Tree Position
Mysore_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points30,600 
Main Battery
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount3 х 3 pcs.
Rate of Fire5.61 shots/min.
Reload Time10.7 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range14 km.
Maximum Dispersion129 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity870 m./s.
AP Shell Weight57.1 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
40 mm/56 OQF Mk.XI on a Mk.V mount5 х 2 pcs.
. . . Average Damage per Second61.5 
. . . Firing Range3.51 km.
40 mm/56 OQF on a Boffin mount2 х 1 pcs.
. . . Average Damage per Second17.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed31.5 knot
Turning Circle Radius610 m.
Rudder Shift Time8.6 sec.
Concealment
Surface Detectability Range10.66 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_commonwealth.png
VI
Ship_PUSC516_Mysore.png
Special

Mysore — Commonwealth special premium Tier VI cruiser.

Wows_flag_India.PNG
A Fiji-class light cruiser built for the British Royal Navy. After refurbishment that improved the ship's AA defenses at the cost of a reduced number of main battery guns, she was transferred to the Indian Navy and renamed Mysore in 1957.

Mysore first went on sale on 28 January 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount5.625.71293,300 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Mysore30,6009114342/5/4 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 72,500 hp31.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The Ship

Mysore is a premium Commonwealth Navy version of the Royal Navy's Fiji at Tier VI. While many of her core traits such as hull, handling and shell characteristics are similar, the removal of torpedoes and addition of Crawling Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at slow speeds. significantly changes her playstyle. In essence, Mysore shifts focus from damage output and concealment to mobility and careful positioning. Mysore has a similar rudder shift and a tight turning circle in comparison to Fiji but a tier lower at tier 6. Mysore's utility, range and armor synergise well with her maneuverability.

Armor

Mysore shares the same hull as Fiji, with a small 51mm mid-section deck and an elevated, stepped central citadel. Upon closer inspection Fiji has 13mm bow and stern armor, whereas Mysore has 16mm. As a result, Mysore can resist damage from most Heavy Cruisers in her matchmaking spread when angled. Notable exceptions to this are Graf Spee, Congress, and the French Large Cruiser branch, which can land penetrations at all angles. This armor difference lets Mysore keep her guns more active between Crawling Smoke uses.

Armament

Mysore is armed with nine 152mm guns in triple turrets in an AB-X configuration. Like other Royal Navy light cruisers, her guns fire short-fuse AP shells. The shells deal 3300 damage, compared to Fijis 3100, and fly faster, arc less, and penetrate more armor. However, Mysore's guns reload in 10.7 seconds compared to 8 seconds on Leander and Fiji, which makes her guns feel more like a heavy cruiser. Because of these traits, Players should carefully aim for the superstructure on heavily armored and angled ships. Mysore lacks torpedoes, leaving the ship vulnerable to aggressive opponents. Finally, Mysore carries good anti-aircraft for Tier VI, with decent mid-range damage over time and long-range flak. Unfortunately, like most other ships in tier, this will not deter skilled Tier VI carriers.

Battle Performance

Mysore is equipped with Crawling Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at slow speeds., Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. and Repair PartyWhile active, restores a percentage of the ship's health points each second.. These consumables build upon her other traits, and give her some respite from aircraft and space to recover from errors. While most Royal Navy Light Cruisers are limited by their static smokescreens, Mysore is better able to keep all of her guns active. Notably, the ship's frontal Damage Per Minute potential exceeds most other Tier VI Light Cruisers. As a result, Mysore can play relatively aggressively against lighter enemy ships, while positioning carefully against enemies with large main guns. In the hands of a captain that can position carefully, Mysore has the potential to influence most battles, even when uptiered.

Pros:


Cons:

  • No Torpedo Armament
  • Large stepped citadel vulnerable to battleships and big gun cruisers
  • No High Explosive shells means damaging angled targets requires careful aim
  • Relatively slow reload

Research

As a premium ship, Mysore has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Mysore are:

Commander Skills

Recommended Build: Grease the Gears is a good first choice to enable players to quickly adjust for fire. Consumables Enhancements at Tier 2 to extend consumable duration, Priority Target is also a decent choice. After that, Superintendent because Consumables are your bread and butter, followed by Concealment Expert at 10 points. Survivability Expert, Adrenaline Rush and Radio Location are all strongly recommended, the sequence you unlock them is at the player’s discretion. Survivability Expert is great for some extra health, Adrenaline Rush improves damage output and Radio Location can help you predict where the spotting or torpedo threats are coming from. For the last point, either IFA or Last Stand are good picks.

Consumables

Mysore equips:

Camouflage

As a premium ship, Mysore comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.9.

Testing Changes

  • DevBlog 65:
    • Preliminary characteristics.
  • DevBlog 87:
    • Removed the ability to mount the Propulsion Modification 1 upgrade.
    • AP shells' arming threshold and fuse arming time reduced to values similar to the AP shells of British light cruisers:
      • Arming threshold reduced from 25 to 12 mm.
      • Fuse arming time reduced from 0.025 to 0.005 s.
  • DevBlog 91:
    • Added the Repair Party consumable.
    • AP shells parameters changed:
      • Damage increased from 3,100 to 3,300.
      • Initial velocity increased from 841 to 870 m/s.
      • Armor penetration increased.
    • Main battery reload time increased from 7.5 to 9.5 s.
  • DevBlog 96:
    • Main battery reload time increased from 9.5 to 10 s.
  • DevBlog 99:
    • Main battery reload time increased from 10.0 to 10.7 s.
  • DevBlog 108:
    • Deck armor thickness increased from 38 to 51 mm.
  • Available to purchase in Update 0.10.0.
  • Update 0.10.7:
    • The "National+" voiceover now works correctly on the ship.
  • Update 0.10.8:
    • Fixed the incorrect names of modules and armaments.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Update 12.5:
    • Crawling Smoke Generator consumable action time increased from 90 to 102 seconds.

Ships of Commonwealth
Destroyers  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Cruisers  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Battleships  VII YukonDoubloons 
Aircraft Carriers
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín