New Orleans
Revision as of 16:26, 30 May 2018 Edited the research list to remove main battery research, which no longer exists for this ship, as of 5/30/2018. | Revision as of 16:58, 30 May 2018 Updated the statistics to reflect the removal of the concealment module, when the ship was lowered to Teir 7. -12% from concealment expert + -3% from camo = -15%. 12.42km*.85=10.557km | |||
Line 8: | Line 8: | |||
What is basically a facemelt of the ''Pensacola'', ''Northampton'' and ''Portland'' (which is currently represented by the tier VII premium cruiser ''[[Indianapolis]]''), the ''New Orleans'' shows herself as a new shift in US heavy cruisers. A stocky ship, it should come as to no surprise that her armor is vastly improved from ''Pensacola'' (though that is not saying much), allowing her to at least handle herself in cruiser duels. Her AA suite is also reinforced, though it is not until the next ship in the line ''Baltimore'' that the AA becomes truly fearsome. | What is basically a facemelt of the ''Pensacola'', ''Northampton'' and ''Portland'' (which is currently represented by the tier VII premium cruiser ''[[Indianapolis]]''), the ''New Orleans'' shows herself as a new shift in US heavy cruisers. A stocky ship, it should come as to no surprise that her armor is vastly improved from ''Pensacola'' (though that is not saying much), allowing her to at least handle herself in cruiser duels. Her AA suite is also reinforced, though it is not until the next ship in the line ''Baltimore'' that the AA becomes truly fearsome. | |||
? | She has the same excellent gun performance as the ''Pensacola'' | + | She has the same excellent gun performance as the ''Pensacola''. When fully specialized for concealment she has a 10.6 km detection radius by sea---slightly more than the 9.0 km range of her Surveillance Radar. Despite this, pushing in at the beginning of a battle is an extremely hazardous proposition as her armor is still inadequate protection against battleships, especially considering her mediocre hit point pool. She must use islands and concealment to contribute in the early game without taking too much fire. The later stages of the game can offer more opportunities to be aggressive, whether it is hunting down enemy destroyers with her radar or ambushing enemy cruisers. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |
Revision as of 16:58, 30 May 2018
203 mm/55 Mk.12 in a turret3 х 3 pcs. |
Rate of Fire4.62 shots/min. |
Reload Time13 sec. |
Rotation Speed6.5 deg./sec. |
180 Degree Turn Time27.69 sec. |
Firing Range14.7 km. |
Maximum Dispersion134 m. |
HE Shell203 mm HE/HC Mk25 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight118 kg. |
AP Shell203 mm AP Mk19 |
Maximum AP Shell Damage4,600 |
Initial AP Shell Velocity853 m./s. |
AP Shell Weight118 kg. |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
40 mm/56 Bofors on a Mk.1 mount6 х 2 pcs. |
. . . Average Damage per Second67.8 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount26 х 1 pcs. |
. . . Average Damage per Second93.6 |
. . . Firing Range2.01 km. |
Maximum Speed32.5 knot |
Turning Circle Radius660 m. |
Rudder Shift Time9 sec. |
Surface Detectability Range12.06 km. |
Air Detectability Range6 km. |
New Orleans — American Tier VII cruiser.
The first U.S. heavy cruiser of the new generation. The key difference from the preceding cruisers was her remarkably reinforced armor. Taking into account her limited displacement, the ship boasted a successful balance of armament, protection and speed.
Modules
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
||||
Slot 3 |
||||
Slot 4 |
Player Opinion
Performance
What is basically a facemelt of the Pensacola, Northampton and Portland (which is currently represented by the tier VII premium cruiser Indianapolis), the New Orleans shows herself as a new shift in US heavy cruisers. A stocky ship, it should come as to no surprise that her armor is vastly improved from Pensacola (though that is not saying much), allowing her to at least handle herself in cruiser duels. Her AA suite is also reinforced, though it is not until the next ship in the line Baltimore that the AA becomes truly fearsome.
She has the same excellent gun performance as the Pensacola. When fully specialized for concealment she has a 10.6 km detection radius by sea---slightly more than the 9.0 km range of her Surveillance Radar. Despite this, pushing in at the beginning of a battle is an extremely hazardous proposition as her armor is still inadequate protection against battleships, especially considering her mediocre hit point pool. She must use islands and concealment to contribute in the early game without taking too much fire. The later stages of the game can offer more opportunities to be aggressive, whether it is hunting down enemy destroyers with her radar or ambushing enemy cruisers.Pros:
- Decently armored - can bow-tank enemy battleships better than its predecessor (Pensacola) can
- Good main batteries - fastest 203mm reloading guns for its tier, good turret traverse, and good firing range
- Decent anti-aircraft armament
- Excellent concealment - can drop down to the same range as her Surveillance Radar
Cons:
- Smallest health pool of all same tier cruisers
- Armor must to be angled to be effective - still very weak against battleship AP
Research
This is a suggested research path:
- New Orleans (B) Hull
- Mk7 GFCS mod. 2
Optimal Configuration
Upgrades
The recommended upgrades for New Orleans are as follows:
- Slot 1: Main Armaments Modification 1 keeps her guns active and firing.
- Slot 2: Steering Gears Modification 1 keeps her rudder available for dodging incoming shells.
- Slot 3: Aiming Systems Modification 1 improves her accuracy.
- Slot 4: Propulsion Modification 1 () increases her acceleration.
- Slot 5: Concealment System Modification 1 reduces her surface detectablilty.
Commander Skills
The poor range and DPS of the large caliber AA makes it not really worth it to choose Manual Fire Control for AA Armament, as the ship can reliably shoot down enemy strike aircraft with Defensive AA Fire alone.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★ |
|
|
|
★★ |
|
2 |
★★ |
★★★ |
★★ |
|
|
|
★★ |
|
3 |
★★ |
★ |
|
|
★★ |
★★★ |
★★★ |
★★ |
4 |
|
★ |
|
|
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
New Orleans can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter or Surveillance Radar
Captain focusing New Orleans on AA build will equip Defensive AA Fire II () for the Slot 2, especially when in a division with a carrier. Although for solo playing, Hydroacoustic Search II () is more recommended if there is no carrier around.
New Orleans captains should use Surveillance Radar II () on Slot 3 to increase their in-game impact (hunting the extremely stealthy destroyers of Tier VIII - X), as Catapult Fighter is not at all useful in hunting / spotting stealthy or smoke-covered enemy ships.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip New Orleans with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
|
★★ |
★ |
★★★ |
★★★ |
|
|
★★★ |
★★ |
★★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- Wikipedia
- Historyofwar.org
- GlobalSecurity.org
- The Pacific War Online Encyclopedia