New Mexico
Revision as of 20:57, 30 August 2017 | Revision as of 00:30, 27 March 2020 references to Wikipedia for ship and class | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | The ship belonged to the generation of conventional battleships in the U.S. Navy. The main battery guns were concentrated in the ship's front and aft ends and were placed in superfiring turrets, which would soon become the standard. The battleship was armored according to the "all or nothing" concept, with the citadel being reliably protected and located in the center of the hull. <br><br>{{Model3DViewer|356fc1c1e0944ebe94e9f0592ae8e39d}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | '' | + | ''{{#var:ship_name}}'' is the first taste of the "US Standard Battleship" type. Compared to her peers, ''New Mexico'' boast the advantage of possessing a large broadside of twelve 356 mm rifles - a feature only matched by [[Ship:Fuso|''Fuso'']] and [[Ship:Lyon|''Lyon]] until Tier X - but suffers from wonky accuracy at range. To compensate that, she must get close to the enemy, and fortunately ''New Mexico'' is exceedingly proficient at short to medium range combat due to her excellent rudder and tight turning circles aided by decent concealment to surprise the enemy, but going in requires foresight and planning because of her slow speed to chase or escape. Players are well advised to be careful when positioning themselves as ''New Mexico'' can easily be caught overextended, easily taking damage if not angled properly, and her bow plating are prone to overmatch by guns 380 mm or 15 inches up. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Good shell velocity. | |
? | + | * Very well-armored if angled properly. | ||
? | * Very | + | * Good main battery firing angles. | |
? | * Good | + | ||
? | + | |||
* Exceptional torpedo protection. | * Exceptional torpedo protection. | |||
? | * | + | * Respectable anti-aircraft protection for Tier VI. | |
? | * | + | * Tight turning radius for a battleship. | |
+ | * The main battery has twelve barrels. | |||
+ | * Good concealment for a battleship. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
* Poor turret traverse. | * Poor turret traverse. | |||
* Poor main battery accuracy. | * Poor main battery accuracy. | |||
+ | * Slow main battery reload. | |||
* Weak secondary armament. | * Weak secondary armament. | |||
? | * | + | * Pedestrian speed, and even slower acceleration | |
* Large superstructure. | * Large superstructure. | |||
? | ||||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | This is a suggested research path: | ||
+ | # New Mexico Hull (B) | |||
+ | # Propulsion mod. 2 | |||
+ | # Gun Fire Control System Mk6 mod. 2 | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | ||||
? | ''' | + | * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing. | |
? | + | * '''Slot 2''': {{Damage Control System Modification 1}} lessens fire damage taken. | ||
? | * | + | * '''Slot 3''': {{Artillery Plotting Room Modification 1}}* will increase range and give secondaries a slight boost in range and accuracy. | |
? | + | * '''Slot 4''' {{Steering Gears Modification 2}} allows for a faster rudder shift to better dodge incoming fire. | ||
? | * | + | ||
? | ''' | + | ||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended. | Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended. | |||
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? | | | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 2 <!-- Priority Target --> | |
? | | | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 1 <!-- Expert Loader --> | |
? | | | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Last | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
+ | | rating17 = 1 <!-- Incoming Fire Alert --> | |||
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 2 <!-- High Alert --> | |
? | | | + | | rating22 = 2 <!-- Jack of All Trades --> | |
? | | | + | | rating23 = 3 <!-- Expert Marksman --> | |
? | | | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating28 = 1 <!-- Last Stand --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating31 = 2 <!-- Basics of Survivability --> | |
? | | | + | | rating32 = <!-- Survivability Expert--> | |
? | | Inertia Fuse for HE Shells | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Advanced Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | Radio Position Finding | + | | rating37 = <!-- Demolition Expert --> | |
? | | Concealment Expert | + | | rating38 = 1 <!-- Vigilance --> | |
+ | ||||
+ | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |||
+ | | rating42 = 3 <!-- Fire Prevention --> | |||
+ | | rating43 = <!-- Inertia Fuse for HE Shells --> | |||
+ | | rating44 = 0 <!-- Sight Stabilization --> | |||
+ | | rating45 = 2 <!-- Advanced Firing Training --> | |||
+ | | rating46 = <!-- Massive AA Fire --> | |||
+ | | rating47 = <!-- Radio Position Finding --> | |||
+ | | rating48 = 3 <!-- Concealment Expert --> | |||
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | Players should consider using premium consumables in the following order of priority: | + | ''{{#var:ship_name}}'' can equip the following consumables: | |
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Repair Party}} | |||
+ | * '''Slot 3:''' {{Spotting Aircraft}} | |||
+ | ||||
+ | Players should consider using premium consumables in the following order of priority: {{Damage Control Party}}, {{Repair Party}}, and {{Spotting Aircraft}}. | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
? | Players who wish to spend [[Ship:Economy#Doubloons|doubloons]] can equip ''New Mexico'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] which lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. | + | Players who wish to spend [[Ship:Economy#Doubloons|doubloons]] can equip ''New Mexico'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] which reduces service costs, lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. | |
+ | ||||
+ | Alternatively, the 2018 New Year raid campaign provided captains with the Snowy camouflage with the same bonuses as the premium. | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
Economic signals are left to the discretion of the player. The following recommendations are for combat signals only. | Economic signals are left to the discretion of the player. The following recommendations are for combat signals only. | |||
{{Signal Flags | {{Signal Flags | |||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 2 | |
| Mike Yankee Soxisix = 1 | | Mike Yankee Soxisix = 1 | |||
| India X-Ray = 1 | | India X-Ray = 1 | |||
? | | Juliet | + | | Juliet Whiskey Unaone = | |
| Victor Lima = 1 | | Victor Lima = 1 | |||
? | | Hotel Yankee = | + | | Hotel Yankee = 3 | |
| November Foxtrot = 2 | | November Foxtrot = 2 | |||
? | | Sierra Mike = | + | | Sierra Mike = 3 | |
| India Delta = 3 | | India Delta = 3 | |||
? | | Juliet | + | | Juliet Yankee Bissotwo = 2 | |
| India Yankee = 3 | | India Yankee = 3 | |||
| Juliet Charlie = 2 | | Juliet Charlie = 2 | |||
? | | Zulu = | + | | Zulu = 2 | |
| India Bravo Terrathree = | | India Bravo Terrathree = | |||
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 3 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 2 | |
| Papa Papa = | | Papa Papa = | |||
| Wyvern = | | Wyvern = | |||
? | | Red Dragon = | + | | Red Dragon = 2 | |
? | | Dragon Flag = | + | | Dragon Flag = 2 | |
| Ouroboros = | | Ouroboros = | |||
? | | Hydra = | + | | Hydra = 2v | |
}} | }} | |||
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Though eight secondary batteries were located in extremely wet bow and stern positions and were soon removed, the rest of the ships' 5-inch (127 mm) guns were mounted in the superstructure, a great improvement over earlier U.S. Navy battleships' arrangements. | Though eight secondary batteries were located in extremely wet bow and stern positions and were soon removed, the rest of the ships' 5-inch (127 mm) guns were mounted in the superstructure, a great improvement over earlier U.S. Navy battleships' arrangements. | |||
+ | ||||
+ | ===Historical Inaccuracies=== | |||
+ | * ''New Mexico'' is depicted in modernized condition. Her original 1918 configuration is not represented, having been removed in a previous update. | |||
+ | * Permanent camouflage represents ''New Mexico'' as she appeared in January 1942, painted in Measure 12 (modified). However, her AA should include four quadruple 1.1" guns and eight single 20mm Oerlikons. Both hull modules have fictional AA suites. | |||
+ | * Aircraft catapult on turret #3 is missing. | |||
+ | ''New Mexico'''s anti-aircraft defense is heavily downgraded from its historical version: | |||
+ | * All of her quadruple 1.1" (28mm)/75 guns are missing. ''New Mexico'' had four in total from January 1942 to October 1943. | |||
+ | * All of her quad 40mm Bofors guns are also missing. They were first fitted to ''New Mexico'' in November 1942. She had ten quad mounts in total, supplemented by another two twin mounts. | |||
+ | * ''New Mexico'' had a total of 43 single 20mm Oerlikons; 40 are missing and she never carried twin mounts. | |||
+ | * Hull (A) should have four 3" (76mm)/50 caliber guns as part of her AA suite. | |||
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/USS_New_Mexico_(BB-40) USS ''New Mexico'' (BB-40) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/New_Mexico-class_battleship ''New Mexico''-class battleship - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 00:30, 27 March 2020
356 mm/50 Mk.11 in a turret4 х 3 pcs. |
Rate of Fire1.75 shots/min. |
Reload Time34.2 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range14.62 km. |
Maximum Dispersion220 m. |
HE Shell356 mm HE/HC Mk22 |
Maximum HE Shell Damage5,000 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity861 m./s. |
HE Shell Weight578.34 kg. |
AP Shell356 mm AP Mk16 |
Maximum AP Shell Damage10,500 |
Initial AP Shell Velocity823 m./s. |
AP Shell Weight680.4 kg. |
127 mm/51 Mk.7 on a Mk.13 mount12 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
12.7 mm Browning on a single mount12 х 1 pcs. |
. . . Average Damage per Second45.6 |
. . . Firing Range1.2 km. |
Maximum Speed18.48 knot |
Turning Circle Radius640 m. |
Rudder Shift Time17.4 sec. |
Surface Detectability Range13.79 km. |
Air Detectability Range9.07 km. |
New Mexico — American Tier VI battleship.
The ship belonged to the generation of conventional battleships in the U.S. Navy. The main battery guns were concentrated in the ship's front and aft ends and were placed in superfiring turrets, which would soon become the standard. The battleship was armored according to the "all or nothing" concept, with the citadel being reliably protected and located in the center of the hull.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
Player Opinion
Performance
Pros:
- Good shell velocity.
- Very well-armored if angled properly.
- Good main battery firing angles.
- Exceptional torpedo protection.
- Respectable anti-aircraft protection for Tier VI.
- Tight turning radius for a battleship.
- The main battery has twelve barrels.
- Good concealment for a battleship.
Cons:
- Poor turret traverse.
- Poor main battery accuracy.
- Slow main battery reload.
- Weak secondary armament.
- Pedestrian speed, and even slower acceleration
- Large superstructure.
Research
This is a suggested research path:
- New Mexico Hull (B)
- Propulsion mod. 2
- Gun Fire Control System Mk6 mod. 2
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
- Slot 2: Damage Control System Modification 1 lessens fire damage taken.
- Slot 3: Artillery Plotting Room Modification 1 * will increase range and give secondaries a slight boost in range and accuracy.
- Slot 4 Steering Gears Modification 2 allows for a faster rudder shift to better dodge incoming fire.
Commander Skills
Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★ |
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★★ |
★★ |
★★★ |
Χ |
Χ |
Χ |
★★★ |
★ |
3 |
★★ |
|
Χ |
Χ |
★★ |
★★★ |
|
★ |
4 |
|
★★★ |
|
Χ |
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
New Mexico can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft
Players should consider using premium consumables in the following order of priority: Damage Control Party , Repair Party , and Spotting Aircraft .
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip New Mexico with Type 16 camouflage which reduces service costs, lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Alternatively, the 2018 New Year raid campaign provided captains with the Snowy camouflage with the same bonuses as the premium.
Signals
Economic signals are left to the discretion of the player. The following recommendations are for combat signals only.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
★★ |
★★★ |
★★★ |
★ |
★ |
|
★ |
★★ |
★★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.