Napoli
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{{WoWs_Ship | {{WoWs_Ship | |||
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |||
? | + | ''{{#var:ship_name}}'' was first released for sale on 29 July 2021. | ||
? | |Anno=<!-- you can write below short description for the ship. it will replace default | + | |Anno=<!-- you can write below short description for the ship. it will replace default one. --> | |
+ | The project of a large heavy cruiser armed with 254 mm guns, developed by Ansaldo in the second half of the 1930s.<br /> | |||
+ | <br />''{{#var:ship_name}}'' was first released for sale on 29 July 2021. | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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<!-- EVALUATION HERE --> | <!-- EVALUATION HERE --> | |||
? | Tier X ''Napoli'' is an Italian heavy cruiser. While she shares some similarities with her tech tree counterpart ''[[Venezia]]'' including good agility and speed plus access to the [[Ship:Consumables#Exhaust_Smoke_Generator|Exhaust Smoke Generator]], she also has some unique features. Most notably, she | + | Tier X ''Napoli'' is an Italian heavy cruiser. While she shares some similarities with her tech tree counterpart ''[[Venezia]]'' including good agility and speed plus access to the [[Ship:Consumables#Exhaust_Smoke_Generator|Exhaust Smoke Generator]], she also has some unique features. Most notably, she loads HE shells rather than [[Ship:Ammo#SAP_shells|semi-armor-piercing]] (SAP) main battery shells. | |
? | ''Napoli'' has one of the largest health pools among Tier X cruisers, just above ''[[Goliath]]'' and below ''[[Moskva]]'' and the large cruisers (''[[Puerto Rico]]'', ''[[Stalingrad]]'', etc.). | + | ''Napoli'' has one of the largest '''health''' pools among Tier X cruisers, just above ''[[Goliath]]'' and below ''[[Moskva]]'' and the large cruisers (''[[Puerto Rico]]'', ''[[Ship:Stalingrad|Stalingrad]]'', etc.). (''Goliath'' has a larger potential health pool due to her {{Specialized Repair Teams}}.) She also features robust '''armor''' protection for a cruiser. Both her 40mm deck and 60mm upper armor belt are thick enough to bounce all AP shells in the game when angled, as well as shatter most cruiser HE. Within her matchmaking range, only a few cruisers can pen her deck and even fewer can pen her upper belt. ''Napoli'' also has a section of 60mm plating on her bow and stern that offers some protection against large caliber AP. But as it doesn’t extend that far above water, captains shouldn’t rely on it too heavily. Her citadel armor is thinner than ''Venezia''’s, with only 30mm protecting most of the above-water section, but the citadel is also significantly smaller than ''Venezia''’s and further protected by a sloped turtleback. ''Napoli'' has the health and armor to out-trade most cruisers she’ll face, and to provide a challenging target for battleships when played well. | |
? | ''Napoli'' is armed with nine (9) 254mm guns in three (3) triple turrets. While her reload is longer than most heavy cruisers at Tier X, her turret traverse is faster than many of them. As with ''Venezia'', her longer reload makes target selection important, but not as critical since her HE doesn’t have the ricochet angle limitations of ''Venezia''’s SAP. | + | ''Napoli'' is well-armed with nine (9) '''254mm guns''' in three (3) triple turrets. While her reload is longer than most heavy cruisers at Tier X, her turret traverse is faster than many of them. As with ''Venezia'', her longer reload makes target selection important, but not as critical since her HE doesn’t have the ricochet angle limitations of ''Venezia''’s SAP. | |
? | Although ''Napoli''’s HE | + | Although ''Napoli''’s '''HE shells''' have a lower alpha strike and less penetration than ''Venezia''’s SAP, they can deal with angled targets more effectively since they can't richochet. They also have the ability to set fires and break modules — two things that the tech tree cruisers cannot do. Her '''AP shells''' are more than capable of seriously damaging broadside cruisers at any range, and decently effective against battleship upper belts at close and medium range. Additionally, her AP is capable of overmatching the bow and stern plating of all British light cruisers and more thinly armored light cruisers such as ''[[Smolensk]]'' and ''[[Austin]]''. However, she uses the same large cruiser dispersion found on ships like ''[[Alaska]]'' and ''Puerto Rico'', so her guns are less accurate than many of her cruiser counterparts. | |
? | One place where ''Napoli''’s gunnery isn’t as strong is her range. It’s nearly a kilometer shorter than ''Venezia'', and ''Napoli'' doesn’t have access to a spotter plane to extend it in battle. Her base range is still usable, but captains may prefer to mount | + | One place where ''Napoli''’s gunnery isn’t as strong is her '''range'''. It’s nearly a kilometer shorter than ''Venezia'', and ''Napoli'' doesn’t have access to a spotter plane to extend it in battle. Her base range is still usable, but captains may prefer to mount {{Gun Fire Control System Modification 2}} to improve it. Using the unique commander Luigi Sansonetti is also recommended, due to his Far Reach talent which provides an additional range boost after destroying an enemy ship. | |
? | ''Napoli'' is | + | By far, ''Napoli''’s most unusual feature is her '''secondaries'''. Rather than firing HE like all other secondary batteries, ''Napoli''’s fire SAP. As with other SAP shells, they are less effective against sharply angled targets, but have increased penetration and damage compared to same caliber HE shells. Additionally, ''Napoli''’s secondary guns have substantially improved accuracy. When fully upgraded, they can reach out to 9.2km, leaving only a kilometer between her detection and secondary ranges. | |
? | Like the tech tree cruisers and premium Tier VII cruiser ''[[Gorizia]]'', ''Napoli'' mounts an | + | ''Napoli'' is also armed with a pair of quadruple torpedo launchers -- one on each side -- with comfortable firing angles. She has an extra torpedo per launcher compared to ''Venezia'' and a longer reload, but otherwise their '''torpedoes''' are identical. As with the tech tree ships, the longer range and slow speed can be both a blessing and a curse. Agile and maneuvering enemies can easily dodge them at range, but that same slow speed can catch unsuspecting enemies off guard. They’re effective as an area denial weapon, as well as a source of additional damage against closer targets or to sink them while her guns are reloading. | |
+ | ||||
+ | Like the tech tree cruisers and premium Tier VII cruiser ''[[Gorizia]]'', ''Napoli'' mounts an {{Exhaust Smoke Generator}} that can conceal the ship even at full speed. It can be used offensively to prevent being spotted while firing at enemies, but it also has a useful defensive role, allowing her to turn and disengage without exposing her side to incoming fire. | |||
Similar to the tech tree cruisers, ''Napoli'' boasts a high top speed and decent agility. One of the fastest cruisers at Tier X, she can quickly change positions as the battle unfolds and avoid fights she doesn’t want to be in. Her low detection aids in rapidly disengaging from fights or approaching unsuspecting prey. Her rudder shift and agility are comparable to ''Venezia'', and allow her to dodge incoming fire or angle to bounce it off her side plating. | Similar to the tech tree cruisers, ''Napoli'' boasts a high top speed and decent agility. One of the fastest cruisers at Tier X, she can quickly change positions as the battle unfolds and avoid fights she doesn’t want to be in. Her low detection aids in rapidly disengaging from fights or approaching unsuspecting prey. Her rudder shift and agility are comparable to ''Venezia'', and allow her to dodge incoming fire or angle to bounce it off her side plating. | |||
''Napoli''’s anti-aircraft suite is enough to shoot down a couple of planes and provides some defense against carriers, but is not as effective as her tech tree counterpart. At short range, their AA values are similar, but past 2km ''Venezia'' has a higher damage per second as well as more flak clouds. ''Napoli'' has access to the fighter consumable to further boost her defenses, but it will still not be enough to fully protect her from strikes. | ''Napoli''’s anti-aircraft suite is enough to shoot down a couple of planes and provides some defense against carriers, but is not as effective as her tech tree counterpart. At short range, their AA values are similar, but past 2km ''Venezia'' has a higher damage per second as well as more flak clouds. ''Napoli'' has access to the fighter consumable to further boost her defenses, but it will still not be enough to fully protect her from strikes. | |||
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Due to her high speed, decent agility, and Exhaust Smoke Generator, ''Napoli'' has the flexibility to fill several roles. Her thicker armor and good concealment allow her to fight at closer ranges where her secondaries are effective and her torpedoes are more difficult to dodge. Her ballistics and HE allow her to play further back, using her agility to dodge incoming fire and kite away from a push. She has the ability to react to changes in the battle, and the tools to respond as needed. | Due to her high speed, decent agility, and Exhaust Smoke Generator, ''Napoli'' has the flexibility to fill several roles. Her thicker armor and good concealment allow her to fight at closer ranges where her secondaries are effective and her torpedoes are more difficult to dodge. Her ballistics and HE allow her to play further back, using her agility to dodge incoming fire and kite away from a push. She has the ability to react to changes in the battle, and the tools to respond as needed. | |||
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* High top speed | * High top speed | |||
* Good concealment — 10.3km when fully upgraded | * Good concealment — 10.3km when fully upgraded | |||
? | * Access to the Exhaust Smoke Generator consumable | + | * Access to the Exhaust Smoke Generator consumable. | |
? | + | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
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* Secondaries can ricochet and cannot set fires or break modules | * Secondaries can ricochet and cannot set fires or break modules | |||
* Does not have access to the Spotter Plane consumable | * Does not have access to the Spotter Plane consumable | |||
? | * No Hydroacoustic Search consumable, making it riskier to hunt destroyers solo | + | * No Hydroacoustic Search consumable, making it riskier to hunt destroyers solo. | |
? | + | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ''{{#var:ship_name}}'' offers two distinct builds. | |||
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | + | The default build is to accentuate the main battery, with an option to shade toward longer or closer range engagement. At longer range, improved dispersion, steering response, and main battery range are desirable. Playing closer-in usually involves terrain so more engine power and a faster reload are beneficial for the ability to unmask and do damage quickly. | ||
? | The | + | ||
* '''Slot 1''': {{Main Armaments Modification 1}} | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
? | * '''Slot 2''': {{ | + | * '''Slot 2''': {{Damage Control System Modification 1}} | |
? | * '''Slot 3''': {{Aiming Systems Modification 1}} ''' | + | * '''Slot 3''': {{Aiming Systems Modification 1}} <nowiki>*</nowiki> | |
? | + | * '''Slot 4''': {{Steering Gears Modification 1}} '''or''' {{Propulsion Modification 1}} '''or''' {{Damage Control System Modification 2}} | ||
* '''Slot 5''': {{Concealment System Modification 1}} | * '''Slot 5''': {{Concealment System Modification 1}} | |||
? | * '''Slot 6''': {{Gun Fire Control System Modification 2}} '''or''' {{Main Battery Modification 3}} | + | * '''Slot 6''': {{Gun Fire Control System Modification 2}} (range) '''or''' {{Main Battery Modification 3}} (reload) | |
? | + | In '''Slot 3''' {{Secondary Battery Modification 1}} as a reasonable selection, particularly for a closer-range variant. | ||
+ | <br /><br /> | |||
+ | More experienced and/or aggressive captains may opt for a full '''secondaries build'''. Make no mistake — ''{{#var:ship_name}}'s'' secondary batteries are formidable. However, pushing into a brawl in a cruiser can get one sunk in short order. Care must be taken. For a secondaries build: | |||
+ | * '''Slot 1''': {{Auxiliary Armaments Modification 1}} | |||
+ | * '''Slot 3''': {{Secondary Battery Modification 1}} | |||
+ | * '''Slot 6''': {{Auxiliary Armaments Modification 2}} | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | Unique Commander Luigi Sansonetti feels particularly comfortable commanding this ship. | |||
{{Commander Skills 3 CR | {{Commander Skills 3 CR | |||
<!-- Ratings 1,2,3 are legit. Others are ignored.--> | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |||
| rating11 = <!-- Grease the Gears --> | | rating11 = <!-- Grease the Gears --> | |||
? | | rating12 = | + | | rating12 = 1 <!-- Swift Fish --> | |
| rating13 = <!-- Consumables Specialist --> | | rating13 = <!-- Consumables Specialist --> | |||
? | | rating14 = | + | | rating14 = 1 <!-- Gun Feeder --> | |
| rating15 = 2 <!-- Incoming Fire Alert --> | | rating15 = 2 <!-- Incoming Fire Alert --> | |||
| rating16 = <!-- Last Stand --> | | rating16 = <!-- Last Stand --> | |||
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| rating22 = <!-- Fill the Tubes --> | | rating22 = <!-- Fill the Tubes --> | |||
| rating23 = 2 <!-- Consumables Enhancements --> | | rating23 = 2 <!-- Consumables Enhancements --> | |||
? | | rating24 = | + | | rating24 = 0 <!-- Eye in the Sky --> | |
? | | rating25 = | + | | rating25 = 1 <!-- Priority Target --> | |
| rating26 = <!-- Expert AA Marksman --> | | rating26 = <!-- Expert AA Marksman --> | |||
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| rating33 = 2 <!-- Adrenaline Rush --> | | rating33 = 2 <!-- Adrenaline Rush --> | |||
| rating34 = 2 <!-- Heavy AP Shells --> | | rating34 = 2 <!-- Heavy AP Shells --> | |||
? | | rating35 = | + | | rating35 = 1 <!-- Superintendent --> | |
? | | rating36 = | + | | rating36 = 1 <!-- Survivability Expert --> | |
| rating41 = 2 <!-- Top Grade Gunner --> | | rating41 = 2 <!-- Top Grade Gunner --> | |||
? | | rating42 = | + | | rating42 = 1 <!-- Outnumbered --> | |
? | | rating43 = | + | | rating43 = 1 <!-- Radio Location --> | |
| rating44 = <!-- Inertial Fuse for HE Shells --> | | rating44 = <!-- Inertial Fuse for HE Shells --> | |||
? | | rating45 = | + | | rating45 = 3 <!-- Concealment Expert --> | |
| rating46 = <!-- AA Gunner --> | | rating46 = <!-- AA Gunner --> | |||
}} | }} | |||
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''{{#var:ship_name}}'' equips the following: | ''{{#var:ship_name}}'' equips the following: | |||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * '''Slot 2:''' {{Exhaust Smoke Generator}} | + | * '''Slot 2:''' {{Exhaust Smoke Generator}} — 2 charges | |
? | * '''Slot 3:''' {{Catapult Fighter}} | + | * '''Slot 3:''' {{Catapult Fighter}} — 3 charges | |
? | * '''Slot 4:''' {{Repair Party}} | + | * '''Slot 4:''' {{Repair Party}} — 3 charges | |
? | |Camouflage= | + | |Camouflage={{Prem Ship Camo Insert|shiptier=10}} | |
? | + | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
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{{Signal Flags | {{Signal Flags | |||
| November Echo Setteseven = <!-- +5% AA damage --> | | November Echo Setteseven = <!-- +5% AA damage --> | |||
? | | Mike Yankee Soxisix = | + | | Mike Yankee Soxisix = 3 <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |
? | | India X-Ray = | + | | India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |
? | | Juliet Whiskey Unaone = | + | | Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate --> | |
? | | Victor Lima = | + | | Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood --> | |
| Hotel Yankee = <!-- ram someone --> | | Hotel Yankee = <!-- ram someone --> | |||
? | | November Foxtrot = | + | | November Foxtrot = 2 <!-- -5% Consumables reload --> | |
? | | Sierra Mike = | + | | Sierra Mike = 2 <!-- +5% speed --> | |
? | | India Delta = | + | | India Delta = 3 <!-- +20% HP from Repair Party --> | |
| Juliet Yankee Bissotwo = <!-- -20% flood duration --> | | Juliet Yankee Bissotwo = <!-- -20% flood duration --> | |||
? | | India Yankee = | + | | India Yankee = 2 <!-- -20% Fire duration --> | |
? | | Juliet Charlie = | + | | Juliet Charlie = 3 <!-- No Detonate --> | |
? | | X-Ray Papa Unaone = | + | | X-Ray Papa Unaone = 3 <!-- +15% Smoke Gen action time --> | |
? | | Sierra Bravo = | + | | Sierra Bravo = 0 <!-- +10% Hydro action time; -10% DFAA reload time --> | |
? | | Zulu = | + | | Zulu = 1 | |
? | | India Bravo Terrathree = | + | | India Bravo Terrathree = 1 | |
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 1 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 1 | |
? | | Papa Papa = | + | | Papa Papa = 1 | |
? | | Wyvern = | + | | Wyvern = 1 | |
? | | Red Dragon = | + | | Red Dragon = 1 | |
? | | Dragon Flag = | + | | Dragon Flag = 1 | |
? | | Ouroboros = | + | | Ouroboros = 1 | |
? | | Scylla = | + | | Scylla = 1 | |
? | | Basilisk = | + | | Basilisk = 1 | |
? | | Hydra = | + | | Hydra = 1 | |
? | | Leviathan = | + | | Leviathan = 1 | |
}} | }} | |||
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
? | + | {{VideoYT|G2z9yMxpVR8}} | ||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
? | <references /> | + | <references /><br /> | |
? | + | [https://www.youtube.com/watch?v=o9qGkj3pCvo iChase' Review] (YouTube) - he likes her<br /> | ||
<br /> | <br /> | |||
? | + | [https://worldofwarships.com/en/news/history/armada-napoli/ Armada: Napoli] (WoWs News, with video)<br /> | ||
? | + | <br /> | ||
? | + | [https://thedailybounce.net/world-of-warships/final-review-italian-tier-x-premium-cruiser-napoli/ The Daily Bounce] in-depth review. | ||
? | + | |||
? | + | |||
? | </ | + | ||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Available for testing by supertesters in the game starting from Update 0.10.3. | |||
+ | {{WoWS Ship Testing Changes Insert|1= | |||
+ | *{{WoWS DevBlog Link Insert|131}}: | |||
+ | **Preliminary characteristics. | |||
+ | *{{WoWS DevBlog Link Insert|132}}: | |||
+ | **The size of the dispersion ellipse increases more quickly at long range than before. | |||
+ | **Sigma parameter decreased from 2.05 to 1.9. | |||
+ | *{{WoWS DevBlog Link Insert|135}}: | |||
+ | **Secondary battery reload time decreased: | |||
+ | *** 90 mm guns from 4 to 3.5 s. | |||
+ | *** 152 mm guns from 10 to 8 s. | |||
+ | **The thickness of the turtleback armor on the aft-end increased from 20 to 30 mm. | |||
+ | **Fore- and aft-end armor plating decreased from 30 to 25 mm. | |||
+ | *{{WoWS DevBlog Link Insert|145}}: | |||
+ | **Sigma parameter increased from 1.9 to 2.05. | |||
+ | **Secondary battery reload time decreased: | |||
+ | *** 152 mm guns from 8 to 7.2 s. | |||
+ | *** 90 mm guns from 3.5 to 3.2 s. | |||
+ | **Secondary battery dispersion improved: the secondary battery of Napoli will be one of the most accurate in the game. | |||
+ | *{{WoWS DevBlog Link Insert|159}}: | |||
+ | **Sigma parameter increased from 2.05 to 2.15. | |||
+ | **HE and AP shells air drag decreased: as a result, the shells take less time to reach a target. | |||
+ | }} | |||
+ | *Update 0.10.6: | |||
+ | **Available for purchase in the Armory for 252,000 Coal or 34,950 Doubloons. | |||
+ | **Napoli was only able to be purchased for Doubloons or $ for the first 2 weeks after release. | |||
+ | *Update 0.10.8: | |||
+ | **Fixed issues with the ship model and textures. | |||
+ | *Update 0.10.10: | |||
+ | **Fixed an issue that caused the secondary battery shell effects to be reproduced incorrectly. | |||
+ | *Update 0.11.5: | |||
+ | **The names of the anti-aircraft armaments were changed: | |||
+ | ***20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941. | |||
+ | ***37 mm/54 Model 1939 was changed to 37 mm/54 Breda Model 1939. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 06:47, 8 May 2023
254 mm/60 in a turret3 х 3 pcs. |
Rate of Fire3.53 shots/min. |
Reload Time17 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range16.28 km. |
Maximum Dispersion177 m. |
HE Shell254 mm proiettili HE |
Maximum HE Shell Damage3,450 |
Chance of Fire on Target Caused by HE Shell16 % |
Initial HE Shell Velocity954 m./s. |
HE Shell Weight227.9 kg. |
AP Shell254 mm proiettili AP |
Maximum AP Shell Damage6,150 |
Initial AP Shell Velocity945 m./s. |
AP Shell Weight227.9 kg. |
152 mm/55 Model 1936 on a Model 1936 mount4 х 3 pcs. |
Firing Range7.3 km. |
Rate of Fire8.33 shots/min. |
Reload Time7.2 sec. |
90 mm/50 Model 1939 on a twin mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire18.75 shots/min. |
Reload Time3.2 sec. |
533 mm tubo lanciasiluri2 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time95 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Si 270 N |
Maximum Damage13,900 |
Torpedo Speed56 knot |
Torpedo Range13.5 km. |
90 mm/50 Model 1939 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second81 |
. . . Firing Range3.99 km. |
20 mm/70 Scotti Model 1941 on a sextuple mount10 х 6 pcs. |
. . . Average Damage per Second62 |
. . . Firing Range2.01 km. |
37 mm/54 Breda Model 1939 on a quadruple mount9 х 4 pcs. |
. . . Average Damage per Second171.9 |
. . . Firing Range3.51 km. |
Maximum Speed35.5 knot |
Turning Circle Radius750 m. |
Rudder Shift Time12.5 sec. |
Surface Detectability Range12.76 km. |
Air Detectability Range9.7 km. |
Napoli — Italian special premium Tier X cruiser.
The project of a large heavy cruiser armed with 254 mm guns, developed by Ansaldo in the second half of the 1930s.
Napoli was first released for sale on 29 July 2021.
Napoli was first released for sale on 29 July 2021.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
Tier X Napoli is an Italian heavy cruiser. While she shares some similarities with her tech tree counterpart Venezia including good agility and speed plus access to the Exhaust Smoke Generator, she also has some unique features. Most notably, she loads HE shells rather than semi-armor-piercing (SAP) main battery shells.
Napoli has one of the largest health pools among Tier X cruisers, just above Goliath and below Moskva and the large cruisers (Puerto Rico, Stalingrad, etc.). (Goliath has a larger potential health pool due to her Specialized Repair Teams .) She also features robust armor protection for a cruiser. Both her 40mm deck and 60mm upper armor belt are thick enough to bounce all AP shells in the game when angled, as well as shatter most cruiser HE. Within her matchmaking range, only a few cruisers can pen her deck and even fewer can pen her upper belt. Napoli also has a section of 60mm plating on her bow and stern that offers some protection against large caliber AP. But as it doesn’t extend that far above water, captains shouldn’t rely on it too heavily. Her citadel armor is thinner than Venezia’s, with only 30mm protecting most of the above-water section, but the citadel is also significantly smaller than Venezia’s and further protected by a sloped turtleback. Napoli has the health and armor to out-trade most cruisers she’ll face, and to provide a challenging target for battleships when played well.
Napoli is well-armed with nine (9) 254mm guns in three (3) triple turrets. While her reload is longer than most heavy cruisers at Tier X, her turret traverse is faster than many of them. As with Venezia, her longer reload makes target selection important, but not as critical since her HE doesn’t have the ricochet angle limitations of Venezia’s SAP.
Although Napoli’s HE shells have a lower alpha strike and less penetration than Venezia’s SAP, they can deal with angled targets more effectively since they can't richochet. They also have the ability to set fires and break modules — two things that the tech tree cruisers cannot do. Her AP shells are more than capable of seriously damaging broadside cruisers at any range, and decently effective against battleship upper belts at close and medium range. Additionally, her AP is capable of overmatching the bow and stern plating of all British light cruisers and more thinly armored light cruisers such as Smolensk and Austin. However, she uses the same large cruiser dispersion found on ships like Alaska and Puerto Rico, so her guns are less accurate than many of her cruiser counterparts.
One place where Napoli’s gunnery isn’t as strong is her range. It’s nearly a kilometer shorter than Venezia, and Napoli doesn’t have access to a spotter plane to extend it in battle. Her base range is still usable, but captains may prefer to mount Gun Fire Control System Modification 2 to improve it. Using the unique commander Luigi Sansonetti is also recommended, due to his Far Reach talent which provides an additional range boost after destroying an enemy ship.
By far, Napoli’s most unusual feature is her secondaries. Rather than firing HE like all other secondary batteries, Napoli’s fire SAP. As with other SAP shells, they are less effective against sharply angled targets, but have increased penetration and damage compared to same caliber HE shells. Additionally, Napoli’s secondary guns have substantially improved accuracy. When fully upgraded, they can reach out to 9.2km, leaving only a kilometer between her detection and secondary ranges.
Napoli is also armed with a pair of quadruple torpedo launchers -- one on each side -- with comfortable firing angles. She has an extra torpedo per launcher compared to Venezia and a longer reload, but otherwise their torpedoes are identical. As with the tech tree ships, the longer range and slow speed can be both a blessing and a curse. Agile and maneuvering enemies can easily dodge them at range, but that same slow speed can catch unsuspecting enemies off guard. They’re effective as an area denial weapon, as well as a source of additional damage against closer targets or to sink them while her guns are reloading.
Like the tech tree cruisers and premium Tier VII cruiser Gorizia, Napoli mounts an Exhaust Smoke Generator that can conceal the ship even at full speed. It can be used offensively to prevent being spotted while firing at enemies, but it also has a useful defensive role, allowing her to turn and disengage without exposing her side to incoming fire.
Similar to the tech tree cruisers, Napoli boasts a high top speed and decent agility. One of the fastest cruisers at Tier X, she can quickly change positions as the battle unfolds and avoid fights she doesn’t want to be in. Her low detection aids in rapidly disengaging from fights or approaching unsuspecting prey. Her rudder shift and agility are comparable to Venezia, and allow her to dodge incoming fire or angle to bounce it off her side plating.
Napoli’s anti-aircraft suite is enough to shoot down a couple of planes and provides some defense against carriers, but is not as effective as her tech tree counterpart. At short range, their AA values are similar, but past 2km Venezia has a higher damage per second as well as more flak clouds. Napoli has access to the fighter consumable to further boost her defenses, but it will still not be enough to fully protect her from strikes.
Due to her high speed, decent agility, and Exhaust Smoke Generator, Napoli has the flexibility to fill several roles. Her thicker armor and good concealment allow her to fight at closer ranges where her secondaries are effective and her torpedoes are more difficult to dodge. Her ballistics and HE allow her to play further back, using her agility to dodge incoming fire and kite away from a push. She has the ability to react to changes in the battle, and the tools to respond as needed.Pros:
- Large health pool for a cruiser, surpassed only by Moskva and the large cruisers
- Thick deck and upper belt amor, as well as an icebreaker, that can bounce all AP shells in the game
- Access to main battery HE shells
- Secondaries fire SAP shells with improved accuracy
- High top speed
- Good concealment — 10.3km when fully upgraded
- Access to the Exhaust Smoke Generator consumable.
Cons:
- Uses the large cruiser dispersion curve
- Lower base range
- Lower fire chance for her caliber
- Secondaries can ricochet and cannot set fires or break modules
- Does not have access to the Spotter Plane consumable
- No Hydroacoustic Search consumable, making it riskier to hunt destroyers solo.
Research
Optimal Configuration
Napoli offers two distinct builds.
Upgrades
The default build is to accentuate the main battery, with an option to shade toward longer or closer range engagement. At longer range, improved dispersion, steering response, and main battery range are desirable. Playing closer-in usually involves terrain so more engine power and a faster reload are beneficial for the ability to unmask and do damage quickly.
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Steering Gears Modification 1 or Propulsion Modification 1 or Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Gun Fire Control System Modification 2 (range) or Main Battery Modification 3 (reload)
In Slot 3 Secondary Battery Modification 1 as a reasonable selection, particularly for a closer-range variant.
More experienced and/or aggressive captains may opt for a full secondaries build. Make no mistake — Napoli's secondary batteries are formidable. However, pushing into a brawl in a cruiser can get one sunk in short order. Care must be taken. For a secondaries build:
- Slot 1: Auxiliary Armaments Modification 1
- Slot 3: Secondary Battery Modification 1
- Slot 6: Auxiliary Armaments Modification 2
Commander Skills
Unique Commander Luigi Sansonetti feels particularly comfortable commanding this ship.
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
|
★ |
|
★ |
★★ |
|
2 |
|
|
★★ |
|
★ |
|
3 |
|
|
★★ |
★★ |
★ |
★ |
4 |
★★ |
★ |
★ |
|
★★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Napoli equips the following:
- Slot 1: Damage Control Party
- Slot 2: Exhaust Smoke Generator — 2 charges
- Slot 3: Catapult Fighter — 3 charges
- Slot 4: Repair Party — 3 charges
Camouflage
As a premium ship, Napoli comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
|
★★ |
|
★★ |
★★ |
★★ |
★★★ |
|
★★ |
★★ |
★★★ |
★★★ |
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
iChase' Review (YouTube) - he likes her
Armada: Napoli (WoWs News, with video)
The Daily Bounce in-depth review.
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.3.
Testing Changes
- DevBlog 131:
- Preliminary characteristics.
- DevBlog 132:
- The size of the dispersion ellipse increases more quickly at long range than before.
- Sigma parameter decreased from 2.05 to 1.9.
- DevBlog 135:
- Secondary battery reload time decreased:
- 90 mm guns from 4 to 3.5 s.
- 152 mm guns from 10 to 8 s.
- The thickness of the turtleback armor on the aft-end increased from 20 to 30 mm.
- Fore- and aft-end armor plating decreased from 30 to 25 mm.
- Secondary battery reload time decreased:
- DevBlog 145:
- Sigma parameter increased from 1.9 to 2.05.
- Secondary battery reload time decreased:
- 152 mm guns from 8 to 7.2 s.
- 90 mm guns from 3.5 to 3.2 s.
- Secondary battery dispersion improved: the secondary battery of Napoli will be one of the most accurate in the game.
- DevBlog 159:
- Sigma parameter increased from 2.05 to 2.15.
- HE and AP shells air drag decreased: as a result, the shells take less time to reach a target.
- Update 0.10.6:
- Available for purchase in the Armory for 252,000 Coal or 34,950 Doubloons.
- Napoli was only able to be purchased for Doubloons or $ for the first 2 weeks after release.
- Update 0.10.8:
- Fixed issues with the ship model and textures.
- Update 0.10.10:
- Fixed an issue that caused the secondary battery shell effects to be reproduced incorrectly.
- Update 0.11.5:
- The names of the anti-aircraft armaments were changed:
- 20 mm/70 Breda Model 1941 was changed to 20 mm/70 Scotti Model 1941.
- 37 mm/54 Model 1939 was changed to 37 mm/54 Breda Model 1939.
- The names of the anti-aircraft armaments were changed:
Destroyers | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone • VII Luca Tarigo • VII FR25 • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio • X Attilio Regolo |
Cruisers | I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova • VI Trento • VI Duca d'Aosta • VII Zara • VII Duca degli Abruzzi • VII Francesco Ferruccio • VII Gorizia • VIII Amalfi • IX Brindisi • IX Michelangelo • X Venezia • X Napoli • X Napoli B • ★ Piemonte |
Battleships | IV Dante Alighieri • V Conte di Cavour • V Giulio Cesare • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII Roma • VIII AL Littorio • IX Lepanto • IX Marco Polo • IX Giuseppe Verdi • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia |
Aircraft Carriers | VIII Aquila |