New Mexico
Revision as of 19:54, 17 December 2016 | Revision as of 03:00, 8 January 2017 General clean-up of grammar and syntax. Added Camouflage section. | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | ''New Mexico'' continues with the tradition of American battleships up to this point. She's slow but armored like, well, a battleship. Her main advantage over her Tier VI battleship competitors (''[[Warspite]]'', ''[[Bayern]]'', and ''[[Fuso]]'') is the layout of her main gun; she has four triple-barrel super-firing turrets, two fore and two aft. This means that ''New Mexico'' can face the enemy more head on than other battleships, thus giving the ship even better armor due to angling. Use this to close in on those opponents who out-range you while providing a small silhouette. | ||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | *Large number of main guns: she has the same number of 14 inch (356mm) guns as her Japanese tier equivalent, [[ | + | * Large number of main guns: she has the same number of 14-inch (356mm) guns as her Japanese tier equivalent, ''[[Fuso]]''. | |
? | *High shell velocity: amazing shell velocity even with range upgrades makes aiming easier | + | * High shell velocity: amazing shell velocity even with range upgrades makes aiming easier. | |
? | *Very thick armor | + | * Very thick belt armor. | |
? | *All-or nothing armor: she has an all-or-nothing armor scheme that is one of the most resilient in the game, providing a large immune zone when angled | + | * All-or nothing armor: she has an all-or-nothing armor scheme that is one of the most resilient in the game, providing a large immune zone when angled. | |
? | *Large broadside firing arc: her firing arc allows it to minimize the broadside she shows while shooting all guns, and angle quickly after shooting | + | * Large broadside firing arc: her firing arc allows it to minimize the broadside she shows while shooting all guns, and angle quickly after shooting | |
? | *Powerful | + | * Powerful anti-aircraft armament; AA suite is enough to shoot down 2-3 planes before a strike occurs. | |
? | *Decent torpedo defenses: effective torpedo defenses allows her to take solitary midships torpedo hits with only small permanent loss in hitpoints (after partial regeneration) | + | * Decent torpedo defenses: effective torpedo defenses allows her to take solitary midships torpedo hits with only small permanent loss in hitpoints (after partial regeneration). | |
? | *Shells have amazing penetration qualities | + | * Shells have amazing penetration qualities. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | *Poor gun characteristics: much shorter range, slower reload and worse dispersion compared to Fuso, and can find herself helpless against longer ranged opponents | + | * Poor gun characteristics: much shorter range, slower reload and worse dispersion compared to ''[[Fuso]]'', and can find herself helpless against longer ranged opponents. | |
? | *Very low mobility: like the preceding American battleship [[ | + | * Very low mobility: like the preceding American battleship ''[[New York]]'', she is incredibly slow with only a 21kts top speed upgraded, and poor rudder shift in stock configuration. | |
? | *Poor stock | + | * Poor stock anti-aircraft defenses: AA on stock hull is horrible and not too much better with Hull (B), and only gets good with Hull (C). | |
? | *All-or-nothing armor drawbacks: While her armor prevents citadel hits, it guarantees regular hits which can be problematic against other battleships of equal tier | + | * All-or-nothing armor drawbacks: While her armor prevents citadel hits, it guarantees regular hits which can be problematic against other battleships of equal tier. | |
? | *More guns concentrated per turret: having only 4 turrets, she loses a quarter of her firepower if a turret is knocked out | + | * More guns concentrated per turret: having only 4 turrets, she loses a quarter of her firepower if a turret is knocked out. | |
? | *Large and vulnerable superstructure: large superstructure makes it vulnerable to HE damage | + | * Large and vulnerable superstructure: large superstructure makes it vulnerable to HE damage. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
Your first step in research should be the B hull. Not only does it give you additional combat capability points, WWII ammunition and a well-needed dose of AA batteries, it shortens your rudder shift time from 25.7 to 18.4 seconds (-28%) - this can be the difference between two or three impacts from a destroyer or airplane torpedo salvo. Once your survivability is in order, it's time to look at your playstyle for the next upgrades. If you find yourself lagging behind the team and not contributing to the battle due to your short stock range and low speed, upgrade the aiming system and engine first. Just be careful with enemy aircraft! If you can anticipate the turns of the battle well enough to be in range of enemies enough of the time, you can go straight for the C hull to beef up your Anti-Aircraft batteries to their final levels. | Your first step in