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Nürnberg

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Revision as of 15:54, 19 December 2017Revision as of 22:09, 3 January 2018
Updated Camo section per 0.6.15.
Line 99:Line 99:
 [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
  
?Players who wish to spend doubloons can equip ''Nürnberg'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +Players who wish to spend doubloons can equip ''Nürnberg'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->

Revision as of 22:09, 3 January 2018

Nürnberg
Nürnberg_wows_main.jpg
Cruiser | Germany | Tier VI
Tech Tree Position
Königsberg
Arrow_down.png
Nürnberg_icon_small.png
Arrow_down.png
Yorck
stock
 top
General
Research price34000 exp
Purchase price3,040,000 Credits
Hit Points23,800 
Main Battery
150 mm/60 SK C/25 on a Drh Tr C/28 mount3 х 3 pcs.
Rate of Fire10 shots/min.
Reload Timesec.
Rotation Speed7.6 deg./sec.
180 Degree Turn Time23.68 sec.
Firing Range14.99 km.
Maximum Dispersion136 m.
HE Shell150 mm Spr.Gr. L/4.4 Kz. 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity960 m./s.
HE Shell Weight45.5 kg.
AP Shell150 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage3,900 
Initial AP Shell Velocity960 m./s.
AP Shell Weight45.5 kg.
Secondary Armament #1
88 mm/76 SK C/32 on a Dop. L. C/32 mount4 х 2 pcs.
Firing Range5.6 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Drilling4 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
88 mm/76 SK C/32 on a Dop. L. C/32 mount4 х 2 pcs.
. . . Average Damage per Second32.4 
. . . Firing Range3.99 km.
20 mm/65 C/38 on an L/30 single mount4 х 1 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.01 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount4 х 2 pcs.
. . . Average Damage per Second10.4 
. . . Firing Range3.51 km.
7.92 mm MG 34 machine gun6 х 1 pcs.
. . . Average Damage per Second15.6 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius720 m.
Rudder Shift Time10.6 sec.
Concealment
Surface Detectability Range12.22 km.
Air Detectability Range5.52 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VI
Ship_PGSC106_Nurnberg.png
3,040,000

Nürnberg — German Tier VI cruiser.

The ship was developed from the Königsberg-class cruisers. In contrast to her predecessors, she had larger dimensions and featured reinforced turret armor. Moreover, she retained the main battery guns with their high performance characteristics. The cruiser's AA defense comprised numerous anti-aircraft guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm/60 SK C/25 on a Drh Tr C/28 mount1023.71361,70083,900 0215,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Nürnberg (A)23,80010100346/4/4/44 0345,000
Nürnberg (B)27,000101003410/84 9,000700,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.9687.213,700646 0260,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 6 Mod. 10 0210,000
FKS Typ 6 Mod. 20 8,000670,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 60,000 hp32 0180,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Touted as a rival to the likes of Cleveland and Budyonny at Tier VI, Nürnberg is a moderate upgrade from her predecessor, Königsberg.

Players familiar with Königsberg will adapt to Nürnberg quickly while noting several improvements. For starters, her guns reload faster, dropping from 7.5 seconds to 6 seconds between salvos. She is laid out almost identically, though Nürnberg’s "Bruno" (or "X") turret rests on the ship's centerline as opposed to Königsberg’s offset stern turrets. She retains the same superlative range — 16.5 km — as well as the torpedo layout of Königsberg, with two triple-tube launcher on each side of the ship.

Her AA is improved, but like her predecessor, she's unlikely to shoot down too many planes despite the additional guns. Hull (C) offers Nürnberg captains an intriguing choice: they can give up one torpedo launcher per side in exchange for a significant buff to her AA suite. Many captains opt to bypass this configuration of the ship and play Hull (B) exclusively, but players who find themselves joining a division with an aircraft carrier on a regular basis are advised to strongly consider investing in Hull (C) and the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable.

Nürnberg’s strengths are many, but so are her weaknesses. While captains may be used to it by the time they reach Nürnberg, her turret layout is still somewhat awkward and she lacks significant armor. Battleships can citadel her with ease at virtually all angles, and enemy heavy cruisers — such as Aoba or Molotov — salivate at the thought of catching a Nürnberg broadside with AP rounds in their barrels. Playing her well requires careful positioning and extremely good situational awareness; Nürnberg is not a ship that one can put into a risky situation and live to fight another day. She'll reward cautious play, but will fold quickly under concentrated enemy fire.

Pros:

  • Same impressive range as her predecessor.
  • Good gun handling and shell speed, coupled with the German version of Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., makes her an ideal anti-destroyer ship.
  • Guns reload every 6 seconds, far faster than her peers at Tier VI.
  • Low shell arc and high muzzle velocity.
  • Same surprising AP damage when it punches through.
  • Improved AA suite.
  • Like Königsberg, the X and Y turrets can rotate 360 degrees, making switching firing sides a snap.
  • Extremely good turning radius with speedy rudder shift time.

Cons:

  • Handling feels like a Tier VI Königsberg.
  • AA suite, despite being better, will still struggle to shoot down many airplanes unless Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. is active.
  • Same citadel layout and A-XY turret layout as her predecessor.
  • Still very little armor, making modules vulnerable to incapacitations and devastating citadel hits.
  • The Hull (C) upgrade takes away two torpedo launchers (while providing additional anti-aircraft armament); Hull (B) retains the torpedoes but is more vulnerable to enemy aircraft. Choosing between the two is difficult unless divisioned with a friendly aircraft carrier.

Research

Availability of researchable upgrades for Nürnberg is as follows:

  • Hull: Upgrade to Hull (B) for additional health, a sliver more AA, and a improved rudder shift time. Hull (C) further upgrades her AA suite but strips off one torpedo launcher on each side of the ship. Research of Hull (C) unlocks progression to Yorck.
  • Gun Fire Control System: Upgrade to FKS Typ 6 mod. 2 for an extra 10% range on the main battery.
Hull (B) should be a priority, as Nürnberg needs all the health she can get. Hull (C) should be considered optional and is best for captains who prefer a longer-ranged, fleet support type role and intend to equip Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. all the time rather than Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain..

Optimal Configuration

Upgrades

The recommended upgrades for Nürnberg are as follows:

Commander Skills

Key skills for Nürnberg commanders include Priority Target, Adrenaline Rush, Demolition Expert, and Concealment Expert.

Consumables

Nürnberg can equip the following consumables:

Premium versions of all consumables are recommended.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Nürnberg with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

New Nürnberg captains should prioritize flags that enhance their experience gains, such as Equal Speed Charlie London (🚫) and Red Dragon (🚫). Recommended combat flags include Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Sierra Mike (+5% to the ship's maximum speed.), and November Foxtrot (-5% reload time on all consumables.). Captains who have upgraded to Hull (C) should also equip November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) to maximize their AA.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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