Welcome to Wargaming.net Wiki!
Variants

New Mexico

Jump to: navigation, search
Revision as of 20:57, 30 August 2017Revision as of 00:30, 27 March 2020
references to Wikipedia for ship and class
16 intermediate revisions by 11 users not shown
Line 3:Line 3:
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +The ship belonged to the generation of conventional battleships in the U.S. Navy. The main battery guns were concentrated in the ship's front and aft ends and were placed in superfiring turrets, which would soon become the standard. The battleship was armored according to the "all or nothing" concept, with the citadel being reliably protected and located in the center of the hull. <br><br>{{Model3DViewer|356fc1c1e0944ebe94e9f0592ae8e39d}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''New Mexico'' is the very definition of the "US Standard Battleship" type. Slow and heavily armored, ''New Mexico'' has the advantage of possessing twelve rifles for her main battery - a feature only matched by [[Ship:Fuso|''Fuso'']] until Tier X. ''New Mexico'' is exceedingly proficient at short range combat, but requires foresight and planning because of her slow speed. Players are well advised to be careful when positioning themselves as ''New Mexico'' can easily be caught overextended. +''{{#var:ship_name}}'' is the first taste of the "US Standard Battleship" type. Compared to her peers, ''New Mexico'' boast the advantage of possessing a large broadside of twelve 356 mm rifles - a feature only matched by [[Ship:Fuso|''Fuso'']] and [[Ship:Lyon|''Lyon]] until Tier X - but suffers from wonky accuracy at range. To compensate that, she must get close to the enemy, and fortunately ''New Mexico'' is exceedingly proficient at short to medium range combat due to her excellent rudder and tight turning circles aided by decent concealment to surprise the enemy, but going in requires foresight and planning because of her slow speed to chase or escape. Players are well advised to be careful when positioning themselves as ''New Mexico'' can easily be caught overextended, easily taking damage if not angled properly, and her bow plating are prone to overmatch by guns 380 mm or 15 inches up.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Twelve main battery guns.+* Good shell velocity.
?* Excellent shell velocity.+* Very well-armored if angled properly.
?* Very thick belt armor.+* Good main battery firing angles.
?* Good HE performance.+
?* Superb main battery firing angles.+
 * Exceptional torpedo protection. * Exceptional torpedo protection.
?* Excellent anti-aircraft protection for Tier VI.+* Respectable anti-aircraft protection for Tier VI.
?* Excellent maneuverability.+* Tight turning radius for a battleship.
 +* The main battery has twelve barrels.
 +* Good concealment for a battleship.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Poor turret traverse. * Poor turret traverse.
 * Poor main battery accuracy. * Poor main battery accuracy.
 +* Slow main battery reload.
 * Weak secondary armament. * Weak secondary armament.
?* Very poor speed.+* Pedestrian speed, and even slower acceleration
 * Large superstructure. * Large superstructure.
?* Worst battleship main battery range at Tier VI. 
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Players should consider the hull upgrade as the first priority for research. Not only does this increase the survivability of ''New Mexico'' and her maneuverability, her anti-aircraft complement is dramatically improved. The fire control upgrade is an excellent choice for the second upgrade because ''New Mexico'' has terrible range as a stock ship. As she is already quite slow, the engine upgrade will provide the least utility.+This is a suggested research path:
 +# New Mexico Hull (B)
 +# Propulsion mod. 2
 +# Gun Fire Control System Mk6 mod. 2
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?''New Mexico'' has access to upgrade slots 1, 2, 4, and 5. She is best played with an emphasis on either the main battery or anti-aircraft defense. 
  
?'''Main Battery'''+* '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing.
?* [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Battery Modification 1]]+* '''Slot 2''': {{Damage Control System Modification 1}} lessens fire damage taken.
?* [[Ship:Upgrades#Artillery_Plotting_Room_Modification_1|Artillery Plotting Room Modification 1]]+* '''Slot 3''': {{Artillery Plotting Room Modification 1}}* will increase range and give secondaries a slight boost in range and accuracy.
?* [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]]+* '''Slot 4''' {{Steering Gears Modification 2}} allows for a faster rudder shift to better dodge incoming fire.
?* [[Ship:Upgrades#Damage_Control_System_Modification.C2.A02|Damage Control Systems Modification 2]] or [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]]+ 
?'''Anti-aircraft Defense'''+
?* [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Battery Modification 1]]+
?* [[Ship:Upgrades#AA_Guns_Modification.C2.A02|AA Guns Modification 2]]+
?* [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]]+
?* [[Ship:Upgrades#Damage_Control_System_Modification.C2.A02|Damage Control Systems Modification 2]] or [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]]+
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended. Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended.
?{{Commander Skills 
?| Priority Target = 2 
?| Preventative Maintenance = 2 
?| Expert Loader = 1 
?| Aircraft Servicing Expert =  
?| Direction Center for Catapult Aircraft = 1 
?| Dogfighting Expert =  
?| Incoming Fire Alert = 1 
?| Evasive Maneuver =  
  
?| High Alert = 2+{{Commander Skills 2
?| Jack of All Trades = 2+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Expert Marksman = 3+| rating11 = 2 <!-- Priority Target -->
?| Torpedo Acceleration = +| rating12 = 2 <!-- Preventive Maint -->
?| Smoke Screen Expert = +| rating13 = 1 <!-- Expert Loader -->
?| Expert Rear Gunner = +| rating14 = 0 <!-- Air Supremacy -->
?| Adrenaline Rush = 2+| rating15 = 0 <!-- Direction Center for Fighters -->
?| Last Stand = 1+| rating16 = 0 <!-- Improved Engine Boost -->
 +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| Survivability Expert = 1 +| rating21 = 2 <!-- High Alert -->
?| Basics of Survivability = 2+| rating22 = 2 <!-- Jack of All Trades -->
?| Torpedo Armament Expertise = +| rating23 = 3 <!-- Expert Marksman -->
?| Emergency Takeoff = +| rating24 = 0 <!-- Torpedo Acceleration -->
?| Basic Firing Training = 3+| rating25 = 0 <!-- Smoke Screen Expert -->
?| Superintendent = 3+| rating26 = 0 <!-- Improved Engines -->
?| Demolition Expert = 1+| rating27 = 3 <!-- Adrenaline Rush -->
?| Vigilance = 2+| rating28 = 1 <!-- Last Stand -->
  
?| Manual Fire Control for Secondary Armament = +| rating31 = 2 <!-- Basics of Survivability -->
?| Fire Prevention = 3+| rating32 = <!-- Survivability Expert-->
?| Inertia Fuse for HE Shells = +| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Air Supremacy = +| rating34 = 0 <!-- Aircraft Armor -->
?| Advanced Firing Training = 3+| rating35 = 2 <!-- Basic Firing Training -->
?| Manual Fire Control for AA Armament = 1+| rating36 = 3 <!-- Superintendent -->
?| Radio Position Finding = 1+| rating37 = <!-- Demolition Expert -->
?| Concealment Expert = 2+| rating38 = 1 <!-- Vigilance -->
 + 
 +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
 +| rating42 = 3 <!-- Fire Prevention -->
 +| rating43 = <!-- Inertia Fuse for HE Shells -->
 +| rating44 = 0 <!-- Sight Stabilization -->
 +| rating45 = 2 <!-- Advanced Firing Training -->
 +| rating46 = <!-- Massive AA Fire -->
 +| rating47 = <!-- Radio Position Finding -->
 +| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?Players should consider using premium consumables in the following order of priority: [[Ship:Consumables#Damage_Control_Party|Damage Control Party]], [[Ship:Consumables#Repair_Party|Repair Party]], and [[Ship:Consumables#Spotting_Aircraft|Spotting Aircraft]].+''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Repair Party}}
 +* '''Slot 3:''' {{Spotting Aircraft}}
 + 
 +Players should consider using premium consumables in the following order of priority: {{Damage Control Party}}, {{Repair Party}}, and {{Spotting Aircraft}}.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
  
?Players who wish to spend [[Ship:Economy#Doubloons|doubloons]] can equip ''New Mexico'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] which lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +Players who wish to spend [[Ship:Economy#Doubloons|doubloons]] can equip ''New Mexico'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] which reduces service costs, lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
 + 
 +Alternatively, the 2018 New Year raid campaign provided captains with the Snowy camouflage with the same bonuses as the premium.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 Economic signals are left to the discretion of the player. The following recommendations are for combat signals only. Economic signals are left to the discretion of the player. The following recommendations are for combat signals only.
 {{Signal Flags {{Signal Flags
?| November Echo Setteseven = 1+| November Echo Setteseven = 2
 | Mike Yankee Soxisix = 1 | Mike Yankee Soxisix = 1
 | India X-Ray = 1 | India X-Ray = 1
?| Juliet Yankee Bissotwo = 2+| Juliet Whiskey Unaone =
 | Victor Lima = 1 | Victor Lima = 1
?| Hotel Yankee = 1+| Hotel Yankee = 3
  
 | November Foxtrot = 2 | November Foxtrot = 2
?| Sierra Mike = 1+| Sierra Mike = 3
 | India Delta = 3 | India Delta = 3
?| Juliet Whiskey Unaone = +| Juliet Yankee Bissotwo = 2
 | India Yankee = 3 | India Yankee = 3
 | Juliet Charlie = 2 | Juliet Charlie = 2
  
?| Zulu = +| Zulu = 2
 | India Bravo Terrathree =  | India Bravo Terrathree =
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 3
?| Zulu Hotel = +| Zulu Hotel = 2
 | Papa Papa =  | Papa Papa =
  
 | Wyvern =  | Wyvern =
?| Red Dragon = +| Red Dragon = 2
?| Dragon Flag = +| Dragon Flag = 2
 | Ouroboros =  | Ouroboros =
?| Hydra = +| Hydra = 2v
 }} }}
  
Line 170:Line 177:
  
 Though eight secondary batteries were located in extremely wet bow and stern positions and were soon removed, the rest of the ships' 5-inch (127 mm) guns were mounted in the superstructure, a great improvement over earlier U.S. Navy battleships' arrangements. Though eight secondary batteries were located in extremely wet bow and stern positions and were soon removed, the rest of the ships' 5-inch (127 mm) guns were mounted in the superstructure, a great improvement over earlier U.S. Navy battleships' arrangements.
 +
 +===Historical Inaccuracies===
 +* ''New Mexico'' is depicted in modernized condition. Her original 1918 configuration is not represented, having been removed in a previous update.
 +* Permanent camouflage represents ''New Mexico'' as she appeared in January 1942, painted in Measure 12 (modified). However, her AA should include four quadruple 1.1" guns and eight single 20mm Oerlikons. Both hull modules have fictional AA suites.
 +* Aircraft catapult on turret #3 is missing.
 +''New Mexico'''s anti-aircraft defense is heavily downgraded from its historical version:
 +* All of her quadruple 1.1" (28mm)/75 guns are missing. ''New Mexico'' had four in total from January 1942 to October 1943.
 +* All of her quad 40mm Bofors guns are also missing. They were first fitted to ''New Mexico'' in November 1942. She had ten quad mounts in total, supplemented by another two twin mounts.
 +* ''New Mexico'' had a total of 43 single 20mm Oerlikons; 40 are missing and she never carried twin mounts.
 +* Hull (A) should have four 3" (76mm)/50 caliber guns as part of her AA suite.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
Line 187:Line 204:
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/USS_New_Mexico_(BB-40) USS ''New Mexico'' (BB-40) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/New_Mexico-class_battleship ''New Mexico''-class battleship - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 00:30, 27 March 2020

New Mexico
New_Mexico_wows_main.jpg
Battleship | U.S.A. | Tier VI
Tech Tree Position
New York
Arrow_down.png
New_Mexico_icon_small.png
Arrow_down.png
Colorado
stock
 top
General
Research price40000 exp
Purchase price3,450,000 Credits
Hit Points48,200 
Main Battery
356 mm/50 Mk.11 in a turret4 х 3 pcs.
Rate of Fire1.75 shots/min.
Reload Time34.2 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range14.62 km.
Maximum Dispersion220 m.
HE Shell356 mm HE/HC Mk22 
Maximum HE Shell Damage5,000 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity861 m./s.
HE Shell Weight578.34 kg.
AP Shell356 mm AP Mk16 
Maximum AP Shell Damage10,500 
Initial AP Shell Velocity823 m./s.
AP Shell Weight680.4 kg.
Secondary Armament #1
127 mm/51 Mk.7 on a Mk.13 mount12 х 1 pcs.
Firing Range4.96 km.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range4.96 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
12.7 mm Browning on a single mount12 х 1 pcs.
. . . Average Damage per Second45.6 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed18.48 knot
Turning Circle Radius640 m.
Rudder Shift Time17.4 sec.
Concealment
Surface Detectability Range13.79 km.
Air Detectability Range9.07 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VI
Ship_PASB034_New_Mexico_1941.png
3,450,000

New Mexico — American Tier VI battleship.

The ship belonged to the generation of conventional battleships in the U.S. Navy. The main battery guns were concentrated in the ship's front and aft ends and were placed in superfiring turrets, which would soon become the standard. The battleship was armored according to the "all or nothing" concept, with the citadel being reliably protected and located in the center of the hull.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/50 Mk.7 in a turret 356 mm/50 Mk.11 in a turret1.8602205,0003010,500 0340,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
New Mexico (A)48,2001645748/1212/8 0420,000
New Mexico (B)53,200164574103/4/4/8 16,0001,200,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk6 mod. 10 0200,000
Mk6 mod. 20 6,500400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 32,000 hp18.5 0132,000
Propulsion: 37,000 hp21 4,000300,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

New Mexico is the first taste of the "US Standard Battleship" type. Compared to her peers, New Mexico boast the advantage of possessing a large broadside of twelve 356 mm rifles - a feature only matched by Fuso and Lyon until Tier X - but suffers from wonky accuracy at range. To compensate that, she must get close to the enemy, and fortunately New Mexico is exceedingly proficient at short to medium range combat due to her excellent rudder and tight turning circles aided by decent concealment to surprise the enemy, but going in requires foresight and planning because of her slow speed to chase or escape. Players are well advised to be careful when positioning themselves as New Mexico can easily be caught overextended, easily taking damage if not angled properly, and her bow plating are prone to overmatch by guns 380 mm or 15 inches up.

Pros:

  • Good shell velocity.
  • Very well-armored if angled properly.
  • Good main battery firing angles.
  • Exceptional torpedo protection.
  • Respectable anti-aircraft protection for Tier VI.
  • Tight turning radius for a battleship.
  • The main battery has twelve barrels.
  • Good concealment for a battleship.

Cons:

  • Poor turret traverse.
  • Poor main battery accuracy.
  • Slow main battery reload.
  • Weak secondary armament.
  • Pedestrian speed, and even slower acceleration
  • Large superstructure.

Research

This is a suggested research path:

  1. New Mexico Hull (B)
  2. Propulsion mod. 2
  3. Gun Fire Control System Mk6 mod. 2

Optimal Configuration

Upgrades

Commander Skills

Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended.

Consumables

New Mexico can equip the following consumables:

Players should consider using premium consumables in the following order of priority: Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., Repair PartyWhile active, restores a percentage of the ship's health points each second., and Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range..

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip New Mexico with Type 16 camouflage which reduces service costs, lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Alternatively, the 2018 New Year raid campaign provided captains with the Snowy camouflage with the same bonuses as the premium.

Signals

Economic signals are left to the discretion of the player. The following recommendations are for combat signals only.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS New Mexico (BB-40) - Wikipedia
  2. New Mexico-class battleship - Wikipedia
Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons