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New Mexico

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Revision as of 17:44, 10 February 2017Revision as of 22:11, 29 August 2017
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''New Mexico'' continues with the tradition of American battleships up to this point. She's slow but armored like, well, a battleship. Her main advantage over her Tier VI battleship competitors (''[[Warspite]]'', ''[[Bayern]]'', and ''[[Fuso]]'') is the layout of her main gun; she has four triple-barrel super-firing turrets, two fore and two aft. This means that ''New Mexico'' can face the enemy more head on than other battleships, thus giving the ship even better armor due to angling. Use this to close in on those opponents who out-range you while providing a small silhouette. +''New Mexico'' is the very definition of the "US Standard Battleship" type. Slow and heavily armored, ''New Mexico'' has the advantage of possessing twelve rifles for her main battery - a feature only matched by [[Ship:Fuso|''Fuso'']] until Tier X. ''New Mexico'' is exceedingly proficient at short range combat, but requires foresight and planning because of her slow speed. Players are well advised to be careful when positioning themselves as ''New Mexico'' can easily be caught overextended.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Large number of main guns: she has the same number of 14-inch (356mm) guns as her Japanese tier equivalent, ''[[Fuso]]''.+* Twelve main battery guns.
?* High shell velocity: amazing shell velocity even with range upgrades makes aiming easier.+* Excellent shell velocity.
 * Very thick belt armor. * Very thick belt armor.
?* All-or nothing armor: she has an all-or-nothing armor scheme that is one of the most resilient in the game, providing a large immune zone when angled.+* Good HE performance.
?* Large broadside firing arc: her firing arc allows it to minimize the broadside she shows while shooting all guns, and angle quickly after shooting+* Superb main battery firing angles.
?* Powerful anti-aircraft armament; AA suite is enough to shoot down 2-3 planes before a strike occurs.+* Exceptional torpedo protection.
?* Decent torpedo defenses: effective torpedo defenses allows her to take solitary midships torpedo hits with only small permanent loss in hitpoints (after partial regeneration).+* Excellent anti-aircraft protection for Tier VI.
?* Shells have amazing penetration qualities.+* Excellent maneuverability.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Poor gun characteristics: much shorter range, slower reload and worse dispersion compared to ''[[Fuso]]'', and can find herself helpless against longer ranged opponents with bigger guns.+* Poor turret traverse.
?* Very low mobility: like the preceding American battleship ''[[New York]]'', she is incredibly slow with only a 21kts top speed upgraded, and poor rudder shift in stock configuration.+* Poor main battery accuracy.
?* Poor stock anti-aircraft defenses: AA on stock hull is horrible and not too much better with Hull (B), and only gets good with Hull (C).+* Weak secondary armament.
?* All-or-nothing armor drawbacks: While her armor prevents citadel hits, it guarantees regular hits which can be problematic against other battleships of equal tier.+* Very poor speed.
?* More guns concentrated per turret: having only 4 turrets, she loses a quarter of her firepower if a turret is knocked out.+* Large superstructure.
?* Large and vulnerable superstructure: large superstructure makes it vulnerable to HE damage.+* Worst battleship main battery range at Tier VI.
?* AP penetration is fairly weak until getting to medium range (~9-10 km) or closer.+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Your first step in research should be the B hull. Not only does it give you additional combat capability points, WWII ammunition and a well-needed dose of AA batteries, it shortens your rudder shift time from 25.7 to 18.4 seconds (-28%) - this can be the difference between two or three impacts from a destroyer or airplane torpedo salvo. Once your survivability is in order, it's time to look at your playstyle for the next upgrades. If you find yourself lagging behind the team and not contributing to the battle due to your short stock range and low speed, upgrade the aiming system and engine first. Just be careful with enemy aircraft! If you can anticipate the turns of the battle well enough to be in range of enemies enough of the time, you can go straight for the C hull to beef up your Anti-Aircraft batteries to their final levels.+Players should consider the hull upgrade as the first priority for research. Not only does this increase the survivability of ''New Mexico'' and her maneuverability, her anti-aircraft complement is dramatically improved. The fire control upgrade is an excellent choice for the second upgrade because ''New Mexico'' has terrible range as a stock ship. As she is already quite slow, the engine upgrade will provide the least utility.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 +''New Mexico'' has access to upgrade slots 1, 2, 4, and 5. She is best played with an emphasis on either the main battery or anti-aircraft defense.
  
?<!--[[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]]+'''Main Battery'''
?[[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]]+[[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Battery Modification 1]]
?[[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]]+[[Ship:Upgrades#Artillery_Plotting_Room_Modification_1|Artillery Plotting Room Modification 1]]
?[[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]]-->+[[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]]
? +[[Ship:Upgrades#Damage_Control_System_Modification.C2.A02|Damage Control Systems Modification 2]] or [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]]
 +'''Anti-aircraft Defense'''
 +[[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Battery Modification 1]]
 +[[Ship:Upgrades#AA_Guns_Modification.C2.A02|AA Guns Modification 2]]
 +[[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]]
 +[[Ship:Upgrades#Damage_Control_System_Modification.C2.A02|Damage Control Systems Modification 2]] or [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]]
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
? +Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended.
 {{Commander Skills {{Commander Skills
 | Priority Target = 2 | Priority Target = 2
?| Preventative Maintenance = 1+| Preventative Maintenance = 2
 | Expert Loader = 1 | Expert Loader = 1
 | Aircraft Servicing Expert =  | Aircraft Servicing Expert =
?| Direction Center for Catapult Aircraft = +| Direction Center for Catapult Aircraft = 1
 | Dogfighting Expert =  | Dogfighting Expert =
 | Incoming Fire Alert = 1 | Incoming Fire Alert = 1
Line 56:Line 61:
 | Smoke Screen Expert =  | Smoke Screen Expert =
 | Expert Rear Gunner =  | Expert Rear Gunner =
?| Adrenaline Rush = 1+| Adrenaline Rush = 2
?| Last Stand = +| Last Stand = 1
  
?| Survivability Expert = +| Survivability Expert = 1
 | Basics of Survivability = 2 | Basics of Survivability = 2
 | Torpedo Armament Expertise =  | Torpedo Armament Expertise =
Line 66:Line 71:
 | Superintendent = 3 | Superintendent = 3
 | Demolition Expert = 1 | Demolition Expert = 1
?| Vigilance = 1+| Vigilance = 2
  
 | Manual Fire Control for Secondary Armament =  | Manual Fire Control for Secondary Armament =
?| Fire Prevention = 2+| Fire Prevention = 3
 | Inertia Fuse for HE Shells =  | Inertia Fuse for HE Shells =
 | Air Supremacy =  | Air Supremacy =
 | Advanced Firing Training = 3 | Advanced Firing Training = 3
 | Manual Fire Control for AA Armament = 1 | Manual Fire Control for AA Armament = 1
?| Radio Position Finding = +| Radio Position Finding = 1
?| Concealment Expert = 3+| Concealment Expert = 2
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
? +Players should consider using premium consumables in the following order of priority: [[Ship:Consumables#Damage_Control_Party|Damage Control Party]], [[Ship:Consumables#Repair_Party|Repair Party]], and [[Ship:Consumables#Spotting_Aircraft|Spotting Aircraft]].
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
  
?Players who wish to spend doubloons can equip ''New Mexico'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +Players who wish to spend [[Ship:Economy#Doubloons|doubloons]] can equip ''New Mexico'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] which lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +Economic signals are left to the discretion of the player. The following recommendations are for combat signals only.
 +{{Signal Flags
 +| November Echo Setteseven = 1
 +| Mike Yankee Soxisix = 1
 +| India X-Ray = 1
 +| Juliet Yankee Bissotwo = 2
 +| Victor Lima = 1
 +| Hotel Yankee = 1
 +
 +| November Foxtrot = 2
 +| Sierra Mike = 1
 +| India Delta = 3
 +| Juliet Whiskey Unaone =
 +| India Yankee = 3
 +| Juliet Charlie = 2
 +
 +| Zulu =
 +| India Bravo Terrathree =
 +| Equal Speed Charlie London =
 +| Zulu Hotel =
 +| Papa Papa =
 +
 +| Wyvern =
 +| Red Dragon =
 +| Dragon Flag =
 +| Ouroboros =
 +| Hydra =
 +}}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>

