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Nagato

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +''Nagato'' had long remained the most powerful warship in the Imperial Japanese Navy. She had good armor and carried 410mm main battery guns. In the 1930s, the ship was modernized to receive more powerful torpedo protection.<br><br>{{Model3DViewer|419b7589d65e420c98c0b86debbd84ba}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +''Nagato'' is the end stage for all the dreadnoughts of the Japanese battleship line. Her guns change from the 14-inch guns of ''[[Kongo]]'' and ''[[Fuso]]'' into 16.1-inch (410mm) guns she carries in four dual mount turrets, and her handling is quite impressive for a dreadnought, enabling her to be a functional firing platform and ship of the line.
  
?|Research=<!-- write text about priority sequence of research below -->+The number of guns she carries is a drastic reduction from the broadside of ''Fuso'', and their slower reload and narrower spread means that aiming properly is critical to success. However, these guns make her a serious threat to the heavily-armored American dreadnoughts that were tough nuts to crack with only 14-inch guns, and she can also easily maul higher tier battleships that are not too careful around her. She also has a very surprising quick-firing secondary battery with a respectable firing range; with a commander equipped with the Level 4 commander skill Manual Fire Control for Secondary Armament (which requires active targeting to use) that greatly reduces their dispersion, they can be lethal to destroyers that linger around her for too long. Her health pool is generous for a Tier VII battleship, and she can soak up a lot of punishment, though her torpedo protection is not that great. However her armor, while the strongest among mid-tier Japanese battleships, is still weaker than her Tier VII counterparts of other nations and her citadel is quite vulnerable; sailing into close-range duels, while they can be fun, is not advised.
 + 
 +Though her stock hull's anti-aircraft suite is nothing to write home about, upgrading to Hull (B) gives her a respectable AA suite and slightly enhanced armor protection. Even upgraded, though, ''Nagato''’s AA is still weaker than many other battleships at her tier, meaning that enemy aircraft will likely focus their attentions on her. This, coupled with her sheer length (100 feet longer than ''[[Colorado]]'') and substandard torpedo protection, makes ''Nagato'' an especially tempting target for torpedo bombers. When in a game with a higher-tier CV, ''Nagato'' captains are advised to group up with other ships with strong AA.
 + 
 +The key to doing well in ''Nagato'' is to rely on her accuracy to make smart target selections and fire for maximum effect. Fire at targets of opportunity from afar, but especially nail incautious battleships with her powerful guns. Avoid getting into close-range fights with other battleships unless you hold a significant HP advantage; she can absorb damage for a limited time only. ''Nagato'' can be a very rewarding battleship to have a three battleship division, with as she can provide long ranged fire support for the divisioning battleships.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 +* Decent speed, impressive handling and good ergonomics for a dreadnought.
 +* Powerful 410mm guns with fairly good accuracy, penetration and damage on both AP and HE shells.
 +* Superior main battery range to her counterparts.
 +* Fast-loading secondary batteries that have a high shell volume.
 +* Secondary batteries become dangerous when upgraded with the right [[Ship:Commander|commander skills]].
 +* Decent rudder shift time.
 +* Highest HP pool at her tier.
 +* Torpedo bulge extends to high above the waterline, providing slight protection from smaller shells at close range.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 +* Armor is quite weak and citadel is quite vulnerable, though this can be mitigated by angling and good positioning.
 +* Anti-aircraft suite is subpar, with most of her AA damage being concentrated at medium range.
 +* Despite the guns being rather accurate, the dispersion itself is sometimes wonky at long range.
 +* Eight main guns makes her reliant on getting good solid hits and citadel penetrations for damage.
 +* Torpedo protection is not so effective.
 +* Weak armor protecting her rudder.
 +* Fairly high detection range.
 +* Same dual-purpose secondaries as ''[[Kongo]]''.
 +
 +|Research=<!-- write text about priority sequence of research below -->
 +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>
 +* '''Slot 2''': {{Damage Control System Modification 1}}
 +* '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
 +* '''Slot 4''': {{Damage Control System Modification 2}}
 +
 +'''Slot 1''' provides players with the first option in choosing a desired role. Typically, {{Main Armaments Modification 1}} is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.
 +
 +'''Slot 3''' allows for further specialization. Generally, {{Aiming Systems Modification 1}} is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 1}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}.
 +
 +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +Following the general battleship build, ''{{#var:ship_name}}'' can go for a number of viable Level 1 skills, since none of them have a decisive advantage over the others. The Direction Center for Fighters skill sends up an additional catapult fighter when the consumable is used, and can bolster the ship's subpar defenses against carrier strikes. The [[Ship:Consumables#Catapult Fighter|catapult fighters]] on battleships are only active for 60 seconds, though, which limits their utility. While battleships aren't in much danger of losing modules, Preventative Maintenance reduces the chance of losing a main turret, and allows captains to equip {{Auxiliary Armaments Modification 1}} to increase secondary and AA batteries' resilience. The Priority Target skill isn't as crucial as it is on cruisers, but can provide useful information as to when to push ahead or retreat.
 +
 +For Level 2 skills, Expert Marksman is top priority for this tier, and should be acquired on all battleships. Following that, Adrenaline Rush can provide a significant boost to damage output as health evaporates in a match, to the point that ''Nagato'' can shave more than 5 seconds off her reload time in the last quarter of her health pool. Jack of All Trades provides a cooldown benefit to all consumables and {{Damage Control Party}}.
 +
 +The Level 3 skill Superintendent is a very valuable skill on battleships because it provides an extra {{Repair Party}} consumable, and should be high on the list of skills to take. Otherwise, Basic Firing Training adds to the punch of ''Nagato''’s secondaries and AA and should be taken for a secondary build. Vigilance can provide crucial seconds with which to evade torpedoes, but it does not replace careful attention to the minimap and heads-up play.
 +
 +The last tier of skills offers a selection between Manual Control for Secondary Armament, Fire Prevention, Advanced Firing Training, and Concealment Expert. Manual Control for Secondary Armament and Advanced Firing Control are indispensable for secondary battery oriented builds, and provide the accuracy and range needed for them to work well. Fire Prevention increases ''Nagato''’s survivability, but keep in mind that the small reduction in fire chance may not be worth the amount of skill points it costs. Finally, Concealment Expert afforts ''Nagato'' a small tactical boost in allowing her to withdraw when it gets too hot, though the decrease in detection radius is not so large, and this skill generally is of little benefit unless the commander in question is to be moved to higher tier battleships.
 +
 +{{Commander Skills 2
 +<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
 +| rating11 = 2 <!-- Priority Target -->
 +| rating12 = 1 <!-- Preventive Maint -->
 +| rating13 = 1 <!-- Expert Loader -->
 +| rating14 = 0 <!-- Air Supremacy -->
 +| rating15 = 2 <!-- Direction Center for Fighters -->
 +| rating16 = 0 <!-- Improved Engine Boost -->
 +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
 +
 +| rating21 = 2 <!-- High Alert -->
 +| rating22 = 2 <!-- Jack of All Trades -->
 +| rating23 = 3 <!-- Expert Marksman -->
 +| rating24 = 0 <!-- Torpedo Acceleration -->
 +| rating25 = 0 <!-- Smoke Screen Expert -->
 +| rating26 = 0 <!-- Improved Engines -->
 +| rating27 = 2 <!-- Adrenaline Rush -->
 +| rating28 = <!-- Last Stand -->
 +
 +| rating31 = 2 <!-- Basics of Survivability -->
 +| rating32 = <!-- Survivability Expert-->
 +| rating33 = 0 <!-- Torpedo Armament Expertise-->
 +| rating34 = 0 <!-- Aircraft Armor -->
 +| rating35 = 3 <!-- Basic Firing Training -->
 +| rating36 = 3 <!-- Superintendent -->
 +| rating37 = <!-- Demolition Expert -->
 +| rating38 = 1 <!-- Vigilance -->
 +
 +| rating41 = 3 <!-- Manual Fire Control for Secondary Armament -->
 +| rating42 = 2 <!-- Fire Prevention -->
 +| rating43 = 0 <!-- Inertia Fuse for HE Shells -->
 +| rating44 = 0 <!-- Sight Stabilization -->
 +| rating45 = 3 <!-- Advanced Firing Training -->
 +| rating46 = 0 <!-- Massive AA Fire -->
 +| rating47 = 1 <!-- Radio Position Finding -->
 +| rating48 = 1 <!-- Concealment Expert -->
 +}}
 +
 +|Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Repair Party}}
 +* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} (the latter only with Hull B)
 +
 +
 +
 +|Camouflage=<!-- write text about useful camouflage below -->
 +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
 +
 +Players who wish to spend doubloons can equip ''Nagato'' with [[Ship:Camouflage#Permanent_Camouflage|Type 17 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
 +
 +|Signals=<!-- write text about best set of signals below -->
 +''Nagato'' comes with 21 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta ({{India Delta|Size=18px}}), Juliet Yankee Bissotwo ({{Juliet Yankee Bissotwo|Size=18px}}), and India Yankee ({{India Yankee|Size=18px}}); all of which will improve her survivability. For captains who prefer a '''Secondary Build''', the addition of Mike Yankee Soxisix ({{Mike Yankee Soxisix|Size=18px}}) will further improve the performance of ''Nagato''’s secondaries.
 +
 +{{Signal Flags
 +| November Echo Setteseven = 1
 +| Mike Yankee Soxisix = 2
 +| India X-Ray =
 +| Juliet Whiskey Unaone =
 +| Victor Lima =
 +| Hotel Yankee = 1
 +
 +| November Foxtrot = 2
 +| Sierra Mike = 1
 +| India Delta = 3
 +| Juliet Yankee Bissotwo = 1
 +| India Yankee = 3
 +| Juliet Charlie = 1
 +
 +| Zulu =
 +| India Bravo Terrathree =
 +| Equal Speed Charlie London = 3
 +| Zulu Hotel = 2
 +| Papa Papa =
 +
 +| Wyvern =
 +| Red Dragon = 2
 +| Dragon Flag = 2
 +| Ouroboros =
 +| Hydra =
 +}}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
  
?</gallery>|History=<!-- write text below -->+</gallery>
 + 
 +|History=<!-- write text below -->
 +<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2>''{{#var:ship_name}}'', 1921</h2>
 +<h3>Construction</h3>
 +:Builder: Kure Naval Yard; Kure, Japan
 +:Laid down: 28 August 1917
 +:Launched: 9 November 1919
 +:Commissioned: 25 November 1920
 +----
 +===Specifications===
 +:32,700 tons displacement, standard
 +:215.8m length
 +:28.96m beam
 +:9.08m draft
 +----
 +====Machinery====
 +:21 boilers, 4 turbines
 +----
 +====Performance====
 +:26.7 knots at 80,000 shaft horsepower
 +:5,500nm at 16 knots
 +----
 +====Armor====
 +:Main belt: 102-305mm
 +:Decks: 178mm main, 38-76mm upper deck
 +:Barbettes and Turrets: 305mm barbette, 356mm face, 305mm side
 +:Casemates: 25mm
 +:Conning tower: 368mm
 +----
 +====Armament====
 +=====Main=====
 +:Eight (4x2) 410mm guns
 +=====Secondary=====
 +:Twenty (20x1) 140mm guns
 +=====Anti-Aircraft=====
 +:Four (4x1) 78mm guns
 +=====Torpedoes=====
 +:Four (4x1) 533mm torpedo tubes
 +:Four (4x1) 533mm submerged torpedo tubes
 +}}</div>
 +[[File:Nagato1924.jpg|none|frame|x350px|link=|''Nagato'' at anchor, circa 1924.]]
 +===History===
 +The ''[[Nagato]]''-class battleships were the last pair of battleships build by the Japanese Navy before the global hiatus on capital ship construction due to the ratification of the Washington and London Naval Treaties. As such, the ''Nagato''-class is seen as the culmination of all the experience learned by the Japanese Navy in dreadnought design and construction up through the end of World War I.
 + 
 +Led by famed naval architect Yuzuru Hiraga, planning and design for the ''Nagato''-class began in 1916. By this time, Japan was a steadfast, growing naval power and wanted their designs to reflect such a status. As such, from the outset the ''Nagato''-class were set to be first-rate dreadnoughts, competitive with the offerings of the other navies of the world (chiefly the ''[[Colorado]]''-class battleships that were being built by the United States). Hiraga and his team were meticulous, delaying final completion of her plans until mid-1917 in order to incorporate the lessons learned from the Battle of Jutland the previous year. What ultimately emerged were the most advanced battleships afloat in the world.
 + 
 +The Japanese determined that high-speed was an integral asset to making a battleship an effective weapon; as such, the ''Nagato''-class were designed to be the fastest battleships in the world. It was decided to fit no less than twenty-one (21) Kampon boilers into them: fifteen (15) oil-fired and six (6) mix-fired. These boilers then fed into four (4) geared turbines that each powered a single screw. Altogether, they generated 80,000 shaft horsepower and propelled the ships to speeds above 26 knots, significantly faster than their competition. This was not a fact the Japanese Navy boasted about, however, instead electing to keep the true speed a closely guarded secret. In fact, the US Navy didn’t know the true speed of the class until well into the late 1930s.
 + 
 +In electing to focus on propulsion and speed, weight had to be saved from the armoring. Ergo, the Japanese opted to implement the “all-or-nothing” armor principle that was championed by the US; maximal armor to the vital areas whist non-critical surfaces receives minimal armor. The main belt and the barbette rings received 12 inches of armor, whilst the conning tower and the turret faces received 14 inches and 18 inches of armor, respectively. While this was sufficient to rival other battleships of the period, British and US battleships all had heavier armor, with belt armors exceeding 13 inches for many classes.
 + 
 +After experimentation with the six turret design of the ''[[Fuso]]'' and ''Ise'' classes, Hiraga and his designers decided to revert back to a quadruple turret design, determining this configuration to be the most effective. In order to not decrease overall firepower — by reducing the number of barrels from 12 to 8 — the caliber each rifle was increased from the traditional 14 inches to 16 inches; in fact, the ''Nagato''-class battleships were the first ships in the world to mount 16-inch naval rifles. To supplement the primary artillery, twenty (20) 5.5-inch casemate guns were added to the hull. Interestingly, the ''Nagato''-class retained the Japanese tradition of fitting torpedo tubes to their battleships. Historically, eight (8) total tubes were incorporated in the design; 4 above the waterline and 4 submerged. (The four tubes above the waterline are available in-game on ''[[Mutsu]]'', none of ''Nagato''’s hulls come with torpedoes mounted.)
 + 
 +''Nagato'' (長門, named for Nagato Province) was the lead ship of the class, built at the Naval Arsenal in Kure. She was laid down 28 August 1917, launched 9 November 1919 and completed 25 November 1920. Her sister ship, ''[[Mutsu]]'', was completed in the fall of 1921.
 + 
 +The ''Nagato''-class underwent a modernization in the late 1920s and a reconstruction in the 1930s to keep the designs combat-capable. During the 1920s modernization, the first funnel was replaced with a serpentine funnel with a raked-top in order to attempt to fix the issue of the superstructure being occluded with smoke; the very funnel seen in-game. Furthermore, the torpedo tubes were traded-in for anti-aircraft artillery, in order to counter the growing threat of aircraft. The 1930s reconstruction proved to be a more extensive overhaul. The iconic 7-masted superstructure was replaced with a pagoda-mast style design, and the first funnel was removed altogether. The old boilers were replaced; the overall number was also reduced to just ten (10). Interestingly, the old turrets were replaced by the ones of the incomplete ''Tosa'' class battleships, allowing for greater gun elevation, ergo greater range. Furthermore, torpedo bulges were introduced. To mitigate the loss in ship speed due to the added weight, the length of the battleships was increased. Finally, a catapult was added to launch scout planes off the deck.
 + 
 +===Historical Inaccuracies===
 +* ''Nagato''’s overall dark gray camouflage is missing. This was standard on all IJN warships beginning in 1903 until the end of WW2.
 +* Light and dark green camouflage was only applied to aircraft carriers.
 +* By July 1944, ''Nagato'' had ninety-eight (98) 25 mm AA guns; Hull (B) has only 90. Two triple mounts and one twin mount are missing.
 +* Not represented is ''Nagato''’s November 1944 refit, when four 140 mm secondary guns were removed for two twin 127 mm dual-purpose guns and nine triple 25 mm AA guns.
 +* Also missing is ''Nagato''’s final refit in June 1945; twelve (12) 140 mm secondary guns were removed for six twin 127 mm DP guns. By this time however, ''Nagato'' had been converted to a floating anti-aircraft battery.
  
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +File:Mutsu02.jpg|''[[Mutsu]]'' under construction at Yokosuka Naval Shipyard, 24 September 1920.
 +File:Nagato_1920_1.jpg|''Nagato'' undergoing sea trials at Sukumo, 30 September 1920.
 +File:Mutsu1921.jpg|''Mutsu'' underway, 19 October 1921.
 +File:Mutsu03.jpg|''Mutsu'' anchored at Sasebo, 28 May 1925.
 +File:Nagato_1931_1.jpg|''Nagato'' at Saeki Bay, circa 1931. Note the serpentine funnel from her late 1920s modernization.
 +File:NagatoFiring1936.jpg|''Nagato'' firing her main armament, 21 May 1936.
 +File:Mutsu06.jpg|''Mutsu'' anchored at Kagoshima, circa 1941. The extensive torpedo bulges added during reconstruction are clearly visible.
 +File:Nagato_1942_1.jpg|''Nagato'' anchored at Hashirajima following the Battle of Midway, August 1942.
 +File:Nagato_1944_2.jpg|''Nagato'' lies at anchor in Brunei Bay, 21 October 1944, shortly before the Battle of Leyte Gulf.
 +File:Nagato_1945_2.jpg|''Nagato'' at anchor while under the control of Allied forces, 12 November 1945.
 +File:Crossroads Baker Base Surge.jpg|''Nagato'' (left) at the beginning of the blast surge during the second atomic bomb test at Bikini Atoll, 25 July 1946.
 +File:Nagato1944.png|Drawing of ''Nagato'' as she appeared in 1944.
 +File:ONI-Nagato-class.jpg|US Office of Naval Intelligence recognition drawing of a ''[[Nagato]]''-class battleship.
 +File:41cm-45 3rd Year Type naval gun outside the Yamato Museum during October 2008.jpg|A restored 410mm gun salvaged from ''Mutsu'' on display at the [https://www.yamato-museum.com/en/ Yamato Museum] in Kure, Japan.
 +</gallery>
  
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/Japanese_battleship_Nagato Japanese battleship ''Nagato'' - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Nagato-class_battleship ''Nagato''-class battleship - Wikipedia]
  
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Revision as of 17:32, 4 July 2020

Nagato
Nagato_wows_main.jpg
Battleship | Japan | Tier VII
Tech Tree Position
Fusō
Arrow_down.png
Nagato_icon_small.png
Arrow_down.png
Amagi
Yumihari
stock
 top
General
Research price78500 exp
Purchase price6,350,000 Credits
Hit Points49,000 
Main Battery
410 mm/45 3rd Year Type in a twin turret4 х 2 pcs.
Rate of Fire2.07 shots/min.
Reload Time29 sec.
Rotation Speed3.8 deg./sec.
180 Degree Turn Time47.37 sec.
Firing Range20.46 km.
Maximum Dispersion231 m.
HE Shell410 mm HE Type0 
Maximum HE Shell Damage6,500 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight938.5 kg.
AP Shell410 mm AP/APC Type91 
Maximum AP Shell Damage12,600 
Initial AP Shell Velocity806 m./s.
AP Shell Weight1020 kg.
Secondary Armament #1
140 mm/50 3rd Year Type on a casemate mount18 х 1 pcs.
Firing Range5.6 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell10 %
Secondary Armament #2
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
Firing Range5.6 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a twin mount14 х 2 pcs.
. . . Average Damage per Second37.8 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed22.25 knot
Turning Circle Radius770 m.
Rudder Shift Time15.2 sec.
Concealment
Surface Detectability Range16.59 km.
Air Detectability Range10.63 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VII
Ship_PJSB010_Nagato_1944.png
6,350,000

Nagato — Japanese Tier VII battleship.

Nagato had long remained the most powerful warship in the Imperial Japanese Navy. She had good armor and carried 410mm main battery guns. In the 1930s, the ship was modernized to receive more powerful torpedo protection.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
410 mm/45 3rd Year Type in a twin turret2.147.42316,5003012,600 0560,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Nagato (A)49,0001645744/1814/4 0690,000
Nagato (B)65,0001645744/1824/12/14/4 22,0001,800,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type7 mod. 10 0310,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 78,000 hp22.3 0220,000
Propulsion: 84,000 hp25 7,500550,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Nagato is the end stage for all the dreadnoughts of the Japanese battleship line. Her guns change from the 14-inch guns of Kongo and Fuso into 16.1-inch (410mm) guns she carries in four dual mount turrets, and her handling is quite impressive for a dreadnought, enabling her to be a functional firing platform and ship of the line.

The number of guns she carries is a drastic reduction from the broadside of Fuso, and their slower reload and narrower spread means that aiming properly is critical to success. However, these guns make her a serious threat to the heavily-armored American dreadnoughts that were tough nuts to crack with only 14-inch guns, and she can also easily maul higher tier battleships that are not too careful around her. She also has a very surprising quick-firing secondary battery with a respectable firing range; with a commander equipped with the Level 4 commander skill Manual Fire Control for Secondary Armament (which requires active targeting to use) that greatly reduces their dispersion, they can be lethal to destroyers that linger around her for too long. Her health pool is generous for a Tier VII battleship, and she can soak up a lot of punishment, though her torpedo protection is not that great. However her armor, while the strongest among mid-tier Japanese battleships, is still weaker than her Tier VII counterparts of other nations and her citadel is quite vulnerable; sailing into close-range duels, while they can be fun, is not advised.

Though her stock hull's anti-aircraft suite is nothing to write home about, upgrading to Hull (B) gives her a respectable AA suite and slightly enhanced armor protection. Even upgraded, though, Nagato’s AA is still weaker than many other battleships at her tier, meaning that enemy aircraft will likely focus their attentions on her. This, coupled with her sheer length (100 feet longer than Colorado) and substandard torpedo protection, makes Nagato an especially tempting target for torpedo bombers. When in a game with a higher-tier CV, Nagato captains are advised to group up with other ships with strong AA.

The key to doing well in Nagato is to rely on her accuracy to make smart target selections and fire for maximum effect. Fire at targets of opportunity from afar, but especially nail incautious battleships with her powerful guns. Avoid getting into close-range fights with other battleships unless you hold a significant HP advantage; she can absorb damage for a limited time only. Nagato can be a very rewarding battleship to have a three battleship division, with as she can provide long ranged fire support for the divisioning battleships.

