New Mexico
Revision as of 20:15, 20 January 2017 Added permanent camo info from Update 0.6.0. | Revision as of 21:06, 7 February 2017 | |||
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* More guns concentrated per turret: having only 4 turrets, she loses a quarter of her firepower if a turret is knocked out. | * More guns concentrated per turret: having only 4 turrets, she loses a quarter of her firepower if a turret is knocked out. | |||
* Large and vulnerable superstructure: large superstructure makes it vulnerable to HE damage. | * Large and vulnerable superstructure: large superstructure makes it vulnerable to HE damage. | |||
+ | * AP Penetration works only if you go up close and personal. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> |
Revision as of 21:06, 7 February 2017
356 mm/50 Mk.11 in a turret4 х 3 pcs. |
Rate of Fire1.75 shots/min. |
Reload Time34.2 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range14.62 km. |
Maximum Dispersion220 m. |
HE Shell356 mm HE/HC Mk22 |
Maximum HE Shell Damage5,000 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity861 m./s. |
HE Shell Weight578.34 kg. |
AP Shell356 mm AP Mk16 |
Maximum AP Shell Damage10,500 |
Initial AP Shell Velocity823 m./s. |
AP Shell Weight680.4 kg. |
127 mm/51 Mk.7 on a Mk.13 mount12 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
12.7 mm Browning on a single mount12 х 1 pcs. |
. . . Average Damage per Second45.6 |
. . . Firing Range1.2 km. |
Maximum Speed18.48 knot |
Turning Circle Radius640 m. |
Rudder Shift Time17.4 sec. |
Surface Detectability Range13.79 km. |
Air Detectability Range9.07 km. |
New Mexico — American Tier VI battleship.
The ship closely resembles the Pennsylvania class but incorporates several enhancements, including a redesigned aft end, new 50-caliber main guns in individual slides, and an experimental turbo-electric propulsion plant. Upon her entry into service, USS New Mexico joined the Atlantic Fleet, and after the end of World War I, she was transferred to the Pacific Ocean. During World War II, the battleship escorted convoys in the Pacific Ocean; took part in the Aleutian Islands campaign; and provided cover for assault landings on the Marshall Islands, Mariana Islands, and Okinawa, as well as in the Philippines.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Pros:
- Large number of main guns: she has the same number of 14-inch (356mm) guns as her Japanese tier equivalent, Fuso.
- High shell velocity: amazing shell velocity even with range upgrades makes aiming easier.
- Very thick belt armor.
- All-or nothing armor: she has an all-or-nothing armor scheme that is one of the most resilient in the game, providing a large immune zone when angled.
- Large broadside firing arc: her firing arc allows it to minimize the broadside she shows while shooting all guns, and angle quickly after shooting
- Powerful anti-aircraft armament; AA suite is enough to shoot down 2-3 planes before a strike occurs.
- Decent torpedo defenses: effective torpedo defenses allows her to take solitary midships torpedo hits with only small permanent loss in hitpoints (after partial regeneration).
- Shells have amazing penetration qualities.
Cons:
- Poor gun characteristics: much shorter range, slower reload and worse dispersion compared to Fuso, and can find herself helpless against longer ranged opponents with bigger guns.
- Very low mobility: like the preceding American battleship New York, she is incredibly slow with only a 21kts top speed upgraded, and poor rudder shift in stock configuration.
- Poor stock anti-aircraft defenses: AA on stock hull is horrible and not too much better with Hull (B), and only gets good with Hull (C).
- All-or-nothing armor drawbacks: While her armor prevents citadel hits, it guarantees regular hits which can be problematic against other battleships of equal tier.
- More guns concentrated per turret: having only 4 turrets, she loses a quarter of her firepower if a turret is knocked out.
- Large and vulnerable superstructure: large superstructure makes it vulnerable to HE damage.
- AP Penetration works only if you go up close and personal.
Research
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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★ |
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★★ |
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2 |
★★ |
★★ |
★★★ |
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★ |
3 |
★★★ |
★★★ |
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★ |
★★★ |
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★★ |
4 |
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★★ |
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★ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip New Mexico with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.Gallery
Historical Info
Historical Gallery