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New Orleans

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Revision as of 20:43, 30 May 2018
Overall polish.
Revision as of 04:25, 19 February 2019
AA Guns Modification 1 and effect
3 intermediate revisions by 3 users not shown
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 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Armor must to be angled to be effective against cruiser shells, and is remains very weak against battleship AP.+* Armor must to be angled to be effective against cruiser shells, and it remains very weak against battleship AP.
 * Most of the anti-aircraft firepower is located in the smallest diameter bubble.  * Most of the anti-aircraft firepower is located in the smallest diameter bubble.
?* Slowest rate-of-fire of all non-Premium Tier VII heavy cruisers. +* Second slowest rate-of-fire of all non-Premium Tier VII heavy cruisers.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 *'''Slot 4''': {{Propulsion Modification 2}} increases her acceleration. *'''Slot 4''': {{Propulsion Modification 2}} increases her acceleration.
  
?'''Anti-Aircraft Build:''' Captains focusing on making ''{{#var:ship_name}}'' have better AA will opt for {{Auxiliary Armaments Modification 1}} for '''Slot 1''' to increase the anti-aircraft armament durability and {{AA Guns Modification 2}} for the '''Slot 3''' to add more range for her AA up to 5.0km (6.0km with [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]] skill). The usefulness of this build is dependent on whether there is a carrier in the game. This build is great in divisions with a Tier VI or VII carrier to make sure that the carrier division has AA as a cover. If not for divisions, the lack of high-tier carriers make players tend to replace AA Guns Modification 2 for {{Aiming Systems Modification 1}}.+'''Anti-Aircraft Build:''' Captains focusing on making ''{{#var:ship_name}}'' have better AA will opt for {{Auxiliary Armaments Modification 1}} for '''Slot 1''' to increase the anti-aircraft armament durability and {{AA Guns Modification 1}} for '''Slot 3''' to increase her medium- and long-range AA power. The usefulness of this build is dependent on whether there is a carrier in the game. The presence of an enemy carrier generally can be ensured by forming a division with a friendly carrier.
  
 '''Generalist Build:''' Captains focusing on making ''{{#var:ship_name}}'' a more well-rounded ship will opt for {{Main Armaments Modification 1}} for '''Slot 1''' and {{Aiming Systems Modification 1}} for the '''Slot 3''' to increase her accuracy. '''Generalist Build:''' Captains focusing on making ''{{#var:ship_name}}'' a more well-rounded ship will opt for {{Main Armaments Modification 1}} for '''Slot 1''' and {{Aiming Systems Modification 1}} for the '''Slot 3''' to increase her accuracy.
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 Twenty-three cruisers were originally planned under a 1929 programme by the US Navy, but the due to the 1930 London Naval Treaty and already owning several 8-inch cruisers, they only produced seven of the ''New Orleans''-class ships. However, this class had three distinct test designs, with the ''New Orleans'', ''Astoria'', and ''Minneapolis'' all belonging to one. As a result from these test designs, the class spawned the ''Baltimore'', ''Brooklyn'', ''Cleveland'', and ''Wichita'' class cruisers. The final four ''New Orleans''-class ships were scrapped 1959-1961. Twenty-three cruisers were originally planned under a 1929 programme by the US Navy, but the due to the 1930 London Naval Treaty and already owning several 8-inch cruisers, they only produced seven of the ''New Orleans''-class ships. However, this class had three distinct test designs, with the ''New Orleans'', ''Astoria'', and ''Minneapolis'' all belonging to one. As a result from these test designs, the class spawned the ''Baltimore'', ''Brooklyn'', ''Cleveland'', and ''Wichita'' class cruisers. The final four ''New Orleans''-class ships were scrapped 1959-1961.
 +
 +===Historical Inaccuracies===
 +* Permanent camouflage resembles the Measure 33/13D scheme, which was only applied to sister ships ''Tuscaloosa'' and ''San Francisco''. ''New Orleans'' was painted in overall Navy Blue. In 1945 she was repainted with Measure 22 camouflage.
 +* No ships of the ''New Orleans'' class were ever fitted with twin mounted 40mm Bofors. The first Bofors guns to be fitted on the ships were already in quadruple mounts.
 +* The four quad 1.1" (28mm)/75 caliber AA guns that were fitted in 1941 is missing. These guns remained until late 1943, when they were replaced by six quad 40mm Bofors.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>

Revision as of 04:25, 19 February 2019

New Orleans
New_Orleans_wows_main.jpg
Cruiser | U.S.A. | Tier VII
Tech Tree Position
Pensacola
Arrow_down.png
New_Orleans_icon_small.png
Arrow_down.png
Baltimore
stock
 top
General
Research price70000 exp
Purchase price5,570,000 Credits
Hit Points29,700 
Main Battery
203 mm/55 Mk.12 in a turret3 х 3 pcs.
Rate of Fire4.62 shots/min.
Reload Time13 sec.
Rotation Speed6.5 deg./sec.
180 Degree Turn Time27.69 sec.
Firing Range14.7 km.
Maximum Dispersion134 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk19 
Maximum AP Shell Damage4,600 
Initial AP Shell Velocity853 m./s.
AP Shell Weight118 kg.
Secondary Armament #1
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range5.6 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
40 mm/56 Bofors on a Mk.1 mount6 х 2 pcs.
. . . Average Damage per Second67.8 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount26 х 1 pcs.
. . . Average Damage per Second93.6 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius660 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range12.06 km.
Air Detectability Rangekm.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASC107_New_Orlean_1944.png
5,570,000

New Orleans — American Tier VII cruiser.

The first U.S. heavy cruiser of the new generation. The key difference from the preceding cruisers was her remarkably reinforced armor. Taking into account her limited displacement, the ship boasted a successful balance of armament, protection and speed.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk.12 in a turret4.627.71342,800144,600 0440,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
New Orleans (A)29,70061523826/6/8 0610,000
New Orleans (B)35,0006152389/17/6/8 17,8001,300,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 10 0395,000
Mk7 mod. 20 10,200820,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 107,000 hp32.5 0390,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

New Orleans is basically a melding of Pensacola, Northampton, and Portland — currently represented by Tier VII Premium cruiser Indianapolis — and shows herself as a new shift in US heavy cruisers. A stocky ship, it should come as to no surprise that her armor is a vast improvement from Pensacola (not hard to do), allowing her to at least handle herself in cruiser duels. Her AA suite is also somewhat better, though it is not until Tier VIII's Baltimore that American heavy cruiser anti-aircraft defenses become truly fearsome.

She has the same excellent gun performance as the Pensacola. When fully specialized for concealment she has a 10.6 km detection radius by sea. Despite this, pushing in at the beginning of a battle is an extremely hazardous proposition as her armor is still inadequate protection against battleships, especially considering her mediocre health pool. She must use islands and concealment to contribute in the early game without taking too much fire. The later stages of the game can offer more opportunities to be aggressive, whether it is hunting down enemy destroyers or ambushing enemy cruisers.

Pros:

  • Decently armored; more capable of bouncing enemy shells than Pensacola.
  • Solid main battery performance; reload speed is good for its tier, turret traverse speed is above average, and firing range is adequate.
  • Decent anti-aircraft armament.
  • Excellent concealment (better than Japanese counterpart Myoko).

Cons:

  • Armor must to be angled to be effective against cruiser shells, and it remains very weak against battleship AP.
  • Most of the anti-aircraft firepower is located in the smallest diameter bubble.
  • Second slowest rate-of-fire of all non-Premium Tier VII heavy cruisers.

Research

Availability of researchable upgrades for New Orleans is as follows:

  • Hull: Upgrade to Hull (B) for more hitpoints, more anti-air capabilities, and better rudder shift time. Research of this module unlocks progression to Baltimore.
  • Gun Fire Control System: Upgrade to Mk7 mod. 2 for an extra 10% range on the main battery. Research of this module unlocks progression to Cleveland.
Captains should grab Hull (B) first for the added health, then move on to the range upgrade.

Optimal Configuration

Upgrades

The recommended upgrades for New Orleans are as follows:

Anti-Aircraft Build: Captains focusing on making New Orleans have better AA will opt for Auxiliary Armaments Modification 1 : +100% survivability to each. for Slot 1 to increase the anti-aircraft armament durability and AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. for Slot 3 to increase her medium- and long-range AA power. The usefulness of this build is dependent on whether there is a carrier in the game. The presence of an enemy carrier generally can be ensured by forming a division with a friendly carrier.

Generalist Build: Captains focusing on making New Orleans a more well-rounded ship will opt for Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. for Slot 1 and Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. for the Slot 3 to increase her accuracy.

Commander Skills

The poor range and DPS of the large caliber AA makes it not really worth it to choose Manual Fire Control for AA Armament, as the ship can reliably shoot down enemy strike aircraft with Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. alone.

Consumables

New Orleans can equip the following consumables:

Captain focusing New Orleans on AA build will equip Defensive AA Fire II (While active, the damage per second of large caliber anti-aircraft guns is increased.) for the Slot 2, especially when in a division with a carrier. Although for solo playing, Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, disregarding obstacles such as smoke and terrain.) is more recommended if there is no carrier around.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip New Orleans with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  • Wikipedia
  • Historyofwar.org
  • GlobalSecurity.org
  • The Pacific War Online Encyclopedia
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