Welcome to Wargaming.net Wiki!
In other languages


Revision as of 20:12, 15 May 2019 by
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Destroyer | U.S.S.R. | Tier IX
Tech Tree Position
Purchase price19,000 Credits
Hit Points20,500 
Main Battery
130 mm/58 SM-2-12 х 2 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed18 deg./sec.
180 Degree Turn Time10 sec.
Firing Range12.75 km.
Maximum Dispersion110 m.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity950 m./s.
HE Shell Weight33 kg.
AP ShellSAP-42 
Maximum AP Shell Damage2,600 
Initial AP Shell Velocity950 m./s.
AP Shell Weight33.4 kg.
Torpedo Tubes
533 mm Quintuple PTA-53-412 х 5 pcs.
Rate of Fire0.48 shots/min.
Reload Time125 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage17,933 
Torpedo Speed65 knot
Torpedo Range9.99 km.
AA Defense
130 mm/58 SM-2-12 х 2 pcs.
. . . Average Damage per Second33.8 
. . . Firing Range5.19 km.
45 mm CM-164 х 2 pcs.
. . . Average Damage per Second45.2 
. . . Firing Range3.51 km.
25 mm 4M-1202 х 4 pcs.
. . . Average Damage per Second16.8 
. . . Firing Range3.09 km.
Maximum Speed36 knot
Turning Circle Radius700 m.
Rudder Shift Time4.6 sec.
Surface Detectability Range7.08 km.
Air Detectability Rangekm.
Battle Levels

Neustrashimy — Soviet Tier IX destroyer.

The first destroyer of the Soviet Navy designed and built after World War II (Project 41). A number of innovative solutions were used in the ship's design, including the most advanced torpedo tubes and the latest artillery mounts, which served both as dual-purpose main battery and AA defense.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
130 mm/58 SM-2-115101101,80082,600 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Neustrashimy20,500102022/4/220 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
53-510.51257.217,9336510 00
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
GFCS IX mod. 1012.8 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 64,200 hp36 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3
 Slot 6  AA Guns Modification 2 Main Battery Modification 3 Torpedo Tubes Modification 3

Player Opinion


Tier IX Premium Russian destroyer Neustrashimy is very similar to Tier X Russian destroyer Grozovoi in the regular tech tree. While Neustrashimy has one less turret than Grozovoi, Neustrashimy trades the missing firepower for better concealment. She is very much a jack-of-all-trades, marrying the gunboat aspects of the Soviet destroyer line with Japanese-like stealth and American torpedo performance.

The most obvious characteristic of Neustrashimy is her lack of main battery punch. With only four barrels, a Neustrashimy salvo lacks in power compared to the majority of her contemporaries at Tier IX. While the damage output is still passable, it means that captains will have to be more selective about when to use Neustrashimy’s main battery; she is decidedly not a ship that can bully capture zones early in a match. The turret layout is also something of an issue: with two turrets of two guns each, if one is knocked out her shell throw weight is halved. This makes module survivability skills and upgrades important; with so few guns each one matters a lot more.

On the other hand, Neustrashimy’s concealment is outstanding, besting even Tier X Japanese destroyer Shimakaze. Stealth this good is virtually unheard among the Russian destroyer line. Neustrashimy can use the stealth to get in the face of enemies and launch her torpedoes, as well as sneak up to enemy destroyers and ambush them in the middle and late game. She may be under-gunned compared to most of the competition, but she deals enough damage to handle most other destroyers, and with her concealment advantage she will get the first few salvos off before most enemies can react. Her maneuverability is slightly better than that of Grozovoi, but she's still a bit more sluggish than some of her Tier IX counterparts.

Neustrashimy boasts some of the best torpedoes among all Russian destroyers. The reload is on the long side and they top out at a range of only 10.0 kilometers, but experienced captains will find plenty of ways to get work out of them. Her anti-aircraft suite is a touch worse than that found aboard Grozovoi — largely due to the lack of the third dual-purpose main battery turret — and she packs fewer 45mm barrels in her mid-range aura as well. With a little bit of investment, her AA suite will commonly dissuade enemy carrier planes from repeated attacks, but she will not be able to prevent the initial drop or two against determined carrier captains (even with Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) active).

Like Grozovoi, Neustrashimy has a fantastic array of consumables that afford her a lot of flexibility, but captains will want to make sure they have the credits to invest in premium versions of all her consumables as well as spending points for the Superintendent skill on her commander.


  • Superb concealment not just for a Russian destroyer, but for the ship type as a whole.
  • Shell arcs have great ballistics, making it comfortable to hit targets at any range.
  • Neustrashimy’s torpedoes are more damaging than either option on Grozovoi.
  • Offers a good jack-of-all-trades style destroyer while preserving a lot of utility due to her mix of consumables, including Repair Party (While active, restores a fixed percentage of a ship's hit points each second.).


  • With only four guns spread between two turrets, Neustrashimy lacks main battery firepower compared to the other Tier IX Russian destroyers, Udaloi and Tashkent.
  • The concentration of all of Neustrashimy’s main battery guns into two turrets means that losing a turret hurts badly.
  • Relatively short torpedo range of 10.0 km means captains have to get dangerously close to the radar range of enemy cruisers to get her torpedoes into action.
  • Large size and lousy turning circle mean that Neustrashimy can be hit easily at range.


As a premium ship, Neustrashimy doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Neustrashimy are as follows:

Neustrashimy is essentially a slower, stealthier version of Grozovoi with one less turret and worse AA, captains can treat the destroyer in a similar manner albeit with some variation. A more 'generalist' build focusing on preserving the engine module and armament modules (especially since the destroyer only has two turrets) is advised, although the choice in Slot 6 will depend on if captains prefer to take advantage of her torpedoes or stick to improving the gunnery abilities of the ship.

Since Neustrashimy has access to the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable, it is also possible to utilize an AA build with this ship. Captains pursuing this build should equip AA Guns Modification 1 (+2 to number of explosions produced by salvos from medium- and long-range AA defenses.) into Slot 3, and if they are willing to sacrifice the potentially boost to damage against ships, place AA Guns Modification 2 (+15% continuous damage from all AA mounts. / +15% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) in Slot 6 instead of upgrades to improve gun or torpedo battery performance. Coupled with the appropriate captain skills such as Basic Firing Training and/or Advanced Firing Training, as well as the November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) flag, Neustrashimy can become a very potent anti-aircraft picket.

Commander Skills

Key skills for Neustrashimy commanders include a similar to Grozovoi, due to their superficial similarity; with a higher emphasis on survivability. Due to Neustrashimy’s poise as a jack-of-all-trades, captains are at the liberty to tailor their skills to suit their play style, preferring guns or torpedoes as they see fit. Superintendent coupled with premium consumables is almost mandatory in order to get the maximum amount of utility out of the ship.


Neustrashimy can equip the following consumables:

Neustrashimy has an amazing array of consumables, but she begins with only one charge of each if standard versions are equipped. Premium consumables are highly recommended in ALL slots, as well as the Superintendent skill on her commander.


As a premium ship, Neustrashimy comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.



Historical Info

Historical Gallery

Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi 
Cruisers  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad • X Smolensk 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai I Doubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya Doubloons • VI Izmail • VII Sinop • VIII Vladivostok • VIII Lenin Doubloons • IX Sovetsky Soyuz • X Kremlin • X Slava 
Aircraft Carriers
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • VIII L'Effronté • IX Mogador • X Kléber 
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
Poland  VII Błyskawica Doubloons • IX Friesland 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Italy  VI Leone 
Commonwealth  III Vampire Doubloons • VII Haida Doubloons 
N/A  X Messer Doubloons • X Carnal Doubloons • X Atomic Rage Doubloons • X Sea Devil Doubloons • X Lancet Doubloons • X Mizu-Jet Doubloons • X Stealthedo Doubloons • X Seascythe Doubloons • X Rumble Doubloons