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Neustrashimy

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Revision as of 19:36, 26 July 2020Latest revision as of 00:33, 5 August 2020
{{Specialized Repair Teams}}
 
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 ''{{#var:ship_name}}'' boasts some of the best torpedoes among all Russian destroyers. The reload is on the long side and they top out at a range of only 10.0 kilometers, but experienced captains will find plenty of ways to get work out of them. Her anti-aircraft suite is a touch worse than that found aboard ''Grozovoi'' — largely due to the lack of the third dual-purpose main battery turret — and she packs fewer 45mm barrels in her mid-range aura as well. With a little bit of investment, her AA suite will commonly dissuade enemy carrier planes from repeated attacks, but she will not be able to prevent the initial drop or two against determined carrier captains (even with {{Defensive AA Fire}} active).  ''{{#var:ship_name}}'' boasts some of the best torpedoes among all Russian destroyers. The reload is on the long side and they top out at a range of only 10.0 kilometers, but experienced captains will find plenty of ways to get work out of them. Her anti-aircraft suite is a touch worse than that found aboard ''Grozovoi'' — largely due to the lack of the third dual-purpose main battery turret — and she packs fewer 45mm barrels in her mid-range aura as well. With a little bit of investment, her AA suite will commonly dissuade enemy carrier planes from repeated attacks, but she will not be able to prevent the initial drop or two against determined carrier captains (even with {{Defensive AA Fire}} active).
  
?The real strength of ''{{#var:ship_name}}'' lies in her consumables set. Like ''Grozovoi'', ''{{#var:ship_name}}'' has a fantastic array of consumables that afford her a lot of flexibility, but captains will want to make sure they have the credits to invest in premium versions of all her consumables as well as spending points for the Superintendent skill on her commander. But the return on investment is high. The flexibility provided by the consumables allows ''{{#var:ship_name}}'' to play near the front lines, supporting pushes into objectives, whilst having options to deter or disengage from combat when it becomes unfavourable. If timed correctly, the combined use of {{Repair Party}} and {{Engine Boost}} can increase her longevity in battle, where she can use her advantages to harass enemy counter-pushes, hunt down enemy ships, or steal back capture points at her leisure. In summary, this hybrid-platform allows a lot of freedom on the high-seas. +The real strength of ''{{#var:ship_name}}'' lies in her consumables set. Like ''Grozovoi'', ''{{#var:ship_name}}'' has a fantastic array of consumables that afford her a lot of flexibility, but captains will want to make sure they have the credits to invest in premium versions of all her consumables as well as spending points for the Superintendent skill on her commander. But the return on investment is high. The flexibility provided by the consumables allows ''{{#var:ship_name}}'' to play near the front lines, supporting pushes into objectives, whilst having options to deter or disengage from combat when it becomes unfavourable. If timed correctly, the combined use of {{Specialized Repair Teams}} and {{Engine Boost}} can increase her longevity in battle, where she can use her advantages to harass enemy counter-pushes, hunt down enemy ships, or steal back capture points at her leisure. In summary, this hybrid-platform allows a lot of freedom on the high-seas.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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 * Offers a good jack-of-all-trades style destroyer while preserving a lot of utility due to her mix of consumables, including {{Repair Party}}. * Offers a good jack-of-all-trades style destroyer while preserving a lot of utility due to her mix of consumables, including {{Repair Party}}.
 * Both turrets turn 360 degrees, allowing for full armament bearing towards the cursor at all times  * Both turrets turn 360 degrees, allowing for full armament bearing towards the cursor at all times
?* {{Repair Party}} is unique for a destroyer, offering ''[[Minotaur]]''-like extraordinary healing+* {{Specialized Repair Teams}} is unique for a destroyer, offering ''[[Minotaur]]''-like extraordinary healing
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
Line 50:Line 50:
 ''{{#var:ship_name}}'' is essentially a slower, stealthier version of ''[[Grozovoi]]'' with one less turret and worse AA, captains can treat the destroyer in a similar manner albeit with some variation. A more 'generalist' build focusing on preserving the engine module and armament modules (especially since the destroyer only has two turrets) is advised, although the choice in '''Slot 6''' will depend on if captains prefer to take advantage of her torpedoes or stick to improving the gunnery abilities of the ship. ''{{#var:ship_name}}'' is essentially a slower, stealthier version of ''[[Grozovoi]]'' with one less turret and worse AA, captains can treat the destroyer in a similar manner albeit with some variation. A more 'generalist' build focusing on preserving the engine module and armament modules (especially since the destroyer only has two turrets) is advised, although the choice in '''Slot 6''' will depend on if captains prefer to take advantage of her torpedoes or stick to improving the gunnery abilities of the ship.
  
?Since ''{{#var:ship_name}}'' has access to the {{Defensive AA Fire}} consumable, it is also possible to utilize an AA build with this ship. Captains pursuing this build should equip {{AA Guns Modification 1}} into '''Slot 3''', and if they are willing to sacrifice the potentially boost to damage against ships, place {{Auxiliary Armaments Modification 2}} in '''Slot 6''' instead of upgrades to improve gun or torpedo battery performance. Coupled with the appropriate captain skills such as Basic Firing Training and/or Advanced Firing Training, as well as the November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) flag, ''{{#var:ship_name}}'' can become a very potent anti-aircraft picket. +Since ''{{#var:ship_name}}'' has access to the {{Defensive AA Fire}} consumable, it is also possible to utilize an AA build with this ship. Captains pursuing this build should equip {{AA Guns Modification 1}} into '''Slot 3''', and if they are willing to sacrifice the potentially boost to damage against ships, place {{Auxiliary Armaments Modification 2}} in '''Slot 6''' instead of upgrades to improve gun or torpedo battery performance. Coupled with the appropriate captain skills such as Basic Firing Training and/or Advanced Firing Training, as well as the November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) flag, ''{{#var:ship_name}}'' can become a very potent anti-aircraft picket.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 | rating44 = 0 <!-- Sight Stabilization --> | rating44 = 0 <!-- Sight Stabilization -->
 | rating45 = 2 <!-- Advanced Firing Training --> | rating45 = 2 <!-- Advanced Firing Training -->
?| rating46 = 0 <!-- Massive AA Fire -->+| rating46 = <!-- Massive AA Fire -->
 | rating47 = 1 <!-- Radio Position Finding --> | rating47 = 1 <!-- Radio Position Finding -->
 | rating48 = 3 <!-- Concealment Expert --> | rating48 = 3 <!-- Concealment Expert -->
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 * '''Slot 2:''' {{Smoke Generator}} * '''Slot 2:''' {{Smoke Generator}}
 * '''Slot 3:''' {{Defensive AA Fire}} * '''Slot 3:''' {{Defensive AA Fire}}
?* '''Slot 4:''' {{Repair Party}}+* '''Slot 4:''' {{Specialized Repair Teams}}
 * '''Slot 5:''' {{Engine Boost}} * '''Slot 5:''' {{Engine Boost}}
  
?''{{#var:ship_name}}'' has an amazing array of consumables, making the Superintendent skill highly recommended on her commander. Multiple charges of {{Defensive AA Fire}}, {{Repair Party}}, and {{Engine Boost}} become indispensable to the utility and longevity of ''{{#var:ship_name}}''. +''{{#var:ship_name}}'' has an amazing array of consumables, making the Superintendent skill highly recommended on her commander. Extra charges of {{Defensive AA Fire}}, {{Specialized Repair Teams}}, and {{Engine Boost}} become indispensable to the utility and longevity of ''{{#var:ship_name}}''.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->

Latest revision as of 00:33, 5 August 2020

Neustrashimy
Неустрашимый_wows_main.jpg
Destroyer | U.S.S.R. | Tier IX
Tech Tree Position
Неустрашимый_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points20,500 
Main Battery
130 mm/58 SM-2-12 х 2 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed18 deg./sec.
180 Degree Turn Time10 sec.
Firing Range12.75 km.
Maximum Dispersion110 m.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity950 m./s.
HE Shell Weight33 kg.
AP ShellSAP-42 
Maximum AP Shell Damage2,600 
Initial AP Shell Velocity950 m./s.
AP Shell Weight33.4 kg.
Torpedo Tubes
533 mm Quintuple PTA-53-412 х 5 pcs.
Rate of Fire0.48 shots/min.
Reload Time125 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-51 
Maximum Damage17,933 
Torpedo Speed65 knot
Torpedo Range9.99 km.
AA Defense
130 mm/58 SM-2-12 х 2 pcs.
. . . Average Damage per Second33.8 
. . . Firing Range5.19 km.
45 mm SM-16 mount4 х 2 pcs.
. . . Average Damage per Second45.2 
. . . Firing Range3.51 km.
25 mm 4M-1202 х 4 pcs.
. . . Average Damage per Second16.8 
. . . Firing Range3.09 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius700 m.
Rudder Shift Time4.6 sec.
Concealment
Surface Detectability Range7.08 km.
Air Detectability Rangekm.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
IX
Ship_PRSD709_Pr_41_Neustrashimy.png
promo

Neustrashimy — Soviet promo premium Tier IX destroyer.

The first destroyer of the Soviet Navy designed and built after World War II (Project 41). A number of innovative solutions were used in the ship's design, including the most advanced torpedo tubes and the latest artillery mounts, which served both as dual-purpose main battery and AA defense.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
130 mm/58 Model 1957 on an SM-2-1 mount15101101,80082,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Neustrashimy20,500102022/4/220 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
53-510.51257.217,9336510 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
GFCS IX mod. 1012.8 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 64,200 hp36 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Tier IX Premium Russian destroyer Neustrashimy is very similar to Tier X Russian destroyer Grozovoi in the regular tech tree. While Neustrashimy has one less turret than Grozovoi, Neustrashimy trades the missing firepower for better concealment. She is very much a jack-of-all-trades, marrying the gunboat aspects of the Soviet destroyer line with Japanese-like stealth and American torpedo performance.

The most obvious characteristic of Neustrashimy is her lack of main battery punch. With only four barrels, a Neustrashimy salvo lacks in power compared to the majority of her contemporaries at Tier IX. While the damage output is still passable, it means that captains will have to be more selective about when to use Neustrashimy’s main battery; she is decidedly not a ship that can bully capture zones early in a match. The turret layout is also something of an issue: with two turrets of two guns each, if one is knocked out her shell throw weight is halved. This makes module survivability skills and upgrades important; with so few guns each one matters a lot more.

On the other hand, Neustrashimy’s concealment is outstanding, besting even Tier X Japanese destroyer Shimakaze. Stealth this good is virtually unheard among the Russian destroyer line. Neustrashimy can use the stealth to get in the face of enemies and launch her torpedoes, as well as sneak up to enemy destroyers and ambush them in the middle and late game. She may be under-gunned compared to most of the competition, but she deals enough damage to handle most other destroyers, and with her concealment advantage she will get the first few salvos off before most enemies can react. Her maneuverability is slightly better than that of Grozovoi, but she's still a bit more sluggish than some of her Tier IX counterparts.

Neustrashimy boasts some of the best torpedoes among all Russian destroyers. The reload is on the long side and they top out at a range of only 10.0 kilometers, but experienced captains will find plenty of ways to get work out of them. Her anti-aircraft suite is a touch worse than that found aboard Grozovoi — largely due to the lack of the third dual-purpose main battery turret — and she packs fewer 45mm barrels in her mid-range aura as well. With a little bit of investment, her AA suite will commonly dissuade enemy carrier planes from repeated attacks, but she will not be able to prevent the initial drop or two against determined carrier captains (even with Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) active).

The real strength of Neustrashimy lies in her consumables set. Like Grozovoi, Neustrashimy has a fantastic array of consumables that afford her a lot of flexibility, but captains will want to make sure they have the credits to invest in premium versions of all her consumables as well as spending points for the Superintendent skill on her commander. But the return on investment is high. The flexibility provided by the consumables allows Neustrashimy to play near the front lines, supporting pushes into objectives, whilst having options to deter or disengage from combat when it becomes unfavourable. If timed correctly, the combined use of Specialized Repair Teams (While active, restores a percentage of the ship's health points each second.) and Engine Boost (While active, increases a ship's speed by a fixed percentage.) can increase her longevity in battle, where she can use her advantages to harass enemy counter-pushes, hunt down enemy ships, or steal back capture points at her leisure. In summary, this hybrid-platform allows a lot of freedom on the high-seas.

Pros:

  • Superb concealment not just for a Russian destroyer, but for the ship type as a whole.
  • Shell arcs have great ballistics, making it comfortable to hit targets at any range.
  • Neustrashimy’s torpedoes are more damaging than either option on Grozovoi.
  • Offers a good jack-of-all-trades style destroyer while preserving a lot of utility due to her mix of consumables, including Repair Party (While active, restores a percentage of the ship's health points each second.).
  • Both turrets turn 360 degrees, allowing for full armament bearing towards the cursor at all times
  • Specialized Repair Teams (While active, restores a percentage of the ship's health points each second.) is unique for a destroyer, offering Minotaur-like extraordinary healing

Cons:

  • With only four guns spread between two turrets, Neustrashimy lacks main battery firepower compared to the other Tier IX Russian destroyers, Udaloi and Tashkent.
  • The concentration of all of Neustrashimy’s main battery guns into two turrets means that losing a turret hurts badly.
  • Relatively short torpedo range of 10.0 km means captains have to get dangerously close to the radar range of enemy cruisers to get her torpedoes into action.
  • Large size and lousy turning circle mean that Neustrashimy can be hit easily at range.

Research

As a premium ship, Neustrashimy doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Neustrashimy are as follows:

Neustrashimy is essentially a slower, stealthier version of Grozovoi with one less turret and worse AA, captains can treat the destroyer in a similar manner albeit with some variation. A more 'generalist' build focusing on preserving the engine module and armament modules (especially since the destroyer only has two turrets) is advised, although the choice in Slot 6 will depend on if captains prefer to take advantage of her torpedoes or stick to improving the gunnery abilities of the ship.

Since Neustrashimy has access to the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable, it is also possible to utilize an AA build with this ship. Captains pursuing this build should equip AA Guns Modification 1 (Improves AA efficiency: +20% reduction in the preparation time of the priority AA sector.) into Slot 3, and if they are willing to sacrifice the potentially boost to damage against ships, place Auxiliary Armaments Modification 2 (Improves the efficiency of the secondary battery and AA mounts: −20% secondary reload time / +15% continuous AA damage / +15% flak damage / +2 flak explosions when Defensive AA Fire is active.) in Slot 6 instead of upgrades to improve gun or torpedo battery performance. Coupled with the appropriate captain skills such as Basic Firing Training and/or Advanced Firing Training, as well as the November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) flag, Neustrashimy can become a very potent anti-aircraft picket.

Commander Skills

Key skills for Neustrashimy commanders include a similar to Grozovoi, due to their superficial similarity; with a higher emphasis on survivability. Due to Neustrashimy’s poise as a jack-of-all-trades, captains are at the liberty to tailor their skills to suit their play style, preferring guns or torpedoes as they see fit. Superintendent coupled with premium consumables is almost mandatory in order to get the maximum amount of utility out of the ship.

Consumables

Neustrashimy can equip the following consumables:

Neustrashimy has an amazing array of consumables, making the Superintendent skill highly recommended on her commander. Extra charges of Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.), Specialized Repair Teams (While active, restores a percentage of the ship's health points each second.), and Engine Boost (While active, increases a ship's speed by a fixed percentage.) become indispensable to the utility and longevity of Neustrashimy.

Camouflage

As a premium ship, Neustrashimy comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Special mention should go to November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) and India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), as these signals prove some passive benefit to Neustrashimy due to the addition of Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) and Repair Party (While active, restores a percentage of the ship's health points each second.), respectively.

Gallery

Historical Info

Historical Gallery

References

  1. Soviet destroyer Neustrashimy - Wikipedia
  2. Armada: Neustrashimy (no video) - News - World of Warships
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