Neptune
Revision as of 19:46, 3 December 2017 | Revision as of 23:33, 20 February 2018 Major refresh of historical section. | |||
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+ | <div class="thumb tright"> | |||
+ | {{AnnoWiki|content= | |||
+ | <h2>"Neptune Design Y", 1944</h2> | |||
+ | ====Specifications==== | |||
+ | :15,350 tons displacement, standard | |||
+ | :18,740 tons displacement, full load | |||
+ | :199.6m (655ft) length | |||
+ | :23.2m (73ft) beam | |||
+ | :7.6m (23.5ft) draft, full load | |||
+ | ---- | |||
+ | ====Machinery==== | |||
+ | :4 Admiralty boilers | |||
+ | ---- | |||
+ | ====Performance==== | |||
+ | :33.0 knts at 108,000shp | |||
+ | :7,500 NM at 20 knts | |||
+ | ---- | |||
+ | ====Armor==== | |||
+ | :Main belt: 102mm | |||
+ | :Bulkheads: 102mm | |||
+ | :Protective bulkheads in machinery spaces: 32mm | |||
+ | :Magazine bulkheads: 32mm | |||
+ | :Decks: 25mm Machinery & Steering geer deck: 38mm | |||
+ | :Turrets: 102mm face, 51mm sides, 51mm roof, 51mm rear | |||
+ | :Barbettes: 38mm | |||
+ | ---- | |||
+ | ====Armament==== | |||
+ | =====Main===== | |||
+ | :Twelve (4x3) 152mm /50 QF Mk.V guns | |||
+ | =====Secondary===== | |||
+ | :Twelve (6x2) 114mm /45 QF Mk.V guns | |||
+ | =====Anti Aircraft===== | |||
+ | :Twenty (10x2) 40mm /56.3 OQF Mk.VIII 'Bofors' guns | |||
+ | :Twenty-eight (14x2) 20mm /70 Mk. II 'Oerlikon' guns | |||
+ | =====Torpedoes===== | |||
+ | :Sixteen (4x4) 533mm torpedo tubes | |||
+ | }}</div> | |||
+ | [[File:Neptune_WoWS.png|none|frame|x400px|link=|Side and top down plan of Design Y, or Neptune as it was known later during it's development.]] | |||
? | + | This ship is not to be confused with the ''[[Leander]]''-class Neptune, the Neptune as it appears in World of Warships was also known as Design Y of the 1944 Cruiser Design. | ||
? | + | The 1944 New Construction Program for the Royal Navy called for the building of five, later increased to six new cruisers. Originally, these were to be the design N2 cruiser from 1943, armed with eight 5.25-inch (133mm) guns. However, the new First Sea Lord (Admiral of the fleet, Sir Andrew Cunningham) insisted upon the new cruisers being armed with at least 6-inch (152mm) guns, which required the development of a new more modern gun and mount. | ||
? | + | |||
? | + | Initially decided to be a cruiser with low angle 6-inch guns, Design Y as it was in November 1944 was armed with the new triple Mk.XXV turret, allowing the new 6-inch /50 QF Mk.V guns to be used in an anti-aircraft role, with an elevation of 80°. This was alongside the dual purpose secondary armament of 6 twin 4.5-inch (114mm) turrets of new construction, and a lighter anti-aircraft suite of ten twin 40mm Bofors and fourteen twin 20mm Oerlikons. The twin 40mm Bofors would housed in the new 'Buster' (Bofors Universal Stabilised Tachymetric Electric Radar) mount, however this project was cancelled, echoing the fate of the cruisers they would have armed. The ship itself was very large, displacing 15,350t at a standard load, and having a compliment of 1,351 crew, being fitted out as a flagship. | ||
? | + | By 1946, although design work had progressed, and variations were offered, the Admiralty decided the '1944 cruiser', now known as the 'Neptune class' was out of date, too expensive and too large, so the 1944 cruiser project was cancelled. The design for the new cruisers passed on to the ''[[Minotaur]]'' class. | ||
+ | ||||
+ | The six cruisers planned to be built were allocated the names; 'Neptune', 'Bellerophon', 'Centurion', 'Edgar', 'Mars' and 'Minotaur'. 'Bellerophon' was to be built at the Vickers-Armstrong shipyard on the river Tyne, changing from the [https://en.wikipedia.org/wiki/Minotaur-class_cruiser_(1943) ''Minotaur''-class cruiser (''Tiger'' sub-class)] she was planned to be originally. | |||
+ | ||||
+ | ==== Historical Inaccuracies ==== | |||
+ | * As designed, the ''Neptune class'' could have had raked tripod masts and funnels, or straight ones. However, in game, she has raked funnels with lattice masts which potentially could have been fitted as a revision to the design at a later date. | |||
+ | * The 'Buster' twin mount for the 40mm Bofors was cancelled, so in game hull (A) uses the RP50 Mk.V twin mount for the 40mm Bofors, and hull (B) uses the Mk.II 'STAAG'. | |||
+ | * Hull (A) uses 14 single 20mm Oerlikons instead of the 14 twin 20mm as designed. | |||
+ | * ''Neptune''’s top speed in game is 0.5knts too high, 33.5knts instead of 33.0knts. | |||
+ | ||||
+ | ||||
+ | ||||
+ | ||||
+ | [[File:Neptune_information_page_266.png]] | |||
+ | Information on the Neptune, from Norman Friedman's British Cruisers, Two World Wars and After page 266 | |||
|HistoricalGallery= <gallery> | |HistoricalGallery= <gallery> |
Revision as of 23:33, 20 February 2018
152 mm/50 BL Mk.XXIII on a Mk.XXV mount4 х 3 pcs. |
Rate of Fire12.5 shots/min. |
Reload Time4.8 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range15.04 km. |
Maximum Dispersion147 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP Mk V |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity768 m./s. |
AP Shell Weight58.85 kg. |
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell113 mm HE Mk XVI |
Maximum HE Shell Damage1,600 |
Initial HE Shell Velocity746 m./s. |
Chance of Fire on Target Caused by HE Shell7 % |
533 mm QR Mk II4 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IX** |
Maximum Damage15,533 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
152 mm/50 BL Mk.XXIII on a Mk.XXV mount4 х 3 pcs. |
. . . Average Damage per Second86.4 |
. . . Firing Range6 km. |
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs. |
. . . Average Damage per Second106.8 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount14 х 1 pcs. |
. . . Average Damage per Second50.4 |
. . . Firing Range2.01 km. |
40 mm/56 OQF Mk.XI on a Mk.V mount10 х 2 pcs. |
. . . Average Damage per Second123 |
. . . Firing Range3.51 km. |
Maximum Speed33.5 knot |
Turning Circle Radius790 m. |
Rudder Shift Time15.1 sec. |
Surface Detectability Range12.76 km. |
Air Detectability Range8.52 km. |
Neptune — British Tier IX cruiser.
Work on a new-generation light cruiser started in February 1944. The designers used the Edinburgh-class and U.S. Cleveland-class cruisers as a basis. The first draft designs were completed in March; the result of their development was Project Y. The lead ship of this series was to be named Neptune; however, the construction of the Worcester-class cruisers in the U.S. showed that light cruisers with high gun-elevation angles were no longer seen as cutting-edge, so British designers resumed their search for new solutions.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Neptune represents the pinnacle of evolution for the Royal Navy's twelve-gun cruisers and is the last ship in the British cruiser line to sport the triple-barreled, quadruple turret configuration that captains of Fiji and Edinburgh are well-acquainted with by this point.
The main improvement from Edinburgh to Neptune is a vast increase in firepower. She upgrades from the Mk XXIII 152mm rifle of her immediate predecessors to the Mk XXV, with a base reload time of just 5.0 seconds---a full 50% boost in rate of fire, which increases to a 70% boost with the appropriate upgrade in the final unlocked slot. The traverse rate sees a noticeable improvement. The range is improved as well, though the shells still lose velocity quickly, making it a challenge to hit anything smaller than a battleship at long range.
Other aspects of firepower are greatly improved as well. She carries two quadruple-tube torpedo launchers per side, allowing her to devastate unwary ships that attempt to pursue her, sit in smoke, or come around islands. Finally, Neptune’s anti-aircraft suite is one of the most punishing in the game — especially with a commander who has the Level 4 skill Manual Fire Control for AA Armament — as her new Mk XXV main battery guns also function as dual-purpose guns and provide a significant contribution to her AA.
