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New Mexico
New_Mexico_wows_main.jpg
Battleship | U.S.A. | Tier VI
Tech Tree Position
New York
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New_Mexico_icon_small.png
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Colorado
stock
 top
General
Research price40000 exp
Purchase price3,450,000 Credits
Hit Points48,200 
Main Battery
356 mm/50 Mk74 х 3 pcs.
Rate of Fire1.75 shots/min.
Reload Time34.2 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range14.62 km.
Maximum Dispersion220 m.
HE Shell356 mm HE/HC Mk22 
Maximum HE Shell Damage5,000 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity861 m./s.
HE Shell Weight578.34 kg.
AP Shell356 mm AP Mk16 
Maximum AP Shell Damage10,500 
Initial AP Shell Velocity823 m./s.
AP Shell Weight680.4 kg.
Secondary Armament #1
127 mm/51 Mk712 х 1 pcs.
Firing Rangekm.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
127 mm/25 Mk19 mod. 68 х 1 pcs.
Firing Rangekm.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
12.7 mm Browning M2 mod. 212 х 1 pcs.
. . . Average Damage per Second45.6 
. . . Firing Range1.2 km.
127 mm/25 Mk19 mod. 68 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
Maneuverability
Maximum Speed18.48 knot
Turning Circle Radius640 m.
Rudder Shift Time17.4 sec.
Concealment
Surface Detectability Range14.22 km.
Air Detectability Range9.07 km.
Battle Levels
12345678910
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VI
Ship_PASB034_New_Mexico_1941.png
3,450,000

New Mexico — American Tier VI battleship.

The ship belonged to the generation of conventional battleships in the U.S. Navy. The main battery guns were concentrated in the ship's front and aft ends and were placed in superfiring turrets, which would soon become the standard. The battleship was armored according to the "all or nothing" concept, with the citadel being reliably protected and located in the center of the hull.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
356 mm/50 Mk71.8602205,0003010,500 0340,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
New Mexico (A)48,2006457412/88/120 0420,000
New Mexico (B)53,20064574104/3/8/4/80 16,0001,200,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk6 mod. 1014.6 0200,000
Mk6 mod. 21016.1 6,500400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 32,000 hp18.5 0132,000
Propulsion: 37,000 hp21 4,000300,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

New Mexico continues with the tradition of American battleships up to this point. She's slow but armored like, well, a battleship. Her main advantage over her Tier VI battleship competitors (Warspite, Bayern, and Fuso) is the layout of her main gun; she has four triple-barrel super-firing turrets, two fore and two aft. This means that New Mexico can face the enemy more head on than other battleships, thus giving the ship even better armor due to angling. Use this to close in on those opponents who out-range you while providing a small silhouette.

Pros:

  • Large number of main guns: she has the same number of 14-inch (356mm) guns as her Japanese tier equivalent, Fuso.
  • High shell velocity: amazing shell velocity even with range upgrades makes aiming easier.
  • Very thick belt armor.
  • All-or nothing armor: she has an all-or-nothing armor scheme that is one of the most resilient in the game, providing a large immune zone when angled.
  • Large broadside firing arc: her firing arc allows it to minimize the broadside she shows while shooting all guns, and angle quickly after shooting
  • Powerful anti-aircraft armament; AA suite is enough to shoot down 2-3 planes before a strike occurs.
  • Decent torpedo defenses: effective torpedo defenses allows her to take solitary midships torpedo hits with only small permanent loss in hitpoints (after partial regeneration).
  • Shells have amazing penetration qualities.

Cons:

  • Poor gun characteristics: much shorter range, slower reload and worse dispersion compared to Fuso, and can find herself helpless against longer ranged opponents with bigger guns.
  • Very low mobility: like the preceding American battleship New York, she is incredibly slow with only a 21kts top speed upgraded, and poor rudder shift in stock configuration.
  • Poor stock anti-aircraft defenses: AA on stock hull is horrible and not too much better with Hull (B), and only gets good with Hull (C).
  • All-or-nothing armor drawbacks: While her armor prevents citadel hits, it guarantees regular hits which can be problematic against other battleships of equal tier.
  • More guns concentrated per turret: having only 4 turrets, she loses a quarter of her firepower if a turret is knocked out.
  • Large and vulnerable superstructure: large superstructure makes it vulnerable to HE damage.
  • AP Penetration works only if you go up close and personal.

Research

Your first step in research should be the B hull. Not only does it give you additional combat capability points, WWII ammunition and a well-needed dose of AA batteries, it shortens your rudder shift time from 25.7 to 18.4 seconds (-28%) - this can be the difference between two or three impacts from a destroyer or airplane torpedo salvo. Once your survivability is in order, it's time to look at your playstyle for the next upgrades. If you find yourself lagging behind the team and not contributing to the battle due to your short stock range and low speed, upgrade the aiming system and engine first. Just be careful with enemy aircraft! If you can anticipate the turns of the battle well enough to be in range of enemies enough of the time, you can go straight for the C hull to beef up your Anti-Aircraft batteries to their final levels.

Optimal Configuration


Commander Skills

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip New Mexico with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Gallery

Historical Info

Historical Gallery


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Pan-America