Neustrashimy
Revision as of 02:45, 27 April 2019 Research | Revision as of 16:19, 10 May 2020 Removed reference to premium consumables | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | <!-- <br><br>{{Model3DViewer|XXXX}} --> | + | The first destroyer of the Soviet Navy designed and built after World War II (Project 41). A number of innovative solutions were used in the ship's design, including the most advanced torpedo tubes and the latest artillery mounts, which served both as dual-purpose main battery and AA defense.<!-- <br><br>{{Model3DViewer|XXXX}} --> | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ''{{#var:ship_name}}'' | + | Tier IX Premium Russian destroyer ''{{#var:ship_name}}'' is very similar to Tier X Russian destroyer ''[[Grozovoi]]'' in the regular tech tree. While ''{{#var:ship_name}}'' has one less turret than ''Grozovoi'', ''{{#var:ship_name}}'' trades the missing firepower for better concealment. She is very much a jack-of-all-trades, marrying the gunboat aspects of the Soviet destroyer line with Japanese-like stealth and American torpedo performance. | |
? | The | + | The most obvious characteristic of ''{{#var:ship_name}}'' is her lack of main battery punch. With only four barrels, a ''{{#var:ship_name}}'' salvo lacks in power compared to the majority of her contemporaries at Tier IX. While the damage output is still passable, it means that captains will have to be more selective about when to use ''{{#var:ship_name}}''’s main battery; she is decidedly not a ship that can bully capture zones early in a match. The turret layout is also something of an issue: with two turrets of two guns each, if one is knocked out her shell throw weight is halved. This makes module survivability skills and upgrades important; with so few guns each one matters a lot more. | |
? | + | On the other hand, ''{{#var:ship_name}}''’s concealment is outstanding, besting even Tier X Japanese destroyer ''[[Shimakaze]]''. Stealth this good is virtually unheard among the Russian destroyer line. ''{{#var:ship_name}}'' can use the stealth to get in the face of enemies and launch her torpedoes, as well as sneak up to enemy destroyers and ambush them in the middle and late game. She may be under-gunned compared to most of the competition, but she deals enough damage to handle most other destroyers, and with her concealment advantage she will get the first few salvos off before most enemies can react. Her maneuverability is slightly better than that of ''Grozovoi'', but she's still a bit more sluggish than some of her Tier IX counterparts. | ||
? | + | ''{{#var:ship_name}}'' boasts some of the best torpedoes among all Russian destroyers. The reload is on the long side and they top out at a range of only 10.0 kilometers, but experienced captains will find plenty of ways to get work out of them. Her anti-aircraft suite is a touch worse than that found aboard ''Grozovoi'' — largely due to the lack of the third dual-purpose main battery turret — and she packs fewer 45mm barrels in her mid-range aura as well. With a little bit of investment, her AA suite will commonly dissuade enemy carrier planes from repeated attacks, but she will not be able to prevent the initial drop or two against determined carrier captains (even with {{Defensive AA Fire}} active). | ||
+ | The real strength of ''{{#var:ship_name}}'' lies in her consumables set. Like ''Grozovoi'', ''{{#var:ship_name}}'' has a fantastic array of consumables that afford her a lot of flexibility, but captains will want to make sure they have the credits to invest in premium versions of all her consumables as well as spending points for the Superintendent skill on her commander. But the return on investment is high. The flexibility provided by the consumables allows ''{{#var:ship_name}}'' to play near the front lines, supporting pushes into objectives, whilst having options to deter or disengage from combat when it becomes unfavourable. If timed correctly, the combined use of {{Repair Party}} and {{Engine Boost}} can increase her longevity in battle, where she can use her advantages to harass enemy counter-pushes, hunt down enemy ships, or steal back capture points at her leisure. In summary, this hybrid-platform allows a lot of freedom on the high-seas. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Superb concealment not just for a Russian destroyer, but for the ship type as a whole. | |
? | * | + | * Shell arcs have great ballistics, making it comfortable to hit targets at any range. | |
? | * | + | * ''{{#var:ship_name}}''’s torpedoes are more damaging than either option on ''[[Grozovoi]]''. | |
? | * | + | * Offers a good jack-of-all-trades style destroyer while preserving a lot of utility due to her mix of consumables, including {{Repair Party}}. | |
+ | * Both turrets turn 360 degrees, allowing for full armament bearing towards the cursor at all times | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * With only | + | * With only four guns spread between two turrets, ''{{#var:ship_name}}'' lacks main battery firepower compared to the other Tier IX Russian destroyers, ''[[Udaloi]]'' and ''[[Tashkent]]''. | |
? | * The concentration of all of ''{{#var:ship_name}} | + | * The concentration of all of ''{{#var:ship_name}}''’s main battery guns into two turrets means that losing a turret hurts badly. | |
? | * Relatively short torpedo range of | + | * Relatively short torpedo range of 10.0 km means captains have to get dangerously close to the radar range of enemy cruisers to get her torpedoes into action. | |
* Large size and lousy turning circle mean that ''{{#var:ship_name}}'' can be hit easily at range. | * Large size and lousy turning circle mean that ''{{#var:ship_name}}'' can be hit easily at range. | |||
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* '''Slot 6''': {{Main Battery Modification 3}} '''or''' {{Torpedo Tubes Modification 3}} | * '''Slot 6''': {{Main Battery Modification 3}} '''or''' {{Torpedo Tubes Modification 3}} | |||
? | + | ''{{#var:ship_name}}'' is essentially a slower, stealthier version of ''[[Grozovoi]]'' with one less turret and worse AA, captains can treat the destroyer in a similar manner albeit with some variation. A more 'generalist' build focusing on preserving the engine module and armament modules (especially since the destroyer only has two turrets) is advised, although the choice in '''Slot 6''' will depend on if captains prefer to take advantage of her torpedoes or stick to improving the gunnery abilities of the ship. | ||
? | Since ''{{#var:ship_name}}'' has access to the {{Defensive AA Fire}} consumable, it is also possible to utilize an AA build with this ship. | + | Since ''{{#var:ship_name}}'' has access to the {{Defensive AA Fire}} consumable, it is also possible to utilize an AA build with this ship. Captains pursuing this build should equip {{AA Guns Modification 1}} into '''Slot 3''', and if they are willing to sacrifice the potentially boost to damage against ships, place {{Auxiliary Armaments Modification 2}} in '''Slot 6''' instead of upgrades to improve gun or torpedo battery performance. Coupled with the appropriate captain skills such as Basic Firing Training and/or Advanced Firing Training, as well as the November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) flag, ''{{#var:ship_name}}'' can become a very potent anti-aircraft picket. | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | Key skills for ''{{#var:ship_name}}'' commanders include a similar to ''[[Grozovoi]]'', due to their superficial similarity; with a higher emphasis on survivability. Due to ''Neustrashimy''’s poise as a jack-of-all-trades, captains are at the liberty to tailor their skills to suit their play style, preferring guns or torpedoes as they see fit. Superintendent coupled with premium consumables is almost mandatory in order to get the maximum amount of utility out of the ship. | ||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | Priority Target | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | Expert Loader | + | | rating12 = 3 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 1 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | High Alert | + | | rating21 = 1 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 2 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = 1 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | Last Stand | + | | rating28 = 3 <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 2 <!-- Basics of Survivability --> | |
? | | Survivability Expert | + | | rating32 = 3 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 1 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | Demolition Expert | + | | rating37 = 2 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 1 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 2 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = 0 <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 1 <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
? | + | }} | ||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
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* '''Slot 4:''' {{Repair Party}} | * '''Slot 4:''' {{Repair Party}} | |||
* '''Slot 5:''' {{Engine Boost}} | * '''Slot 5:''' {{Engine Boost}} | |||
+ | ||||
+ | ''{{#var:ship_name}}'' has an amazing array of consumables, making the Superintendent skill highly recommended on her commander. Multiple charges of {{Defensive AA Fire}}, {{Repair Party}}, and {{Engine Boost}} become indispensable to the utility and longevity of ''{{#var:ship_name}}''. | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |||
+ | |Signals=<!-- write text about best set of signals below --> | |||
? | | | + | Special mention should go to November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) and India Delta ({{India Delta|Size=18px}}), as these signals prove some passive benefit to ''{{#var:ship_name}}'' due to the addition of {{Defensive AA Fire}} and {{Repair Party}}, respectively. | |
? | + | {{Signal Flags | ||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 2 | |
| Mike Yankee Soxisix = | | Mike Yankee Soxisix = | |||
| India X-Ray = 3 | | India X-Ray = 3 | |||
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| Sierra Mike = 2 | | Sierra Mike = 2 | |||
| India Delta = 3 | | India Delta = 3 | |||
? | | Juliet Yankee Bissotwo = | + | | Juliet Yankee Bissotwo = | |
? | | India Yankee = | + | | India Yankee = | |
| Juliet Charlie = 3 | | Juliet Charlie = 3 | |||
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| Basilisk = 1 | | Basilisk = 1 | |||
? | | Leviathan = | + | | Leviathan = 1 | |
? | | Scylla = | + | | Scylla = 1 | |
? | }} | + | }} | |
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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---- | ---- | |||
===Specifications=== | ===Specifications=== | |||
? | : | + | :3,010 tons displacement, standard | |
:134m length | :134m length | |||
:13.6m beam | :13.6m beam | |||
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---- | ---- | |||
====Performance==== | ====Performance==== | |||
? | :33.5 knots at | + | :33.5 knots at 62,780 shaft horsepower | |
? | :5210 | + | :5210 nautical miles at 14 knots | |
---- | ---- | |||
====Armament==== | ====Armament==== | |||
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:305 men | :305 men | |||
}}</div> | }}</div> | |||
? | [[File: | + | [[File:ЭМ_Неустрашимый_в_период_государственных_испытаний.JPG|none|frame|x350px|link=|''Neustrashimy'' during builder's trials, 1954.]] | |
===History=== | ===History=== | |||
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====Design==== | ====Design==== | |||
+ | The idea of a multi-purpose destroyer came up as early as 1939, with the demand being that such a ship should be capable of engaging surface, air and underwater targets effectively. The outbreak of the war however prevented further design work to be done until after the war. Work was picked up in 1946, yet it was not before 1949 when the final design of Project 41, ''Neustrashimy'' (Неустрашимый, "Dauntless"), was approved and the hull laid down. | |||
? | + | With a 134m length and 13.4m beam, ''Neustrashimy'' displaced up to 3,810 tons under a full load. The hull of Project 41 was divided into fourteen watertight compartments with the possibility to flood individual compartments if so needed. The amount of superstructure was kept to a bare minimum, with only armament, funnels and the forward superstructure being present, and in a similar manner the amount of portholes was reduced as much as possible compared to preceding designs. Up to 305 men would crew the ship. | ||
? | + | ''Neustrashimy''’s main armament consisted of four 130mm/58 SM-2-1 dual purpose guns mounted in two twin turrets, one fore and one aft. These guns could fire a 33kg heavy shell at ranges up to 27,700m, or against air targets at an altitude of almost 20km. Depending on whether or not the gun rammer was used, the reload of these guns varied between four and six seconds. | ||
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For anti-aircraft purposes eight 45mm/68 21-KM machine cannons were installed in four twin mountings, which were capable of firing up to 40 rounds every minute against targets 10.7km away or 6.4km high. Close range defense was covered by eight 25mm/79 110-PM guns in two quadruple mountings, firing on average 270-300 rounds per minute against surface targets 3km away, or air targets at an altitude of up to 1.7km. | For anti-aircraft purposes eight 45mm/68 21-KM machine cannons were installed in four twin mountings, which were capable of firing up to 40 rounds every minute against targets 10.7km away or 6.4km high. Close range defense was covered by eight 25mm/79 110-PM guns in two quadruple mountings, firing on average 270-300 rounds per minute against surface targets 3km away, or air targets at an altitude of up to 1.7km. | |||
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Two quintuple Torpedo launchers were mounted on ''Neustrashimy'', with a caliber of 533mm and no reloads being carried. Also provisions were made to allow up to 48 mines to be carried as well as 105 depth charges. | Two quintuple Torpedo launchers were mounted on ''Neustrashimy'', with a caliber of 533mm and no reloads being carried. Also provisions were made to allow up to 48 mines to be carried as well as 105 depth charges. | |||
? | ''Neustrashimy | + | ''Neustrashimy''’s machinery was divided into two separate sections, to decrease the risk of losing all engine power to a single hit. Two boilers each would feed steam to one turbine, to for a total power output of 64,200 shaft horsepower which would accelerate the vessel to a speed of up to 33.5 knots. Carrying up to 740 tons of fuel oil, ''Neustrashimy'' could reach a cruising range of 5,200 nautical miles while going 14 knots. | |
====Service==== | ====Service==== | |||
+ | Even before ''Neustrashimy'' was commissioned, early trials concluded that her machinery was insufficient and would not meet the design power and thus the ship would not be able to reach her design speed. Further trials also revealed severe vibration issues, a wet foreship — which rendered the two fore 45mm mountings useless — and problematic behavior of the ship when going in reverse. | |||
? | + | Following a few years of mostly publicity work, ''Neustrashimy'' was sent to be modernized in 1958. This modernization saw the removal of the 25mm guns, an upgrade to the 45mm guns (which replaced the twin mountings with quad mountings), the addition of missile armament to the vessel, as well as a modernization of the radar and sonar equipment. These upgrades would not be complete until 1960. | ||
? | + | While ''Neustrashimy'' never saw actual combat, she was damaged during a friendly fire incident in 1969 when a Soviet destroyer accidentally fired at her, with one shell piercing the aft superstructure for no casualties. | ||
? | + | ''Neustrashimy'' was withdrawn from active service on 25 January 1974, and ordered to be fully disarmed one month later. She spent an additional year being used to create films for the Soviet Ministry of Defense before finally being scrapped in 1975. | ||
? | + | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --> | ||
+ | <gallery> | |||
+ | File:1382701407de.jpg| ''Neustrashimy''. | |||
+ | File:03431004.jpg|The launching of ''Neustrashimy'', 21 January 1951. | |||
+ | File:Neustrashimy under construction.jpeg| ''Neustrashimy'' under construction, circa 1951. | |||
+ | File:Neustrashimy sea trials 1954.jpeg| ''Neustrashimy'' on sea trials in 1954. | |||
+ | File:03431009.jpg | ''Neustrashimy'' at anchor along the Neva River, 1955. | |||
+ | File:03431013.jpg|''Neustrashimy'' docked in Leningrad for Navy Day, 1966. | |||
+ | File:03431026.jpg|''Neustrashimy'' being scraped in Leningrad, 1975. | |||
+ | </gallery> | |||
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/Soviet_destroyer_Neustrashimy Soviet destroyer ''Neustrashimy'' - Wikipedia] | |||
+ | # [https://worldofwarships.com/en/news/history/armada-neustrashimy/ Armada: Neustrashimy (no video) - News - World of Warships] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 16:19, 10 May 2020
130 mm/58 Model 1957 on an SM-2-1 mount2 х 2 pcs. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
Rotation Speed18 deg./sec. |
180 Degree Turn Time10 sec. |
Firing Range12.75 km. |
Maximum Dispersion110 m. |
HE ShellHE-42 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity950 m./s. |
HE Shell Weight33 kg. |
AP ShellSAP-42 |
Maximum AP Shell Damage2,600 |
Initial AP Shell Velocity950 m./s. |
AP Shell Weight33.4 kg. |
533 mm Quintuple PTA-53-412 х 5 pcs. |
Rate of Fire0.48 shots/min. |
Reload Time125 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-51 |
Maximum Damage17,933 |
Torpedo Speed65 knot |
Torpedo Range9.99 km. |
130 mm/58 Model 1957 on an SM-2-1 mount2 х 2 pcs. |
. . . Average Damage per Second33.8 |
. . . Firing Range5.19 km. |
45 mm SM-16 mount4 х 2 pcs. |
. . . Average Damage per Second45.2 |
. . . Firing Range3.51 km. |
25 mm 110-PM on a 4М-120 mount2 х 4 pcs. |
. . . Average Damage per Second16.8 |
. . . Firing Range3.09 km. |
Maximum Speed36 knot |
Turning Circle Radius700 m. |
Rudder Shift Time4.6 sec. |
Surface Detectability Range6.87 km. |
Air Detectability Range3 km. |
Neustrashimy — Soviet special premium Tier IX destroyer.
The first destroyer of the Soviet Navy designed and built after World War II (Project 41). A number of innovative solutions were used in the ship's design, including the most advanced torpedo tubes and the latest artillery mounts, which served both as dual-purpose main battery and AA defense.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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53-51 | 0.5 | 125 | 7.2 | 17,933 | 65 | 10 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Tier IX Premium Russian destroyer Neustrashimy is very similar to Tier X Russian destroyer Grozovoi in the regular tech tree. While Neustrashimy has one less turret than Grozovoi, Neustrashimy trades the missing firepower for better concealment. She is very much a jack-of-all-trades, marrying the gunboat aspects of the Soviet destroyer line with Japanese-like stealth and American torpedo performance.
The most obvious characteristic of Neustrashimy is her lack of main battery punch. With only four barrels, a Neustrashimy salvo lacks in power compared to the majority of her contemporaries at Tier IX. While the damage output is still passable, it means that captains will have to be more selective about when to use Neustrashimy’s main battery; she is decidedly not a ship that can bully capture zones early in a match. The turret layout is also something of an issue: with two turrets of two guns each, if one is knocked out her shell throw weight is halved. This makes module survivability skills and upgrades important; with so few guns each one matters a lot more.
On the other hand, Neustrashimy’s concealment is outstanding, besting even Tier X Japanese destroyer Shimakaze. Stealth this good is virtually unheard among the Russian destroyer line. Neustrashimy can use the stealth to get in the face of enemies and launch her torpedoes, as well as sneak up to enemy destroyers and ambush them in the middle and late game. She may be under-gunned compared to most of the competition, but she deals enough damage to handle most other destroyers, and with her concealment advantage she will get the first few salvos off before most enemies can react. Her maneuverability is slightly better than that of Grozovoi, but she's still a bit more sluggish than some of her Tier IX counterparts.
Neustrashimy boasts some of the best torpedoes among all Russian destroyers. The reload is on the long side and they top out at a range of only 10.0 kilometers, but experienced captains will find plenty of ways to get work out of them. Her anti-aircraft suite is a touch worse than that found aboard Grozovoi — largely due to the lack of the third dual-purpose main battery turret — and she packs fewer 45mm barrels in her mid-range aura as well. With a little bit of investment, her AA suite will commonly dissuade enemy carrier planes from repeated attacks, but she will not be able to prevent the initial drop or two against determined carrier captains (even with Defensive AA Fire active).
The real strength of Neustrashimy lies in her consumables set. Like Grozovoi, Neustrashimy has a fantastic array of consumables that afford her a lot of flexibility, but captains will want to make sure they have the credits to invest in premium versions of all her consumables as well as spending points for the Superintendent skill on her commander. But the return on investment is high. The flexibility provided by the consumables allows Neustrashimy to play near the front lines, supporting pushes into objectives, whilst having options to deter or disengage from combat when it becomes unfavourable. If timed correctly, the combined use of Repair Party and Engine Boost can increase her longevity in battle, where she can use her advantages to harass enemy counter-pushes, hunt down enemy ships, or steal back capture points at her leisure. In summary, this hybrid-platform allows a lot of freedom on the high-seas.Pros:
- Superb concealment not just for a Russian destroyer, but for the ship type as a whole.
- Shell arcs have great ballistics, making it comfortable to hit targets at any range.
- Neustrashimy’s torpedoes are more damaging than either option on Grozovoi.
- Offers a good jack-of-all-trades style destroyer while preserving a lot of utility due to her mix of consumables, including Repair Party .
- Both turrets turn 360 degrees, allowing for full armament bearing towards the cursor at all times
Cons:
- With only four guns spread between two turrets, Neustrashimy lacks main battery firepower compared to the other Tier IX Russian destroyers, Udaloi and Tashkent.
- The concentration of all of Neustrashimy’s main battery guns into two turrets means that losing a turret hurts badly.
- Relatively short torpedo range of 10.0 km means captains have to get dangerously close to the radar range of enemy cruisers to get her torpedoes into action.
- Large size and lousy turning circle mean that Neustrashimy can be hit easily at range.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Neustrashimy are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Steering Gears Modification 2 or Propulsion Modification 1 ()
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 or Torpedo Tubes Modification 2 ()
Neustrashimy is essentially a slower, stealthier version of Grozovoi with one less turret and worse AA, captains can treat the destroyer in a similar manner albeit with some variation. A more 'generalist' build focusing on preserving the engine module and armament modules (especially since the destroyer only has two turrets) is advised, although the choice in Slot 6 will depend on if captains prefer to take advantage of her torpedoes or stick to improving the gunnery abilities of the ship.
Since Neustrashimy has access to the Defensive AA Fire consumable, it is also possible to utilize an AA build with this ship. Captains pursuing this build should equip AA Guns Modification 1 into Slot 3, and if they are willing to sacrifice the potentially boost to damage against ships, place Template:Auxiliary Armaments Modification 2 in Slot 6 instead of upgrades to improve gun or torpedo battery performance. Coupled with the appropriate captain skills such as Basic Firing Training and/or Advanced Firing Training, as well as the November Echo Setteseven () flag, Neustrashimy can become a very potent anti-aircraft picket.
Commander Skills
Key skills for Neustrashimy commanders include a similar to Grozovoi, due to their superficial similarity; with a higher emphasis on survivability. Due to Neustrashimy’s poise as a jack-of-all-trades, captains are at the liberty to tailor their skills to suit their play style, preferring guns or torpedoes as they see fit. Superintendent coupled with premium consumables is almost mandatory in order to get the maximum amount of utility out of the ship.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★★ |
★ |
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★ |
★★ |
★ |
|
|
Χ |
★★★ |
★★★ |
3 |
★★ |
★★★ |
★ |
Χ |
★★ |
★★★ |
★★ |
★ |
4 |
|
|
|
Χ |
★★ |
Χ |
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Neustrashimy can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Defensive AA Fire
- Slot 4: Repair Party
- Slot 5: Engine Boost
Neustrashimy has an amazing array of consumables, making the Superintendent skill highly recommended on her commander. Multiple charges of Defensive AA Fire , Repair Party , and Engine Boost become indispensable to the utility and longevity of Neustrashimy.
Camouflage
As a premium ship, Neustrashimy comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Special mention should go to November Echo Setteseven () and India Delta (), as these signals prove some passive benefit to Neustrashimy due to the addition of Defensive AA Fire and Repair Party , respectively.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
|
|
|
★★★ |
★★★ |
★★ |
|
★★ |
★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- Soviet destroyer Neustrashimy - Wikipedia
- Armada: Neustrashimy (no video) - News - World of Warships