Pros:

  • Decent speed, impressive handling and good ergonomics for a dreadnought.
  • Powerful 410mm guns with fairly good accuracy, penetration and damage on both AP and HE shells.
  • Superior main battery range to her counterparts.
  • Fast-loading secondary batteries that have a high shell volume.
  • Secondary batteries become dangerous when upgraded with the right commander skills.
  • Decent rudder shift time.
  • Highest HP pool at her tier.
  • Torpedo bulge extends to high above the waterline, providing slight protection from smaller shells at close range.

Cons:

  • Armor is quite weak and citadel is quite vulnerable, though this can be mitigated by angling and good positioning.
  • Anti-aircraft suite is subpar, with most of her AA damage being concentrated at medium range.
  • Despite the guns being rather accurate, the dispersion itself is sometimes wonky at long range.
  • Eight main guns makes her reliant on getting good solid hits and citadel penetrations for damage.
  • Torpedo protection is not so effective.
  • Weak armor protecting her rudder.
  • Fairly high detection range.
  • Same dual-purpose secondaries as Kongo.

Research

The recommended upgrades for Nagato are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 : +100% survivability to each..

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector.. Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 (: +20% secondary battery firing range. / -20% secondary battery dispersion.).

Optimal Configuration


Commander Skills

Following the general battleship build, Nagato can go for a number of viable Level 1 skills, since none of them have a decisive advantage over the others. The Direction Center for Fighters skill sends up an additional catapult fighter when the consumable is used, and can bolster the ship's subpar defenses against carrier strikes. The catapult fighters on battleships are only active for 60 seconds, though, which limits their utility. While battleships aren't in much danger of losing modules, Preventative Maintenance reduces the chance of losing a main turret, and allows captains to equip Auxiliary Armaments Modification 1 : +100% survivability to each. to increase secondary and AA batteries' resilience. The Priority Target skill isn't as crucial as it is on cruisers, but can provide useful information as to when to push ahead or retreat.

For Level 2 skills, Expert Marksman is top priority for this tier, and should be acquired on all battleships. Following that, Adrenaline Rush can provide a significant boost to damage output as health evaporates in a match, to the point that Nagato can shave more than 5 seconds off her reload time in the last quarter of her health pool. Jack of All Trades provides a cooldown benefit to all consumables and Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration..

The Level 3 skill Superintendent is a very valuable skill on battleships because it provides an extra Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, and should be high on the list of skills to take. Otherwise, Basic Firing Training adds to the punch of Nagato’s secondaries and AA and should be taken for a secondary build. Vigilance can provide crucial seconds with which to evade torpedoes, but it does not replace careful attention to the minimap and heads-up play.

The last tier of skills offers a selection between Manual Control for Secondary Armament, Fire Prevention, Advanced Firing Training, and Concealment Expert. Manual Control for Secondary Armament and Advanced Firing Control are indispensable for secondary battery oriented builds, and provide the accuracy and range needed for them to work well. Fire Prevention increases Nagato’s survivability, but keep in mind that the small reduction in fire chance may not be worth the amount of skill points it costs. Finally, Concealment Expert afforts Nagato a small tactical boost in allowing her to withdraw when it gets too hot, though the decrease in detection radius is not so large, and this skill generally is of little benefit unless the commander in question is to be moved to higher tier battleships.

Consumables

Nagato can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Nagato with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Nagato comes with 21 signal flag slots. The three most important flags are India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), Juliet Yankee Bissotwo (-20% to flooding duration.), and India Yankee (-20% to fire duration.); all of which will improve her survivability. For captains who prefer a Secondary Build, the addition of Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) will further improve the performance of Nagato’s secondaries.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese battleship Nagato - Wikipedia
  2. Nagato-class battleship - Wikipedia
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