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New Mexico

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Revision as of 20:15, 20 January 2017
Added permanent camo info from Update 0.6.0.
Revision as of 00:30, 27 March 2020
references to Wikipedia for ship and class
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +The ship belonged to the generation of conventional battleships in the U.S. Navy. The main battery guns were concentrated in the ship's front and aft ends and were placed in superfiring turrets, which would soon become the standard. The battleship was armored according to the "all or nothing" concept, with the citadel being reliably protected and located in the center of the hull. <br><br>{{Model3DViewer|356fc1c1e0944ebe94e9f0592ae8e39d}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''New Mexico'' continues with the tradition of American battleships up to this point. She's slow but armored like, well, a battleship. Her main advantage over her Tier VI battleship competitors (''[[Warspite]]'', ''[[Bayern]]'', and ''[[Fuso]]'') is the layout of her main gun; she has four triple-barrel super-firing turrets, two fore and two aft. This means that ''New Mexico'' can face the enemy more head on than other battleships, thus giving the ship even better armor due to angling. Use this to close in on those opponents who out-range you while providing a small silhouette. +''{{#var:ship_name}}'' is the first taste of the "US Standard Battleship" type. Compared to her peers, ''New Mexico'' boast the advantage of possessing a large broadside of twelve 356 mm rifles - a feature only matched by [[Ship:Fuso|''Fuso'']] and [[Ship:Lyon|''Lyon]] until Tier X - but suffers from wonky accuracy at range. To compensate that, she must get close to the enemy, and fortunately ''New Mexico'' is exceedingly proficient at short to medium range combat due to her excellent rudder and tight turning circles aided by decent concealment to surprise the enemy, but going in requires foresight and planning because of her slow speed to chase or escape. Players are well advised to be careful when positioning themselves as ''New Mexico'' can easily be caught overextended, easily taking damage if not angled properly, and her bow plating are prone to overmatch by guns 380 mm or 15 inches up.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Large number of main guns: she has the same number of 14-inch (356mm) guns as her Japanese tier equivalent, ''[[Fuso]]''.+* Good shell velocity.
?* High shell velocity: amazing shell velocity even with range upgrades makes aiming easier.+* Very well-armored if angled properly.
?* Very thick belt armor.+* Good main battery firing angles.
?* All-or nothing armor: she has an all-or-nothing armor scheme that is one of the most resilient in the game, providing a large immune zone when angled.+* Exceptional torpedo protection.
?* Large broadside firing arc: her firing arc allows it to minimize the broadside she shows while shooting all guns, and angle quickly after shooting+* Respectable anti-aircraft protection for Tier VI.
?* Powerful anti-aircraft armament; AA suite is enough to shoot down 2-3 planes before a strike occurs.+* Tight turning radius for a battleship.
?* Decent torpedo defenses: effective torpedo defenses allows her to take solitary midships torpedo hits with only small permanent loss in hitpoints (after partial regeneration).+* The main battery has twelve barrels.
?* Shells have amazing penetration qualities.+* Good concealment for a battleship.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Poor gun characteristics: much shorter range, slower reload and worse dispersion compared to ''[[Fuso]]'', and can find herself helpless against longer ranged opponents with bigger guns.+* Poor turret traverse.
?* Very low mobility: like the preceding American battleship ''[[New York]]'', she is incredibly slow with only a 21kts top speed upgraded, and poor rudder shift in stock configuration.+* Poor main battery accuracy.
?* Poor stock anti-aircraft defenses: AA on stock hull is horrible and not too much better with Hull (B), and only gets good with Hull (C).+* Slow main battery reload.
?* All-or-nothing armor drawbacks: While her armor prevents citadel hits, it guarantees regular hits which can be problematic against other battleships of equal tier.+* Weak secondary armament.
?* More guns concentrated per turret: having only 4 turrets, she loses a quarter of her firepower if a turret is knocked out.+* Pedestrian speed, and even slower acceleration
?* Large and vulnerable superstructure: large superstructure makes it vulnerable to HE damage.+* Large superstructure.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Your first step in research should be the B hull. Not only does it give you additional combat capability points, WWII ammunition and a well-needed dose of AA batteries, it shortens your rudder shift time from 25.7 to 18.4 seconds (-28%) - this can be the difference between two or three impacts from a destroyer or airplane torpedo salvo. Once your survivability is in order, it's time to look at your playstyle for the next upgrades. If you find yourself lagging behind the team and not contributing to the battle due to your short stock range and low speed, upgrade the aiming system and engine first. Just be careful with enemy aircraft! If you can anticipate the turns of the battle well enough to be in range of enemies enough of the time, you can go straight for the C hull to beef up your Anti-Aircraft batteries to their final levels.+This is a suggested research path:
 +# New Mexico Hull (B)
 +# Propulsion mod. 2
 +# Gun Fire Control System Mk6 mod. 2
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
  
?<!--[[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]]+* '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing.
?[[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]]+* '''Slot 2''': {{Damage Control System Modification 1}} lessens fire damage taken.
?[[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]]+* '''Slot 3''': {{Artillery Plotting Room Modification 1}}* will increase range and give secondaries a slight boost in range and accuracy.
?[[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]]-->+* '''Slot 4''' {{Steering Gears Modification 2}} allows for a faster rudder shift to better dodge incoming fire.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended.
  
?{{Commander Skills+{{Commander Skills 2
?| Expert Loader=+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Basic Firing Training=1+| rating11 = 2 <!-- Priority Target -->
?| Basics of Survivability=3+| rating12 = 2 <!-- Preventive Maint -->
?| Expert Rear Gunner=+| rating13 = 1 <!-- Expert Loader -->
 +| rating14 = 0 <!-- Air Supremacy -->
 +| rating15 = 0 <!-- Direction Center for Fighters -->
 +| rating16 = 0 <!-- Improved Engine Boost -->
 +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| Expert Marksman=3+| rating21 = 2 <!-- High Alert -->
?| Torpedo Armament Expertise=+| rating22 = 2 <!-- Jack of All Trades -->
?| Fire Prevention=2+| rating23 = 3 <!-- Expert Marksman -->
?| Incoming Fire Alert=2+| rating24 = 0 <!-- Torpedo Acceleration -->
?| Last Stand=1+| rating25 = 0 <!-- Smoke Screen Expert -->
 +| rating26 = 0 <!-- Improved Engines -->
 +| rating27 = 3 <!-- Adrenaline Rush -->
 +| rating28 = 1 <!-- Last Stand -->
  
?| Torpedo Acceleration=+| rating31 = 2 <!-- Basics of Survivability -->
?| High Alert=2+| rating32 = <!-- Survivability Expert-->
?| Vigilance=2+| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Dogfighting Expert =+| rating34 = 0 <!-- Aircraft Armor -->
?| Superintendent=3+| rating35 = 2 <!-- Basic Firing Training -->
 +| rating36 = 3 <!-- Superintendent -->
 +| rating37 = <!-- Demolition Expert -->
 +| rating38 = 1 <!-- Vigilance -->
  
?| Demolition Expert=+| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Advanced Firing Training=1+| rating42 = 3 <!-- Fire Prevention -->
?| Survivability Expert=3+| rating43 = <!-- Inertia Fuse for HE Shells -->
?| Aircraft Servicing Expert=+| rating44 = 0 <!-- Sight Stabilization -->
?| Manual Fire Control for AA Armament=+| rating45 = 2 <!-- Advanced Firing Training -->
? +| rating46 = <!-- Massive AA Fire -->
?| Last Chance=1+| rating47 = <!-- Radio Position Finding -->
?| Manual Fire Control for Secondary Armament=+| rating48 = 3 <!-- Concealment Expert -->
?| Preventative Maintenance=1+
?| Concealment Expert=3+
?| Air Supremacy=+
?| Jack of All Trades=2+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Repair Party}}
 +* '''Slot 3:''' {{Spotting Aircraft}}
  
 +Players should consider using premium consumables in the following order of priority: {{Damage Control Party}}, {{Repair Party}}, and {{Spotting Aircraft}}.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
  
?Players who wish to spend doubloons can equip ''New Mexico'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +Players who wish to spend [[Ship:Economy#Doubloons|doubloons]] can equip ''New Mexico'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] which reduces service costs, lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
 + 
 +Alternatively, the 2018 New Year raid campaign provided captains with the Snowy camouflage with the same bonuses as the premium.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +Economic signals are left to the discretion of the player. The following recommendations are for combat signals only.
 +{{Signal Flags
 +| November Echo Setteseven = 2
 +| Mike Yankee Soxisix = 1
 +| India X-Ray = 1
 +| Juliet Whiskey Unaone =
 +| Victor Lima = 1
 +| Hotel Yankee = 3
 +
 +| November Foxtrot = 2
 +| Sierra Mike = 3
 +| India Delta = 3
 +| Juliet Yankee Bissotwo = 2
 +| India Yankee = 3
 +| Juliet Charlie = 2
 +
 +| Zulu = 2
 +| India Bravo Terrathree =
 +| Equal Speed Charlie London = 3
 +| Zulu Hotel = 2
 +| Papa Papa =
 +
 +| Wyvern =
 +| Red Dragon = 2
 +| Dragon Flag = 2
 +| Ouroboros =
 +| Hydra = 2v
 +}}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
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 Though eight secondary batteries were located in extremely wet bow and stern positions and were soon removed, the rest of the ships' 5-inch (127 mm) guns were mounted in the superstructure, a great improvement over earlier U.S. Navy battleships' arrangements. Though eight secondary batteries were located in extremely wet bow and stern positions and were soon removed, the rest of the ships' 5-inch (127 mm) guns were mounted in the superstructure, a great improvement over earlier U.S. Navy battleships' arrangements.
  
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+===Historical Inaccuracies===
?File:Uss_new_mexico_bb.jpg|USS New Mexico (BB-40)+* ''New Mexico'' is depicted in modernized condition. Her original 1918 configuration is not represented, having been removed in a previous update.
?File:Foredeck of New Mexico class battleship 30 July 1944.jpeg|The foredeck of an unidentified New Mexico-class battleship on 30 July 1944, showing her two forward triple 14 inch gun turrets.+* Permanent camouflage represents ''New Mexico'' as she appeared in January 1942, painted in Measure 12 (modified). However, her AA should include four quadruple 1.1" guns and eight single 20mm Oerlikons. Both hull modules have fictional AA suites.
?File:New Mexico class battleships.jpeg|Battleships Idaho, New Mexico, and Mississippi at Pearl Harbor, December 1943.+* Aircraft catapult on turret #3 is missing.
 +''New Mexico'''s anti-aircraft defense is heavily downgraded from its historical version:
 +* All of her quadruple 1.1" (28mm)/75 guns are missing. ''New Mexico'' had four in total from January 1942 to October 1943.
 +* All of her quad 40mm Bofors guns are also missing. They were first fitted to ''New Mexico'' in November 1942. She had ten quad mounts in total, supplemented by another two twin mounts.
 +* ''New Mexico'' had a total of 43 single 20mm Oerlikons; 40 are missing and she never carried twin mounts.
 +* Hull (A) should have four 3" (76mm)/50 caliber guns as part of her AA suite.
  
 +|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
 +File:NewMexico1920.jpg|''New Mexico'' as she appeared in the 1920s.
 +File:NewMexico1930s.jpg|''New Mexico'' in Pearl Harbor, 1930s.
 +File:NewMexico1943.jpg|''New Mexico'' in Puget Sound, 1943. Her camouflage is Measure 11.
 +File:Uss_new_mexico_bb.jpg|USS ''New Mexico'' off Kiska Island in the Aleutians, 1943.
 +File:New Mexico class battleships.jpeg|Battleships ''Idaho'', ''New Mexico'', and ''Mississippi'' at Pearl Harbor, December 1943.
 +File:127-мм орудия 25 калибра на USS New Mexico.jpeg|A view of the 5"/25 dual purpose secondary guns on ''New Mexico'', 1944. Colorized photo.
 +File:NewMexico14inchshells.jpg|14 inch shells being loaded aboard ''New Mexico'', 1944. The presence of sailors provides an easy reference for scale, demonstrating the size of the shells. Colorized photo.
 +File:NewMexicoFiring1944.jpg|''New Mexico'' engaged in bombardment during the invasion of Guam, 1944. Note the impact of the pressure wave as visible on the ocean surface. Colorized photo.
 +File:Окинава 1945.jpg|''New Mexico'' maneuvering with other battleships, 1945. Colorized photo.
 +File:Атака камикадзе на Нью Мекстко.jpg|Photo taken immediately after a Kamikaze impact on ''New Mexico'', 1945.
 </gallery> </gallery>
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/USS_New_Mexico_(BB-40) USS ''New Mexico'' (BB-40) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/New_Mexico-class_battleship ''New Mexico''-class battleship - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 00:30, 27 March 2020

New Mexico
New_Mexico_wows_main.jpg
Battleship | U.S.A. | Tier VI
Tech Tree Position
New York
Arrow_down.png
New_Mexico_icon_small.png
Arrow_down.png
Colorado
stock
 top
General
Research price40000 exp
Purchase price3,450,000 Credits
Hit Points48,200 
Main Battery
356 mm/50 Mk74 х 3 pcs.
Rate of Fire1.75 shots/min.
Reload Time34.2 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range14.62 km.
Maximum Dispersion220 m.
HE Shell356 mm HE/HC Mk22 
Maximum HE Shell Damage5,000 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity861 m./s.
HE Shell Weight578.34 kg.
AP Shell356 mm AP Mk16 
Maximum AP Shell Damage10,500 
Initial AP Shell Velocity823 m./s.
AP Shell Weight680.4 kg.
Secondary Armament #1
127 mm/51 Mk712 х 1 pcs.
Firing Rangekm.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
127 mm/25 Mk19 mod. 68 х 1 pcs.
Firing Rangekm.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
12.7 mm Browning M2 mod. 212 х 1 pcs.
. . . Average Damage per Second45.6 
. . . Firing Range1.2 km.
127 mm/25 Mk19 mod. 68 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
Maneuverability
Maximum Speed18.48 knot
Turning Circle Radius640 m.
Rudder Shift Time17.4 sec.
Concealment
Surface Detectability Range14.22 km.
Air Detectability Range9.07 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VI
Ship_PASB034_New_Mexico_1941.png
3,450,000

New Mexico — American Tier VI battleship.

The ship belonged to the generation of conventional battleships in the U.S. Navy. The main battery guns were concentrated in the ship's front and aft ends and were placed in superfiring turrets, which would soon become the standard. The battleship was armored according to the "all or nothing" concept, with the citadel being reliably protected and located in the center of the hull.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
356 mm/50 Mk71.8602205,0003010,500 0340,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
New Mexico (A)48,2006457412/88/120 0420,000
New Mexico (B)53,20064574104/3/8/4/80 16,0001,200,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk6 mod. 1014.6 0200,000
Mk6 mod. 21016.1 6,500400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 32,000 hp18.5 0132,000
Propulsion: 37,000 hp21 4,000300,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

New Mexico is the first taste of the "US Standard Battleship" type. Compared to her peers, New Mexico boast the advantage of possessing a large broadside of twelve 356 mm rifles - a feature only matched by Fuso and Lyon until Tier X - but suffers from wonky accuracy at range. To compensate that, she must get close to the enemy, and fortunately New Mexico is exceedingly proficient at short to medium range combat due to her excellent rudder and tight turning circles aided by decent concealment to surprise the enemy, but going in requires foresight and planning because of her slow speed to chase or escape. Players are well advised to be careful when positioning themselves as New Mexico can easily be caught overextended, easily taking damage if not angled properly, and her bow plating are prone to overmatch by guns 380 mm or 15 inches up.

Pros:

  • Good shell velocity.
  • Very well-armored if angled properly.
  • Good main battery firing angles.
  • Exceptional torpedo protection.
  • Respectable anti-aircraft protection for Tier VI.
  • Tight turning radius for a battleship.
  • The main battery has twelve barrels.
  • Good concealment for a battleship.

Cons:

  • Poor turret traverse.
  • Poor main battery accuracy.
  • Slow main battery reload.
  • Weak secondary armament.
  • Pedestrian speed, and even slower acceleration
  • Large superstructure.

Research

This is a suggested research path:

  1. New Mexico Hull (B)
  2. Propulsion mod. 2
  3. Gun Fire Control System Mk6 mod. 2

Optimal Configuration

Upgrades

Commander Skills

Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended.

Consumables

New Mexico can equip the following consumables:

Players should consider using premium consumables in the following order of priority: Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.), Repair Party (While active, restores a percentage of the ship's health points each second.), and Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.).

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip New Mexico with Type 16 camouflage which reduces service costs, lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Alternatively, the 2018 New Year raid campaign provided captains with the Snowy camouflage with the same bonuses as the premium.

Signals

Economic signals are left to the discretion of the player. The following recommendations are for combat signals only.

Gallery

Historical Info

Historical Gallery

References

  1. USS New Mexico (BB-40) - Wikipedia
  2. New Mexico-class battleship - Wikipedia
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Europe  V Viribus UnitisDoubloons 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VII Lyon • VIII Richelieu • VIII GascogneDoubloons • VIII Champagne • IX Alsace • IX Jean BartDoubloons • X République • X BourgogneDoubloons 
U.K.  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror • X ThundererDoubloons 
Pan-Asia  IX BajieDoubloons 
Commonwealth  
Pan-America