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Nürnberg

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Revision as of 02:58, 2 August 2018
Removed reference to Cleveland as a tier 6 cruiser in comparison to Nurnburg
Revision as of 04:01, 10 October 2020
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?The ship was developed from the ''[[Königsberg]]''-class cruisers. In contrast to her predecessors, she had larger dimensions and featured reinforced turret armor. Moreover, she retained the main battery guns with their high performance characteristics. The cruiser's AA defense comprised numerous anti-aircraft guns.<br><br>{{Model3DViewer|7b648bd59f714d0dadf3687681ffbd29}}+The ship was developed from the ''[[Königsberg]]''-class cruisers. In contrast to her predecessors, she had larger dimensions and featured reinforced turret armor. Moreover, she retained the main battery guns with their high performance characteristics. The cruiser's AA defense comprised numerous anti-aircraft guns.<!-- <br><br>{{Model3DViewer|7b648bd59f714d0dadf3687681ffbd29}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Touted as a rival to the likes of ''[[Budyonny]]'' at Tier VI, ''Nürnberg'' is a moderate upgrade from her predecessor, ''[[Königsberg]]''.+Touted as a rival to the likes of ''[[Budyonny]]'' and ''[[Dallas]]'' at Tier VI, ''Nürnberg'' is a moderate upgrade from her predecessor, ''[[Königsberg]]''.
  
?Players familiar with ''Königsberg'' will adapt to ''Nürnberg'' quickly while noting several improvements. For starters, her guns reload faster, dropping from 7.5 seconds to 6 seconds between salvos. She is laid out almost identically, though ''Nürnberg''’s "Bruno" (or "X") turret rests on the ship's centerline as opposed to ''Königsberg''’s offset stern turrets. She retains the same superlative range — 16.5 km — as well as the torpedo layout of ''Königsberg'', with two triple-tube launchers on each side of the ship.+Players familiar with ''Königsberg'' will adapt to ''Nürnberg'' quickly while noting several improvements. For starters, her guns reload faster, dropping from 7.5 seconds to 6 seconds between salvos. She is laid out almost identically, though ''Nürnberg''’s stern turrets rests along the ship's centerline as opposed to ''Königsberg''’s offset stern turrets. She retains the same superlative range — 16.5 km — as well as the torpedo layout of ''Königsberg'', with two triple-tube launchers on each side of the ship.
? +
?Her AA is improved, but like her predecessor, she's unlikely to shoot down too many planes despite the additional guns. Hull (C) offers ''Nürnberg'' captains an intriguing choice: they can give up one torpedo launcher per side in exchange for a significant buff to her AA suite. Many captains opt to bypass this configuration of the ship and play Hull (B) exclusively, but players who find themselves joining a division with an aircraft carrier on a regular basis are advised to strongly consider investing in Hull (C) and the {{Defensive AA Fire}} consumable. +
  
 ''Nürnberg''’s strengths are many, but so are her weaknesses. While captains may be used to it by the time they reach ''Nürnberg'', her turret layout is still somewhat awkward and she lacks significant armor. Battleships can citadel her with ease at virtually all angles, and enemy heavy cruisers — such as ''[[Aoba]]'' or ''[[Molotov]]'' — salivate at the thought of catching a ''Nürnberg'' broadside with AP rounds in their barrels. Playing her well requires careful positioning and extremely good situational awareness; ''Nürnberg'' is not a ship that one can put into a risky situation and live to fight another day. She'll reward cautious play, but will fold quickly under concentrated enemy fire. ''Nürnberg''’s strengths are many, but so are her weaknesses. While captains may be used to it by the time they reach ''Nürnberg'', her turret layout is still somewhat awkward and she lacks significant armor. Battleships can citadel her with ease at virtually all angles, and enemy heavy cruisers — such as ''[[Aoba]]'' or ''[[Molotov]]'' — salivate at the thought of catching a ''Nürnberg'' broadside with AP rounds in their barrels. Playing her well requires careful positioning and extremely good situational awareness; ''Nürnberg'' is not a ship that one can put into a risky situation and live to fight another day. She'll reward cautious play, but will fold quickly under concentrated enemy fire.
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 * Low shell arc and high muzzle velocity. * Low shell arc and high muzzle velocity.
 * Same surprising AP damage when it punches through. * Same surprising AP damage when it punches through.
?* Improved AA suite. 
 * Like ''[[Königsberg]]'', the X and Y turrets can rotate 360 degrees, making switching firing sides a snap. * Like ''[[Königsberg]]'', the X and Y turrets can rotate 360 degrees, making switching firing sides a snap.
 * Extremely good turning radius with speedy rudder shift time. * Extremely good turning radius with speedy rudder shift time.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Handling feels like a Tier VI ''[[Königsberg]]''.+* Although the AP damage is high, the penetration is relatively poor
 +* Handling feels like a Tier V ''[[Königsberg]]''.
 * AA suite, despite being better, will still struggle to shoot down many airplanes unless {{Defensive AA Fire}} is active. * AA suite, despite being better, will still struggle to shoot down many airplanes unless {{Defensive AA Fire}} is active.
 * Same citadel layout and A-XY turret layout as her predecessor. * Same citadel layout and A-XY turret layout as her predecessor.
 * Still very little armor, making modules vulnerable to incapacitations and devastating citadel hits. * Still very little armor, making modules vulnerable to incapacitations and devastating citadel hits.
?* The Hull (C) upgrade takes away two torpedo launchers (while providing additional anti-aircraft armament); Hull (B) retains the torpedoes but is more vulnerable to enemy aircraft. Choosing between the two is difficult unless divisioned with a friendly aircraft carrier.+* Poor AA options since the removal of Hull C
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
 Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
?* '''Hull:''' Upgrade to Hull (B) for additional health, a sliver more AA, and a improved rudder shift time. Hull (C) further upgrades her AA suite but strips off one torpedo launcher on each side of the ship. Research of Hull (B) unlocks progression to ''[[Yorck]]''.+* '''Hull:''' Upgrade to Hull (B) for additional health, a sliver more AA, and a improved rudder shift time. Research of Hull (B) unlocks progression to ''[[Yorck]]''.
 * '''Gun Fire Control System:''' Upgrade to FKS Typ 6 mod. 2 for an extra 10% range on the main battery.  * '''Gun Fire Control System:''' Upgrade to FKS Typ 6 mod. 2 for an extra 10% range on the main battery.
  
?Hull (B) should be a priority, as ''Nürnberg'' needs all the health she can get. Hull (C) should be considered optional and is best for captains who prefer a longer-ranged, fleet support type role and intend to equip {{Defensive AA Fire}} all the time rather than {{Hydroacoustic Search}}.+Hull (B) should be a priority, as ''Nürnberg'' needs all the health she can get.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
 * '''Slot 2''': {{Damage Control System Modification 1}} * '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': {{AA Guns Modification 2}}+* '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': {{Steering Gears Modification 2}}+* '''Slot 4''': {{Steering Gears Modification 1}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Adrenaline Rush, Demolition Expert, and Concealment Expert.  Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Adrenaline Rush, Demolition Expert, and Concealment Expert.
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = 1+| rating12 = 2 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 1 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = 1+| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 1 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 2+| rating21 = 2 <!-- High Alert -->
?| Jack of All Trades = 1+| rating22 = 1 <!-- Jack of All Trades -->
?| Expert Marksman = 2+| rating23 = 2 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 3+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = 1+| rating28 = 1 <!-- Last Stand -->
  
?| Basics of Survivability = +| rating31 = <!-- Basics of Survivability -->
?| Survivability Expert = 1+| rating32 = 1 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 1+| rating36 = 1 <!-- Superintendent -->
?| Demolition Expert = 3+| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = 2+| rating38 = 2 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = 2 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = 1+| rating47 = 1 <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
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 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
?* '''Slot 3:''' {{Catapult Fighter}} '''[Hull (A) and (B) only]'''+* '''Slot 3:''' {{Catapult Fighter}}
? +
?Premium versions of all consumables are recommended.+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/German_cruiser_N%C3%BCrnberg German cruiser ''Nürnberg'' - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Leipzig-class_cruiser Leipzig-class cruiser - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 04:01, 10 October 2020

Nürnberg
Nürnberg_wows_main.jpg
Cruiser | Germany | Tier VI
Tech Tree Position
Königsberg
Arrow_down.png
Nürnberg_icon_small.png
Arrow_down.png
Yorck
stock
 top
General
Research price34000 exp
Purchase price3,040,000 Credits
Hit Points23,800 
Main Battery
150 mm/60 SK C/25 on a Drh Tr C/28 mount3 х 3 pcs.
Rate of Fire10 shots/min.
Reload Timesec.
Rotation Speed7.6 deg./sec.
180 Degree Turn Time23.68 sec.
Firing Range14.99 km.
Maximum Dispersion136 m.
HE Shell150 mm Spr.Gr. L/4.4 Kz. 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity960 m./s.
HE Shell Weight45.5 kg.
AP Shell150 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage3,900 
Initial AP Shell Velocity960 m./s.
AP Shell Weight45.5 kg.
Secondary Armament #1
88 mm/76 SK C/32 on a Dop. L. C/32 mount4 х 2 pcs.
Firing Range5.6 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Drilling4 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
88 mm/76 SK C/32 on a Dop. L. C/32 mount4 х 2 pcs.
. . . Average Damage per Second32.4 
. . . Firing Range3.99 km.
20 mm/65 C/38 on an L/30 single mount4 х 1 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.01 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount4 х 2 pcs.
. . . Average Damage per Second10.4 
. . . Firing Range3.51 km.
7.92 mm MG 34 machine gun6 х 1 pcs.
. . . Average Damage per Second15.6 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius720 m.
Rudder Shift Time10.6 sec.
Concealment
Surface Detectability Range12.22 km.
Air Detectability Range5.52 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VI
Ship_PGSC106_Nurnberg.png
3,040,000

Nürnberg — German Tier VI cruiser.

The ship was developed from the Königsberg-class cruisers. In contrast to her predecessors, she had larger dimensions and featured reinforced turret armor. Moreover, she retained the main battery guns with their high performance characteristics. The cruiser's AA defense comprised numerous anti-aircraft guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm/60 SK C/25 on a Drh Tr C/28 mount1023.71361,70083,900 0215,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Nürnberg (A)23,80010100346/4/4/44 0345,000
Nürnberg (B)27,000101003410/84 9,000700,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.9687.213,700646 0260,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 6 Mod. 10 0210,000
FKS Typ 6 Mod. 20 8,000670,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 60,000 hp32 0180,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Touted as a rival to the likes of Budyonny and Dallas at Tier VI, Nürnberg is a moderate upgrade from her predecessor, Königsberg.

Players familiar with Königsberg will adapt to Nürnberg quickly while noting several improvements. For starters, her guns reload faster, dropping from 7.5 seconds to 6 seconds between salvos. She is laid out almost identically, though Nürnberg’s stern turrets rests along the ship's centerline as opposed to Königsberg’s offset stern turrets. She retains the same superlative range — 16.5 km — as well as the torpedo layout of Königsberg, with two triple-tube launchers on each side of the ship.

Nürnberg’s strengths are many, but so are her weaknesses. While captains may be used to it by the time they reach Nürnberg, her turret layout is still somewhat awkward and she lacks significant armor. Battleships can citadel her with ease at virtually all angles, and enemy heavy cruisers — such as Aoba or Molotov — salivate at the thought of catching a Nürnberg broadside with AP rounds in their barrels. Playing her well requires careful positioning and extremely good situational awareness; Nürnberg is not a ship that one can put into a risky situation and live to fight another day. She'll reward cautious play, but will fold quickly under concentrated enemy fire.

Pros:

  • Same impressive range as her predecessor.
  • Good gun handling and shell speed, coupled with the German version of Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., makes her an ideal anti-destroyer ship.
  • Guns reload every 6 seconds, far faster than her peers at Tier VI.
  • Low shell arc and high muzzle velocity.
  • Same surprising AP damage when it punches through.
  • Like Königsberg, the X and Y turrets can rotate 360 degrees, making switching firing sides a snap.
  • Extremely good turning radius with speedy rudder shift time.

Cons:

  • Although the AP damage is high, the penetration is relatively poor
  • Handling feels like a Tier V Königsberg.
  • AA suite, despite being better, will still struggle to shoot down many airplanes unless Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. is active.
  • Same citadel layout and A-XY turret layout as her predecessor.
  • Still very little armor, making modules vulnerable to incapacitations and devastating citadel hits.
  • Poor AA options since the removal of Hull C

Research

Availability of researchable upgrades for Nürnberg is as follows:

  • Hull: Upgrade to Hull (B) for additional health, a sliver more AA, and a improved rudder shift time. Research of Hull (B) unlocks progression to Yorck.
  • Gun Fire Control System: Upgrade to FKS Typ 6 mod. 2 for an extra 10% range on the main battery.
Hull (B) should be a priority, as Nürnberg needs all the health she can get.

Optimal Configuration

Upgrades

The recommended upgrades for Nürnberg are as follows:

Commander Skills

Key skills for Nürnberg commanders include Priority Target, Adrenaline Rush, Demolition Expert, and Concealment Expert.

Consumables

Nürnberg can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Nürnberg with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

New Nürnberg captains should prioritize flags that enhance their experience gains, such as Equal Speed Charlie London (🚫) and Red Dragon (🚫). Recommended combat flags include Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Sierra Mike (+5% to the ship's maximum speed.), and November Foxtrot (-5% reload time on all consumables.). Captains who have upgraded to Hull (C) should also equip November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) to maximize their AA.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. German cruiser Nürnberg - Wikipedia
  2. Leipzig-class cruiser - Wikipedia
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U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín