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Neustrashimy

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Revision as of 03:26, 15 May 2019Revision as of 20:12, 15 May 2019
Overall polish.
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} -->+The first destroyer of the Soviet Navy designed and built after World War II (Project 41). A number of innovative solutions were used in the ship's design, including the most advanced torpedo tubes and the latest artillery mounts, which served both as dual-purpose main battery and AA defense.<!-- <br><br>{{Model3DViewer|XXXX}} -->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''{{#var:ship_name}}'' can be very closely compared to the ''[[Ship:Grozovoi|Grozovoi]]'' one tier higher. While having one less turret than the ''[[Ship:Grozovoi|Grozovoi]]'', ''{{#var:ship_name}}'' trades that for better concealment. The ship is very much a jack-of-all-trades ship, combining gunboat aspects from the Soviet destroyer line, Japanese level of stealth, and American torpedo performance. +Tier IX Premium Russian destroyer ''{{#var:ship_name}}'' is very similar to Tier X Russian destroyer ''[[Grozovoi]]'' in the regular tech tree. While ''{{#var:ship_name}}'' has one less turret than ''Grozovoi'', ''{{#var:ship_name}}'' trades the missing firepower for better concealment. She is very much a jack-of-all-trades, marrying the gunboat aspects of the Soviet destroyer line with Japanese-like stealth and American torpedo performance.
  
?The gunpower is the most obvious characteristic of the ''{{#var:ship_name}}''. With only 4 guns per salvo, ''{{#var:ship_name}}'''s salvo is lacking in power. The damage output is still passable, but it is 2/3 of a Grozovoi in terms of gunpower. The guns are on two turrets with two guns each, so if one is knocked out the gunpower is halved. This makes module survivability extremely important, with so few guns each one matters a lot more. +The most obvious characteristic of ''{{#var:ship_name}}'' is her lack of main battery punch. With only four barrels, a ''{{#var:ship_name}}'' salvo lacks in power compared to the majority of her contemporaries at Tier IX. While the damage output is still passable, it means that captains will have to be more selective about when to use ''{{#var:ship_name}}''’s main battery; she is decidedly not a ship that can bully capture zones early in a match. The turret layout is also something of an issue: with two turrets of two guns each, if one is knocked out her shell throw weight is halved. This makes module survivability skills and upgrades important; with so few guns each one matters a lot more.
  
?Concealment on the ''{{#var:ship_name}}'' is outstanding, with even better concealment than Shimakaze. This concealment is unheard of for the rest of the Russian destroyers. ''{{#var:ship_name}}'' can use the stealth to get in the face of enemies and launch torps, as well as sneak up to enemy destroyers and ambush them. While it only has 4 guns, it deals enough damage to handle most other destroyers, and with concealment advantage the ''{{#var:ship_name}}'' gets the first attack in. Maneuverability is slightly better than that of the ''Grozovoi'', but still short of other destroyers. +On the other hand, ''{{#var:ship_name}}''’s concealment is outstanding, besting even Tier X Japanese destroyer ''[[Shimakaze]]''. Stealth this good is virtually unheard among the Russian destroyer line. ''{{#var:ship_name}}'' can use the stealth to get in the face of enemies and launch her torpedoes, as well as sneak up to enemy destroyers and ambush them in the middle and late game. She may be under-gunned compared to most of the competition, but she deals enough damage to handle most other destroyers, and with her concealment advantage she will get the first few salvos off before most enemies can react. Her maneuverability is slightly better than that of ''Grozovoi'', but she's still a bit more sluggish than some of her Tier IX counterparts.
  
?The torpedoes are a mixed bag, on one hand the torpedoes do more damage than the tech tree counterparts. However, 10km torpedo range can be lacking in matches with high amounts of radar or presence of aircraft carriers. Nevertheless, the ''{{#var:ship_name}}'' are a great utility tool to use whenever targets do get into range and can deal great damage. +''{{#var:ship_name}}'' boasts some of the best torpedoes among all Russian destroyers. The reload is on the long side and they top out at a range of only 10.0 kilometers, but experienced captains will find plenty of ways to get work out of them. Her anti-aircraft suite is a touch worse than that found aboard ''Grozovoi'' — largely due to the lack of the third dual-purpose main battery turret — and she packs fewer 45mm barrels in her mid-range aura as well. With a little bit of investment, her AA suite will commonly dissuade enemy carrier planes from repeated attacks, but she will not be able to prevent the initial drop or two against determined carrier captains (even with {{Defensive AA Fire}} active).
  