research should be the B hull. Not only does it give you additional combat capability points, WWII ammunition and a well-needed dose of AA batteries, it shortens your rudder shift time from 25.7 to 18.4 seconds (-28%) - this can be the difference between two or three impacts from a destroyer or airplane torpedo salvo. Once your survivability is in order, it's time to look at your playstyle for the next upgrades. If you find yourself lagging behind the team and not contributing to the battle due to your short stock range and low speed, upgrade the aiming system and engine first. Just be careful with enemy aircraft! If you can anticipate the turns of the battle well enough to be in range of enemies enough of the time, you can go straight for the C hull to beef up your Anti-Aircraft batteries to their final levels. | |||
+ | ||||
+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | ||||
+ | <!--[[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]] | |||
+ | [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]] | |||
+ | [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]] | |||
+ | [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]]--> | |||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | ||||
+ | {{Commander Skills | |||
+ | | Expert Loader= | |||
+ | | Basic Firing Training=1 | |||
+ | | Basics of Survivability=3 | |||
+ | | Expert Rear Gunner= | |||
+ | ||||
+ | | Expert Marksman=3 | |||
+ | | Torpedo Armament Expertise= | |||
+ | | Fire Prevention=2 | |||
+ | | Incoming Fire Alert=2 | |||
+ | | Last Stand=1 | |||
+ | ||||
+ | | Torpedo Acceleration= | |||
+ | | High Alert=2 | |||
+ | | Vigilance=2 | |||
+ | | Dogfighting Expert = | |||
+ | | Superintendent=3 | |||
+ | ||||
+ | | Demolition Expert= | |||
+ | | Advanced Firing Training=1 | |||
+ | | Survivability Expert=3 | |||
+ | | Aircraft Servicing Expert= | |||
+ | | Manual Fire Control for AA Armament= | |||
+ | ||||
+ | | Last Chance=1 | |||
+ | | Manual Fire Control for Secondary Armament= | |||
+ | | Preventative Maintenance=1 | |||
+ | | Concealment Expert=3 | |||
+ | | Air Supremacy= | |||
+ | | Jack of All Trades=2 | |||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ||||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
? | </gallery>|History=<!-- write text below --> | + | </gallery> | |
+ | ||||
+ | |History=<!-- write text below --> | |||
===Construction=== | ===Construction=== | |||
? | :New York Naval Yard; New York, United States | + | :New York Naval Yard; New York, United States | |
? | :Laid down: 14 October 1915 | + | :Laid down: 14 October 1915 | |
? | :Launched: 23 April 1917 | + | :Launched: 23 April 1917 | |
:Commissioned: 20 May 1918 | :Commissioned: 20 May 1918 | |||
? | + | ===Specifications=== | ||
? | :32,000 tons displacement, standard | + | :32,000 tons displacement, standard | |
? | :190.2m length | + | :190.2m length | |
? | :29.7m beam | + | :29.7m beam | |
:9.1m draft | :9.1m draft | |||
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====Performance==== | ====Performance==== | |||
? | :21 knots at 27,000 shaft horsepower | + | :21 knots at 27,000 shaft horsepower | |
:8,000 nautical miles at 10 knots | :8,000 nautical miles at 10 knots | |||
====Armor==== | ====Armor==== | |||
? | :Main belt: 203-343mm | + | :Main belt: 203-343mm | |
? | :Decks: 89mm< | + | :Decks: 89mm< | |
? | :Bulkheads: mm forward, mm aft | + | :Bulkheads: mm forward, mm aft | |
? | :Barbettes and Turrets: 330mm barbette, 457mm face, 229mm side, 229mm rear, 127mm roof | + | :Barbettes and Turrets: 330mm barbette, 457mm face, 229mm side, 229mm rear, 127mm roof | |
:Conning tower: 406mm side, 203mm top | :Conning tower: 406mm side, 203mm top | |||
====Armament==== | ====Armament==== | |||
=====Main===== | =====Main===== | |||
? | :Twelve (4x3) 356mm guns | + | :Twelve (4x3) 356mm guns | |
=====Secondary===== | =====Secondary===== | |||
? | :Fourteen (14x1) 127mm guns | + | :Fourteen (14x1) 127mm guns | |
=====Anti-Aircraft===== | =====Anti-Aircraft===== | |||
? | :Four (4x1) 76mm guns< | + | :Four (4x1) 76mm guns< | |
=====Torpedoes===== | =====Torpedoes===== | |||
? | :Two (2x1) 533mm guns | + | :Two (2x1) 533mm guns | |
===History=== | ===History=== | |||
====Design==== | ====Design==== | |||
? | The New Mexico-class battleships of the United States Navy, all three of whose construction began in 1915, were improvements on the design introduced three years earlier with the Nevada class. | + | The New Mexico-class battleships of the United States Navy, all three of whose construction began in 1915, were improvements on the design introduced three years earlier with the Nevada class. | |
? | + | |||
? | The twelve-gun main battery of the preceding Pennsylvania class was retained, but with longer 14-inch (356 mm) 50 caliber guns in improved triple turrets. Hull design was also upgraded with a 'clipper' bow for better seakeeping and a sleeker look. One ship, the New Mexico, was fitted with turbo-electric propulsion. | + | The twelve-gun main battery of the preceding Pennsylvania class was retained, but with longer 14-inch (356 mm) 50 caliber guns in improved triple turrets. Hull design was also upgraded with a 'clipper' bow for better seakeeping and a sleeker look. One ship, the New Mexico, was fitted with turbo-electric propulsion. | |
? | + | |||
Though eight secondary batteries were located in extremely wet bow and stern positions and were soon removed, the rest of the ships' 5-inch (127 mm) guns were mounted in the superstructure, a great improvement over earlier U.S. Navy battleships' arrangements. | Though eight secondary batteries were located in extremely wet bow and stern positions and were soon removed, the rest of the ships' 5-inch (127 mm) guns were mounted in the superstructure, a great improvement over earlier U.S. Navy battleships' arrangements. | |||
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File:New Mexico class battleships.jpeg|Battleships Idaho, New Mexico, and Mississippi at Pearl Harbor, December 1943. | File:New Mexico class battleships.jpeg|Battleships Idaho, New Mexico, and Mississippi at Pearl Harbor, December 1943. | |||
? | </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | + | </gallery> | |
+ | ||||
+ | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 03:00, 8 January 2017
356 mm/50 Mk.11 in a turret4 х 3 pcs. |
Rate of Fire1.75 shots/min. |
Reload Time34.2 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range14.62 km. |
Maximum Dispersion220 m. |
HE Shell356 mm HE/HC Mk22 |
Maximum HE Shell Damage5,000 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity861 m./s. |
HE Shell Weight578.34 kg. |
AP Shell356 mm AP Mk16 |
Maximum AP Shell Damage10,500 |
Initial AP Shell Velocity823 m./s. |
AP Shell Weight680.4 kg. |
127 mm/51 Mk.7 on a Mk.13 mount12 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
12.7 mm Browning on a single mount12 х 1 pcs. |
. . . Average Damage per Second45.6 |
. . . Firing Range1.2 km. |
Maximum Speed18.48 knot |
Turning Circle Radius640 m. |
Rudder Shift Time17.4 sec. |
Surface Detectability Range13.79 km. |
Air Detectability Range9.07 km. |
New Mexico — American Tier VI battleship.
The ship closely resembles the Pennsylvania class but incorporates several enhancements, including a redesigned aft end, new 50-caliber main guns in individual slides, and an experimental turbo-electric propulsion plant. Upon her entry into service, USS New Mexico joined the Atlantic Fleet, and after the end of World War I, she was transferred to the Pacific Ocean. During World War II, the battleship escorted convoys in the Pacific Ocean; took part in the Aleutian Islands campaign; and provided cover for assault landings on the Marshall Islands, Mariana Islands, and Okinawa, as well as in the Philippines.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Pros:
- Large number of main guns: she has the same number of 14-inch (356mm) guns as her Japanese tier equivalent, Fuso.
- High shell velocity: amazing shell velocity even with range upgrades makes aiming easier.
- Very thick belt armor.
- All-or nothing armor: she has an all-or-nothing armor scheme that is one of the most resilient in the game, providing a large immune zone when angled.
- Large broadside firing arc: her firing arc allows it to minimize the broadside she shows while shooting all guns, and angle quickly after shooting
- Powerful anti-aircraft armament; AA suite is enough to shoot down 2-3 planes before a strike occurs.
- Decent torpedo defenses: effective torpedo defenses allows her to take solitary midships torpedo hits with only small permanent loss in hitpoints (after partial regeneration).
- Shells have amazing penetration qualities.
Cons:
- Poor gun characteristics: much shorter range, slower reload and worse dispersion compared to Fuso, and can find herself helpless against longer ranged opponents.
- Very low mobility: like the preceding American battleship New York, she is incredibly slow with only a 21kts top speed upgraded, and poor rudder shift in stock configuration.
- Poor stock anti-aircraft defenses: AA on stock hull is horrible and not too much better with Hull (B), and only gets good with Hull (C).
- All-or-nothing armor drawbacks: While her armor prevents citadel hits, it guarantees regular hits which can be problematic against other battleships of equal tier.
- More guns concentrated per turret: having only 4 turrets, she loses a quarter of her firepower if a turret is knocked out.
- Large and vulnerable superstructure: large superstructure makes it vulnerable to HE damage.
Research
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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★ |
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★★ |
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2 |
★★ |
★★ |
★★★ |
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★ |
3 |
★★★ |
★★★ |
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★ |
★★★ |
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★★ |
4 |
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★★ |
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★ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.Gallery
Historical Info
Historical Gallery