New Mexico
Revision as of 22:50, 30 April 2020 Remove references to premium consumables as per 0.9.4. | Revision as of 15:36, 23 September 2021 | |||
10 intermediate revisions by 5 users not shown | ||||
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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) | <!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) | |||
? | -->{{WoWs_Ship|Promo= | + | -->{{WoWs_Ship|Promo= | |
? | + | |Anno=<!-- you can write below short description for the ship. it will replace default oce. --> | ||
? | |Anno=<!-- you can write below short description for the ship. it will replace default | + | The ship belonged to the generation of conventional battleships in the U.S. Navy. The main battery guns were concentrated in the ship's front and aft ends and were placed in superfiring turrets, which would soon become the standard. The battleship was armored according to the "all or nothing" concept, with the citadel being reliably protected and located in the center of the hull. | |
? | The ship belonged to the generation of conventional battleships in the U.S. Navy. The main battery guns were concentrated in the ship's front and aft ends and were placed in superfiring turrets, which would soon become the standard. The battleship was armored according to the "all or nothing" concept, with the citadel being reliably protected and located in the center of the hull. <br><br>{{Model3DViewer|356fc1c1e0944ebe94e9f0592ae8e39d}} | + | <!-- <br><br>{{Model3DViewer|356fc1c1e0944ebe94e9f0592ae8e39d}}--> | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ''{{#var:ship_name}}'' is the first taste of the "US Standard Battleship" type. Compared to her peers, ''New Mexico'' | + | ''{{#var:ship_name}}'' is the first taste of the "US Standard Battleship" type. Compared to her peers, ''New Mexico'' boasts the advantage of possessing a large broadside of twelve 356 mm rifles - but suffers from wonky accuracy at range. To compensate that, she must get close to the enemy, and fortunately ''New Mexico'' is exceedingly proficient at short to medium range combat due to her excellent rudder and tight turning circles aided by decent concealment to surprise the enemy, but going in requires foresight and planning because of her slow speed to chase or escape. Players are well advised to be careful when positioning themselves as ''New Mexico'' can easily be caught overextended, easily taking damage if not angled properly, and her bow plating are prone to overmatch by guns 380 mm or 15 inches up. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
+ | * The main battery has twelve powerful guns. | |||
* Good shell velocity. | * Good shell velocity. | |||
+ | * Good main battery firing angles. | |||
* Very well-armored if angled properly. | * Very well-armored if angled properly. | |||
? | ||||
* Exceptional torpedo protection. | * Exceptional torpedo protection. | |||
* Respectable anti-aircraft protection for Tier VI. | * Respectable anti-aircraft protection for Tier VI. | |||
* Tight turning radius for a battleship. | * Tight turning radius for a battleship. | |||
? | ||||
* Good concealment for a battleship. | * Good concealment for a battleship. | |||
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* Slow main battery reload. | * Slow main battery reload. | |||
* Weak secondary armament. | * Weak secondary armament. | |||
? | * | + | * Slow speed, and even slower acceleration. | |
* Large superstructure. | * Large superstructure. | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | * '''Slot 1''': {{Main Armaments Modification 1}} | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
* '''Slot 2''': {{Damage Control System Modification 1}} lessens fire damage taken. | * '''Slot 2''': {{Damage Control System Modification 1}} lessens fire damage taken. | |||
* '''Slot 3''': {{Artillery Plotting Room Modification 1}}* will increase range and give secondaries a slight boost in range and accuracy. | * '''Slot 3''': {{Artillery Plotting Room Modification 1}}* will increase range and give secondaries a slight boost in range and accuracy. | |||
