New Mexico
Revision as of 20:57, 30 August 2017 | Revision as of 18:37, 4 December 2017 Upgrades | |||
Line 31: | Line 31: | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | ||||
? | ''' | + | '''Slot 1''' is most commonly filled with {{Main Armaments Modification 1}}, though {{Auxiliary Armaments Modification 1}} is a popular pick for captains who go for a full AA build with other upgrades and commander skills. | |
? | + | |||
? | + | '''Slot 2''' has one choice for battleships - {{Damage Control System Modification 1}}. This will reduce chances of fire and flood. | ||
? | + | |||
? | + | '''Slot 3''' offers several options. {{AA Guns Modification 2}} will boost maximum AA range, while {{Secondary Battery Modification 2}} will boost the range and accuracy of secondaries instead. {{Artillery Plotting Room Modification 1}} will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two. | ||
? | ''' | + | ||
? | + | '''Slot 4''' {{Steering Gears Modification 2}} is recommended and will reduce rudder shift time. Captains with fire problems could also consider {{Damage Control System Modification 2}}, reducing the amount of time on fire and conserving hit points. | ||
? | + | |||
? | + | |||
? | + | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended. | Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended. |
Revision as of 18:37, 4 December 2017
356 mm/50 Mk.11 in a turret4 х 3 pcs. |
Rate of Fire1.75 shots/min. |
Reload Time34.2 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range14.62 km. |
Maximum Dispersion220 m. |
HE Shell356 mm HE/HC Mk22 |
Maximum HE Shell Damage5,000 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity861 m./s. |
HE Shell Weight578.34 kg. |
AP Shell356 mm AP Mk16 |
Maximum AP Shell Damage10,500 |
Initial AP Shell Velocity823 m./s. |
AP Shell Weight680.4 kg. |
127 mm/51 Mk.7 on a Mk.13 mount12 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
12.7 mm Browning on a single mount12 х 1 pcs. |
. . . Average Damage per Second45.6 |
. . . Firing Range1.2 km. |
Maximum Speed18.48 knot |
Turning Circle Radius640 m. |
Rudder Shift Time17.4 sec. |
Surface Detectability Range13.79 km. |
Air Detectability Range9.07 km. |
New Mexico — American Tier VI battleship.
The ship closely resembles the Pennsylvania class but incorporates several enhancements, including a redesigned aft end, new 50-caliber main guns in individual slides, and an experimental turbo-electric propulsion plant. Upon her entry into service, USS New Mexico joined the Atlantic Fleet, and after the end of World War I, she was transferred to the Pacific Ocean. During World War II, the battleship escorted convoys in the Pacific Ocean; took part in the Aleutian Islands campaign; and provided cover for assault landings on the Marshall Islands, Mariana Islands, and Okinawa, as well as in the Philippines.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
Player Opinion
Performance
Pros:
- Twelve main battery guns.
- Excellent shell velocity.
- Very thick belt armor.
- Good HE performance.
- Superb main battery firing angles.
- Exceptional torpedo protection.
- Excellent anti-aircraft protection for Tier VI.
- Excellent maneuverability.
Cons:
- Poor turret traverse.
- Poor main battery accuracy.
- Weak secondary armament.
- Very poor speed.
- Large superstructure.
- Worst battleship main battery range at Tier VI.
Research
Optimal Configuration
Upgrades
Slot 1 is most commonly filled with Main Armaments Modification 1 , though Auxiliary Armaments Modification 1 is a popular pick for captains who go for a full AA build with other upgrades and commander skills.
Slot 2 has one choice for battleships - Damage Control System Modification 1 . This will reduce chances of fire and flood.
Slot 3 offers several options. AA Guns Modification 2 () will boost maximum AA range, while Secondary Battery Modification 1 () will boost the range and accuracy of secondaries instead. Artillery Plotting Room Modification 1 will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.
Slot 4 Steering Gears Modification 2 is recommended and will reduce rudder shift time. Captains with fire problems could also consider Damage Control System Modification 2 , reducing the amount of time on fire and conserving hit points.
Commander Skills
Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★ |
|
|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
|
|
|
★★ |
★ |
3 |
★★ |
★ |
|
|
★★★ |
★★★ |
★ |
★★ |
4 |
|
★★★ |
|
|
★★★ |
|
★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Players should consider using premium consumables in the following order of priority: Damage Control Party, Repair Party, and Spotting Aircraft.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip New Mexico with Type 16 camouflage which lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
Economic signals are left to the discretion of the player. The following recommendations are for combat signals only.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
★★ |
★★★ |
★ |
★ |
★ |
|
★ |
★ |
★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery