Nagato
410 mm/45 3rd Year Type in a twin turret4 х 2 pcs. |
Rate of Fire2.07 shots/min. |
Reload Time29 sec. |
Rotation Speed3.8 deg./sec. |
180 Degree Turn Time47.37 sec. |
Firing Range20.46 km. |
Maximum Dispersion231 m. |
HE Shell410 mm HE Type0 |
Maximum HE Shell Damage6,500 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight938.5 kg. |
AP Shell410 mm AP/APC Type91 |
Maximum AP Shell Damage12,600 |
Initial AP Shell Velocity806 m./s. |
AP Shell Weight1020 kg. |
140 mm/50 3rd Year Type on a casemate mount18 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
HE Shell140 mm HE Type0 |
Maximum HE Shell Damage2,400 |
Initial HE Shell Velocity850 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a twin mount14 х 2 pcs. |
. . . Average Damage per Second37.8 |
. . . Firing Range2.49 km. |
Maximum Speed22.25 knot |
Turning Circle Radius770 m. |
Rudder Shift Time15.2 sec. |
Surface Detectability Range16.59 km. |
Air Detectability Range10.63 km. |
Nagato — Japanese Tier VII battleship.
The Nagato-class ships were the first battleships fully designed and built in Japan. Their 410 mm guns were developed in response to the British 381 mm ones. The ships' speed also increased compared to their predecessors. During the Pearl Harbor attack, Nagato was Admiral Yamamoto's flagship; she also participated in the Battles of Midway and the Solomon Islands. The battleship was damaged during the Battle of Leyte Gulf, and after the war ended, she was transferred to the U.S. as part of reparations.
Modules
Compatible Upgrades
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Player Opinion
Performance
Nagato is the end stage for all the dreadnoughts of the Japanese battleship line. Her guns change from the 14 inch guns of the Kongo and Fuso into the mighty 16.1 inch (410mm) guns she carries in four dual mount turrets, and her handling is quite impressive for a dreadnought, enabling you to be a functional firing platform and ship of the line. The number of guns she carries is a drastic reduction from the broadside of Fuso and their slightly longer reload time and narrower spread means that accurately firing them, which should be honed by your experience with the battleships that preceded her, is critical. However, these guns make her a serious threat to the heavily armored American dreadnoughts that have been tough to crack with the earlier 14 inch guns. She also has a very surprising quick firing secondary battery that unload at a range not really expected for most secondary guns to fire at, although her 1921 stock hull may see these guns frequently damaged. Upgraded with the fifth tier Skill Manual Fire Control for Secondary Armament (which requires active targeting to use) that greatly reduces their dispersion, they can be lethal to destroyers that linger around her for too long. Her health pool is massive and she can soak up a lot of punishment, though fire and flooding, which deal damage that is percentage based, will consequently bleed large amounts of her health, and her torpedo protection is not that great. Her armor, while being the strongest among the mid Tier battleships of Japan, is weaker than her other nation Tier 7 counterparts, and her citadel is quite vulnerable, so she will be needing this prodigious health pool to keep fighting. Upgrading her to WWII specifications, giving her a respectable AA suite and enhanced armor protection, turns her into the powerful dreadnought that is worthy to be called one of the Big Seven of the Washington Naval Treaty.
The key to doing well in the Nagato is to keep firing. Due to the lower DPM, having a good situational awareness of good targets of opportunity such as low health warships, or ships that show you the flat side is an absolute must. Maintaining a minimum of 9km distance from American, but particularly German battleships is also a must, as while the Nagato has a good secondary armament, it won't come off the better in a close range gun duel against Gneisenau's, particularly since they also have torpedoes.
The Nagato is also a very fun battleship to have a three battleship platoon with as she can provide long ranged fire support for the platooning battleships. Its also possible to platoon with a destroyer that can spot for the Nagato.Pros:
- Decent speed, impressive handling and good ergonomics for a dreadnought
- 410mm guns have fairly good accuracy and penetration, and the highest damage in her tier.
- Superior main battery range to her American and German tier counterparts
- Insane fast loading secondary batteries that have a high shell volume which may give the impression the battleship cannot be closed in upon
- Secondary batteries become dangerous when upgraded with the right Captain's Skills
- Decent rudder shift time
- Highest HP pool at her tier
Cons:
- Armor is quite weak, and citadel is quite vulnerable, though this can be mitigated by angling and good positioning
- AA suite is subpar, with most of her AA DPS being concentrated at medium range
- Despite the guns being rather accurate, the dispersion itself is sometimes wonky at long-range
- Slow gun reload time leads to one of the worst DPM in its tier, making her reliant on getting good solid hits and citadel penetrations for damage
- Torpedo protection is not so effective
- Weak armor protecting her rudder
- Fairly high detection range
Research
Nagato starts out as a slow, vulnerable ship, with quite weak armor and a nonexistent Anti-AIrcraft suite. Her guns also seem inaccurate, and unwieldy compared to the greater amount of guns American battleships have. Upgrading to her Hull B is a priority, as it not only increases her AA and torpedo protection, but gives her a huge boost in health and makes her more resilient to citadel penetrations. More importantly, it makes her guns more accurate. Her propulsion upgrade can follow next, giving a minor boost in speed that slightly increases her turning rate in a full turn and makes her more comfortable to play. Her final upgrade can then be pursued, giving her more effective AA protection.
Regarding her equipment setup, Main Armaments Modification 1 should be fitted to increase the resilience of her turrets, as the loss of one would be a major blow. Equipping Aiming Systems Modification 1 will also improve her already quite reasonable shell dispersion.
Her captain, if carried over from the ships before her, should already have either Basics of Survivability or Basic Fire Training, Expert Marksman, either Vigilance, High Alert or Superintendent, and Advanced Fire Training. If wishing to keep her, you can forgo the fifth tier Skills and pick from among the other Skills, or pick Manual Fire Control for Secondary Armament, combining it with Basic Fire Control and the Secondary Batteries Modification 2 Equipment upgrade for a dedicated close-in brawling build.Gallery
Historical Info
Historical Gallery