Revision as of 22:11, 29 August 2017

New Mexico
New_Mexico_wows_main.jpg
Battleship | U.S.A. | Tier VI
Tech Tree Position
New York
Arrow_down.png
New_Mexico_icon_small.png
Arrow_down.png
Colorado
stock
 top
General
Research price40000 exp
Purchase price3,450,000 Credits
Hit Points48,200 
Main Battery
356 mm/50 Mk.11 in a turret4 х 3 pcs.
Rate of Fire1.75 shots/min.
Reload Time34.2 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range14.62 km.
Maximum Dispersion220 m.
HE Shell356 mm HE/HC Mk22 
Maximum HE Shell Damage5,000 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity861 m./s.
HE Shell Weight578.34 kg.
AP Shell356 mm AP Mk16 
Maximum AP Shell Damage10,500 
Initial AP Shell Velocity823 m./s.
AP Shell Weight680.4 kg.
Secondary Armament #1
127 mm/51 Mk.7 on a Mk.13 mount12 х 1 pcs.
Firing Range4.96 km.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range4.96 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
12.7 mm Browning on a single mount12 х 1 pcs.
. . . Average Damage per Second45.6 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed18.48 knot
Turning Circle Radius640 m.
Rudder Shift Time17.4 sec.
Concealment
Surface Detectability Range13.79 km.
Air Detectability Range9.07 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VI
Ship_PASB034_New_Mexico_1941.png
3,450,000

New Mexico — American Tier VI battleship.

The ship closely resembles the Pennsylvania class but incorporates several enhancements, including a redesigned aft end, new 50-caliber main guns in individual slides, and an experimental turbo-electric propulsion plant. Upon her entry into service, USS New Mexico joined the Atlantic Fleet, and after the end of World War I, she was transferred to the Pacific Ocean. During World War II, the battleship escorted convoys in the Pacific Ocean; took part in the Aleutian Islands campaign; and provided cover for assault landings on the Marshall Islands, Mariana Islands, and Okinawa, as well as in the Philippines.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/50 Mk.7 in a turret 356 mm/50 Mk.11 in a turret1.8602205,0003010,500 0340,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
New Mexico (A)48,2001645748/1212/8 0420,000
New Mexico (B)53,200164574103/4/4/8 16,0001,200,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk6 mod. 10 0200,000
Mk6 mod. 20 6,500400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 32,000 hp18.5 0132,000
Propulsion: 37,000 hp21 4,000300,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

New Mexico is the very definition of the "US Standard Battleship" type. Slow and heavily armored, New Mexico has the advantage of possessing twelve rifles for her main battery - a feature only matched by Fuso until Tier X. New Mexico is exceedingly proficient at short range combat, but requires foresight and planning because of her slow speed. Players are well advised to be careful when positioning themselves as New Mexico can easily be caught overextended.

Pros:

  • Twelve main battery guns.
  • Excellent shell velocity.
  • Very thick belt armor.
  • Good HE performance.
  • Superb main battery firing angles.
  • Exceptional torpedo protection.
  • Excellent anti-aircraft protection for Tier VI.
  • Excellent maneuverability.

Cons:

  • Poor turret traverse.
  • Poor main battery accuracy.
  • Weak secondary armament.
  • Very poor speed.
  • Large superstructure.
  • Worst battleship main battery range at Tier VI.

Research

Players should consider the hull upgrade as the first priority for research. Not only does this increase the survivability of New Mexico and her maneuverability, her anti-aircraft complement is dramatically improved. The fire control upgrade is an excellent choice for the second upgrade because New Mexico has terrible range as a stock ship. As she is already quite slow, the engine upgrade will provide the least utility.

Optimal Configuration

Upgrades

New Mexico has access to upgrade slots 1, 2, 4, and 5. She is best played with an emphasis on either the main battery or anti-aircraft defense.

Main Battery Main Battery Modification 1 Artillery Plotting Room Modification 1 Damage Control System Modification 1 Damage Control Systems Modification 2 or Steering Gears Modification 2 Anti-aircraft Defense Main Battery Modification 1 AA Guns Modification 2 Damage Control System Modification 1 Damage Control Systems Modification 2 or Steering Gears Modification 2

Commander Skills

Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended.

Consumables

Players should consider using premium consumables in the following order of priority: Damage Control Party, Repair Party, and Spotting Aircraft.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip New Mexico with Type 16 camouflage which lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Economic signals are left to the discretion of the player. The following recommendations are for combat signals only.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons