Napoli
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+ | Tier X ''Napoli'' is an Italian heavy cruiser. While she shares some similarities with her tech tree counterpart ''[[Venezia]]'' including good agility and speed plus access to the [[Ship:Consumables#Exhaust_Smoke_Generator|Exhaust Smoke Generator]], she also has some unique features. Most notably, she has access to HE shells rather than [[Ship:Ammo#SAP_shells|semi-armor-piercing]] (SAP) shells. | |||
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+ | ''Napoli'' has one of the largest health pools among Tier X cruisers, just above ''[[Goliath]]'' and below ''[[Moskva]]'' and the large cruisers (''[[Puerto Rico]]'', ''[[Stalingrad]]'', etc.). However, ''Goliath'' has a larger potential health pool due to her [[Ship:Consumables#Specialized_Repair_Party|Specialized Repair Party]]. She also features robust armor protection for a cruiser. Both her 40mm deck and 60mm upper armor belt are thick enough to bounce all AP shells in the game when angled, as well as shatter most cruiser HE; within her matchmaking range, only a few cruisers can pen her deck with or without the IFHE skill, and even fewer can pen her upper belt. ''Napoli'' also has a section of 60mm plating on her bow and stern that offers some protection against large caliber AP. But as it doesn’t extend that far above water, captains shouldn’t rely on it too heavily. Her citadel armor is thinner than ''Venezia''’s, with only 30mm protecting most of the above-water section, but it’s also significantly smaller than ''Venezia''’s and further protected by a sloped turtleback. She has the health and armor to out-trade most cruisers she’ll face, and provide a challenging target for battleships when played well. | |||
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+ | ''Napoli'' is armed with nine (9) 254mm guns in three (3) triple turrets. While her reload is longer than most heavy cruisers at Tier X, her turret traverse is faster than many of them. As with ''Venezia'', her longer reload makes target selection important, but not as critical since her HE doesn’t have the ricochet angle limitations of ''Venezia''’s SAP. | |||
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+ | Although ''Napoli''’s HE has a lower alpha strike and less penetration than ''Venezia''’s SAP, it can deal with angled targets more effectively as it can’t bounce. It also has the ability to set fires and break modules, two things the tech tree cruisers cannot do. Her AP is more than capable of seriously damaging broadside cruisers at any range, and decently effective against battleship upper belts at close and medium range. Additionally, her AP is capable of overmatching the bow and stern plating of all British light cruisers and more thinly armored light cruisers like ''[[Smolensk]]'' and ''[[Austin]]''. However, she uses the same large cruiser dispersion found on ships like ''[[Alaska]]'' and ''Puerto Rico'', so her guns are less accurate than many of her cruiser counterparts. | |||
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+ | One place where ''Napoli''’s gunnery isn’t as strong is her range. It’s nearly a kilometer shorter than ''Venezia'', and ''Napoli'' doesn’t have access to a spotter plane to extend it in battle. Her base range is still usable, but captains may prefer to mount the [[Ship:Upgrades#Gun_Fire_Control_System_Modification.C2.A02|Gun Fire Control System Modification 2]] to improve it. Using the unique commander Luigi Sansonetti is also recommended, due to his Far Reach talent which provides an additional range boost after destroying an enemy ship. | |||
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+ | ''Napoli'' is also armed with a pair of quadruple torpedo launchers -- one on each side -- with comfortable firing angles. She has an extra torpedo per launcher compared to ''Venezia'' and a longer reload, but otherwise their torpedoes are identical. As with the tech tree ships, the longer range and slow speed can be both a blessing and a curse. Agile and maneuvering enemies can easily dodge them at range, but that same slow speed can catch unsuspecting enemies off guard. They’re effective as an area denial weapon, as well as a source of additional damage against closer targets or to sink them while her guns are reloading. | |||
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+ | Like the tech tree cruisers and premium Tier VII cruiser ''[[Gorizia]]'', ''Napoli'' mounts an [[Ship:Consumables#Exhaust_Smoke_Generator|Exhaust Smoke Generator]] that can conceal the ship even at full speed. It can be used offensively to prevent being spotted while firing at enemies, but it also has a useful defensive role, allowing her to turn and disengage without exposing her side to incoming fire. | |||
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+ | Similar to the tech tree cruisers, ''Napoli'' boasts a high top speed and decent agility. One of the fastest cruisers at Tier X, she can quickly change positions as the battle unfolds and avoid fights she doesn’t want to be in. Her low detection aids in rapidly disengaging from fights or approaching unsuspecting prey. Her rudder shift and agility are comparable to ''Venezia'', and allow her to dodge incoming fire or angle to bounce it off her side plating. | |||
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+ | ''Napoli''’s anti-aircraft suite is enough to shoot down a couple of planes and provides some defense against carriers, but is not as effective as her tech tree counterpart. At short range, their AA values are similar, but past 2km ''Venezia'' has a higher damage per second as well as more flak clouds. ''Napoli'' has access to the fighter consumable to further boost her defenses, but it will still not be enough to fully protect her from strikes. | |||
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+ | By far, ''Napoli''’s most unusual feature is her secondaries. Rather than firing HE like all other secondary batteries, ''Napoli''’s fire SAP. As with other SAP shells, they are less effective against sharply angled targets, but have increased penetration and damage compared to same caliber HE shells. Additionally, ''Napoli''’s secondary guns have substantially improved accuracy. When fully upgraded, they can reach out to 9.2km, leaving only a kilometer between her detection and secondary ranges. | |||
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+ | Due to her high speed, decent agility, and Exhaust Smoke Generator, ''Napoli'' has the flexibility to fill several roles. Her thicker armor and good concealment allow her to fight at closer ranges where her secondaries are effective and her torpedoes are more difficult to dodge. Her ballistics and HE allow her to play further back, using her agility to dodge incoming fire and kite away from a push. She has the ability to react to changes in the battle, and the tools to respond as needed. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Large health pool for a cruiser, surpassed only by ''Moskva'' and the large cruisers | |
? | * | + | * Thick deck and upper belt amor, as well as an icebreaker, that can bounce all AP shells in the game | |
? | * | + | * Access to main battery HE shells | |
? | * | + | * Secondaries fire SAP shells with improved accuracy | |
+ | * High top speed | |||
+ | * Good concealment — 10.3km when fully upgraded | |||
+ | * Access to the Exhaust Smoke Generator consumable | |||
+ | ||||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Uses the large cruiser dispersion curve | |
? | * | + | * Lower base range | |
? | * | + | * Lower fire chance for her caliber | |
? | * | + | * Secondaries can ricochet and cannot set fires or break modules | |
+ | * Does not have access to the Spotter Plane consumable | |||
+ | * No Hydroacoustic Search consumable, making it riskier to hunt destroyers solo | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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The recommended upgrades are: | The recommended upgrades are: | |||
* '''Slot 1''': {{Main Armaments Modification 1}} | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
? | * '''Slot 2''': {{ | + | * '''Slot 2''': {{Engine Room Protection}} | |
? | * '''Slot 3''': {{ Modification 1}} | + | * '''Slot 3''': {{Aiming Systems Modification 1}} '''or''' {{Secondary Battery Modification 1}} | |
? | * '''Slot 4''': {{ Modification 1}} | + | * '''Slot 4''': {{Propulsion Modification 1}} | |
? | * '''Slot 5''': {{ Modification 1}} | + | * '''Slot 5''': {{Concealment System Modification 1}} | |
? | * '''Slot 6''': {{ Modification | + | * '''Slot 6''': {{Gun Fire Control System Modification 2}} '''or''' {{Main Battery Modification 3}} | |
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+ | Captains that wish to increase ''Napoli''’s close range capabilities should select Secondary Battery Modification 2 and Main Battery Modification 3 | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
<references /> | <references /> | |||
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+ | <br /> | |||
+ | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Ship Change Log</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
+ | See [[Changelogs_for_World_of_Warships|here]] for links to Update notes. | |||
+ | *Available for testing by supertesters in the game starting from update 0.10.3 | |||
+ | *Update 0.10.6: | |||
+ | **Available for purchase in the armory for 252,000 Coal or 34,950 Doubloons | |||
+ | </div></div></div> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 21:37, 29 July 2021
254 mm/60 in a turret3 х 3 pcs. |
Rate of Fire3.53 shots/min. |
Reload Time17 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range16.28 km. |
Maximum Dispersion177 m. |
HE Shell254 mm proiettili HE |
Maximum HE Shell Damage3,450 |
Chance of Fire on Target Caused by HE Shell16 % |
Initial HE Shell Velocity954 m./s. |
HE Shell Weight227.9 kg. |
AP Shell254 mm proiettili AP |
Maximum AP Shell Damage6,150 |
Initial AP Shell Velocity945 m./s. |
AP Shell Weight227.9 kg. |
152 mm/55 Model 1936 on a Model 1936 mount4 х 3 pcs. |
Firing Range7.3 km. |
Rate of Fire8.33 shots/min. |
Reload Time7.2 sec. |
90 mm/50 Model 1939 on a twin mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire18.75 shots/min. |
Reload Time3.2 sec. |
533 mm tubo lanciasiluri2 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time95 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Si 270 N |
Maximum Damage13,900 |
Torpedo Speed56 knot |
Torpedo Range13.5 km. |
90 mm/50 Model 1939 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second81 |
. . . Firing Range3.99 km. |
20 mm/70 Scotti Model 1941 on a sextuple mount10 х 6 pcs. |
. . . Average Damage per Second62 |
. . . Firing Range2.01 km. |
37 mm/54 Breda Model 1939 on a quadruple mount9 х 4 pcs. |
. . . Average Damage per Second171.9 |
. . . Firing Range3.51 km. |
Maximum Speed35.5 knot |
Turning Circle Radius750 m. |
Rudder Shift Time12.5 sec. |
Surface Detectability Range12.76 km. |
Air Detectability Range9.7 km. |
Napoli — Italian special premium Tier X cruiser.
In the course of naval cooperation between Italy and the U.S.S.R., ship projects were prepared under Soviet orders. Among them was a battlecruiser with a standard displacement of 22,000 tons. It was supposed to have a speed of 35–37 knots, nine 250 mm guns in three turrets, and a 220 mm main armor belt.
Modules
Compatible Upgrades
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Slot 2 |
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Slot 3 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
Tier X Napoli is an Italian heavy cruiser. While she shares some similarities with her tech tree counterpart Venezia including good agility and speed plus access to the Exhaust Smoke Generator, she also has some unique features. Most notably, she has access to HE shells rather than semi-armor-piercing (SAP) shells.
Napoli has one of the largest health pools among Tier X cruisers, just above Goliath and below Moskva and the large cruisers (Puerto Rico, Stalingrad, etc.). However, Goliath has a larger potential health pool due to her Specialized Repair Party. She also features robust armor protection for a cruiser. Both her 40mm deck and 60mm upper armor belt are thick enough to bounce all AP shells in the game when angled, as well as shatter most cruiser HE; within her matchmaking range, only a few cruisers can pen her deck with or without the IFHE skill, and even fewer can pen her upper belt. Napoli also has a section of 60mm plating on her bow and stern that offers some protection against large caliber AP. But as it doesn’t extend that far above water, captains shouldn’t rely on it too heavily. Her citadel armor is thinner than Venezia’s, with only 30mm protecting most of the above-water section, but it’s also significantly smaller than Venezia’s and further protected by a sloped turtleback. She has the health and armor to out-trade most cruisers she’ll face, and provide a challenging target for battleships when played well.
Napoli is armed with nine (9) 254mm guns in three (3) triple turrets. While her reload is longer than most heavy cruisers at Tier X, her turret traverse is faster than many of them. As with Venezia, her longer reload makes target selection important, but not as critical since her HE doesn’t have the ricochet angle limitations of Venezia’s SAP.
Although Napoli’s HE has a lower alpha strike and less penetration than Venezia’s SAP, it can deal with angled targets more effectively as it can’t bounce. It also has the ability to set fires and break modules, two things the tech tree cruisers cannot do. Her AP is more than capable of seriously damaging broadside cruisers at any range, and decently effective against battleship upper belts at close and medium range. Additionally, her AP is capable of overmatching the bow and stern plating of all British light cruisers and more thinly armored light cruisers like Smolensk and Austin. However, she uses the same large cruiser dispersion found on ships like Alaska and Puerto Rico, so her guns are less accurate than many of her cruiser counterparts.
One place where Napoli’s gunnery isn’t as strong is her range. It’s nearly a kilometer shorter than Venezia, and Napoli doesn’t have access to a spotter plane to extend it in battle. Her base range is still usable, but captains may prefer to mount the Gun Fire Control System Modification 2 to improve it. Using the unique commander Luigi Sansonetti is also recommended, due to his Far Reach talent which provides an additional range boost after destroying an enemy ship.
Napoli is also armed with a pair of quadruple torpedo launchers -- one on each side -- with comfortable firing angles. She has an extra torpedo per launcher compared to Venezia and a longer reload, but otherwise their torpedoes are identical. As with the tech tree ships, the longer range and slow speed can be both a blessing and a curse. Agile and maneuvering enemies can easily dodge them at range, but that same slow speed can catch unsuspecting enemies off guard. They’re effective as an area denial weapon, as well as a source of additional damage against closer targets or to sink them while her guns are reloading.
Like the tech tree cruisers and premium Tier VII cruiser Gorizia, Napoli mounts an Exhaust Smoke Generator that can conceal the ship even at full speed. It can be used offensively to prevent being spotted while firing at enemies, but it also has a useful defensive role, allowing her to turn and disengage without exposing her side to incoming fire.
Similar to the tech tree cruisers, Napoli boasts a high top speed and decent agility. One of the fastest cruisers at Tier X, she can quickly change positions as the battle unfolds and avoid fights she doesn’t want to be in. Her low detection aids in rapidly disengaging from fights or approaching unsuspecting prey. Her rudder shift and agility are comparable to Venezia, and allow her to dodge incoming fire or angle to bounce it off her side plating.
Napoli’s anti-aircraft suite is enough to shoot down a couple of planes and provides some defense against carriers, but is not as effective as her tech tree counterpart. At short range, their AA values are similar, but past 2km Venezia has a higher damage per second as well as more flak clouds. Napoli has access to the fighter consumable to further boost her defenses, but it will still not be enough to fully protect her from strikes.
By far, Napoli’s most unusual feature is her secondaries. Rather than firing HE like all other secondary batteries, Napoli’s fire SAP. As with other SAP shells, they are less effective against sharply angled targets, but have increased penetration and damage compared to same caliber HE shells. Additionally, Napoli’s secondary guns have substantially improved accuracy. When fully upgraded, they can reach out to 9.2km, leaving only a kilometer between her detection and secondary ranges.
Due to her high speed, decent agility, and Exhaust Smoke Generator, Napoli has the flexibility to fill several roles. Her thicker armor and good concealment allow her to fight at closer ranges where her secondaries are effective and her torpedoes are more difficult to dodge. Her ballistics and HE allow her to play further back, using her agility to dodge incoming fire and kite away from a push. She has the ability to react to changes in the battle, and the tools to respond as needed.Pros:
- Large health pool for a cruiser, surpassed only by Moskva and the large cruisers
- Thick deck and upper belt amor, as well as an icebreaker, that can bounce all AP shells in the game
- Access to main battery HE shells
- Secondaries fire SAP shells with improved accuracy
- High top speed
- Good concealment — 10.3km when fully upgraded
- Access to the Exhaust Smoke Generator consumable
Cons:
- Uses the large cruiser dispersion curve
- Lower base range
- Lower fire chance for her caliber
- Secondaries can ricochet and cannot set fires or break modules
- Does not have access to the Spotter Plane consumable
- No Hydroacoustic Search consumable, making it riskier to hunt destroyers solo
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1 or Secondary Battery Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Gun Fire Control System Modification 2 or Main Battery Modification 3
Captains that wish to increase Napoli’s close range capabilities should select Secondary Battery Modification 2 and Main Battery Modification 3
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
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2 |
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★★ |
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3 |
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★★ |
★★ |
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4 |
★★ |
★★ |
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★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Napoli equips the following:
- Slot 1: Damage Control Party
- Slot 2: Exhaust Smoke Generator
- Slot 3: Catapult Fighter
- Slot 4: Repair Party
Camouflage
Napoli comes with a permanent Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, halves her service cost, and doubles the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
Destroyers | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone • VII Luca Tarigo • VII FR25 • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio • X Attilio Regolo |
Cruisers | I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova • VI Trento • VI Duca d'Aosta • VII Zara • VII Duca degli Abruzzi • VII Francesco Ferruccio • VII Gorizia • VIII Amalfi • IX Brindisi • IX Michelangelo • X Venezia • X Napoli • X Napoli B • ★ Piemonte |
Battleships | IV Dante Alighieri • V Conte di Cavour • V Giulio Cesare • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII Roma • VIII AL Littorio • IX Lepanto • IX Marco Polo • IX Giuseppe Verdi • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia |
Aircraft Carriers | VIII Aquila |