Nürnberg
150 mm/60 SK C/25 on a Drh Tr C/28 mount3 х 3 pcs. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
Rotation Speed7.6 deg./sec. |
180 Degree Turn Time23.68 sec. |
Firing Range14.99 km. |
Maximum Dispersion136 m. |
HE Shell150 mm Spr.Gr. L/4.4 Kz. |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity960 m./s. |
HE Shell Weight45.5 kg. |
AP Shell150 mm P.Spr.Gr. L/3.7 |
Maximum AP Shell Damage3,900 |
Initial AP Shell Velocity960 m./s. |
AP Shell Weight45.5 kg. |
88 mm/76 SK C/32 on a Dop. L. C/32 mount4 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell88 mm Spr.Gr. |
Maximum HE Shell Damage1,000 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
533 mm Drilling4 х 3 pcs. |
Rate of Fire0.88 shots/min. |
Reload Time68 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13,700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
88 mm/76 SK C/32 on a Dop. L. C/32 mount4 х 2 pcs. |
. . . Average Damage per Second32.4 |
. . . Firing Range3.99 km. |
20 mm/65 C/38 on an L/30 single mount4 х 1 pcs. |
. . . Average Damage per Second12 |
. . . Firing Range2.01 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount4 х 2 pcs. |
. . . Average Damage per Second10.4 |
. . . Firing Range3.51 km. |
7.92 mm MG 34 machine gun6 х 1 pcs. |
. . . Average Damage per Second15.6 |
. . . Firing Range0.99 km. |
Maximum Speed32 knot |
Turning Circle Radius720 m. |
Rudder Shift Time10.6 sec. |
Surface Detectability Range12.22 km. |
Air Detectability Range5.52 km. |
Nürnberg — German Tier VI cruiser.
The ship was developed from the Königsberg-class cruisers. In contrast to her predecessors, she had larger dimensions and featured reinforced turret armor. Moreover, she retained the main battery guns with their high performance characteristics. The cruiser's AA defense comprised numerous anti-aircraft guns.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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G7a T1 | 0.9 | 68 | 7.2 | 13,700 | 64 | 6 | 0 | 260,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Touted as a rival to the likes of Budyonny and Dallas at Tier VI, Nürnberg is a moderate upgrade from her predecessor, Königsberg.
Players familiar with Königsberg will adapt to Nürnberg quickly while noting several improvements. For starters, her guns reload faster, dropping from 7.5 seconds to 6 seconds between salvos. She is laid out almost identically, though Nürnberg’s stern turrets rests along the ship's centerline as opposed to Königsberg’s offset stern turrets. She retains the same superlative range — 16.5 km — as well as the torpedo layout of Königsberg, with two triple-tube launchers on each side of the ship.
Her AA is improved, but like her predecessor, she's unlikely to shoot down too many planes despite the additional guns. Hull (C) offers Nürnberg captains an intriguing choice: they can give up one torpedo launcher per side in exchange for a significant buff to her AA suite. Many captains opt to bypass this configuration of the ship and play Hull (B) exclusively, but players who find themselves joining a division with an aircraft carrier on a regular basis are advised to strongly consider investing in Hull (C) and the Defensive AA Fire consumable.
Nürnberg’s strengths are many, but so are her weaknesses. While captains may be used to it by the time they reach Nürnberg, her turret layout is still somewhat awkward and she lacks significant armor. Battleships can citadel her with ease at virtually all angles, and enemy heavy cruisers — such as Aoba or Molotov — salivate at the thought of catching a Nürnberg broadside with AP rounds in their barrels. Playing her well requires careful positioning and extremely good situational awareness; Nürnberg is not a ship that one can put into a risky situation and live to fight another day. She'll reward cautious play, but will fold quickly under concentrated enemy fire.Pros:
- Same impressive range as her predecessor.
- Good gun handling and shell speed, coupled with the German version of Hydroacoustic Search , makes her an ideal anti-destroyer ship.
- Guns reload every 6 seconds, far faster than her peers at Tier VI.
- Low shell arc and high muzzle velocity.
- Same surprising AP damage when it punches through.
- Improved AA suite.
- Like Königsberg, the X and Y turrets can rotate 360 degrees, making switching firing sides a snap.
- Extremely good turning radius with speedy rudder shift time.
Cons:
- Handling feels like a Tier VI Königsberg.
- AA suite, despite being better, will still struggle to shoot down many airplanes unless Defensive AA Fire is active.
- Same citadel layout and A-XY turret layout as her predecessor.
- Still very little armor, making modules vulnerable to incapacitations and devastating citadel hits.
- The Hull (C) upgrade takes away two torpedo launchers (while providing additional anti-aircraft armament); Hull (B) retains the torpedoes but is more vulnerable to enemy aircraft. Choosing between the two is difficult unless divisioned with a friendly aircraft carrier.
Research
Availability of researchable upgrades for Nürnberg is as follows:
- Hull: Upgrade to Hull (B) for additional health, a sliver more AA, and a improved rudder shift time. Hull (C) further upgrades her AA suite but strips off one torpedo launcher on each side of the ship. Research of Hull (B) unlocks progression to Yorck.
- Gun Fire Control System: Upgrade to FKS Typ 6 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Nürnberg are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: AA Guns Modification 1
- Slot 4: Steering Gears Modification 2
Commander Skills
Key skills for Nürnberg commanders include Priority Target, Adrenaline Rush, Demolition Expert, and Concealment Expert.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
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2 |
★★ |
★ |
★★ |
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★★★ |
★ |
3 |
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★ |
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★★ |
★ |
★★★ |
★★ |
4 |
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★★ |
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★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Nürnberg can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter [Hull (A) and (B) only]
Premium versions of all consumables are recommended.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Nürnberg with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
New Nürnberg captains should prioritize flags that enhance their experience gains, such as Equal Speed Charlie London (🚫) and Red Dragon (🚫). Recommended combat flags include Victor Lima (), India X-Ray (), Sierra Mike (), and November Foxtrot (). Captains who have upgraded to Hull (C) should also equip November Echo Setteseven () to maximize their AA.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★★★ |
★★★ |
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★ |
★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery