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Revision as of 11:56, 27 July 2018Revision as of 02:50, 9 August 2018
Streamlined descriptions, added Recommended Flags
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Nassau is the first German battleship in the line. She is similar to Kawachi in turret layout, but has smaller, faster firing guns. While faster firing, the guns can still somewhat inflict good damage despite having the smallest gun caliber at Tier III.+Nassau is the first ship in the German battleship line. She is similar to ''[[Kawachi]]'' in turret layout, but has smaller, faster firing guns. Despite having the smallest caliber guns at Tier III, ''Nassau'' can still inflict good damage with this faster rate of fire.
  
?Secondary guns are beyond excellent for its tier, and can provide good protection especially when dealing with sneaky destroyers.+The accuracy on this ship, on the other hand, is noted by players as "hilarious" and very much like ''[[Kawachi]]''. Most of the fired shots will tend to miss the target.
? +
?The accuracy on this ship, on the other hand, is noted by players as "hilarious" and very much like ''[[Kawachi]]'', most of the fired shots will tend to miss the target. However, firing in intervals will help lessen the accuracy problem.+
  
 +Her secondary guns are beyond excellent for its tier, and can provide good protection against enemy destroyers who attempt to get close to the ''Nassau''.
 One must be aware also, that this ship has very poor detection range. Most ships you will encounter can shoot at you even before you see them. One must be aware also, that this ship has very poor detection range. Most ships you will encounter can shoot at you even before you see them.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Faster reload time than any other Tier III battleship. * Faster reload time than any other Tier III battleship.
?* 1.8 sigma value.+* Very tough armor that's hard to citadel, and the bow has enough armor to deflect most shells from other battleships.
?* Very tough armor, that's hard to citadel and the bow has enough armor to deflect most shells from other battleships.+
 * Long-range and high damage secondary guns melt light ships. * Long-range and high damage secondary guns melt light ships.
 * Despite having the smallest caliber main guns in Tier III battleships, shells can still inflict good damage. * Despite having the smallest caliber main guns in Tier III battleships, shells can still inflict good damage.
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 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * While it has a 1.8 sigma, it still has terrible dispersion and misses a lot. * While it has a 1.8 sigma, it still has terrible dispersion and misses a lot.
?* Vulnerable to fires due to the lack of deck armor.+* Vulnerable to fires.
 * Low top speed, though still faster than American counterpart ''[[South Carolina]]''. * Low top speed, though still faster than American counterpart ''[[South Carolina]]''.
 * Poor AA protection, though it's unlikely she'll encounter enemy carriers. * Poor AA protection, though it's unlikely she'll encounter enemy carriers.
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 {{Commander Skills {{Commander Skills
?| Priority Target = 2+| Priority Target = 3
 | Preventative Maintenance = 1 | Preventative Maintenance = 1
?| Expert Loader = 1+| Expert Loader = 2
 | Aircraft Servicing Expert =  | Aircraft Servicing Expert =
 | Direction Center for Catapult Aircraft =  | Direction Center for Catapult Aircraft =
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 | Evasive Maneuver =  | Evasive Maneuver =
  
?| High Alert = 1+| High Alert = 2
 | Jack of All Trades = 2 | Jack of All Trades = 2
 | Expert Marksman = 3 | Expert Marksman = 3
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 | Manual Fire Control for Secondary Armament = 1 | Manual Fire Control for Secondary Armament = 1
?| Fire Prevention = 1+| Fire Prevention = 2
 | Inertia Fuse for HE Shells =  | Inertia Fuse for HE Shells =
 | Air Supremacy =  | Air Supremacy =
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 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Repair Party}}
?* {{Smoke Generator}}+ 
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+ 
?* {{Surveillance Radar}}+ 
?* {{Torpedo Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 ''{{#var:ship_name}}'' also has a permanent camouflage called "Jackal", in which she appears as she does during the Halloween scenario "[[A Light in the Dark]]". ''{{#var:ship_name}}'' also has a permanent camouflage called "Jackal", in which she appears as she does during the Halloween scenario "[[A Light in the Dark]]".
  
?|Signals=<!-- write text about best set of signals below -->+|CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?<!-- {{Signal Flags+ {{Signal Flags
 | November Echo Setteseven =  | November Echo Setteseven =
?| Mike Yankee Soxisix = +| Mike Yankee Soxisix = 3
?| India X-Ray = +| India X-Ray = 2
 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
?| Victor Lima = +| Victor Lima = 2
?| Hotel Yankee = +| Hotel Yankee = 1
  
?| November Foxtrot = +| November Foxtrot = 2
?| Sierra Mike = +| Sierra Mike = 2
?| India Delta = +| India Delta = 3
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 3
?| India Yankee = +| India Yankee = 3
?| Juliet Charlie = +| Juliet Charlie = 1
  
?| Zulu = +| Zulu = 1
?| India Bravo Terrathree = +| India Bravo Terrathree = 1
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 1
?| Zulu Hotel = +| Zulu Hotel = 1
?| Papa Papa = +| Papa Papa = 1
  
?| Wyvern = +| Wyvern = 1
?| Red Dragon = +| Red Dragon = 1
?| Dragon Flag = +| Dragon Flag = 1
?| Ouroboros = +| Ouroboros = 1
?| Hydra = +| Hydra = 1
?}} -->+}}
  
  

Revision as of 02:50, 9 August 2018

Nassau
Nassau_wows_main.jpg
Battleship | Germany | Tier III
Tech Tree Position
Kolberg
Arrow_down.png
Nassau_icon_small.png
Arrow_down.png
Kaiser
stock
 top
General
Research price2700 exp
Purchase price318,000 Credits
Hit Points33,100 
Main Battery
283 mm L/45 Drh LC/19066 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speed3.5 deg./sec.
180 Degree Turn Time51.43 sec.
Firing Range10.82 km.
Maximum Dispersion168 m.
HE Shell283 mm Spr.Gr. L/3.6 
Maximum HE Shell Damage3,200 
Chance of Fire on Target Caused by HE Shell19 %
Initial HE Shell Velocity855 m./s.
HE Shell Weight302 kg.
AP Shell283 mm P.Spr.Gr. L/3.2 
Maximum AP Shell Damage7,200 
Initial AP Shell Velocity855 m./s.
AP Shell Weight302 kg.
Secondary Armament #1
88 mm L/45 MPL C/064 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity890 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
88 mm L/45 SK L/4512 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity890 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #3
150 mm L/45 MPL C/0612 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time8.57 sec.
HE Shell150 mm HE K Gr 18 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity835 m./s.
Chance of Fire on Target Caused by HE Shel10 %
Maneuverability
Maximum Speed18.8 knot
Turning Circle Radius510 m.
Rudder Shift Time15.7 sec.
Concealment
Surface Detectability Range10.44 km.
Air Detectability Range6.67 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
III
Ship_PGSB103_Nassau.png
318,000

Nassau — German Tier III battleship.

The lead ship in the first series of dreadnoughts of the Imperial German Navy. This battleship was notable for reliable armor, good torpedo protection, and a powerful secondary battery. She carried 283 mm guns that were not inferior in many aspects to larger-caliber gun systems adopted by other navies of the world.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
283 mm/45 SK C/07 on a Drh LC/1906 mount2.351.431683,200197,200 032,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Nassau (A)33,10010400612/160 074,000
Nassau (B)35,4001040064/12/1240 1,600160,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
FKS Typ 3 Mod. 1010.8 024,000
FKS Typ 3 Mod. 21011.9 80080,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 22,000 hp18.8 017,000
Propulsion: 26,200 hp20 50040,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection

Player Opinion

Performance

Nassau is the first ship in the German battleship line. She is similar to Kawachi in turret layout, but has smaller, faster firing guns. Despite having the smallest caliber guns at Tier III, Nassau can still inflict good damage with this faster rate of fire.

The accuracy on this ship, on the other hand, is noted by players as "hilarious" and very much like Kawachi. Most of the fired shots will tend to miss the target.

Her secondary guns are beyond excellent for its tier, and can provide good protection against enemy destroyers who attempt to get close to the Nassau.

One must be aware also, that this ship has very poor detection range. Most ships you will encounter can shoot at you even before you see them.

Pros:

  • Faster reload time than any other Tier III battleship.
  • Very tough armor that's hard to citadel, and the bow has enough armor to deflect most shells from other battleships.
  • Long-range and high damage secondary guns melt light ships.
  • Despite having the smallest caliber main guns in Tier III battleships, shells can still inflict good damage.
  • Can point six guns fully forward and all her batteries have excellent shooting angles that allow angling and shooting.

Cons:

  • While it has a 1.8 sigma, it still has terrible dispersion and misses a lot.
  • Vulnerable to fires.
  • Low top speed, though still faster than American counterpart South Carolina.
  • Poor AA protection, though it's unlikely she'll encounter enemy carriers.
  • Poor main gun range, though better than Kawachi.
  • Repair Party (While active, restores a percentage of the ship's health points each second.) consumable has only two (2) charges instead of the usual three (3).

Optimal Configuration

Upgrades

The recommended upgrades for Nassau are as follows:

Commander Skills

Consumables

Nassau can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Nassau also has a permanent camouflage called "Jackal", in which she appears as she does during the Halloween scenario "A Light in the Dark".

Gallery

Historical Info

Historical Gallery


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