Neptune
Revision as of 02:10, 30 March 2020 reference to Wikipedia for class | Revision as of 17:09, 4 June 2020 Remove references to premium consumables. | |||
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| rating44 = 0 <!-- Sight Stabilization --> | | rating44 = 0 <!-- Sight Stabilization --> | |||
| rating45 = 3 <!-- Advanced Firing Training --> | | rating45 = 3 <!-- Advanced Firing Training --> | |||
? | | rating46 = | + | | rating46 = <!-- Massive AA Fire --> | |
| rating47 = 2 <!-- Radio Position Finding --> | | rating47 = 2 <!-- Radio Position Finding --> | |||
| rating48 = 3 <!-- Concealment Expert --> | | rating48 = 3 <!-- Concealment Expert --> | |||
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* '''Slot 3:''' {{Hydroacoustic Search}} | * '''Slot 3:''' {{Hydroacoustic Search}} | |||
* '''Slot 4:''' {{Smoke Generator}} '''or''' {{Surveillance Radar}} | * '''Slot 4:''' {{Smoke Generator}} '''or''' {{Surveillance Radar}} | |||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> |
Revision as of 17:09, 4 June 2020
152 mm/50 BL Mk.XXIII on a Mk.XXV mount4 х 3 pcs. |
Rate of Fire12.5 shots/min. |
Reload Time4.8 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range15.04 km. |
Maximum Dispersion147 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP Mk V |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity768 m./s. |
AP Shell Weight58.85 kg. |
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell113 mm HE Mk XVI |
Maximum HE Shell Damage1,600 |
Initial HE Shell Velocity746 m./s. |
Chance of Fire on Target Caused by HE Shell7 % |
533 mm QR Mk II4 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IX** |
Maximum Damage15,533 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
152 mm/50 BL Mk.XXIII on a Mk.XXV mount4 х 3 pcs. |
. . . Average Damage per Second86.4 |
. . . Firing Range6 km. |
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs. |
. . . Average Damage per Second106.8 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount14 х 1 pcs. |
. . . Average Damage per Second50.4 |
. . . Firing Range2.01 km. |
40 mm/56 OQF Mk.XI on a Mk.V mount10 х 2 pcs. |
. . . Average Damage per Second123 |
. . . Firing Range3.51 km. |
Maximum Speed33.5 knot |
Turning Circle Radius790 m. |
Rudder Shift Time15.1 sec. |
Surface Detectability Range12.76 km. |
Air Detectability Range8.52 km. |
Neptune — British Tier IX cruiser.
A light cruiser design created on the basis of experience obtained during World War II. In comparison to previous classes of Royal Navy ships, she had greater dimensions, dual-purpose main guns, and reinforced anti-aircraft and torpedo armament.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Neptune represents the pinnacle of evolution for the Royal Navy's twelve-gun cruisers and is the last ship in the British cruiser line to sport the triple-barreled, quadruple turret configuration that captains of Fiji and Edinburgh are well-acquainted with by this point.
The main improvement from Edinburgh to Neptune is a vast increase in firepower. She upgrades from the Mk XXIII 152mm rifle of her immediate predecessors to the Mk XXV, which — with a base reload time of just 5.0 seconds — represents full 50% boost in her rate-of-fire (70% with the appropriate upgrade). The traverse rate sees a noticeable improvement. The range is improved as well, though the shells still lose velocity quickly, making it a challenge to hit anything smaller than a battleship at long range.
Other aspects of Neptune’s firepower are greatly improved as well. She carries two quadruple-tube torpedo launchers per side, allowing her to devastate unwary ships that attempt to pursue her, sit in smoke, or come around islands. Finally, Neptune’s anti-aircraft suite is one of the most punishing in the game — especially with a commander who has the Level 4 skill Manual Fire Control for AA Armament — as her new Mk XXV main battery guns also function as dual-purpose guns and provide a significant contribution to her AA.
She retains both Edinburgh’s greatly improved Repair Party and access to Surveillance Radar , but her detection range is notably higher; indeed, Neptune has the highest detection radius of all British cruisers. While this impairs her ability to close with and actively hunt enemy destroyers, it isn't a serious handicap as long as her commander has the Concealment Expert skill.
On the downside, she has slightly less armor protection than Edinburgh, but — more worryingly — a much higher citadel. A Neptune exposed with her broadside to enemy cruisers with armor-piercing rounds loaded — or battleships at any angle — can expect to take heavy damage if not wiped off the map in short order. To make matters worse, she is larger and responds more sluggishly than Edinburgh, making it more difficult to dodge enemy fire. Combined, these make it much harder to give up Smoke Generator for Surveillance Radar.
Neptune is capable of performing well as long as her captain keeps her guns pumping rounds at enemy cruisers and destroyers and keeps her highly vulnerable citadel hidden away from enemy battleships and heavy cruisers.Pros:
- Outstanding main battery armament: her twelve 152mm rifles have an excellent rate of fire and turret traverse time, as well as contributing to her anti-aircraft defenses.
- Lots of long range torpedoes (10.0 km) with better reload times than most other torpedo-armed cruisers at her tier.
- First-rate anti-aircraft suite; wrecks planes if her commander has the Manual Fire Control for AA Armament skill.
- Has access to an enhanced version of Repair Party that allows her to regenerate large amounts health.
- Can equip either Smoke Generator or Surveillance Radar.
Cons:
- Large detection radius. Even though Concealment Expert and Concealment System Modification 1 are virtually required to play Neptune to her fullest, she still has large concealment.
- Very weak armor; she can bounce 228mm rounds at certain angles, but will be easily penetrated by shells of a larger caliber.
- Huge citadel that rides quite high above the waterline; can be a shock to new players.
- Very high shell arcs, making it difficult to hit targets at long ranges.
- Somewhat sluggish due to her large size and 710m turning circle.
Research
Optimal Configuration
Unlike Edinburgh, Neptune can't get her detection radius low enough to match her Surveillance Radar range. She's still best when fully rigged for stealth; the question becomes how many points her captain is willing to sink into her anti-aircraft suite.
Upgrades
The recommended upgrades for Neptune are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Steering Gears Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 *
Upgrade Slot 1 allows players to mount one of two viable options. Main Armaments Modification 1 is a generally viable choice, but players wishing to specialize for anti-aircraft duties should mount Auxiliary Armaments Modification 1 .
Upgrade Slot 3 offers choices for specialization in different roles. Aiming Systems Modification 1 should be equipped for ship-to-ship combat. AA Guns Modification 1 should be mounted when specializing for AA duties.
Upgrade Slot 6 provides choices for increased effectiveness of desired specializations. Main Battery Modification 3 reduces main battery reload time, which benefits Neptune in engagements with enemy ships. With the appropriate commander skills and upgrades, Auxiliary Armaments Modification 2 is an easy choice for additional specialization in AA duties, making carrier players rethink their decision to send their planes into the airspace above Neptune.
Commander Skills
Anti-Aircraft Build: Priority Target at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, and Manual Fire Control for AA Armament at Level 4. Concealment Expert should be taken ASAP (either with the 10th point or the 14th). After that, invest points in Basic Firing Training, Adrenaline Rush, Smoke Screen Expert, Jack of All Trades, or Radio Position Finding.
Generalist Build: Priority Target at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, and Concealment Expert at Level 4. Other strong skills worth considering after that include: Adrenaline Rush, Smoke Screen Expert, Radio Position Finding, or Jack of All Trades.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
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Χ |
Χ |
Χ |
|
Χ |
2 |
|
|
★ |
|
★ |
Χ |
★★★ |
|
3 |
|
★ |
|
Χ |
★★ |
★★★ |
|
★ |
4 |
|
|
|
Χ |
★★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Neptune can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Hydroacoustic Search
- Slot 4: Smoke Generator or Surveillance Radar
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Neptune with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Captains who opted for the Anti-Aircraft Build recommended above are encouraged to equip a November Echo Setteseven () signal in order to maximize Neptune’s AA output. Regardless of configuration, India Delta () and November Foxtrot () signals are also recommended for use.
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
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★★★ |
★★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Neptune takes several hits from an enemy North Carolina.
Historical Info
Historical Gallery
References
- Neptune-class cruiser - Wikipedia
- British Cruisers, Two world wars and after by Norman Friedman
- Information on the 6-inch guns that were to be mounted on the Minotaur, and were later mounted on the post-war Tiger-class cruisers
- Discussion on the origin of the designs of the Minotaur