? | * '''Slot 4''' {{Steering Gears Modification | + | * '''Slot 4''': {{Steering Gears Modification 1}} allows for a faster rudder shift to better dodge incoming fire. | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended. | Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended. | |||
? | {{Commander Skills | + | {{Commander Skills 3 BB | |
? | + | | rating11 = <!-- Gun Feeder --> | ||
? | | rating11 = | + | | rating12 = <!-- Pyrotechnician --> | |
? | | rating12 = | + | | rating13 = 2 <!-- Consumables Specialist --> | |
? | | rating13 = | + | | rating14 = 1 <!-- Emergency Repair Specialist --> | |
? | | rating14 = | + | | rating15 = <!-- Incoming Fire Alert --> | |
? | | rating15 = | + | | rating16 = 2 <!-- Preventive Maintenance --> | |
? | + | |||
? | + | |||
? | | | + | ||
? | | rating21 = 2 <!-- | + | | rating21 = 2 <!-- Grease the Gears --> | |
? | | rating22 = | + | | rating22 = <!-- Inertial Fuse for HE Shells --> | |
? | | rating23 = | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | rating24 = | + | | rating24 = 1 <!-- Vigilance --> | |
? | | rating25 = | + | | rating25 = <!-- Priority Target --> | |
? | | rating26 = | + | | rating26 = 2 <!-- AA Gunner --> | |
? | + | |||
? | + | |||
? | | rating31 = | + | | rating31 = <!-- Super-Heavy AP Shells --> | |
? | | rating32 = <!-- | + | | rating32 = <!-- Long-Range Secondary Battery Shells --> | |
? | | rating33 = | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = 3 <!-- Basics of Survivability --> | |
? | | rating35 = | + | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |
? | | rating36 = | + | | rating36 = 2 <!-- Expert AA Marksman --> | |
? | + | |||
? | + | |||
? | | rating41 = <!-- | + | | rating41 = <!-- Brisk --> | |
? | | rating42 = | + | | rating42 = <!-- Improved Secondary Battery Aiming --> | |
? | | rating43 = <!-- | + | | rating43 = <!-- Close Quarters Combat --> | |
? | | rating44 = | + | | rating44 = 2 <!-- Emergency Repair Expert --> | |
? | | rating45 = | + | | rating45 = <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 3 <!-- Fire Prevention Expert --> | |
? | + | |||
? | + | |||
}} | }} | |||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5]] camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |
? | Players who wish to spend [[Ship:Economy#Doubloons|doubloons]] can equip ''New Mexico'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] which reduces service | + | Players who wish to spend [[Ship:Economy#Doubloons|doubloons]] can equip ''New Mexico'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] which reduces service cost, lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. | |
Alternatively, the 2018 New Year raid campaign provided captains with the Snowy camouflage with the same bonuses as the premium. | Alternatively, the 2018 New Year raid campaign provided captains with the Snowy camouflage with the same bonuses as the premium. | |||
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|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
+ | ||||
+ | File:New_Mexico_Hull_A.jpg|Hull A | |||
+ | File:T618NewMexicoB1050ti.jpg|Hull B | |||
+ | File:NewYork_HullB_Type16camo.jpg|Type 16 New Mexico Camo | |||
</gallery> | </gallery> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /> | |||
# [https://en.wikipedia.org/wiki/USS_New_Mexico_(BB-40) USS ''New Mexico'' (BB-40) - Wikipedia] | # [https://en.wikipedia.org/wiki/USS_New_Mexico_(BB-40) USS ''New Mexico'' (BB-40) - Wikipedia] | |||
# [https://en.wikipedia.org/wiki/New_Mexico-class_battleship ''New Mexico''-class battleship - Wikipedia] | # [https://en.wikipedia.org/wiki/New_Mexico-class_battleship ''New Mexico''-class battleship - Wikipedia] | |||
+ | ||||
+ | {{WoWS Ship Changelog Insert| | |||
+ | *Added to the game from the very beginning (alpha version). | |||
+ | *Update 0.1.5: | |||
+ | **Reduced the range of anti-aircraft defense. | |||
+ | *Update 0.3.1.2: | |||
+ | **The efficiency of the Repair Party consumable was changed (to 0.5 % HP per second). | |||
+ | *Update 0.4.0: | |||
+ | **The Spotting Aircraft consumable was added to the researchable hull. | |||
+ | *Update 0.5.2: | |||
+ | **A new mechanic for calculating the damage and range of air defense fire was introduced. As a result, the characteristics of air defense guns were slightly changed. | |||
+ | **Increased rudder shift times for researchable hulls by +1.1s. | |||
+ | *Update 0.5.2.3: | |||
+ | **Fixed a bug due to which the American flag was missing on hull A. | |||
+ | *Update 0.5.6: | |||
+ | :*Hull (C): 3x1 20mm Oerlikon Mk4 AA mounts were added on top of the third main turret. As a result, the average AA damage within the 2km AA engagement area radius increased by 11 points (from 49 to 60 points). | |||
+ | *Update 0.5.9: | |||
+ | **The armored model of the hull was refined. | |||
+ | *Update 0.5.14: | |||
+ | **Updated models for Mk31 and Mk33 fire directors. | |||
+ | *Update 0.6.2: | |||
+ | **Hull (A) removed, Hull (B) mounted instead. Replacement Rules: | |||
+ | *** If you had researched Hull (B) before update release, Hull (C) will be researched. | |||
+ | *** If you had researched Hull (B) and Hull (C) before update release, 16,000 Ship XP was added to New Mexico. | |||
+ | *** If you owned Hull (B) before update release, Hull (C) was added to your account. | |||
+ | *** If you owned Hulls (B) and (C) before update release, 1,200,000 Credits were added to your account. | |||
+ | *Update 0.6.3: | |||
+ | **Stock firing range increased from 13,580 to 14,620 m. | |||
+ | *Update 0.6.6: | |||
+ | **Fixed a bug where firing range exceeded maximum visibility range if using the Spotter Aircraft - Now, visibility range is 22.4km. | |||
+ | *Update 0.6.12: | |||
+ | **Detectability when firing main guns in smoke changed to 12.31 km. | |||
+ | **Detection range of the Vought UO-1 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea. | |||
+ | *Update 0.6.13: | |||
+ | **Improved display of thin elements. | |||
+ | **The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns. | |||
+ | *Update 0.6.15: | |||
+ | **A bonus was added to the "Type 16" permanent camouflage: a -10% discount to the cost of post-battle maintenance. | |||
+ | *Update 0.7.12: | |||
+ | **The rudder shift time for Hull (A) was reduced from 19.7 to 17.4 s. | |||
+ | **The rudder shift time for Hull (B) was reduced from 13.5 to 11.9 s. | |||
+ | **HP recovery rate for the Repair Party consumable was increased from 0.5 to 0.66 % HP per second. | |||
+ | *Update 0.8.8: | |||
+ | **Fixed a bug due to which the names of weapons in the Modules tab and in the performance characteristics were different. | |||
+ | *Update 0.9.6: | |||
+ | **The value of the in-game turning circle radius was changed to 600 m to correct prior discrepancy. | |||
+ | *Update 0.10.0: | |||
+ | **The firing range of the secondary battery was increased to 4.95 km. | |||
+ | *Update 0.10.3: | |||
+ | **The stock hull was replaced with a new one, created on the basis of the researchable hull with a modified air defense composition. | |||
+ | *Update 0.10.8: | |||
+ | **Fixed model and textures of the ship. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 15:36, 23 September 2021
356 mm/50 Mk.11 in a turret4 х 3 pcs. |
Rate of Fire1.75 shots/min. |
Reload Time34.2 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range14.62 km. |
Maximum Dispersion220 m. |
HE Shell356 mm HE/HC Mk22 |
Maximum HE Shell Damage5,000 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity861 m./s. |
HE Shell Weight578.34 kg. |
AP Shell356 mm AP Mk16 |
Maximum AP Shell Damage10,500 |
Initial AP Shell Velocity823 m./s. |
AP Shell Weight680.4 kg. |
127 mm/51 Mk.7 on a Mk.13 mount12 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
12.7 mm Browning on a single mount12 х 1 pcs. |
. . . Average Damage per Second45.6 |
. . . Firing Range1.2 km. |
Maximum Speed18.48 knot |
Turning Circle Radius640 m. |
Rudder Shift Time17.4 sec. |
Surface Detectability Range13.79 km. |
Air Detectability Range9.07 km. |
New Mexico — American Tier VI battleship.
The ship belonged to the generation of conventional battleships in the U.S. Navy. The main battery guns were concentrated in the ship's front and aft ends and were placed in superfiring turrets, which would soon become the standard. The battleship was armored according to the "all or nothing" concept, with the citadel being reliably protected and located in the center of the hull.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
Player Opinion
Performance
Pros:
- The main battery has twelve powerful guns.
- Good shell velocity.
- Good main battery firing angles.
- Very well-armored if angled properly.
- Exceptional torpedo protection.
- Respectable anti-aircraft protection for Tier VI.
- Tight turning radius for a battleship.
- Good concealment for a battleship.
Cons:
- Poor turret traverse.
- Poor main battery accuracy.
- Slow main battery reload.
- Weak secondary armament.
- Slow speed, and even slower acceleration.
- Large superstructure.
Research
This is a suggested research path:
- New Mexico Hull (B)
- Propulsion mod. 2
- Gun Fire Control System Mk6 mod. 2
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1 lessens fire damage taken.
- Slot 3: Artillery Plotting Room Modification 1 * will increase range and give secondaries a slight boost in range and accuracy.
- Slot 4: Steering Gears Modification 1 allows for a faster rudder shift to better dodge incoming fire.
Commander Skills
Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended.
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
|
|
★★ |
★ |
|
★★ |
2 |
★★ |
|
|
★ |
|
★★ |
3 |
|
|
★★ |
★★★ |
|
★★ |
4 |
|
|
|
★★ |
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
New Mexico can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip New Mexico with Type 16 camouflage which reduces service cost, lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Alternatively, the 2018 New Year raid campaign provided captains with the Snowy camouflage with the same bonuses as the premium.
Signals
Economic signals are left to the discretion of the player. The following recommendations are for combat signals only.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
★★ |
★★★ |
★★★ |
★ |
★ |
|
★ |
★★ |
★★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game from the very beginning (alpha version).
- Update 0.1.5:
- Reduced the range of anti-aircraft defense.
- Update 0.3.1.2:
- The efficiency of the Repair Party consumable was changed (to 0.5 % HP per second).
- Update 0.4.0:
- The Spotting Aircraft consumable was added to the researchable hull.
- Update 0.5.2:
- A new mechanic for calculating the damage and range of air defense fire was introduced. As a result, the characteristics of air defense guns were slightly changed.
- Increased rudder shift times for researchable hulls by +1.1s.
- Update 0.5.2.3:
- Fixed a bug due to which the American flag was missing on hull A.
- Update 0.5.6:
- Hull (C): 3x1 20mm Oerlikon Mk4 AA mounts were added on top of the third main turret. As a result, the average AA damage within the 2km AA engagement area radius increased by 11 points (from 49 to 60 points).
- Update 0.5.9:
- The armored model of the hull was refined.
- Update 0.5.14:
- Updated models for Mk31 and Mk33 fire directors.
- Update 0.6.2:
- Hull (A) removed, Hull (B) mounted instead. Replacement Rules:
- If you had researched Hull (B) before update release, Hull (C) will be researched.
- If you had researched Hull (B) and Hull (C) before update release, 16,000 Ship XP was added to New Mexico.
- If you owned Hull (B) before update release, Hull (C) was added to your account.
- If you owned Hulls (B) and (C) before update release, 1,200,000 Credits were added to your account.
- Hull (A) removed, Hull (B) mounted instead. Replacement Rules:
- Update 0.6.3:
- Stock firing range increased from 13,580 to 14,620 m.
- Update 0.6.6:
- Fixed a bug where firing range exceeded maximum visibility range if using the Spotter Aircraft - Now, visibility range is 22.4km.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 12.31 km.
- Detection range of the Vought UO-1 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
- Update 0.6.13:
- Improved display of thin elements.
- The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
- Update 0.6.15:
- A bonus was added to the "Type 16" permanent camouflage: a -10% discount to the cost of post-battle maintenance.
- Update 0.7.12:
- The rudder shift time for Hull (A) was reduced from 19.7 to 17.4 s.
- The rudder shift time for Hull (B) was reduced from 13.5 to 11.9 s.
- HP recovery rate for the Repair Party consumable was increased from 0.5 to 0.66 % HP per second.
- Update 0.8.8:
- Fixed a bug due to which the names of weapons in the Modules tab and in the performance characteristics were different.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 600 m to correct prior discrepancy.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 4.95 km.
- Update 0.10.3:
- The stock hull was replaced with a new one, created on the basis of the researchable hull with a modified air defense composition.
- Update 0.10.8:
- Fixed model and textures of the ship.