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New Mexico

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Revision as of 19:54, 17 December 2016Revision as of 03:00, 8 January 2017
General clean-up of grammar and syntax. Added Camouflage section.
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?The New Mexico continues with the tradition of US battleships up to this point. She's slow but armored like, well, a battleship. Her main advantage over her two tier VI battleship competitors (the Warspite and Fuso) is the layout of her main guns, she has quad triple super-firing turrets, two fore and two aft. This means that the New Mexico can face the enemy more head on than other BB's this giving the ship even better armor due to angling. Use this to close in on those opponents who out-range you while providing a small silhouette. +''New Mexico'' continues with the tradition of American battleships up to this point. She's slow but armored like, well, a battleship. Her main advantage over her Tier VI battleship competitors (''[[Warspite]]'', ''[[Bayern]]'', and ''[[Fuso]]'') is the layout of her main gun; she has four triple-barrel super-firing turrets, two fore and two aft. This means that ''New Mexico'' can face the enemy more head on than other battleships, thus giving the ship even better armor due to angling. Use this to close in on those opponents who out-range you while providing a small silhouette.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?*Large number of main guns: she has the same number of 14 inch (356mm) guns as her Japanese tier equivalent, [[Ship:Fuso|Fuso]]+* Large number of main guns: she has the same number of 14-inch (356mm) guns as her Japanese tier equivalent, ''[[Fuso]]''.
?*High shell velocity: amazing shell velocity even with range upgrades makes aiming easier+* High shell velocity: amazing shell velocity even with range upgrades makes aiming easier.
?*Very thick armor: she has the thickest armor of the USN BB line with 343mm (13.5 in.) of belt armor +* Very thick belt armor.
?*All-or nothing armor: she has an all-or-nothing armor scheme that is one of the most resilient in the game, providing a large immune zone when angled+* All-or nothing armor: she has an all-or-nothing armor scheme that is one of the most resilient in the game, providing a large immune zone when angled.
?*Large broadside firing arc: her firing arc allows it to minimize the broadside she shows while shooting all guns, and angle quickly after shooting+* Large broadside firing arc: her firing arc allows it to minimize the broadside she shows while shooting all guns, and angle quickly after shooting
?*Powerful Anti-Aircraft armament: AA suite is enough to shoot down 2-3 planes before a strike occurs+* Powerful anti-aircraft armament; AA suite is enough to shoot down 2-3 planes before a strike occurs.
?*Decent torpedo defenses: effective torpedo defenses allows her to take solitary midships torpedo hits with only small permanent loss in hitpoints (after partial regeneration)+* Decent torpedo defenses: effective torpedo defenses allows her to take solitary midships torpedo hits with only small permanent loss in hitpoints (after partial regeneration).
?*Shells have amazing penetration qualities+* Shells have amazing penetration qualities.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?*Poor gun characteristics: much shorter range, slower reload and worse dispersion compared to Fuso, and can find herself helpless against longer ranged opponents+* Poor gun characteristics: much shorter range, slower reload and worse dispersion compared to ''[[Fuso]]'', and can find herself helpless against longer ranged opponents.
?*Very low mobility: like the preceding American battleship [[Ship:New_York|New York]], she is incredibly slow with only a 21kts top speed upgraded, and poor rudder shift in stock configuration+* Very low mobility: like the preceding American battleship ''[[New York]]'', she is incredibly slow with only a 21kts top speed upgraded, and poor rudder shift in stock configuration.
?*Poor stock Anti-Aircraft defenses: AA on stock hull is horrible and not too much better with the B hull, and only gets good with the C hull+* Poor stock anti-aircraft defenses: AA on stock hull is horrible and not too much better with Hull (B), and only gets good with Hull (C).
?*All-or-nothing armor drawbacks: While her armor prevents citadel hits, it guarantees regular hits which can be problematic against other battleships of equal tier+* All-or-nothing armor drawbacks: While her armor prevents citadel hits, it guarantees regular hits which can be problematic against other battleships of equal tier.
?*More guns concentrated per turret: having only 4 turrets, she loses a quarter of her firepower if a turret is knocked out+* More guns concentrated per turret: having only 4 turrets, she loses a quarter of her firepower if a turret is knocked out.
?*Large and vulnerable superstructure: large superstructure makes it vulnerable to HE damage+* Large and vulnerable superstructure: large superstructure makes it vulnerable to HE damage.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
 Your first step in research should be the B hull. Not only does it give you additional combat capability points, WWII ammunition and a well-needed dose of AA batteries, it shortens your rudder shift time from 25.7 to 18.4 seconds (-28%) - this can be the difference between two or three impacts from a destroyer or airplane torpedo salvo. Once your survivability is in order, it's time to look at your playstyle for the next upgrades. If you find yourself lagging behind the team and not contributing to the battle due to your short stock range and low speed, upgrade the aiming system and engine first. Just be careful with enemy aircraft! If you can anticipate the turns of the battle well enough to be in range of enemies enough of the time, you can go straight for the C hull to beef up your Anti-Aircraft batteries to their final levels. Your first step in research should be the B hull. Not only does it give you additional combat capability points, WWII ammunition and a well-needed dose of AA batteries, it shortens your rudder shift time from 25.7 to 18.4 seconds (-28%) - this can be the difference between two or three impacts from a destroyer or airplane torpedo salvo. Once your survivability is in order, it's time to look at your playstyle for the next upgrades. If you find yourself lagging behind the team and not contributing to the battle due to your short stock range and low speed, upgrade the aiming system and engine first. Just be careful with enemy aircraft! If you can anticipate the turns of the battle well enough to be in range of enemies enough of the time, you can go straight for the C hull to beef up your Anti-Aircraft batteries to their final levels.
 +
 +|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 +
 +|Upgrades=<!-- write text about best upgrades below -->
 +
 +<!--[[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]]
 +[[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]]
 +[[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]]
 +[[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]]-->
 +
 +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +
 +{{Commander Skills
 +| Expert Loader=
 +| Basic Firing Training=1
 +| Basics of Survivability=3
 +| Expert Rear Gunner=
 +
 +| Expert Marksman=3
 +| Torpedo Armament Expertise=
 +| Fire Prevention=2
 +| Incoming Fire Alert=2
 +| Last Stand=1
 +
 +| Torpedo Acceleration=
 +| High Alert=2
 +| Vigilance=2
 +| Dogfighting Expert =
 +| Superintendent=3
 +
 +| Demolition Expert=
 +| Advanced Firing Training=1
 +| Survivability Expert=3
 +| Aircraft Servicing Expert=
 +| Manual Fire Control for AA Armament=
 +
 +| Last Chance=1
 +| Manual Fire Control for Secondary Armament=
 +| Preventative Maintenance=1
 +| Concealment Expert=3
 +| Air Supremacy=
 +| Jack of All Trades=2
 +}}
 +
 +|Consumables=<!-- write text about selection of Consumables below -->
 +
 +
 +|Camouflage=<!-- write text about useful camouflage below -->
 +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
 +
 +|Signals=<!-- write text about best set of signals below -->
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
  
?</gallery>|History=<!-- write text below -->+</gallery>
 + 
 +|History=<!-- write text below -->
 ===Construction=== ===Construction===
?:New York Naval Yard; New York, United States<br />+:New York Naval Yard; New York, United States
?:Laid down: 14 October 1915<br />+:Laid down: 14 October 1915
?:Launched: 23 April 1917<br />+:Launched: 23 April 1917
 :Commissioned: 20 May 1918 :Commissioned: 20 May 1918
  
?====Specifications====+===Specifications===
?:32,000 tons displacement, standard<br />+:32,000 tons displacement, standard
?:190.2m length<br />+:190.2m length
?:29.7m beam<br />+:29.7m beam
 :9.1m draft :9.1m draft
  
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 ====Performance==== ====Performance====
?:21 knots at 27,000 shaft horsepower<br />+:21 knots at 27,000 shaft horsepower
 :8,000 nautical miles at 10 knots :8,000 nautical miles at 10 knots
  
 ====Armor==== ====Armor====
?:Main belt: 203-343mm<br />+:Main belt: 203-343mm
?:Decks: 89mm<br />+:Decks: 89mm<
?:Bulkheads: mm forward, mm aft<br />+:Bulkheads: mm forward, mm aft
?:Barbettes and Turrets: 330mm barbette, 457mm face, 229mm side, 229mm rear, 127mm roof<br />+:Barbettes and Turrets: 330mm barbette, 457mm face, 229mm side, 229mm rear, 127mm roof
 :Conning tower: 406mm side, 203mm top :Conning tower: 406mm side, 203mm top
  
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:Twelve (4x3) 356mm guns<br />+:Twelve (4x3) 356mm guns
 =====Secondary===== =====Secondary=====
?:Fourteen (14x1) 127mm guns<br />+:Fourteen (14x1) 127mm guns
 =====Anti-Aircraft===== =====Anti-Aircraft=====
?:Four (4x1) 76mm guns<br />+:Four (4x1) 76mm guns<
 =====Torpedoes===== =====Torpedoes=====
?:Two (2x1) 533mm guns<br />+:Two (2x1) 533mm guns
  
 ===History=== ===History===
  
 ====Design==== ====Design====
?The New Mexico-class battleships of the United States Navy, all three of whose construction began in 1915, were improvements on the design introduced three years earlier with the Nevada class.<br />+The New Mexico-class battleships of the United States Navy, all three of whose construction began in 1915, were improvements on the design introduced three years earlier with the Nevada class.
?<br />+ 
?The twelve-gun main battery of the preceding Pennsylvania class was retained, but with longer 14-inch (356 mm) 50 caliber guns in improved triple turrets. Hull design was also upgraded with a 'clipper' bow for better seakeeping and a sleeker look. One ship, the New Mexico, was fitted with turbo-electric propulsion.<br />+The twelve-gun main battery of the preceding Pennsylvania class was retained, but with longer 14-inch (356 mm) 50 caliber guns in improved triple turrets. Hull design was also upgraded with a 'clipper' bow for better seakeeping and a sleeker look. One ship, the New Mexico, was fitted with turbo-electric propulsion.
?<br />+ 
 Though eight secondary batteries were located in extremely wet bow and stern positions and were soon removed, the rest of the ships' 5-inch (127 mm) guns were mounted in the superstructure, a great improvement over earlier U.S. Navy battleships' arrangements. Though eight secondary batteries were located in extremely wet bow and stern positions and were soon removed, the rest of the ships' 5-inch (127 mm) guns were mounted in the superstructure, a great improvement over earlier U.S. Navy battleships' arrangements.
  
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 File:New Mexico class battleships.jpeg|Battleships Idaho, New Mexico, and Mississippi at Pearl Harbor, December 1943. File:New Mexico class battleships.jpeg|Battleships Idaho, New Mexico, and Mississippi at Pearl Harbor, December 1943.
  
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+</gallery>
 + 
 +|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:00, 8 January 2017

New Mexico
New_Mexico_wows_main.jpg
Battleship | U.S.A. | Tier VI
Tech Tree Position
New York
Arrow_down.png
New_Mexico_icon_small.png
Arrow_down.png
Colorado
stock
 top
General
Research price40000 exp
Purchase price3,450,000 Credits
Hit Points48,200 
Main Battery
356 mm/50 Mk74 х 3 pcs.
Rate of Fire1.75 shots/min.
Reload Time34.2 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range14.62 km.
Maximum Dispersion220 m.
HE Shell356 mm HE/HC Mk22 
Maximum HE Shell Damage5,000 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity861 m./s.
HE Shell Weight578.34 kg.
AP Shell356 mm AP Mk16 
Maximum AP Shell Damage10,500 
Initial AP Shell Velocity823 m./s.
AP Shell Weight680.4 kg.
Secondary Armament #1
127 mm/51 Mk712 х 1 pcs.
Firing Rangekm.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
127 mm/25 Mk19 mod. 68 х 1 pcs.
Firing Rangekm.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
12.7 mm Browning M2 mod. 212 х 1 pcs.
. . . Average Damage per Second45.6 
. . . Firing Range1.2 km.
127 mm/25 Mk19 mod. 68 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
Maneuverability
Maximum Speed18.48 knot
Turning Circle Radius640 m.
Rudder Shift Time17.4 sec.
Concealment
Surface Detectability Range14.22 km.
Air Detectability Range9.07 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VI
Ship_PASB034_New_Mexico_1941.png
3,450,000

New Mexico — American Tier VI battleship.

The ship belonged to the generation of conventional battleships in the U.S. Navy. The main battery guns were concentrated in the ship's front and aft ends and were placed in superfiring turrets, which would soon become the standard. The battleship was armored according to the "all or nothing" concept, with the citadel being reliably protected and located in the center of the hull.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
356 mm/50 Mk71.8602205,0003010,500 0340,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
New Mexico (A)48,2006457412/88/120 0420,000
New Mexico (B)53,20064574104/3/8/4/80 16,0001,200,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk6 mod. 1014.6 0200,000
Mk6 mod. 21016.1 6,500400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 32,000 hp18.5 0132,000
Propulsion: 37,000 hp21 4,000300,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

New Mexico continues with the tradition of American battleships up to this point. She's slow but armored like, well, a battleship. Her main advantage over her Tier VI battleship competitors (Warspite, Bayern, and Fuso) is the layout of her main gun; she has four triple-barrel super-firing turrets, two fore and two aft. This means that New Mexico can face the enemy more head on than other battleships, thus giving the ship even better armor due to angling. Use this to close in on those opponents who out-range you while providing a small silhouette.

Pros:

  • Large number of main guns: she has the same number of 14-inch (356mm) guns as her Japanese tier equivalent, Fuso.
  • High shell velocity: amazing shell velocity even with range upgrades makes aiming easier.
  • Very thick belt armor.
  • All-or nothing armor: she has an all-or-nothing armor scheme that is one of the most resilient in the game, providing a large immune zone when angled.
  • Large broadside firing arc: her firing arc allows it to minimize the broadside she shows while shooting all guns, and angle quickly after shooting
  • Powerful anti-aircraft armament; AA suite is enough to shoot down 2-3 planes before a strike occurs.
  • Decent torpedo defenses: effective torpedo defenses allows her to take solitary midships torpedo hits with only small permanent loss in hitpoints (after partial regeneration).
  • Shells have amazing penetration qualities.

Cons:

  • Poor gun characteristics: much shorter range, slower reload and worse dispersion compared to Fuso, and can find herself helpless against longer ranged opponents.
  • Very low mobility: like the preceding American battleship New York, she is incredibly slow with only a 21kts top speed upgraded, and poor rudder shift in stock configuration.
  • Poor stock anti-aircraft defenses: AA on stock hull is horrible and not too much better with Hull (B), and only gets good with Hull (C).
  • All-or-nothing armor drawbacks: While her armor prevents citadel hits, it guarantees regular hits which can be problematic against other battleships of equal tier.
  • More guns concentrated per turret: having only 4 turrets, she loses a quarter of her firepower if a turret is knocked out.
  • Large and vulnerable superstructure: large superstructure makes it vulnerable to HE damage.

Research

Your first step in research should be the B hull. Not only does it give you additional combat capability points, WWII ammunition and a well-needed dose of AA batteries, it shortens your rudder shift time from 25.7 to 18.4 seconds (-28%) - this can be the difference between two or three impacts from a destroyer or airplane torpedo salvo. Once your survivability is in order, it's time to look at your playstyle for the next upgrades. If you find yourself lagging behind the team and not contributing to the battle due to your short stock range and low speed, upgrade the aiming system and engine first. Just be careful with enemy aircraft! If you can anticipate the turns of the battle well enough to be in range of enemies enough of the time, you can go straight for the C hull to beef up your Anti-Aircraft batteries to their final levels.

Optimal Configuration


Commander Skills

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Gallery

Historical Info

Historical Gallery


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U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII California • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X OhioDoubloons 
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Pan-Asia  IX BajieDoubloons 
Commonwealth  
Pan-America