She retains both Edinburgh’s greatly improved Repair Party and access to Surveillance Radar, but her detection range is notably higher; indeed, Neptune has the highest detection radius of all British cruisers. While this impairs her ability to close with and actively hunt enemy destroyers, it isn't a serious handicap as long as her commander has the Concealment Expert skill.
On the downside, she has slightly less armor protection than Edinburgh, but more worryingly, a much higher citadel. A Neptune exposed with broadside to enemy cruisers with armor-piercing rounds loaded, or battleships at any angle, can expect to take heavy damage if not wiped off the map in short order. To make matters worse, she is larger and responds more sluggishly than Edinburgh, making it more difficult to dodge enemy fire. Combined, these make it much harder to give up Smoke Generator for Surveillance Radar.
Neptune is capable of performing well as long as her captain keeps her guns pumping rounds at enemy cruisers and destroyers and keeps her hidden away from enemy battleships.Pros:
- Outstanding main battery armament: her twelve 152mm rifles have an excellent rate of fire and turret traverse time, as well as contributing to her anti-aircraft defenses.
- Lots of long range torpedoes (10.0 km) with better reload times than most other torpedo-armed cruisers at her tier.
- First-rate anti-aircraft suite; wrecks planes if her commander has the Manual Fire Control for AA Armament skill.
- Has access to an enhanced version of Repair Party that allows her to regenerate large amounts health.
- Can equip either Smoke Generator or Surveillance Radar.
Cons:
- Large detection radius. Concealment Expert and Concealment System Modification 1 are virtually required to play Neptune to her fullest.
- Very weak armor; she can bounce 152mm rounds at certain angles, but will be easily penetrated by shells larger than that.
- Citadel rides quite high above the waterline.
Research
Optimal Configuration
Unlike Edinburgh, Neptune can't get her detection radius low enough to match her Surveillance Radar range. She's still best when fully rigged for stealth; the question becomes how many points her captain is willing to sink into her anti-aircraft suite.
Upgrades
The recommended upgrades for Neptune are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Steering Gears Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 *
Upgrade Slot 1 allows players to mount one of two viable options. Main Armaments Modification 1 is a generally viable choice, but players wishing to specialize for anti-aircraft duties should mount Auxiliary Armaments Modification 1 .
Upgrade Slot 3 offers choices for specialization in different roles. Aiming Sytems Modification 1 should be equipped for ship to ship combat. AA Guns Modification 2 () should be mounted when specializing for AA duties.
Upgrade Slot 6 provides choices for increased effectiveness of desired specializations. Main Battery Modification 3 reduces main battery reload time, which benefits Neptune in engagements with enemy ships. With the appropriate commander skills and upgrades, Template:AA Guns Modification 3 is an easy choice for additional specialization in AA duties, making carrier players rethink their decision to send their plane into the airspace above Neptune.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
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★ |
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2 |
★ |
★★ |
★★★ |
★ |
★★★ |
|
★★★ |
★ |
3 |
★ |
★★ |
★ |
|
|
★★★ |
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★★ |
4 |
|
|
|
|
|
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Players can equip the following consumables on this cruiser: Damage Control Party, Repair Party, Hydroacoustic Search, and a choice between Smoke Generator or Surveillance Radar.
Regardless of how her upgrades and commander skills are organized, Neptune lives and dies by intelligent usage of her available consumables. Premium versions are recommended of ALL consumables, but priority should be given to Repair Party II, Hydroacoustic Search, and Smoke Generator II which directly impact her survivability.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Neptune with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Captains who opted for the Anti-Aircraft Build recommended above are encouraged to equip a November Echo Setteseven signal in order to maximize Neptune’s AA output. Regardless of configuration, India Delta and November Foxtrot signals are also recommended for use.Gallery
Neptune takes several hits from an enemy North Carolina.
Historical Info
Historical Gallery
References
- British Cruisers, Two world wars and after by Norman Friedman
- Information on the 6-inch guns that were to be mounted on the Minotaur, and were later mounted on the post-war Tiger-class cruisers
- Discussion on the origin of the designs of the Minotaur