 +Like ''Grozovoi'', ''{{#var:ship_name}}'' has a fantastic array of consumables that afford her a lot of flexibility, but captains will want to make sure they have the credits to invest in premium versions of all her consumables as well as spending points for the Superintendent skill on her commander.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Suburb concealment not just for a Soviet destroyer, but for the ship type as a whole. +* Superb concealment not just for a Russian destroyer, but for the ship type as a whole.
?* Shell arcs have great ballistics, making it easier to hit targets at any range. +* Shell arcs have great ballistics, making it comfortable to hit targets at any range.
?* ''{{#var:ship_name}}'s'' torpedoes are more damaging than either option on the ''[[Ship:Grozovoi|Grozovoi]]''.+* ''{{#var:ship_name}}''’s torpedoes are more damaging than either option on ''[[Grozovoi]]''.
?* Offers a good Jack of All Trades style destroyer while preserving a lot of utility due to her {{Repair Party}} consumable. +* Offers a good jack-of-all-trades style destroyer while preserving a lot of utility due to her mix of consumables, including {{Repair Party}}.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* With only 4 guns spread between 2 turrets, Neustrashimy lacks firepower compared to other Soviet destroyers, ''[[Udaloi]]'' and ''[[Tashkent]]''+* With only four guns spread between two turrets, ''{{#var:ship_name}}'' lacks main battery firepower compared to the other Tier IX Russian destroyers, ''[[Udaloi]]'' and ''[[Tashkent]]''.
?* The concentration of all of ''{{#var:ship_name}}s'' firepower in two turrets means that losing a turret halves your firepower.+* The concentration of all of ''{{#var:ship_name}}''’s main battery guns into two turrets means that losing a turret hurts badly.
?* Relatively short torpedo range of 10km means Captains have to get dangerously close to the radar range of other ships.+* Relatively short torpedo range of 10.0 km means captains have to get dangerously close to the radar range of enemy cruisers to get her torpedoes into action.
 * Large size and lousy turning circle mean that ''{{#var:ship_name}}'' can be hit easily at range. * Large size and lousy turning circle mean that ''{{#var:ship_name}}'' can be hit easily at range.
  
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 * '''Slot 6''': {{Main Battery Modification 3}} '''or''' {{Torpedo Tubes Modification 3}} * '''Slot 6''': {{Main Battery Modification 3}} '''or''' {{Torpedo Tubes Modification 3}}
  
?Since ''{{#var:ship_name}}'' is essentially a slower, stealthier version of ''[[Grozovoi]]'' with one less turret and worse AA, players can treat the destroyer in a similar manner albeit with some variation. A more 'generalist' build focusing on preserving the engine module and armament modules (especially since the destroyer only has two turrets) is advised, although the choice in '''Slot 6''' will depend on if the player would rather take advantage of their destroyer's torpedoes, or stick to improving the gunnery abilities of the ship.+''{{#var:ship_name}}'' is essentially a slower, stealthier version of ''[[Grozovoi]]'' with one less turret and worse AA, captains can treat the destroyer in a similar manner albeit with some variation. A more 'generalist' build focusing on preserving the engine module and armament modules (especially since the destroyer only has two turrets) is advised, although the choice in '''Slot 6''' will depend on if captains prefer to take advantage of her torpedoes or stick to improving the gunnery abilities of the ship.
  
?Since ''{{#var:ship_name}}'' has access to the {{Defensive AA Fire}} consumable, it is also possible to utilize an AA build with this ship. If the player wishes to pursue this path, they should equip {{AA Guns Modification 1}} into '''Slot 3''', and if they are willing to sacrifice the potentially boost to damage against ships, place {{AA Guns Modification 2}} in '''Slot 6''' instead of upgrades to improve gun or torpedo battery performance. Coupled with the appropriate captain skills such as Basic Firing Training and/or Advanced Firing Training, as well as the November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) flag, the player can turn ''{{#var:ship_name}}'' into a potent AA destroyer. +Since ''{{#var:ship_name}}'' has access to the {{Defensive AA Fire}} consumable, it is also possible to utilize an AA build with this ship. Captains pursuing this build should equip {{AA Guns Modification 1}} into '''Slot 3''', and if they are willing to sacrifice the potentially boost to damage against ships, place {{AA Guns Modification 2}} in '''Slot 6''' instead of upgrades to improve gun or torpedo battery performance. Coupled with the appropriate captain skills such as Basic Firing Training and/or Advanced Firing Training, as well as the November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) flag, ''{{#var:ship_name}}'' can become a very potent anti-aircraft picket.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Key skills for ''{{#var:ship_name}}'' commanders include a similar to ''[[Grozovoi]]'', due to their superficial similarity; with a higher emphasis on survivability. Due to ''Neustrashimy's'' poise as a jack-of-all-trades, Captains are at the liberty to alter their set; preferring guns or torpedoes as they see fit.+Key skills for ''{{#var:ship_name}}'' commanders include a similar to ''[[Grozovoi]]'', due to their superficial similarity; with a higher emphasis on survivability. Due to ''Neustrashimy''’s poise as a jack-of-all-trades, captains are at the liberty to tailor their skills to suit their play style, preferring guns or torpedoes as they see fit. Superintendent coupled with premium consumables is almost mandatory in order to get the maximum amount of utility out of the ship.
  
 {{Commander Skills {{Commander Skills
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 * '''Slot 4:''' {{Repair Party}} * '''Slot 4:''' {{Repair Party}}
 * '''Slot 5:''' {{Engine Boost}} * '''Slot 5:''' {{Engine Boost}}
 +
 +''{{#var:ship_name}}'' has an amazing array of consumables, but she begins with only one charge of each if standard versions are equipped. Premium consumables are highly recommended in ALL slots, as well as the Superintendent skill on her commander.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS 
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits;  
? 
?Choose one and append after semicolon above: 
?Types 1 or 5 are recommended at a minimum to reduce detectibility range. 
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. 
? 
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. 
?--> 
? 
? 
 As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.  As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
? 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 ---- ----
 ===Specifications=== ===Specifications===
?:3010 tons displacement, standard+:3,010 tons displacement, standard
 :134m length :134m length
 :13.6m beam :13.6m beam
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 ---- ----
 ====Performance==== ====Performance====
?:33.5 knots at 62780 shaft horsepower+:33.5 knots at 62,780 shaft horsepower
?:5210 nm at 14 knots+:5210 nautical miles at 14 knots
 ---- ----
 ====Armament==== ====Armament====
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 :305 men :305 men
 }}</div> }}</div>
?[[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]]+[[File:ЭМ_Неустрашимый_в_период_государственных_испытаний.JPG|none|frame|x350px|link=|''Neustrashimy'' during builder's trials, 1954.]]
  
 ===History=== ===History===
?''Neustrashimy'' (Неустрашимый, Dauntless) was a destroyer built for the Soviet Navy in the early 1950s. She was to be the prototype for an extended production run but only one ship was built. ''Neustrashimy'' was considered too big for series production and a modified design, the ''Kotlin'' class was chosen for series production instead. The Soviet Designation was Project 41. This was the first Soviet ship to be given a NATO reporting name being called the ''Tallinn'' class. <br /> 
?The ship was built by Zhdanov Shipyard, Leningrad, laid down 1950, Launched 29 January 1951, on extended trials between 28 January 1952 and commissioning on 31 January 1955. She served in the Baltic Fleet and was decommissioned February 1974  
  
 ====Design==== ====Design====
 +The idea of a multi-purpose destroyer came up as early as 1939, with the demand being that such a ship should be capable of engaging surface, air and underwater targets effectively. The outbreak of the war however prevented further design work to be done until after the war. Work was picked up in 1946, yet it was not before 1949 when the final design of Project 41, ''Neustrashimy'' (Неустрашимый, "Dauntless"), was approved and the hull laid down.
  
?The idea of a multi-purpose destroyer came up as early as 1939, with the demand being that such a ship should be capable of engaging surface, air and underwater targets effectively. The outbreak of the war however prevented further design work to be done until after the war. Work was picked up in 1946, yet it was not before 1949 when the final design of Project 41, ''Neustrashimy'', was approved and the hull laid down.+With a 134m length and 13.4m beam, ''Neustrashimy'' displaced up to 3,810 tons under a full load. The hull of Project 41 was divided into fourteen watertight compartments with the possibility to flood individual compartments if so needed. The amount of superstructure was kept to a bare minimum, with only armament, funnels and the forward superstructure being present, and in a similar manner the amount of portholes was reduced as much as possible compared to preceding designs. Up to 305 men would crew the ship.
  
?Being 134m long and with a beam of 13.4m, ''Neustrashimy'' displaced up to 3,810 tons under a full load. The hull of Project 41 was divided into fourteen watertight compartments with the possibility to flood individual compartments if so needed. The amount of superstructure was kept to a bare minimum, with only armament, funnels and the forward superstructure being present, and in a similar manner the amount of portholes was reduced as much as possible compared to preceding designs. Up to 305 men would crew the ship.+''Neustrashimy''’s main armament consisted of four 130mm/58 SM-2-1 dual purpose guns mounted in two twin turrets, one fore and one aft. These guns could fire a 33kg heavy shell at ranges up to 27,700m, or against air targets at an altitude of almost 20km. Depending on whether or not the gun rammer was used, the reload of these guns varied between four and six seconds.
? +
?''Neustrashimy's'' main armament consisted of four 130mm/58 SM-2-1 dual purpose guns mounted in two twin turrets, one fore and one aft. These guns could fire a 33kg heavy shell at ranges up to 27,700m, or against air targets at an altitude of almost 20km. Depending on whether or not the gun rammer was used, the reload of these guns varied between four and six seconds.+
  
 For anti-aircraft purposes eight 45mm/68 21-KM machine cannons were installed in four twin mountings, which were capable of firing up to 40 rounds every minute against targets 10.7km away or 6.4km high. Close range defense was covered by eight 25mm/79 110-PM guns in two quadruple mountings, firing on average 270-300 rounds per minute against surface targets 3km away, or air targets at an altitude of up to 1.7km.  For anti-aircraft purposes eight 45mm/68 21-KM machine cannons were installed in four twin mountings, which were capable of firing up to 40 rounds every minute against targets 10.7km away or 6.4km high. Close range defense was covered by eight 25mm/79 110-PM guns in two quadruple mountings, firing on average 270-300 rounds per minute against surface targets 3km away, or air targets at an altitude of up to 1.7km.
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 Two quintuple Torpedo launchers were mounted on ''Neustrashimy'', with a caliber of 533mm and no reloads being carried. Also provisions were made to allow up to 48 mines to be carried as well as 105 depth charges. Two quintuple Torpedo launchers were mounted on ''Neustrashimy'', with a caliber of 533mm and no reloads being carried. Also provisions were made to allow up to 48 mines to be carried as well as 105 depth charges.
  
?''Neustrashimy's'' machinery was divided into two seperate sections, to decrease the risk of losing all engine power to a single hit. Two boilers each would feed steam to one turbine, to for a total power output of 64,200shp which would accelerate the vessel to a speed of up to 33.5 knots. Carrying up to 740 tons of fuel oil, ''Neustrashimy'' could reach a cruising range of 5,200 nautical miles while going 14 knots.+''Neustrashimy''’s machinery was divided into two separate sections, to decrease the risk of losing all engine power to a single hit. Two boilers each would feed steam to one turbine, to for a total power output of 64,200 shaft horsepower which would accelerate the vessel to a speed of up to 33.5 knots. Carrying up to 740 tons of fuel oil, ''Neustrashimy'' could reach a cruising range of 5,200 nautical miles while going 14 knots.
  
 ====Service==== ====Service====
 +Even before ''Neustrashimy'' was commissioned, early trials concluded that her machinery was insufficient and would not meet the design power and thus the ship would not be able to reach her design speed. Further trials also revealed severe vibration issues, a wet foreship — which rendered the two fore 45mm mountings useless — and problematic behavior of the ship when going in reverse.
  
?Even before ''Neustrashimy'' was commissioned, early trials concluded that her machinery was insufficient and would not meet the design power and thus the ship would not be able to reach her design speed. Further trials also revealed severe vibration issues, a wet foreship which rendered the two fore 45mm mountings useless and a problematic behaviour of the ship when going in reverse.+Following a few years of mostly publicity work, ''Neustrashimy'' was sent to be modernized in 1958. This modernization saw the removal of the 25mm guns, an upgrade to the 45mm guns (which replaced the twin mountings with quad mountings), the addition of missile armament to the vessel, as well as a modernization of the radar and sonar equipment. These upgrades would not be complete until 1960.
? +
?Following a few years of mostly publicity work, ''Neustrashimy'' was sent to be modernized in 1958. This modernization saw the removal of the 25mm guns, an upgrade to the 45mm guns which replaced the twin mountings with quad mountings and missile armament was added to the vessel, as well as a modernization of the radar and sonar equipment. This procedure would take until 1960.+
? +
?While ''Neustrashimy'' never saw actual combat, she was affected by a friendly fire incident in 1969 when a Soviet destroyer accidently fired at her, with one shell piercing the aft superstructure for no casualties.+
  
?In 1974 ''Neustrashimy'' was withdrawn from active service, and shortly after the order was given to disarm the vessel and it was scrapped.+While ''Neustrashimy'' never saw actual combat, she was damaged during a friendly fire incident in 1969 when a Soviet destroyer accidentally fired at her, with one shell piercing the aft superstructure for no casualties.
  
 +''Neustrashimy'' was withdrawn from active service on 25 January 1974, and ordered to be fully disarmed one month later. She spent an additional year being used to create films for the Soviet Ministry of Defense before finally being scrapped in 1975.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | -->
 <gallery> <gallery>
 File:1382701407de.jpg| ''Neustrashimy''. File:1382701407de.jpg| ''Neustrashimy''.
 +File:03431004.jpg|The launching of ''Neustrashimy'', 21 January 1951.
 File:Neustrashimy under construction.jpeg| ''Neustrashimy'' under construction, circa 1951.  File:Neustrashimy under construction.jpeg| ''Neustrashimy'' under construction, circa 1951.
 File:Neustrashimy sea trials 1954.jpeg| ''Neustrashimy'' on sea trials in 1954. File:Neustrashimy sea trials 1954.jpeg| ''Neustrashimy'' on sea trials in 1954.
?File:03431009.jpg | ''Neustrashimy'' at anchor, 1955.+File:03431009.jpg | ''Neustrashimy'' at anchor along the Neva River, 1955.
 +File:03431013.jpg|''Neustrashimy'' docked in Leningrad for Navy Day, 1966.
 +File:03431026.jpg|''Neustrashimy'' being scraped in Leningrad, 1975.
 </gallery> </gallery>
  

Revision as of 20:12, 15 May 2019

Neustrashimy
Неустрашимый_wows_main.jpg
Destroyer | U.S.S.R. | Tier IX
Tech Tree Position
Неустрашимый_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points20,500 
Main Battery
130 mm/58 Model 1957 on an SM-2-1 mount2 х 2 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed18 deg./sec.
180 Degree Turn Time10 sec.
Firing Range12.75 km.
Maximum Dispersion110 m.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity950 m./s.
HE Shell Weight33 kg.
AP ShellSAP-42 
Maximum AP Shell Damage2,600 
Initial AP Shell Velocity950 m./s.
AP Shell Weight33.4 kg.
Torpedo Tubes
533 mm Quintuple PTA-53-412 х 5 pcs.
Rate of Fire0.48 shots/min.
Reload Time125 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-51 
Maximum Damage17,933 
Torpedo Speed65 knot
Torpedo Range9.99 km.
AA Defense
130 mm/58 Model 1957 on an SM-2-1 mount2 х 2 pcs.
. . . Average Damage per Second33.8 
. . . Firing Range5.19 km.
45 mm SM-16 mount4 х 2 pcs.
. . . Average Damage per Second45.2 
. . . Firing Range3.51 km.
25 mm 110-PM on a 4М-120 mount2 х 4 pcs.
. . . Average Damage per Second16.8 
. . . Firing Range3.09 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius700 m.
Rudder Shift Time4.6 sec.
Concealment
Surface Detectability Range6.87 km.
Air Detectability Rangekm.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
IX
Ship_PRSD709_Pr_41_Neustrashimy.png
Special

Neustrashimy — Soviet special premium Tier IX destroyer.

The first destroyer of the Soviet Navy designed and built after World War II (Project 41). A number of innovative solutions were used in the ship's design, including the most advanced torpedo tubes and the latest artillery mounts, which served both as dual-purpose main battery and AA defense.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/58 Model 1957 on an SM-2-1 mount15101101,80082,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Neustrashimy20,500102022/4/22 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-510.51257.217,9336510 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS IX mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 64,200 hp36 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Tier IX Premium Russian destroyer Neustrashimy is very similar to Tier X Russian destroyer Grozovoi in the regular tech tree. While Neustrashimy has one less turret than Grozovoi, Neustrashimy trades the missing firepower for better concealment. She is very much a jack-of-all-trades, marrying the gunboat aspects of the Soviet destroyer line with Japanese-like stealth and American torpedo performance.

The most obvious characteristic of Neustrashimy is her lack of main battery punch. With only four barrels, a Neustrashimy salvo lacks in power compared to the majority of her contemporaries at Tier IX. While the damage output is still passable, it means that captains will have to be more selective about when to use Neustrashimy’s main battery; she is decidedly not a ship that can bully capture zones early in a match. The turret layout is also something of an issue: with two turrets of two guns each, if one is knocked out her shell throw weight is halved. This makes module survivability skills and upgrades important; with so few guns each one matters a lot more.

On the other hand, Neustrashimy’s concealment is outstanding, besting even Tier X Japanese destroyer Shimakaze. Stealth this good is virtually unheard among the Russian destroyer line. Neustrashimy can use the stealth to get in the face of enemies and launch her torpedoes, as well as sneak up to enemy destroyers and ambush them in the middle and late game. She may be under-gunned compared to most of the competition, but she deals enough damage to handle most other destroyers, and with her concealment advantage she will get the first few salvos off before most enemies can react. Her maneuverability is slightly better than that of Grozovoi, but she's still a bit more sluggish than some of her Tier IX counterparts.

Neustrashimy boasts some of the best torpedoes among all Russian destroyers. The reload is on the long side and they top out at a range of only 10.0 kilometers, but experienced captains will find plenty of ways to get work out of them. Her anti-aircraft suite is a touch worse than that found aboard Grozovoi — largely due to the lack of the third dual-purpose main battery turret — and she packs fewer 45mm barrels in her mid-range aura as well. With a little bit of investment, her AA suite will commonly dissuade enemy carrier planes from repeated attacks, but she will not be able to prevent the initial drop or two against determined carrier captains (even with Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. active).

Like Grozovoi, Neustrashimy has a fantastic array of consumables that afford her a lot of flexibility, but captains will want to make sure they have the credits to invest in premium versions of all her consumables as well as spending points for the Superintendent skill on her commander.

Pros:

  • Superb concealment not just for a Russian destroyer, but for the ship type as a whole.
  • Shell arcs have great ballistics, making it comfortable to hit targets at any range.
  • Neustrashimy’s torpedoes are more damaging than either option on Grozovoi.
  • Offers a good jack-of-all-trades style destroyer while preserving a lot of utility due to her mix of consumables, including Repair PartyWhile active, restores a percentage of the ship's health points each second..

Cons:

  • With only four guns spread between two turrets, Neustrashimy lacks main battery firepower compared to the other Tier IX Russian destroyers, Udaloi and Tashkent.
  • The concentration of all of Neustrashimy’s main battery guns into two turrets means that losing a turret hurts badly.
  • Relatively short torpedo range of 10.0 km means captains have to get dangerously close to the radar range of enemy cruisers to get her torpedoes into action.
  • Large size and lousy turning circle mean that Neustrashimy can be hit easily at range.

Research

As a premium ship, Neustrashimy doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Neustrashimy are as follows:


Neustrashimy is essentially a slower, stealthier version of Grozovoi with one less turret and worse AA, captains can treat the destroyer in a similar manner albeit with some variation. A more 'generalist' build focusing on preserving the engine module and armament modules (especially since the destroyer only has two turrets) is advised, although the choice in Slot 6 will depend on if captains prefer to take advantage of her torpedoes or stick to improving the gunnery abilities of the ship.

Since Neustrashimy has access to the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable, it is also possible to utilize an AA build with this ship. Captains pursuing this build should equip AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. into Slot 3, and if they are willing to sacrifice the potentially boost to damage against ships, place AA Guns Modification 2 (OBSOLETE Replaced by Auxiliary Armaments Modification 2.) in Slot 6 instead of upgrades to improve gun or torpedo battery performance. Coupled with the appropriate captain skills such as Basic Firing Training and/or Advanced Firing Training, as well as the November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) flag, Neustrashimy can become a very potent anti-aircraft picket.

Commander Skills

Key skills for Neustrashimy commanders include a similar to Grozovoi, due to their superficial similarity; with a higher emphasis on survivability. Due to Neustrashimy’s poise as a jack-of-all-trades, captains are at the liberty to tailor their skills to suit their play style, preferring guns or torpedoes as they see fit. Superintendent coupled with premium consumables is almost mandatory in order to get the maximum amount of utility out of the ship.

Consumables

Neustrashimy can equip the following consumables:

Neustrashimy has an amazing array of consumables, but she begins with only one charge of each if standard versions are equipped. Premium consumables are highly recommended in ALL slots, as well as the Superintendent skill on her commander.

Camouflage

As a premium ship, Neustrashimy comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
Cruisers  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons