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New Mexico

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 +# [https://en.wikipedia.org/wiki/USS_New_Mexico_(BB-40) USS ''New Mexico'' (BB-40) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/New_Mexico-class_battleship ''New Mexico''-class battleship - Wikipedia]
  
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Revision as of 00:30, 27 March 2020

New Mexico
New_Mexico_wows_main.jpg
Battleship | U.S.A. | Tier VI
Tech Tree Position
New York
Arrow_down.png
New_Mexico_icon_small.png
Arrow_down.png
Colorado
stock
 top
General
Research price40000 exp
Purchase price3,450,000 Credits
Hit Points48,200 
Main Battery
356 mm/50 Mk.11 in a turret4 х 3 pcs.
Rate of Fire1.75 shots/min.
Reload Time34.2 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range14.62 km.
Maximum Dispersion220 m.
HE Shell356 mm HE/HC Mk22 
Maximum HE Shell Damage5,000 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity861 m./s.
HE Shell Weight578.34 kg.
AP Shell356 mm AP Mk16 
Maximum AP Shell Damage10,500 
Initial AP Shell Velocity823 m./s.
AP Shell Weight680.4 kg.
Secondary Armament #1
127 mm/51 Mk.7 on a Mk.13 mount12 х 1 pcs.
Firing Range4.96 km.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range4.96 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
12.7 mm Browning on a single mount12 х 1 pcs.
. . . Average Damage per Second45.6 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed18.48 knot
Turning Circle Radius640 m.
Rudder Shift Time17.4 sec.
Concealment
Surface Detectability Range13.79 km.
Air Detectability Range9.07 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VI
Ship_PASB034_New_Mexico_1941.png
3,450,000

New Mexico — American Tier VI battleship.

The ship belonged to the generation of conventional battleships in the U.S. Navy. The main battery guns were concentrated in the ship's front and aft ends and were placed in superfiring turrets, which would soon become the standard. The battleship was armored according to the "all or nothing" concept, with the citadel being reliably protected and located in the center of the hull.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/50 Mk.7 in a turret 356 mm/50 Mk.11 in a turret1.8602205,0003010,500 0340,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
New Mexico (A)48,2001645748/1212/8 0420,000
New Mexico (B)53,200164574103/4/4/8 16,0001,200,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk6 mod. 10 0200,000
Mk6 mod. 20 6,500400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 32,000 hp18.5 0132,000
Propulsion: 37,000 hp21 4,000300,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

New Mexico is the first taste of the "US Standard Battleship" type. Compared to her peers, New Mexico boast the advantage of possessing a large broadside of twelve 356 mm rifles - a feature only matched by Fuso and Lyon until Tier X - but suffers from wonky accuracy at range. To compensate that, she must get close to the enemy, and fortunately New Mexico is exceedingly proficient at short to medium range combat due to her excellent rudder and tight turning circles aided by decent concealment to surprise the enemy, but going in requires foresight and planning because of her slow speed to chase or escape. Players are well advised to be careful when positioning themselves as New Mexico can easily be caught overextended, easily taking damage if not angled properly, and her bow plating are prone to overmatch by guns 380 mm or 15 inches up.

Pros:

  • Good shell velocity.
  • Very well-armored if angled properly.
  • Good main battery firing angles.
  • Exceptional torpedo protection.
  • Respectable anti-aircraft protection for Tier VI.
  • Tight turning radius for a battleship.
  • The main battery has twelve barrels.
  • Good concealment for a battleship.

Cons:

  • Poor turret traverse.
  • Poor main battery accuracy.
  • Slow main battery reload.
  • Weak secondary armament.
  • Pedestrian speed, and even slower acceleration
  • Large superstructure.

Research

This is a suggested research path:

  1. New Mexico Hull (B)
  2. Propulsion mod. 2
  3. Gun Fire Control System Mk6 mod. 2

Optimal Configuration

Upgrades

Commander Skills

Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended.

Consumables

New Mexico can equip the following consumables:

Players should consider using premium consumables in the following order of priority: Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., Repair PartyWhile active, restores a percentage of the ship's health points each second., and Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range..

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip New Mexico with Type 16 camouflage which reduces service costs, lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Alternatively, the 2018 New Year raid campaign provided captains with the Snowy camouflage with the same bonuses as the premium.

Signals

Economic signals are left to the discretion of the player. The following recommendations are for combat signals only.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS New Mexico (BB-40) - Wikipedia
  2. New Mexico-class battleship - Wikipedia
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